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shootet 05/02/2019 23:33

hi para,
i experienced some trouble with combat wizard,
it go the grind spot with no trouble. but it run through the mob, attacking nothing...
any idea?

Paraly 05/02/2019 23:42

Quote:

Originally Posted by shootet (Post 37530953)
hi para,
i experienced some trouble with combat wizard,
it go the grind spot with no trouble. but it run through the mob, attacking nothing...
any idea?

Upload the Grind script you created with the Combat Wizard here

shootet 05/03/2019 00:15

Spoiler:
#COMBAT ROUTINE VER 2.43
#IF=%FirstTime,;
RequireVersion=6.24;
UseSpeed=1;
#UseLoop
#EnableSpeech
#EnableChatLog
WaitForResponse=Make sure F8 is bound to "Select Nearest Target" to get a soul heal after death;
#SetVar3=Enter the Potion ID you wanna use for sustain/n/nin case you don't wanna use any write 0;
#SetVar4=Wanna use NoAnimation while grinding?/n/nType 1 for yes or 0 for no;
#SetVar7=Enable selling when inventory is full?/n/nType 0 for no/nType 1 for selling at inventory/nType 2 for selling at merchant;
#SetVar2=Enable Anti-Stuck detection at the beginning of each round?/n/nType 1 for yes or 0 for no;
_SetVar10=1;Enable Transformation Potion usage?
_SetVar9=1;Enable an improved cooldown detection?
#SetVar=Timeout,Want to stop grinding after a certain amount of minutes?/n/nEnter the amount of minutes or 0 if you don't want any time limit;
_Calc[TimeoutMS]=%Var[Timeout]*60000;
_SetVar5=0;
_SetArray2=None,None;

#SmoothBackground
Command=;
MemWrite=%AddrFreeMem4,%Var4,BYTE;
MemWrite=%AddrFreeMem2,%Var5,BYTE;
MemWrite=%AddrFreeMem6,0,BYTE;
#EXECUTE=CombatSort;
MemPtrWrite=%AddrFPS,%OffsetFPS1,30,BYTE; <-- these 2 lines cap the fps at 30
MemPtrWrite=%AddrFPS,%OffsetFPS2,30,FLOAT; <-- these 2 lines cap the fps at 30
#IF=%Var7,>0;
#SetArray2=Enter the ItemIDs the bot is allowed to sell/nExample: 182010036,182010037,182010038;
#ENDIF
#IF=%FirstTime,;
#EXECUTE=GetPetID;
#EXECUTE=CheckAutoLoot;
#EXECUTE=CheckAutoBuff;
#EXECUTE=DetectObelisk;
CreateTimer=9999998;
#ShowLog
#ENDIF


#EXECUTE=CheckDead;

#IF=%Var7,>0;
_MemPtrReadVar=%AddrMaxSlots,%OffsetMaxSlots,BYTE, 6;
_Calc6=%Var6-5;
_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,>%Var6;
#EXECUTE=InventoryCheck;
#ENDIF

_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/;
#ELSE
#IF=%Timer=9999998,43200000;
_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[64],25;
Speech=%Var25 has grinded for more than 12 hours, longer periods of botting can be dangerous at europe.;
#ENDIF

#IF=%Var[Timeout],>0;
#IF=%Timer=9999998,%Var[TimeoutMS];
#EXECUTE=Stop;
_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[64],25;
Speech=%Var25 has finished his grind session after %Var[Timeout] minutes.;
#UseNoLoop
#EndScript
#ENDIF


#IF=%FirstTime,;
_MemPtrReadVar=%PlayerBase,%OffsetPosX,FLOAT,Start PosX;
_MemPtrReadVar=%PlayerBase,%OffsetPosY,FLOAT,Start PosY;
_MemPtrReadVar=%PlayerBase,%OffsetPosZ,FLOAT,Start PosZ;
_Calc[StartPosX1]=%Var[StartPosX]-7.5;
_Calc[StartPosY1]=%Var[StartPosY]-7.5;
_Calc[StartPosZ1]=%Var[StartPosZ]-3;
_Calc[StartPosX2]=%Var[StartPosX]+7.5;
_Calc[StartPosY2]=%Var[StartPosY]+7.5;
_Calc[StartPosZ2]=%Var[StartPosZ]+3;
_Calc[ResetPosZ]=%Var[StartPosZ]+10;
#ELSE
#LogAddRound
FlySmooth=%Var[StartPosX],%Var[StartPosY],%Var[StartPosZ];
#ENDIF

#IF=%Var10,=1;
#EXECUTE=TransformationPotions;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,%Var[StartPosX1]-%Var[StartPosX2];
_IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,%Var[StartPosY1]-%Var[StartPosY2];
_IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,%Var[StartPosZ1]-%Var[StartPosZ2];
#ELSE
#IF=%Var2,=1;
#EXECUTE=Reset;
#ENDIF


