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aimladen 05/11/2015 06:13

Quote:

Originally Posted by bkpiazza (Post 31857312)
This is not what it says to do in the readme, ugh im confused. Readme says 1 to install. 4 before cutscene finishes.

Then under bypassing the disconnect it says 3 after character select fades to black and then 4 once in game...

can someone please clarify?

The readme is outdated. Follow his instructions. Also, make sure the path is your actual game_pak for the launcher.bat because it wasn't for me.

Simple instructions. Open Launcher.bat with notepad, edit the gamepath to your real game_pak location.

While ArcheAge is not open do the following,
1 to install
5 to roll cvars
Open ArcheAge in WINDOWED MODE
6 to unroll cvars when the cutscene pops up - skip the rest of the cutscene if it finished while it's still going
3 to roll script right after selecting your character (when the screen is black) (( MAXIMIZE ARCHEAGE - ALT+ENTER AFTER this finishes rolling the scripts))
4 to unroll scripts once you're fully logged in and can move around - you will also see red text displaying that the mod successfully loaded. So minimize and do 4, then maximize the game back.

The AH mods do not work at all if I stay in windowed mode for this process. But doing what I said works perfectly. That doesn't change the fact that you get a packet error every 5 minutes..

Ploxasarus 05/11/2015 06:20

The launcher itself in text on the launcher is rather straight-forward on what does what and some understanding of the readme would show you the rest.

Again, will be done soonish when I get time to re-type all of it but putting more functionality & fixing old is going on now ontop of it, trying to help the confusion best in can in messages and if anything, message me and I'll square you up.

aimladen 05/11/2015 06:24

I'm still getting packet errors every 5 minutes. -.-

Only using the basic mods provided, just going to uninstall this again.

iNiperx 05/11/2015 07:07

Quote:

Originally Posted by Ploxasarus (Post 31857310)
I could try to whip something up in autuoit but really I was transfering everything from the packer & batch into C# since I've additional people working on this with me now an have more time to do so. It will of course take some time but I've gotten alot better handle on some cryengine things now and how I could do certain things.

Can't you do memory reading (not writing) for when the game is launching, the scenes, character selection, ingame etc so you can auto roll and unroll the mods/cvars by itself without any user input? Sure this is possible in C# unless Hackshield is stopping you from doing that?

theNizzmo 05/11/2015 07:22

any fix on the AH?

also, how do u remove the "removal of top water"

thanks in advance

MarioMarc 05/11/2015 14:31

Quote:

Originally Posted by iNiperx (Post 31857648)
Can't you do memory reading (not writing) for when the game is launching, the scenes, character selection, ingame etc so you can auto roll and unroll the mods/cvars by itself without any user input? Sure this is possible in C# unless Hackshield is stopping you from doing that?


hackshield is rather protective of his memory. There are ways around it, but i will not discuss them on a public forum heh.

symbiot 05/11/2015 17:18

hackshield is a retarded protection program. seen so many workaround on this tard program that at a certain point i felt like why even use it anymore. ( worked with hackshield since Lineage 2)

pairosp 05/11/2015 21:02

Quote:

Originally Posted by Ploxasarus (Post 31857310)
To those whom are having issues over the read me, I'll be updating it soon to be more explanatory. Fixing current issues and handling influxes of requests is the main priority at the moment :)




Redownload for new launcher, read first thing I said in this post about it 5 > movie > 6 > play.




Some people need to run it as admin, others need to unhide the packer - I'll be updating the read me with a very more in depth tutorial for all cases as best I can, rest assured it will be more user friendly.




I'am personally testing some things out with the fish to try an remedy this, have so far sorted packs/sunken chests so thats a good thing.




I could try to whip something up in autuoit but really I was transfering everything from the packer & batch into C# since I've additional people working on this with me now an have more time to do so. It will of course take some time but I've gotten alot better handle on some cryengine things now and how I could do certain things.


Some requested things that I'm myself working on:
  • Removing mini map zone display that pops up.
  • Fixing fish spawns
  • Fixing friend finder
  • Removing confirm on reset skills/skill inputs
  • Highlighting packs without material files
  • Changing sky materials through shaders & removing use of lighting file for day/night cycle.
  • Transfering everything to C#
  • Removing rain at abyssal.