FlySmooth=1412.1,2211.7,224.6;
FlySmooth=1406.7,2211.7,224.6;
FlySmooth=1399.4,2212.6,224.6;
FlySmooth=1392.3,2214.7,224.6;
_ACCheckMob=;
FlySmooth=1385.1,2215.1,226.2;
FlySmooth=1377.6,2214.8,225.8;
_ACCheckMob=;
FlySmooth=1370.2,2214.4,222.8;
FlySmooth=1363,2214.4,220.2;
_ACCheckMob=;
FlySmooth=1355.7,2214.6,217.5;
FlySmooth=1348.4,2213.7,216.3;
_ACCheckMob=;
FlySmooth=1341.2,2211.9,216.7;
FlySmooth=1335.2,2215.2,217.3;
_ACCheckMob=;
FlySmooth=1328.6,2215.4,218.4;
FlySmooth=1322,2212,219.7;
_ACCheckMob=;
FlySmooth=1315.9,2208,221.5;
FlySmooth=1315.4,2207.6,223.8;
_ACCheckMob=;
FlySmooth=1315.4,2207.6,221.7;
FlySmooth=1309.2,2203.5,223.8;
_ACCheckMob=;
FlySmooth=1302.9,2199.6,225.8;
FlySmooth=1296.1,2197.2,227.4;
_ACCheckMob=;
FlySmooth=1288.8,2197.4,228.5;
FlySmooth=1282.1,2199.1,228.9;
_ACCheckMob=;
FlySmooth=1274.4,2199.8,229;
FlySmooth=1267.1,2199.5,232;
_ACCheckMob=;
FlySmooth=1259.7,2199.9,235.3;
FlySmooth=1254.7,2204.8,236.8;
_ACCheckMob=;
FlySmooth=1255.1,2212.2,236.4;
FlySmooth=1256.9,2219.4,235.3;
_ACCheckMob=;
FlySmooth=1262.6,2223.3,233.4;
FlySmooth=1269.6,2225.5,232.8;
_ACCheckMob=;
FlySmooth=1274.2,2227.4,235.1;
FlySmooth=1268.1,2225.2,232.8;
_ACCheckMob=;
FlySmooth=1274.1,2229.4,232.6;
FlySmooth=1280.5,2233.3,232.7;
_ACCheckMob=;
FlySmooth=1286.8,2231.9,232.6;
FlySmooth=1283.2,2226.1,232.6;
_ACCheckMob=;
FlySmooth=1276.7,2222.5,232.6;
FlySmooth=1271.4,2217.7,232.7;
_ACCheckMob=;
FlySmooth=1269.4,2210.5,232;
FlySmooth=1269.4,2203.2,230.8;
_ACCheckMob=;
FlySmooth=1269.4,2195.9,230.8;
FlySmooth=1269.2,2188.3,229.2;
_ACCheckMob=;
FlySmooth=1268.5,2181.2,229.3;
FlySmooth=1267.3,2173.8,229.3;
_ACCheckMob=;
FlySmooth=1260.3,2172.3,228.9;
FlySmooth=1255.3,2172.4,231.9;
_ACCheckMob=;
FlySmooth=1255.7,2174.1,228.9;
FlySmooth=1250.9,2178.7,229;
_ACCheckMob=;
FlySmooth=1245.5,2182.4,229.1;
FlySmooth=1239.7,2178,229.1;
_ACCheckMob=;
FlySmooth=1236.8,2173.4,229.1;
FlySmooth=1233,2167.5,229.1;
_ACCheckMob=;
FlySmooth=1229.3,2173.6,229.1;
FlySmooth=1226.1,2180.3,229.1;
_ACCheckMob=;
FlySmooth=1222.2,2183.5,229;
FlySmooth=1213.5,2184.6,228.9;
_ACCheckMob=;
FlySmooth=1206.2,2185.5,228.8;
FlySmooth=1199,2186.3,228.6;
_ACCheckMob=;
FlySmooth=1191.7,2187.2,228.1;
FlySmooth=1184.2,2188.2,227.5;
_ACCheckMob=;
FlySmooth=1176.9,2189.1,226.4;
FlySmooth=1169.7,2190.1,226;
_ACCheckMob=;
FlySmooth=1162.5,2191.1,225.5;
FlySmooth=1155.2,2192.2,224.6;
_ACCheckMob=;
FlySmooth=1150.8,2192.8,224.1;
FlySmooth=1153.2,2192.6,224.4;
_ACCheckMob=;
FlySmooth=1159.4,2187.3,225.1;
FlySmooth=1164.6,2185.2,226.1;
_ACCheckMob=;
FlySmooth=1164.6,2185.2,228.3;
FlySmooth=1165.1,2185,225.8;
_ACCheckMob=;
FlySmooth=1172,2182.1,225.6;
FlySmooth=1178.8,2179.2,226.7;
_ACCheckMob=;
FlySmooth=1185.5,2176.3,227.9;
FlySmooth=1192.2,2173.2,228.4;
_ACCheckMob=;
FlySmooth=1198.5,2169.6,228.7;
FlySmooth=1204.6,2165.6,228.9;
_ACCheckMob=;
FlySmooth=1210.1,2160.8,228.9;
FlySmooth=1215.4,2155.7,229;
_ACCheckMob=;
FlySmooth=1220.7,2150.7,229;
FlySmooth=1225.4,2145.1,229.1;
_ACCheckMob=;
FlySmooth=1227.5,2138,229.9;
FlySmooth=1228.3,2130.7,232;
_ACCheckMob=;
FlySmooth=1226.5,2123.6,234.2;
FlySmooth=1223.3,2117,236.9;
_ACCheckMob=;
FlySmooth=1218.7,2111.2,239.7;
FlySmooth=1213.9,2105.6,242.2;
_ACCheckMob=;
FlySmooth=1209.7,2099.5,245.1;
FlySmooth=1206.6,2092.9,246.7;
_ACCheckMob=;
FlySmooth=1203.7,2086.2,247.8;
FlySmooth=1199.8,2079.9,248.3;
_ACCheckMob=;
FlySmooth=1195.3,2074.2,248.3;
FlySmooth=1191,2075.4,248.3;
_ACCheckMob=;
FlySmooth=1194.8,2078,248.3;
FlySmooth=1197.9,2084.7,248.3;
_ACCheckMob=;
FlySmooth=1201.7,2090.9,247.6;
FlySmooth=1205.2,2097.3,246.1;
_ACCheckMob=;
FlySmooth=1208.1,2102.5,244.4;
FlySmooth=1211.3,2107.4,243;
_ACCheckMob=;
FlySmooth=1215.5,2113.5,241.8;
FlySmooth=1220.2,2119.1,239;
_ACCheckMob=;
FlySmooth=1225,2124.7,234.1;
FlySmooth=1229.7,2130.4,232.1;
_ACCheckMob=;
FlySmooth=1234.2,2136.1,230.9;
FlySmooth=1238.8,2141.8,230.2;
_ACCheckMob=;
FlySmooth=1243.5,2147.7,229.9;
FlySmooth=1248,2153.4,229.7;
_ACCheckMob=;
FlySmooth=1252.5,2159.1,229.4;
FlySmooth=1257.1,2164.9,229.3;
_ACCheckMob=;
FlySmooth=1261.7,2170.7,229;
FlySmooth=1266,2176.5,229.3;
_ACCheckMob=;
FlySmooth=1270.3,2182.7,229.1;
FlySmooth=1274.6,2188.8,229;
_ACCheckMob=;
FlySmooth=1279.6,2194,228.8;
FlySmooth=1286.4,2196.5,228.6;
_ACCheckMob=;
FlySmooth=1293.5,2198.5,227.9;
FlySmooth=1300.4,2200.9,226.5;
_ACCheckMob=;
FlySmooth=1307.3,2203.3,224.4;
FlySmooth=1314.1,2205.3,222.2;
_ACCheckMob=;
FlySmooth=1321.7,2206.8,220.1;
FlySmooth=1328.8,2207.7,218.7;
_ACCheckMob=;
FlySmooth=1336.1,2208.4,217.5;
FlySmooth=1343.4,2208,216.8;
_ACCheckMob=;
FlySmooth=1350.8,2207.6,216.9;
FlySmooth=1358.1,2207.3,218.3;
_ACCheckMob=;
FlySmooth=1365.2,2208.8,220.9;
FlySmooth=1372.5,2210.9,222.9;
_ACCheckMob=;
FlySmooth=1379.4,2212.8,223.9;
FlySmooth=1386.6,2214.6,224.5;
_ACCheckMob=;
FlySmooth=1393.8,2216.1,224.6;
FlySmooth=1401,2215.6,224.6;
_ACCheckMob=;
FlySmooth=1408,2213.7,224.6;
FlySmooth=1413.4,2212,224.6;
_ACCheckMob=;


start_CheckDead;

_SetVar=Dead,0;

_IFFrameVisible=267;
_SetVar=Dead,1;
#ENDIF

_IFMemRead=%AddrResurrect,BYTE,<8;
_SetVar=Dead,1;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
_SetVar=Dead,1;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,=0 ;
_SetVar=Dead,1;
#ENDIF

#IF=%Var[Dead],=1;
#EXECUTE=SetResolution;
#LogAddDeath
#DO=20000;
MemWrite=%AddrResurrect,1,BYTE; <- Resurrect
Delay=500;
_UNTILMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0;
Delay=5000;
MemWrite=%AddrResurrect,8,BYTE; <- Reset Resurrect
#EXECUTE=FindSoulHealer;
Delay=1000;
#EXECUTE=Return;
#EXECUTE=CheckAutoLoot;
#ENDIF

end_CheckDead;


start_Stop;

#IF=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ELSE
#DO=1200000;
Delay=150;
#UNTIL=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ENDIF
Delay=4500;

end_Stop;



start_Reset;

#IF=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ELSE
#DO=1200000;
Delay=150;
#UNTIL=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ENDIF

Delay=4500;
#LogAddStuck
#EXECUTE=Return;

end_Reset;


start_DetectObelisk;

Command=/select Obelisk;
Command=/select Obélisque;
Command=/select Obelisco;
Delay=125;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[2],=Ob;
#EXECUTE=Return;
#ENDIF

end_DetectObelisk;


start_FindSoulHealer;

_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/;
_SetVar11=527; Soulhealer FrameID NA
#ELSE
_SetVar11=527; Soulhealer FrameID EU
#ENDIF


MemWrite=%AddrCamY,85,FLOAT;
#DO=7000;
SendKey=0x77;
Delay=35;
_UNTILMemPtrRead=%TargetBase,%OffsetData/0x1090,CHAR[10],=soulhealer;
_IFMemPtrRead=%TargetBase,%OffsetData/0x1090,CHAR[10],=soulhealer;
#DO=15000;
Command=/attack;
Delay=1550;
DialogClick=NpcFunc128;
Delay=750;
_UNTILMemPtrRead=%AddrFrameID[%Var11],0x28,BYTE,=175;
FrameAction=%Var11,XPOS,0;
FrameAction=%Var11,YPOS,0;
Delay=550;
Mouse=160,95;
Delay=750;
_UNTILMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE ,=100;
#ELSE
_ACReg=;
#ENDIF
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
MemWrite=%AddrCamY,25,FLOAT;
#EXECUTE=CheckAutoLoot;
#EXECUTE=CheckAutoBuff;

end_FindSoulHealer;


start_CheckAutoLoot;

_IFMemRead=%AddrMinion,BYTE,=0;
_IFMemRead=%AddrPet,BYTE,=0;
#IF=%Var[PetAvailable],=1;
UseID=%Var[PetID],%Var[PetType];
Delay=250;
#ENDIF

MemWrite=%AddrFreeMem30,%AddrPet,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]+748;

_IFMemRead=%Var[CATempAddr],DWORD,=0;
#DO=1000;
UseID=50045;
Delay=250;
_UNTILMemRead=%Var[CATempAddr],DWORD,=1;
#ENDIF

_IFMemRead=%Var[CATempAddr],DWORD,=0;
_ACMob_Looting=True;
#ELSE
_ACMob_Looting=False;
#ENDIF

end_CheckAutoLoot;


start_CheckAutoBuff;

_IFMemRead=%AddrMinion,BYTE,=0;
_IFMemRead=%AddrPet,BYTE,=0;
#IF=%Var[PetAvailable],=1;
UseID=%Var[PetID],%Var[PetType];
Delay=250;
#ENDIF

MemWrite=%AddrFreeMem30,%AddrPet,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]+696;

_IFMemRead=%Var[CATempAddr],DWORD,=0;
#DO=1000;
UseID=50044;
Delay=250;
_UNTILMemRead=%Var[CATempAddr],DWORD,=1;
#ENDIF

end_CheckAutoBuff;


start_GetPetID;

_SetVar=PetAvailable,0;

_IFMemRead=%AddrPet,BYTE,>0;
_SetVar=PetAvailable,1;
MemWrite=%AddrFreeMem30,%AddrPet,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]-4;
_MemReadVar=%Var[CATempAddr],DWORD,PetID;
_SetVar=PetType,46;
#ENDIF

_IFMemRead=%AddrMinion,BYTE,>0;
_SetVar=PetAvailable,1;
MemWrite=%AddrFreeMem30,%AddrMinion,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]-4;
_MemReadVar=%Var[CATempAddr],DWORD,PetID;
_SetVar=PetType,86;
#ENDIF

end_GetPetID;


start_InventoryCheck;

_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],8;

#IF=%Var7,=1;
#EXECUTE=SetResolution;
_MemPtrReadVar=%AddrKinah,%OffsetKinah,DWORD,Kinah Previous;
#EXECUTE=SellToInventory;
_MemPtrReadVar=%AddrKinah,%OffsetKinah,DWORD,Kinah New;
_Calc[KinahGained]=%Var[KinahNew]-%Var[KinahPrevious];
Speech=%Var8 has sold his cash loot and gained %Var[KinahGained] Kinah.;
#ENDIF

#IF=%Var7,=2;
#EXECUTE=SetResolution;
_MemPtrReadVar=%AddrKinah,%OffsetKinah,DWORD,Kinah Previous;
#EXECUTE=SellToMerchant;
_MemPtrReadVar=%AddrKinah,%OffsetKinah,DWORD,Kinah New;
_Calc[KinahGained]=%Var[KinahNew]-%Var[KinahPrevious];
Speech=%Var8 has sold his cash loot and gained %Var[KinahGained] Kinah.;
#ENDIF

#IF=%Var7,=0;
Speech=%Var8 has full inventory and no sale method, looting will be turned off now;
_ACMob_Looting=False;
#ENDIF

end_InventoryCheck;




start_SellToInventory;

FrameAction=16,STATE,SHOW;
FrameAction=16,XPOS,0;
FrameAction=16,YPOS,0;
Delay=250;
Mouse=11,117;
Delay=750;
FrameAction=172,XPOS,0;
FrameAction=172,YPOS,0;
Delay=250;
SellItemsAtInventory=%ARRAY2,185,245;
SellItemsAtInventory=%ARRAY2,185,245;
SellItemsAtInventory=%ARRAY2,185,245;
Delay=250;
Mouse=229,246;

end_SellToInventory;

start_SellToMerchant;

#SELLMARK

end_SellToMerchant;


start_Return;

FlySmooth=2918,2462,313.8;
FlySmooth=2919.7,2469.6,313.7;
FlySmooth=2921.2,2476.9,313.7;
FlySmooth=2922.7,2483.9,313.9;
FlySmooth=2924.2,2491.1,313.7;
FlySmooth=2925.9,2498.5,313.7;
FlySmooth=2927.5,2504.9,313.8;
#DO=5000;
Command=/select Teleporter;
Delay=150;
Command=/attack;
Delay=500;
_UNTILMemPtrRead=%AddrDialoghwnd,%OffsetDialoghwnd ,BYTE,=175;
Delay=750;
_IFMemPtrRead=%AddrDialoghwnd,%OffsetDialoghwnd,BY TE,=175;
Delay=1000;
Mouse=119,181;
Delay=1500;
Mouse=191,258;
Delay=1500;
Mouse=436,347;
Delay=1500;

end_Return;


start_CombatSort;


;;;;;;;;BASIC SETTINGS;;;;;;;;;;;

#IF=%Var4,=1;
_ACUseAnimation=True;
#ENDIF

#IF=%Var3,>0;
_ACPotion=%Var3,HP/MP,50,66;
#ENDIF

_ACRegenerateEnabled=True;
_ACRegMPPercentage=30;
_ACRegHPPercentage=35;
_ACTimeout=300000;
_ACMob_Looting=True;

;;;;;;;END BASIC SETTINGS;;;;;;;;





_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=0;
;;;;;;;;;Settings Warrior;;;;;;;;;

_ACInitialRange=4;

_ACSkills=517,2865,2890;

;;;;;;;End Settings Warrior;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=1;
;;;;;;;;;Settings Gladiator;;;;;;;;;

_ACRelyOnRace=662,Eylos;
_ACRelyOnRace=661,Asmo;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=5;

_ACHeals=781,544,571,620,648,4671,706,2932,553;
_ACBuffs=598,662,661,683,600;
_ACSkills=731,780,755,554,643,647,719,2902,2876,73 8,681,696,617,705,507;

;;;;;;;End Settings Gladiator;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=2;
;;;;;;;;;Settings Templar Greatsword;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=5;

_ACRelyOnPlayerHP=3127,<50;

_ACHeals=3129,2921,2931,2915,2922;
_ACBuffs=3127,3035,2932,2933,2918,2938,2966;
_ACSkills=3126,3123,3071,2967,2944,3064,2902,2876, 2973,3154,2960,3181;

;;;;;;;End Settings Templar Greatsword;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=3;
;;;;;;;;;Settings Scout;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=4;

_ACBuffs=3235,3195;
_ACSkills=3197,3183;

;;;;;;;End Settings Scout;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=4;
;;;;;;;;;Settings Assassin;;;;;;;;; Rotation by JoshuaPL

_ACRelyOnRace=3370,Eylos;
_ACRelyOnRace=3371,Asmo;

_ACRelyOnTargetDebuff=3414,8307;
_ACRelyOnTargetDebuff=5093,8307;
_ACRelyOnTargetDebuff=3311,8307;
_ACRelyOnTargetDebuff=3477,9100;

_ACHealPercentage=30;

_ACInitialRange=2;

_ACBuffs=3469,3320,3326,3195,4878;
_ACSkills=3194,3248,3395,3426,5093,3369,3414,4774, 3477;

;;;;;;;End Settings Assassin;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=5;
;;;;;;;;;Settings Ranger;;;;;;;;; by widoxd02

_ACRelyOnBuff=813,813;
_ACRelyOnBuff=796,796;
_ACRelyOnBuff=1057,1057;
_ACRelyOnBuff=867,867;
_ACRelyOnBuff=3235,3235;

_ACIsActive=889,True;
_ACIsActive=4724,True;

_ACRelyOnDP=4881,4000;
_ACRelyOnDP=4875,4000;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=15;