Nice... Btw I've some suggestions like removing global coldown from skills (maybe is possible since kr doesn't have, so might be lua), changing marlin fish skin to the pink marlin from mirage (would make the fish more visible I guess), increase the fov camera while sail, increase characters distance to something around 300m so we can see people from really far, maybe a way to know which fish spot is the right spot by checking fishing boat radar, owl anywhere mod?, not sure if is possible... A mod to drop packs/fish on water... Maybe changing how stealth works? Like targeting stealth players, at least increase our range attack on them or make them a bit visible... Increase boats radar distance?

Well too much work I guess, but those things would be awesome, not sure if you would be able to adress that, still everyone in archeage would buy the mod for sure lol

zomgnoobs123 05/12/2015 16:30

Hey plox! I was just wondering if 1 click housing still works? Thanks :D

Ploxasarus 05/12/2015 17:50

Quote:

Originally Posted by iNiperx (Post 31857648)
Can't you do memory reading (not writing) for when the game is launching, the scenes, character selection, ingame etc so you can auto roll and unroll the mods/cvars by itself without any user input? Sure this is possible in C# unless Hackshield is stopping you from doing that?

Hackshield wraps the process before the variables can be modified in most cases and when using most debugging tools, hackshield catches them loaded in memory/kernel before the task can be done. You can make a work around but I'd rather not invest time into it unless it was upfront cause the work with themida is annoying and emulating is aswell and I don't have the time for it.


Quote:

any fix on the AH?
Working on the timer display mishap but I did update the seller/bidder so it doesn't sling a packet error by just checking some of the code an fixing some things with it to aovid it. That is in the current update now, by the way & also updated the readme slightly but somebody is re-writing the entire thing to be more explanitory now.


Quote:

increase the fov camera while sail, increase characters distance to something around 300m
Sailing and driving car/farm cart is something being looked into. Character view distance is a bit weird cause of how its server controlled in the rendering but something being looked at aswell in conjunction with object rendering which was how the sunken/pack was corrected which should of worked for fish but somehow due to the 1.7 changes no longer does via cvars or the prefab files.


Quote:

owl anywhere mod?
Been working on that and getting it to send to the market place mail anywhere but it seems to break at some point and is just in general not good cause it tends to lock the mails while doing it and seeing if there is alternative options that can be done instead.


Quote:

Hey plox! I was just wondering if 1 click housing still works? Thanks
It does but the cooldown is now server controlled an things like archebuddy using packet handling can get around that by forcing the packet but I don't and will not go that route due to detection on the server end now.


So simple changelog is just the update for bidder/seller id and a slight fix in the readme while the new one is being re-written.

zomgnoobs123 05/12/2015 17:56

Quote:

Originally Posted by Ploxasarus (Post 31870437)


It does but the cooldown is now server controlled an things like archebuddy using packet handling can get around that by forcing the packet but I don't and will not go that route due to detection on the server end now.


.

Ah alright, so to be clear,is this feature in the archeage mod for now? Thanks :)

Rhadian 05/13/2015 08:12

Quote:

Originally Posted by theNizzmo (Post 31857688)
any fix on the AH?

also, how do u remove the "removal of top water"

thanks in advance

If you remove the water.cfx from the cryfx folder, you'll still get clear underwater and also still have the top water there.

Path: Mods\game\shaders\hwscripts\cryfx

I just pull the water.cfx and dropped it in the root folder.

kimoochi 05/13/2015 17:06

hi, great work! i might have missed a post about it but just wondering what happend to the friend creeper? It was my favorite part of the mod :( hopefully it comes back

celestialbeingx 05/14/2015 10:36

Im having a problem with the mod. When i press 1 it acts as if it did install with the message at the top saying successfully installed and gives a quick glimpse of a file but then goes blank....it doesn't install anything. I tried changing the directory to my archeage folder but still doesn't install anything

This is where i change the location to C:\Program Files (x86)\Glyph\Games\ArcheAge\Beta\bin32

shyic 05/14/2015 15:32

Quote:

Originally Posted by shyic (Post 31808498)
It would be very nice if there is possibilty to remove confirmation after choosing a skill while respecing. It so annoying...
Thank you.