_ACBuffs=985,1117,1065,889,813,796,1057,867,3235,4 724,4881,4875;
_ACSkills=961,4722,795,871,825,1052,880,1026,1005, 4723,1134;

;;;;;;;End Settings Ranger;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=6;
;;;;;;;;;Settings Mage;;;;;;;;;

_ACRelyOnBuff=1155,1155;

_ACInitialRange=25;

_ACBuffs=1155;
_ACSkills=1363,1447,1403,1282;

;;;;;;;End Settings Mage;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=7;
;;;;;;;;;Settings Sorcerer;;;;;;;;;

_ACRelyOnRace=1473,Eylos;
_ACRelyOnRace=1465,Asmo;

_ACRelyOnBuff=1166,1166;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=1269,1420;
_ACBuffs=1166,1402,1249,1270,1542,1307,1350;
_ACManaRecover=1393,1257;
_ACSkills=1539,1446,1459,1549,1191,1493,1336,1525, 1326,1509,1548,4602,1215,1258,1383,1555,1356,1465, 1473,1390,1225;

;;;;;;;End Settings Sorcerer;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=8;
;;;;;;;;;Settings Spiritmaster;;;;;;;;;ROTATION MADE BY Gianni (Petless)

_ACCustomCooldown=3780,25000;

_ACRelyOnBuff=1166,1166;

_ACRelyOnRace=3807,Eylos;
_ACRelyOnRace=3808,Asmo;

_ACManaPercentage=65;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=4665;
_ACBuffs=1166,3543;
_ACSkills=4665,1459,3776,3847,1459,3588,4665,1459, 3561,3776,1459,4665,3601;

;;;;;;;End Settings Spiritmaster;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=9;
;;;;;;;;;Settings Priest;;;;;;;;;

_ACRelyOnBuff=1684,1684;

_ACHealPercentage=30;

_ACInitialRange=5;

_ACHeals=1838;
_ACBuffs=1684;
_ACSkills=4012,1814,1615;
_ACRegenerate=1838;

;;;;;;;End Settings Priest;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=10;
;;;;;;;;;Settings Cleric;;;;;;;;;

_ACRelyOnRace=3990,Eylos;
_ACRelyOnRace=3991,Asmo;
_ACRelyOnRace=4125,Eylos;
_ACRelyOnRace=4126,Asmo;
_ACRelyOnRace=4162,Eylos;
_ACRelyOnRace=4163,Asmo;

_ACRelyOnBuff=4005,4005;
_ACRelyOnBuff=1684,1684;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=20;

_ACHeals=4192,3990,3931,3991,3959,3997,3934,4181,4 219,4212,3977;
_ACBuffs=1684,3894,3921,4005,3888;
_ACManaRecover=3895,3917;
_ACSkills=4169,4166,4162,4163,4149,4151,4133,4135, 4187,4143,4125,4126,4134,1825,1615,4024;
_ACRegenerate=4181,3997,4219;

;;;;;;;End Settings Cleric;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=11;
;;;;;;;;;Settings Chanter;;;;;;;;; by widoxd02

_ACRelyOnPlayerHP=4868,<50;
_ACRelyOnPlayerHP=1606,<90;
_ACRelyOnPlayerHP=1813,<35;
_ACRelyOnPlayerHP=1862,<50;
_ACRelyOnPlayerHP=1734,<45;
_ACRelyOnPlayerHP=1857,<50;

_ACRelyOnDP=1638,4000;
_ACRelyOnDP=1810,2000;

_ACRelyOnBuff=1579,1579;
_ACRelyOnBuff=4642,4642;
_ACRelyOnBuff=1809,1809;
_ACRelyOnBuff=1666,1666;
_ACRelyOnBuff=1689,1689;
_ACRelyOnBuff=4731,4731;
_ACRelyOnBuff=4868,4868;
_ACRelyOnBuff=1813,1813;
_ACRelyOnBuff=1758,1758;
_ACRelyOnBuff=1656,1656;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=1;

_ACHeals=1734,1606,1862,1857;
_ACBuffs=4642,1809,1666,1689,4731,4868,1813,1656,1 810,1638,1579;
_ACRegenerate=1862,1734;
_ACSkills=1789,1626,1906,4629,1767,1600,1837,1868, 1767,1647,4730,1874,1903;

;;;;;;;End Settings Chanter;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=12;
;;;;;;;;;Settings Technist;;;;;;;;;

_ACInitialRange=25;

_ACBuffs=2169;
_ACSkills=2220,1942,1958;

;;;;;;;End Settings Technist;;;;;;;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=14;
;;;;;;;;;Settings Gunslinger Pistols;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACIsActive=4787,True;

_ACRelyOnDP=2007,2000;

_ACInitialRange=20;

_ACHeals=2349,2380,2367,2124,1923;
_ACBuffs=2046,4787,2273,2052,2046,2273,2370;
_ACManaRecover=2367;
_ACSkills=1953,2179,2053,2179,2054,2231,2263,2166, 2007,1981,2123,2068,2090;

;;;;;;;End Settings Gunslinger Pistols;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=15;
;;;;;;;;;Settings Artist;;;;;;;;;

_ACManaPercentage=30;

_ACInitialRange=25;

_ACHeals=4339;
_ACSkills=4300,4409,4222;

;;;;;;;End Settings Artist;;;;;;;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=16;
;;;;;;;;;Settings Songweaver;;;;;;;;;

_ACRelyOnBuff=4449,4449;
_ACRelyOnBuff=4442,4442;

_ACIsActive=4590,True;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=4351,4518,4367,4537,4486;
_ACBuffs=4442,4449,4590;
_ACManaRecover=4383,4391;
_ACSkills=4296,4480,4489,4471,4233,4272,4424,4405, 4523,4420,4529,4550,4542,4579;
_ACRegenerate=4351,4518,4537,4383,4391,4486;

;;;;;;;End Settings Songweaver;;;;;;;
#ENDIF

#IF=%Var9,=1;
_ACExperimentalCooldown=True; --- Please wait...
#ENDIF

end_CombatSort;




start_TransformationPotions;

_SetVar=PotionsPerRound,3;

_IFInventoryContains=160040000,%Var[PotionsPerRound];
_ACItems=160040000/5030;
#ENDIF

_IFInventoryContains=160020004,%Var[PotionsPerRound];
_ACItems=160020004/11683;
#ENDIF

_IFInventoryContains=160040029,%Var[PotionsPerRound];
_ACItems=160040029/5059;
#ENDIF

_IFInventoryContains=160040029,%Var[PotionsPerRound];
_ACItems=160040029/5059;
#ENDIF

_IFInventoryContains=160040000,%Var[PotionsPerRound];
_ACItems=160040000/5030;
#ENDIF

_IFInventoryContains=160040022,%Var[PotionsPerRound];
_ACItems=160040022/5052;
#ENDIF

_IFInventoryContains=160040023,%Var[PotionsPerRound];
_ACItems=160040023/5053;
#ENDIF

_IFInventoryContains=160040024,%Var[PotionsPerRound];
_ACItems=160040024/5054;
#ENDIF

_IFInventoryContains=160040025,%Var[PotionsPerRound];
_ACItems=160040025/5055;
#ENDIF

_IFInventoryContains=160040026,%Var[PotionsPerRound];
_ACItems=160040026/5056;
#ENDIF

_IFInventoryContains=160040027,%Var[PotionsPerRound];
_ACItems=160040027/5057;
#ENDIF

_IFInventoryContains=160040028,%Var[PotionsPerRound];
_ACItems=160040028/5058;
#ENDIF

_IFInventoryContains=160040030,%Var[PotionsPerRound];
_ACItems=160040030/5060;
#ENDIF

_IFInventoryContains=160040031,%Var[PotionsPerRound];
_ACItems=160040031/5061;
#ENDIF

_IFInventoryContains=160040020,%Var[PotionsPerRound];
_ACItems=160040020/5050;
#ENDIF

end_TransformationPotions;




start_SetResolution; <-- resizes client without using real mouse

Console=\r_Height 600;
Console=\r_Width 800;

end_SetResolution;

Paraly 05/03/2019 00:20

Quote:

Originally Posted by shootet (Post 37531023)
Spoiler:
#COMBAT ROUTINE VER 2.43
#IF=%FirstTime,;
RequireVersion=6.24;
UseSpeed=1;
#UseLoop
#EnableSpeech
#EnableChatLog
WaitForResponse=Make sure F8 is bound to "Select Nearest Target" to get a soul heal after death;
#SetVar3=Enter the Potion ID you wanna use for sustain/n/nin case you don't wanna use any write 0;
#SetVar4=Wanna use NoAnimation while grinding?/n/nType 1 for yes or 0 for no;
#SetVar7=Enable selling when inventory is full?/n/nType 0 for no/nType 1 for selling at inventory/nType 2 for selling at merchant;
#SetVar2=Enable Anti-Stuck detection at the beginning of each round?/n/nType 1 for yes or 0 for no;
_SetVar10=1;Enable Transformation Potion usage?
_SetVar9=1;Enable an improved cooldown detection?
#SetVar=Timeout,Want to stop grinding after a certain amount of minutes?/n/nEnter the amount of minutes or 0 if you don't want any time limit;
_Calc[TimeoutMS]=%Var[Timeout]*60000;
_SetVar5=0;
_SetArray2=None,None;

#SmoothBackground
Command=;
MemWrite=%AddrFreeMem4,%Var4,BYTE;
MemWrite=%AddrFreeMem2,%Var5,BYTE;
MemWrite=%AddrFreeMem6,0,BYTE;
#EXECUTE=CombatSort;
MemPtrWrite=%AddrFPS,%OffsetFPS1,30,BYTE; <-- these 2 lines cap the fps at 30
MemPtrWrite=%AddrFPS,%OffsetFPS2,30,FLOAT; <-- these 2 lines cap the fps at 30
#IF=%Var7,>0;
#SetArray2=Enter the ItemIDs the bot is allowed to sell/nExample: 182010036,182010037,182010038;
#ENDIF
#IF=%FirstTime,;
#EXECUTE=GetPetID;
#EXECUTE=CheckAutoLoot;
#EXECUTE=CheckAutoBuff;
#EXECUTE=DetectObelisk;
CreateTimer=9999998;
#ShowLog
#ENDIF


#EXECUTE=CheckDead;

#IF=%Var7,>0;
_MemPtrReadVar=%AddrMaxSlots,%OffsetMaxSlots,BYTE, 6;
_Calc6=%Var6-5;
_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,>%Var6;
#EXECUTE=InventoryCheck;
#ENDIF

_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/;
#ELSE
#IF=%Timer=9999998,43200000;
_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[64],25;
Speech=%Var25 has grinded for more than 12 hours, longer periods of botting can be dangerous at europe.;
#ENDIF

#IF=%Var[Timeout],>0;
#IF=%Timer=9999998,%Var[TimeoutMS];
#EXECUTE=Stop;
_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[64],25;
Speech=%Var25 has finished his grind session after %Var[Timeout] minutes.;
#UseNoLoop
#EndScript
#ENDIF


#IF=%FirstTime,;
_MemPtrReadVar=%PlayerBase,%OffsetPosX,FLOAT,Start PosX;
_MemPtrReadVar=%PlayerBase,%OffsetPosY,FLOAT,Start PosY;
_MemPtrReadVar=%PlayerBase,%OffsetPosZ,FLOAT,Start PosZ;
_Calc[StartPosX1]=%Var[StartPosX]-7.5;
_Calc[StartPosY1]=%Var[StartPosY]-7.5;
_Calc[StartPosZ1]=%Var[StartPosZ]-3;
_Calc[StartPosX2]=%Var[StartPosX]+7.5;
_Calc[StartPosY2]=%Var[StartPosY]+7.5;
_Calc[StartPosZ2]=%Var[StartPosZ]+3;
_Calc[ResetPosZ]=%Var[StartPosZ]+10;
#ELSE
#LogAddRound
FlySmooth=%Var[StartPosX],%Var[StartPosY],%Var[StartPosZ];
#ENDIF

#IF=%Var10,=1;
#EXECUTE=TransformationPotions;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,%Var[StartPosX1]-%Var[StartPosX2];
_IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,%Var[StartPosY1]-%Var[StartPosY2];
_IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,%Var[StartPosZ1]-%Var[StartPosZ2];
#ELSE
#IF=%Var2,=1;
#EXECUTE=Reset;
#ENDIF