Removing confirmation when delivering packs to trader would be also awsome. Sometimes you need to hurry there ;)

Ploxasarus 05/15/2015 03:44

Quote:

Originally Posted by celestialbeingx (Post 31883315)
This is where i change the location to C:\Program Files (x86)\Glyph\Games\ArcheAge\Beta\bin32

Remove the bin32 and just leave it as this:

Code:

C:\Program Files (x86)\Glyph\Games\ArcheAge\Beta


Quote:

hi, great work! i might have missed a post about it but just wondering what happend to the friend creeper?
Slings a packet error like how the auction house was, is being redone, will re-add soon.



Quote:

any idea how to fix?
Yeah, by not trying to reimport the entire client back an checking your directories.



Quote:

Removing confirmation when delivering packs to trader would be also awsome.
Confirmation's are a little problematic because the fact NPC interaction is a bit global an hard to just take it from just one specific interaction.



Changelog:
  • Added removal of zone popup info on roadmap ( mini map ), was annoying.
  • Slight cvar tweaks to reduce lag.
  • More AH fixing.


Todo / Working on:
  • Update readme (waiting on them to send me).
  • Fix friend creeper.
  • Quick reskill
  • Auto roll. ( this will be optional because it will auto roll on everything )

zomgnoobs123 05/15/2015 08:08

@ Plox

Hey man, sorry but can i get confirmation if still 1 click housing works? I dont mind that the 5 second timer exists, but i kinda wanna get rid of the confirmation menu.

tobi1449 05/15/2015 12:45

Quote:

Originally Posted by Ploxasarus (Post 31891480)

Changelog:
  • Added removal of zone popup info on roadmap ( mini map ), was annoying.
  • Slight cvar tweaks to reduce lag.
  • More AH fixing.

Are you sure about the AH part? Because I can't see any changes besides loot rollling, zone popup and the cvar tweaks ;)

shyic 05/15/2015 14:34

So maybe there is possibility to remove sound of performs from songcraft somehow. Its so annoying, especially travelling with quickstep, omg it drives me a headache.

Ploxasarus 05/15/2015 17:07

Quote:

Originally Posted by tobi1449 (Post 31893706)
Are you sure about the AH part? Because I can't see any changes besides loot rollling, zone popup and the cvar tweaks ;)

Yes, there is some un-noticable changes you might not even notice at all ;) . But I'm still trying to figure out why exactly the 9:59:59 timers are not displaying properly when they really should.


Quote:

So maybe there is possibility to remove sound of performs from songcraft somehow.
Yes there is, is it really needed? I myself don't play with sound at all cause it gets in the way during pvp/contesting anthalon+kraken or other things unless I'm in the housing area.

shyic 05/15/2015 17:19

For me game consists of both, sound and visualisation, you could tell me to switch off monitor if I dont like graphics ;D

The game itself allows me to switch off certain unwanted sounds but not that one. If you are making mods i was just asking if its possible to mute that fcking specific sound.
Many ppl complain about it at forums but producers dont care.

Ploxasarus 05/15/2015 18:02

Quote:

If you are making mods i was just asking if its possible to mute that fcking specific sound.
Many ppl complain about it at forums but producers dont care.
I'll look into it then :)

djkukurokuku 05/16/2015 00:50

dude can you make the FoV like the old MOD FoV like the wide view. it looks a bit smoother with wide view thanks in advance man.

symbiot 05/16/2015 05:55

so am i the only 1 who has the problem of not being able to see objects ( trade packs sunken treasure, ship wrecks) from far away after i die get ported away ( load screen) the mod stops working in that particular way while the rest keeps workin like the auction house and so on.

Ploxasarus 05/16/2015 09:04

Quote:

so am i the only 1 who has the problem of not being able to see objects ( trade packs sunken treasure, ship wrecks) from far away after i die get ported away ( load screen)
I'll look into that, looks like it could be a LOD issue in one of the cvars and it not re-rendering the objects.