FlySmooth=1412.1,2211.7,224.6;
FlySmooth=1406.7,2211.7,224.6;
FlySmooth=1399.4,2212.6,224.6;
FlySmooth=1392.3,2214.7,224.6;
_ACCheckMob=;
FlySmooth=1385.1,2215.1,226.2;
FlySmooth=1377.6,2214.8,225.8;
_ACCheckMob=;
FlySmooth=1370.2,2214.4,222.8;
FlySmooth=1363,2214.4,220.2;
_ACCheckMob=;
FlySmooth=1355.7,2214.6,217.5;
FlySmooth=1348.4,2213.7,216.3;
_ACCheckMob=;
FlySmooth=1341.2,2211.9,216.7;
FlySmooth=1335.2,2215.2,217.3;
_ACCheckMob=;
FlySmooth=1328.6,2215.4,218.4;
FlySmooth=1322,2212,219.7;
_ACCheckMob=;
FlySmooth=1315.9,2208,221.5;
FlySmooth=1315.4,2207.6,223.8;
_ACCheckMob=;
FlySmooth=1315.4,2207.6,221.7;
FlySmooth=1309.2,2203.5,223.8;
_ACCheckMob=;
FlySmooth=1302.9,2199.6,225.8;
FlySmooth=1296.1,2197.2,227.4;
_ACCheckMob=;
FlySmooth=1288.8,2197.4,228.5;
FlySmooth=1282.1,2199.1,228.9;
_ACCheckMob=;
FlySmooth=1274.4,2199.8,229;
FlySmooth=1267.1,2199.5,232;
_ACCheckMob=;
FlySmooth=1259.7,2199.9,235.3;
FlySmooth=1254.7,2204.8,236.8;
_ACCheckMob=;
FlySmooth=1255.1,2212.2,236.4;
FlySmooth=1256.9,2219.4,235.3;
_ACCheckMob=;
FlySmooth=1262.6,2223.3,233.4;
FlySmooth=1269.6,2225.5,232.8;
_ACCheckMob=;
FlySmooth=1274.2,2227.4,235.1;
FlySmooth=1268.1,2225.2,232.8;
_ACCheckMob=;
FlySmooth=1274.1,2229.4,232.6;
FlySmooth=1280.5,2233.3,232.7;
_ACCheckMob=;
FlySmooth=1286.8,2231.9,232.6;
FlySmooth=1283.2,2226.1,232.6;
_ACCheckMob=;
FlySmooth=1276.7,2222.5,232.6;
FlySmooth=1271.4,2217.7,232.7;
_ACCheckMob=;
FlySmooth=1269.4,2210.5,232;
FlySmooth=1269.4,2203.2,230.8;
_ACCheckMob=;
FlySmooth=1269.4,2195.9,230.8;
FlySmooth=1269.2,2188.3,229.2;
_ACCheckMob=;
FlySmooth=1268.5,2181.2,229.3;
FlySmooth=1267.3,2173.8,229.3;
_ACCheckMob=;
FlySmooth=1260.3,2172.3,228.9;
FlySmooth=1255.3,2172.4,231.9;
_ACCheckMob=;
FlySmooth=1255.7,2174.1,228.9;
FlySmooth=1250.9,2178.7,229;
_ACCheckMob=;
FlySmooth=1245.5,2182.4,229.1;
FlySmooth=1239.7,2178,229.1;
_ACCheckMob=;
FlySmooth=1236.8,2173.4,229.1;
FlySmooth=1233,2167.5,229.1;
_ACCheckMob=;
FlySmooth=1229.3,2173.6,229.1;
FlySmooth=1226.1,2180.3,229.1;
_ACCheckMob=;
FlySmooth=1222.2,2183.5,229;
FlySmooth=1213.5,2184.6,228.9;
_ACCheckMob=;
FlySmooth=1206.2,2185.5,228.8;
FlySmooth=1199,2186.3,228.6;
_ACCheckMob=;
FlySmooth=1191.7,2187.2,228.1;
FlySmooth=1184.2,2188.2,227.5;
_ACCheckMob=;
FlySmooth=1176.9,2189.1,226.4;
FlySmooth=1169.7,2190.1,226;
_ACCheckMob=;
FlySmooth=1162.5,2191.1,225.5;
FlySmooth=1155.2,2192.2,224.6;
_ACCheckMob=;
FlySmooth=1150.8,2192.8,224.1;
FlySmooth=1153.2,2192.6,224.4;
_ACCheckMob=;
FlySmooth=1159.4,2187.3,225.1;
FlySmooth=1164.6,2185.2,226.1;
_ACCheckMob=;
FlySmooth=1164.6,2185.2,228.3;
FlySmooth=1165.1,2185,225.8;
_ACCheckMob=;
FlySmooth=1172,2182.1,225.6;
FlySmooth=1178.8,2179.2,226.7;
_ACCheckMob=;
FlySmooth=1185.5,2176.3,227.9;
FlySmooth=1192.2,2173.2,228.4;
_ACCheckMob=;
FlySmooth=1198.5,2169.6,228.7;
FlySmooth=1204.6,2165.6,228.9;
_ACCheckMob=;
FlySmooth=1210.1,2160.8,228.9;
FlySmooth=1215.4,2155.7,229;
_ACCheckMob=;
FlySmooth=1220.7,2150.7,229;
FlySmooth=1225.4,2145.1,229.1;
_ACCheckMob=;
FlySmooth=1227.5,2138,229.9;
FlySmooth=1228.3,2130.7,232;
_ACCheckMob=;
FlySmooth=1226.5,2123.6,234.2;
FlySmooth=1223.3,2117,236.9;
_ACCheckMob=;
FlySmooth=1218.7,2111.2,239.7;
FlySmooth=1213.9,2105.6,242.2;
_ACCheckMob=;
FlySmooth=1209.7,2099.5,245.1;
FlySmooth=1206.6,2092.9,246.7;
_ACCheckMob=;
FlySmooth=1203.7,2086.2,247.8;
FlySmooth=1199.8,2079.9,248.3;
_ACCheckMob=;
FlySmooth=1195.3,2074.2,248.3;
FlySmooth=1191,2075.4,248.3;
_ACCheckMob=;
FlySmooth=1194.8,2078,248.3;
FlySmooth=1197.9,2084.7,248.3;
_ACCheckMob=;
FlySmooth=1201.7,2090.9,247.6;
FlySmooth=1205.2,2097.3,246.1;
_ACCheckMob=;
FlySmooth=1208.1,2102.5,244.4;
FlySmooth=1211.3,2107.4,243;
_ACCheckMob=;
FlySmooth=1215.5,2113.5,241.8;
FlySmooth=1220.2,2119.1,239;
_ACCheckMob=;
FlySmooth=1225,2124.7,234.1;
FlySmooth=1229.7,2130.4,232.1;
_ACCheckMob=;
FlySmooth=1234.2,2136.1,230.9;
FlySmooth=1238.8,2141.8,230.2;
_ACCheckMob=;
FlySmooth=1243.5,2147.7,229.9;
FlySmooth=1248,2153.4,229.7;
_ACCheckMob=;
FlySmooth=1252.5,2159.1,229.4;
FlySmooth=1257.1,2164.9,229.3;
_ACCheckMob=;
FlySmooth=1261.7,2170.7,229;
FlySmooth=1266,2176.5,229.3;
_ACCheckMob=;
FlySmooth=1270.3,2182.7,229.1;
FlySmooth=1274.6,2188.8,229;
_ACCheckMob=;
FlySmooth=1279.6,2194,228.8;
FlySmooth=1286.4,2196.5,228.6;
_ACCheckMob=;
FlySmooth=1293.5,2198.5,227.9;
FlySmooth=1300.4,2200.9,226.5;
_ACCheckMob=;
FlySmooth=1307.3,2203.3,224.4;
FlySmooth=1314.1,2205.3,222.2;
_ACCheckMob=;
FlySmooth=1321.7,2206.8,220.1;
FlySmooth=1328.8,2207.7,218.7;
_ACCheckMob=;
FlySmooth=1336.1,2208.4,217.5;
FlySmooth=1343.4,2208,216.8;
_ACCheckMob=;
FlySmooth=1350.8,2207.6,216.9;
FlySmooth=1358.1,2207.3,218.3;
_ACCheckMob=;
FlySmooth=1365.2,2208.8,220.9;
FlySmooth=1372.5,2210.9,222.9;
_ACCheckMob=;
FlySmooth=1379.4,2212.8,223.9;
FlySmooth=1386.6,2214.6,224.5;
_ACCheckMob=;
FlySmooth=1393.8,2216.1,224.6;
FlySmooth=1401,2215.6,224.6;
_ACCheckMob=;
FlySmooth=1408,2213.7,224.6;
FlySmooth=1413.4,2212,224.6;
_ACCheckMob=;


start_CheckDead;

_SetVar=Dead,0;

_IFFrameVisible=267;
_SetVar=Dead,1;
#ENDIF

_IFMemRead=%AddrResurrect,BYTE,<8;
_SetVar=Dead,1;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
_SetVar=Dead,1;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,=0 ;
_SetVar=Dead,1;
#ENDIF

#IF=%Var[Dead],=1;
#EXECUTE=SetResolution;
#LogAddDeath
#DO=20000;
MemWrite=%AddrResurrect,1,BYTE; <- Resurrect
Delay=500;
_UNTILMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0;
Delay=5000;
MemWrite=%AddrResurrect,8,BYTE; <- Reset Resurrect
#EXECUTE=FindSoulHealer;
Delay=1000;
#EXECUTE=Return;
#EXECUTE=CheckAutoLoot;
#ENDIF

end_CheckDead;


start_Stop;

#IF=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ELSE
#DO=1200000;
Delay=150;
#UNTIL=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ENDIF
Delay=4500;

end_Stop;



start_Reset;

#IF=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ELSE
#DO=1200000;
Delay=150;
#UNTIL=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ENDIF

Delay=4500;
#LogAddStuck
#EXECUTE=Return;

end_Reset;


start_DetectObelisk;

Command=/select Obelisk;
Command=/select Obélisque;
Command=/select Obelisco;
Delay=125;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[2],=Ob;
#EXECUTE=Return;
#ENDIF

end_DetectObelisk;


start_FindSoulHealer;

_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/;
_SetVar11=527; Soulhealer FrameID NA
#ELSE
_SetVar11=527; Soulhealer FrameID EU
#ENDIF


MemWrite=%AddrCamY,85,FLOAT;
#DO=7000;
SendKey=0x77;
Delay=35;
_UNTILMemPtrRead=%TargetBase,%OffsetData/0x1090,CHAR[10],=soulhealer;
_IFMemPtrRead=%TargetBase,%OffsetData/0x1090,CHAR[10],=soulhealer;
#DO=15000;
Command=/attack;
Delay=1550;
DialogClick=NpcFunc128;
Delay=750;
_UNTILMemPtrRead=%AddrFrameID[%Var11],0x28,BYTE,=175;
FrameAction=%Var11,XPOS,0;
FrameAction=%Var11,YPOS,0;
Delay=550;
Mouse=160,95;
Delay=750;
_UNTILMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE ,=100;
#ELSE
_ACReg=;
#ENDIF
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
MemWrite=%AddrCamY,25,FLOAT;
#EXECUTE=CheckAutoLoot;
#EXECUTE=CheckAutoBuff;

end_FindSoulHealer;


start_CheckAutoLoot;

_IFMemRead=%AddrMinion,BYTE,=0;
_IFMemRead=%AddrPet,BYTE,=0;
#IF=%Var[PetAvailable],=1;
UseID=%Var[PetID],%Var[PetType];
Delay=250;
#ENDIF

MemWrite=%AddrFreeMem30,%AddrPet,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]+748;

_IFMemRead=%Var[CATempAddr],DWORD,=0;
#DO=1000;
UseID=50045;
Delay=250;
_UNTILMemRead=%Var[CATempAddr],DWORD,=1;
#ENDIF

_IFMemRead=%Var[CATempAddr],DWORD,=0;
_ACMob_Looting=True;
#ELSE
_ACMob_Looting=False;
#ENDIF

end_CheckAutoLoot;


start_CheckAutoBuff;

_IFMemRead=%AddrMinion,BYTE,=0;
_IFMemRead=%AddrPet,BYTE,=0;
#IF=%Var[PetAvailable],=1;
UseID=%Var[PetID],%Var[PetType];
Delay=250;
#ENDIF

MemWrite=%AddrFreeMem30,%AddrPet,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]+696;

_IFMemRead=%Var[CATempAddr],DWORD,=0;
#DO=1000;
UseID=50044;
Delay=250;
_UNTILMemRead=%Var[CATempAddr],DWORD,=1;
#ENDIF

end_CheckAutoBuff;


start_GetPetID;

_SetVar=PetAvailable,0;

_IFMemRead=%AddrPet,BYTE,>0;
_SetVar=PetAvailable,1;
MemWrite=%AddrFreeMem30,%AddrPet,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]-4;
_MemReadVar=%Var[CATempAddr],DWORD,PetID;
_SetVar=PetType,46;
#ENDIF

_IFMemRead=%AddrMinion,BYTE,>0;
_SetVar=PetAvailable,1;
MemWrite=%AddrFreeMem30,%AddrMinion,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]-4;
_MemReadVar=%Var[CATempAddr],DWORD,PetID;
_SetVar=PetType,86;
#ENDIF

end_GetPetID;


start_InventoryCheck;

_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],8;

#IF=%Var7,=1;
#EXECUTE=SetResolution;
_MemPtrReadVar=%AddrKinah,%OffsetKinah,DWORD,Kinah Previous;
#EXECUTE=SellToInventory;
_MemPtrReadVar=%AddrKinah,%OffsetKinah,DWORD,Kinah New;
_Calc[KinahGained]=%Var[KinahNew]-%Var[KinahPrevious];
Speech=%Var8 has sold his cash loot and gained %Var[KinahGained] Kinah.;
#ENDIF

#IF=%Var7,=2;
#EXECUTE=SetResolution;
_MemPtrReadVar=%AddrKinah,%OffsetKinah,DWORD,Kinah Previous;
#EXECUTE=SellToMerchant;
_MemPtrReadVar=%AddrKinah,%OffsetKinah,DWORD,Kinah New;
_Calc[KinahGained]=%Var[KinahNew]-%Var[KinahPrevious];
Speech=%Var8 has sold his cash loot and gained %Var[KinahGained] Kinah.;
#ENDIF

#IF=%Var7,=0;
Speech=%Var8 has full inventory and no sale method, looting will be turned off now;
_ACMob_Looting=False;
#ENDIF

end_InventoryCheck;




start_SellToInventory;

FrameAction=16,STATE,SHOW;
FrameAction=16,XPOS,0;
FrameAction=16,YPOS,0;
Delay=250;
Mouse=11,117;
Delay=750;
FrameAction=172,XPOS,0;
FrameAction=172,YPOS,0;
Delay=250;
SellItemsAtInventory=%ARRAY2,185,245;
SellItemsAtInventory=%ARRAY2,185,245;
SellItemsAtInventory=%ARRAY2,185,245;
Delay=250;
Mouse=229,246;

end_SellToInventory;

start_SellToMerchant;

#SELLMARK

end_SellToMerchant;


start_Return;

FlySmooth=2918,2462,313.8;
FlySmooth=2919.7,2469.6,313.7;
FlySmooth=2921.2,2476.9,313.7;
FlySmooth=2922.7,2483.9,313.9;
FlySmooth=2924.2,2491.1,313.7;
FlySmooth=2925.9,2498.5,313.7;
FlySmooth=2927.5,2504.9,313.8;
#DO=5000;
Command=/select Teleporter;
Delay=150;
Command=/attack;
Delay=500;
_UNTILMemPtrRead=%AddrDialoghwnd,%OffsetDialoghwnd ,BYTE,=175;
Delay=750;
_IFMemPtrRead=%AddrDialoghwnd,%OffsetDialoghwnd,BY TE,=175;
Delay=1000;
Mouse=119,181;
Delay=1500;
Mouse=191,258;
Delay=1500;
Mouse=436,347;
Delay=1500;

end_Return;


start_CombatSort;


;;;;;;;;BASIC SETTINGS;;;;;;;;;;;

#IF=%Var4,=1;
_ACUseAnimation=True;
#ENDIF

#IF=%Var3,>0;
_ACPotion=%Var3,HP/MP,50,66;
#ENDIF

_ACRegenerateEnabled=True;
_ACRegMPPercentage=30;
_ACRegHPPercentage=35;
_ACTimeout=300000;
_ACMob_Looting=True;

;;;;;;;END BASIC SETTINGS;;;;;;;;





_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=0;
;;;;;;;;;Settings Warrior;;;;;;;;;

_ACInitialRange=4;

_ACSkills=517,2865,2890;

;;;;;;;End Settings Warrior;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=1;
;;;;;;;;;Settings Gladiator;;;;;;;;;

_ACRelyOnRace=662,Eylos;
_ACRelyOnRace=661,Asmo;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=5;

_ACHeals=781,544,571,620,648,4671,706,2932,553;
_ACBuffs=598,662,661,683,600;
_ACSkills=731,780,755,554,643,647,719,2902,2876,73 8,681,696,617,705,507;

;;;;;;;End Settings Gladiator;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=2;
;;;;;;;;;Settings Templar Greatsword;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=5;

_ACRelyOnPlayerHP=3127,<50;

_ACHeals=3129,2921,2931,2915,2922;
_ACBuffs=3127,3035,2932,2933,2918,2938,2966;
_ACSkills=3126,3123,3071,2967,2944,3064,2902,2876, 2973,3154,2960,3181;

;;;;;;;End Settings Templar Greatsword;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=3;
;;;;;;;;;Settings Scout;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=4;

_ACBuffs=3235,3195;
_ACSkills=3197,3183;

;;;;;;;End Settings Scout;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=4;
;;;;;;;;;Settings Assassin;;;;;;;;; Rotation by JoshuaPL

_ACRelyOnRace=3370,Eylos;
_ACRelyOnRace=3371,Asmo;

_ACRelyOnTargetDebuff=3414,8307;
_ACRelyOnTargetDebuff=5093,8307;
_ACRelyOnTargetDebuff=3311,8307;
_ACRelyOnTargetDebuff=3477,9100;

_ACHealPercentage=30;

_ACInitialRange=2;

_ACBuffs=3469,3320,3326,3195,4878;
_ACSkills=3194,3248,3395,3426,5093,3369,3414,4774, 3477;

;;;;;;;End Settings Assassin;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=5;
;;;;;;;;;Settings Ranger;;;;;;;;; by widoxd02

_ACRelyOnBuff=813,813;
_ACRelyOnBuff=796,796;
_ACRelyOnBuff=1057,1057;
_ACRelyOnBuff=867,867;
_ACRelyOnBuff=3235,3235;

_ACIsActive=889,True;
_ACIsActive=4724,True;

_ACRelyOnDP=4881,4000;
_ACRelyOnDP=4875,4000;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=15;

_ACBuffs=985,1117,1065,889,813,796,1057,867,3235,4 724,4881,4875;
_ACSkills=961,4722,795,871,825,1052,880,1026,1005, 4723,1134;

;;;;;;;End Settings Ranger;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=6;
;;;;;;;;;Settings Mage;;;;;;;;;