I updated the mod with the requested removal of the songcraft songs that people dislike and also a slight better info on cvar running since how they are ran during launch which let me to do the new method of skipping the trion cutscene that everyone hates.

Changelog:
  • Removed annoying songcraft songs.
  • Cutscene now skips an goes to server select, new method.
  • Readme explains better way to roll cvars now ( still waiting for a fully re-written readme ).
  • People are testing the auto-roll addition now.

IAMOMEGA 05/16/2015 09:53

Quote:

Originally Posted by Ploxasarus (Post 31901556)
I'll look into that, looks like it could be a LOD issue in one of the cvars and it not re-rendering the objects.


I updated the mod with the requested removal of the songcraft songs that people dislike and also a slight better info on cvar running since how they are ran during launch which let me to do the new method of skipping the trion cutscene that everyone hates.

Changelog:
  • Removed annoying songcraft songs.
  • Cutscene now skips an goes to server select, new method.
  • Readme explains better way to roll cvars now ( still waiting for a fully re-written readme ).
  • People are testing the auto-roll addition now.

how are we gonna do the Cvars reroll when there is no cutscenes to do it on anymore i keep getting dced cos it goes directly to Server Select?

readme still says...

To get around the cvar checking for zoom/fov/rendering, install the mod with option 5 and when the game launches past the ugly blue loading screen with text and you see the Trion logo cut scene, uninstall with option 6 before cancelling that cutscene out an going to server select.

but i dont get the trion logo scene anymore

Ploxasarus 05/16/2015 09:56

Quote:

readme still says...
Readme does not still says, make sure your reading the new readme and not an old readme cause the readme has changed ;)


Quote:

when the game launches the ugly blue loading screen ( right after you hit play on the glyph launcher ) wait until about half-way of the text scrolling

You know, the thing before the client actually loads that loads all the textures and shaders and cvars prior to when you actually see the game window, that thing...

IAMOMEGA 05/16/2015 10:39

Quote:

Originally Posted by Ploxasarus (Post 31901784)
Readme does not still says, make sure your reading the new readme and not an old readme cause the readme has changed ;)





You know, the thing before the client actually loads that loads all the textures and shaders and cvars prior to when you actually see the game window, that thing...

ahh yes sry for some odd reason it had not overriden the readme

i see now

lets call it the pre loader :P i know what you mean tho its the the thing that was green before and said stuff about auroria

pairosp 05/16/2015 13:22

I've test the suiken chests distance and its not really working... Well at least not really as it should be, we have to get really close to the broken ships to see the chests... It increase a bit since we can see while sailing still we got to check every broken ship to see if there are chests there or not... this isn't even close to what we had before 1.7 :/
it was like 900m/100m and now is probably 70m max... Will you increase the view range or it will keep like this?:/
couldn't check the packs since didn't find any

shyic 05/16/2015 14:43

<3 for the songs, work like charm :)

Ploxasarus 05/18/2015 01:13

Quote:

Originally Posted by pairosp (Post 31903320)
I've test the suiken chests distance and its not really working... Well at least not really as it should be, we have to get really close to the broken ships to see the chests... It increase a bit since we can see while sailing still we got to check every broken ship to see if there are chests there or not... this isn't even close to what we had before 1.7 :/
it was like 900m/100m and now is probably 70m max... Will you increase the view range or it will keep like this?:/
couldn't check the packs since didn't find any

It work's fine, it seems - until a char dies for some reason and it changes the load distance, I'm testing it but its a bit hard to die/test/die/test an debug to see why exactly it would happen. I'm reading more into how object rendering & world load works to see if its something different/changed or else wise cause I've not really done much but increase the distance in the cvar.

P.S.: Did you check the update? I did do some changes to it.

pairosp 05/18/2015 02:08

Quote:

Originally Posted by Ploxasarus (Post 31919764)
It work's fine, it seems - until a char dies for some reason and it changes the load distance, I'm testing it but its a bit hard to die/test/die/test an debug to see why exactly it would happen. I'm reading more into how object rendering & world load works to see if its something different/changed or else wise cause I've not really done much but increase the distance in the cvar.

P.S.: Did you check the update? I did do some changes to it.

Well I can see the shipwreck from really far like it was before 1.7 over 1000m or so still I only see the chests if I get like 100m close to the shipwreck with my ship... Well it increase for sure with the mod since I couldn't see the chests from above the water before, but isn't really that far, got to check every shipwreck to see if I can find some chests... Would be better if you could change the chests skins maybe to something more visible and increase the view range to the same of those shipwrecks... I'm playing in very high, is that the problem maybe? before 1.7 I noticed was easier to see things underwater when I was playing in low graphics.

BTW, the packs/chests mod is from cvar or just mod? I mean, is something we got to roll everytime or was like before 1.7? Idk since everytime I play I roll the cvars..

Edit: I noticed about that when we die, but it also happens sometimes randomly and when we teleport or recall to somewhere... It just happened to me now and I didn't die... Well it fix if we go to character screen.

Ploxasarus 05/19/2015 01:03

Quote:

BTW, the packs/chests mod is from cvar or just mod? I mean, is something we got to roll everytime or was like before 1.7? Idk since everytime I play I roll the cvars..
It's in the cvars, which the new readme I'm uploading tonite with the auto roll aswell as some other groovey shit will explain where it is and if its not understood from there, which you could increase it yourself an test, then pm me or I'll explain it here ;)

One thing people could help with is how grade item is determined or if they've ever looked into the database so I could actually filter what people would want to roll on.

pairosp 05/19/2015 01:41

Quote:

Originally Posted by Ploxasarus (Post 31928442)
It's in the cvars, which the new readme I'm uploading tonite with the auto roll aswell as some other groovey shit will explain where it is and if its not understood from there, which you could increase it yourself an test, then pm me or I'll explain it here ;)

One thing people could help with is how grade item is determined or if they've ever looked into the database so I could actually filter what people would want to roll on.

Well that's easy, every coinpurse you find for exemple... Auroria items, radiant archeum tree, regrade brazier, usual drop from auroria mobs and library... Maybe serpentis crystals, and also show us how to add stuff to the auto roll, so we can add the things we are farming ourselves...`

Scapes said they will be removing all mods for sure in 1.7b, you think its true? they can really do that?
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Ploxasarus 05/19/2015 04:00

Quote:

XL has said future builds are more capable

At disabling mods and hacks
Priceless.

As for your response, in short - I mean the item id's and if they have a grade attached to them. Grand/rare/ect, not like how regrading is done.

Vipeys 05/19/2015 04:11

Please check your latest emails plox<3 the old download link doesn't seem to work so i'm wondering if you changed links for security

Ploxasarus 05/19/2015 06:04

Quote:

Originally Posted by Vipeys (Post 31928773)
Please check your latest emails plox<3 the old download link doesn't seem to work so i'm wondering if you changed links for security

I responded.


Mod has been updated.


Changelog:
  • A very up-to-date readme.
  • Jail escape ( not sure if works for nuian but will for haranya, check out the readme for details & please test for me nuian players!!! ).
  • Auto loot rolling.
  • Some changes to water as to not effect other shaders that it was ( thx who pm'd me ).
  • Some lod changes to hopefully fix the object problem, please test.

Enjoy & please let me know if the escape aspect doesn't work, considering I do not play nor have I on the nuian side, and I will make a fresh character an look at the 3d files to do the same thing for nuian jail.

awxid 05/19/2015 06:20

I don't see auto rolling in the update?


edit: Oh I tough you meant "auto roll of the script" but it is actually auto roll loot. Win!

Ploxasarus 05/19/2015 06:27

Quote:

Originally Posted by awxid (Post 31928886)
I don't see auto rolling in the update?


edit: Oh I tough you meant "auto roll of the script" but it is actually auto roll loot. Win!

Corrected it ;) , my apologies but don't worry, coming soon with even more stuff like being able to solo library bosses on your own :cool:

awxid 05/19/2015 06:28

Simply removing the shelves do the trick on that one, plox. You can attack, but for the mob, the wall's still there.


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