_ACRelyOnBuff=1155,1155;

_ACInitialRange=25;

_ACBuffs=1155;
_ACSkills=1363,1447,1403,1282;

;;;;;;;End Settings Mage;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=7;
;;;;;;;;;Settings Sorcerer;;;;;;;;;

_ACRelyOnRace=1473,Eylos;
_ACRelyOnRace=1465,Asmo;

_ACRelyOnBuff=1166,1166;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=1269,1420;
_ACBuffs=1166,1402,1249,1270,1542,1307,1350;
_ACManaRecover=1393,1257;
_ACSkills=1539,1446,1459,1549,1191,1493,1336,1525, 1326,1509,1548,4602,1215,1258,1383,1555,1356,1465, 1473,1390,1225;

;;;;;;;End Settings Sorcerer;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=8;
;;;;;;;;;Settings Spiritmaster;;;;;;;;;ROTATION MADE BY Gianni (Petless)

_ACCustomCooldown=3780,25000;

_ACRelyOnBuff=1166,1166;

_ACRelyOnRace=3807,Eylos;
_ACRelyOnRace=3808,Asmo;

_ACManaPercentage=65;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=4665;
_ACBuffs=1166,3543;
_ACSkills=4665,1459,3776,3847,1459,3588,4665,1459, 3561,3776,1459,4665,3601;

;;;;;;;End Settings Spiritmaster;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=9;
;;;;;;;;;Settings Priest;;;;;;;;;

_ACRelyOnBuff=1684,1684;

_ACHealPercentage=30;

_ACInitialRange=5;

_ACHeals=1838;
_ACBuffs=1684;
_ACSkills=4012,1814,1615;
_ACRegenerate=1838;

;;;;;;;End Settings Priest;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=10;
;;;;;;;;;Settings Cleric;;;;;;;;;

_ACRelyOnRace=3990,Eylos;
_ACRelyOnRace=3991,Asmo;
_ACRelyOnRace=4125,Eylos;
_ACRelyOnRace=4126,Asmo;
_ACRelyOnRace=4162,Eylos;
_ACRelyOnRace=4163,Asmo;

_ACRelyOnBuff=4005,4005;
_ACRelyOnBuff=1684,1684;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=20;

_ACHeals=4192,3990,3931,3991,3959,3997,3934,4181,4 219,4212,3977;
_ACBuffs=1684,3894,3921,4005,3888;
_ACManaRecover=3895,3917;
_ACSkills=4169,4166,4162,4163,4149,4151,4133,4135, 4187,4143,4125,4126,4134,1825,1615,4024;
_ACRegenerate=4181,3997,4219;

;;;;;;;End Settings Cleric;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=11;
;;;;;;;;;Settings Chanter;;;;;;;;; by widoxd02

_ACRelyOnPlayerHP=4868,<50;
_ACRelyOnPlayerHP=1606,<90;
_ACRelyOnPlayerHP=1813,<35;
_ACRelyOnPlayerHP=1862,<50;
_ACRelyOnPlayerHP=1734,<45;
_ACRelyOnPlayerHP=1857,<50;

_ACRelyOnDP=1638,4000;
_ACRelyOnDP=1810,2000;

_ACRelyOnBuff=1579,1579;
_ACRelyOnBuff=4642,4642;
_ACRelyOnBuff=1809,1809;
_ACRelyOnBuff=1666,1666;
_ACRelyOnBuff=1689,1689;
_ACRelyOnBuff=4731,4731;
_ACRelyOnBuff=4868,4868;
_ACRelyOnBuff=1813,1813;
_ACRelyOnBuff=1758,1758;
_ACRelyOnBuff=1656,1656;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=1;

_ACHeals=1734,1606,1862,1857;
_ACBuffs=4642,1809,1666,1689,4731,4868,1813,1656,1 810,1638,1579;
_ACRegenerate=1862,1734;
_ACSkills=1789,1626,1906,4629,1767,1600,1837,1868, 1767,1647,4730,1874,1903;

;;;;;;;End Settings Chanter;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=12;
;;;;;;;;;Settings Technist;;;;;;;;;

_ACInitialRange=25;

_ACBuffs=2169;
_ACSkills=2220,1942,1958;

;;;;;;;End Settings Technist;;;;;;;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=14;
;;;;;;;;;Settings Gunslinger Pistols;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACIsActive=4787,True;

_ACRelyOnDP=2007,2000;

_ACInitialRange=20;

_ACHeals=2349,2380,2367,2124,1923;
_ACBuffs=2046,4787,2273,2052,2046,2273,2370;
_ACManaRecover=2367;
_ACSkills=1953,2179,2053,2179,2054,2231,2263,2166, 2007,1981,2123,2068,2090;

;;;;;;;End Settings Gunslinger Pistols;;;;;;;
#ENDIF


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=15;
;;;;;;;;;Settings Artist;;;;;;;;;

_ACManaPercentage=30;

_ACInitialRange=25;

_ACHeals=4339;
_ACSkills=4300,4409,4222;

;;;;;;;End Settings Artist;;;;;;;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=16;
;;;;;;;;;Settings Songweaver;;;;;;;;;

_ACRelyOnBuff=4449,4449;
_ACRelyOnBuff=4442,4442;

_ACIsActive=4590,True;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACInitialRange=25;

_ACHeals=4351,4518,4367,4537,4486;
_ACBuffs=4442,4449,4590;
_ACManaRecover=4383,4391;
_ACSkills=4296,4480,4489,4471,4233,4272,4424,4405, 4523,4420,4529,4550,4542,4579;
_ACRegenerate=4351,4518,4537,4383,4391,4486;

;;;;;;;End Settings Songweaver;;;;;;;
#ENDIF

#IF=%Var9,=1;
_ACExperimentalCooldown=True; --- Please wait...
#ENDIF

end_CombatSort;




start_TransformationPotions;

_SetVar=PotionsPerRound,3;

_IFInventoryContains=160040000,%Var[PotionsPerRound];
_ACItems=160040000/5030;
#ENDIF

_IFInventoryContains=160020004,%Var[PotionsPerRound];
_ACItems=160020004/11683;
#ENDIF

_IFInventoryContains=160040029,%Var[PotionsPerRound];
_ACItems=160040029/5059;
#ENDIF

_IFInventoryContains=160040029,%Var[PotionsPerRound];
_ACItems=160040029/5059;
#ENDIF

_IFInventoryContains=160040000,%Var[PotionsPerRound];
_ACItems=160040000/5030;
#ENDIF

_IFInventoryContains=160040022,%Var[PotionsPerRound];
_ACItems=160040022/5052;
#ENDIF

_IFInventoryContains=160040023,%Var[PotionsPerRound];
_ACItems=160040023/5053;
#ENDIF

_IFInventoryContains=160040024,%Var[PotionsPerRound];
_ACItems=160040024/5054;
#ENDIF

_IFInventoryContains=160040025,%Var[PotionsPerRound];
_ACItems=160040025/5055;
#ENDIF

_IFInventoryContains=160040026,%Var[PotionsPerRound];
_ACItems=160040026/5056;
#ENDIF

_IFInventoryContains=160040027,%Var[PotionsPerRound];
_ACItems=160040027/5057;
#ENDIF

_IFInventoryContains=160040028,%Var[PotionsPerRound];
_ACItems=160040028/5058;
#ENDIF

_IFInventoryContains=160040030,%Var[PotionsPerRound];
_ACItems=160040030/5060;
#ENDIF

_IFInventoryContains=160040031,%Var[PotionsPerRound];
_ACItems=160040031/5061;
#ENDIF

_IFInventoryContains=160040020,%Var[PotionsPerRound];
_ACItems=160040020/5050;
#ENDIF

end_TransformationPotions;




start_SetResolution; <-- resizes client without using real mouse

Console=\r_Height 600;
Console=\r_Width 800;

end_SetResolution;

It looks nearly correct, you just did some mistake at recording the flight transporter, you didn't press delete often enough, besides that which class are you using?

Follow this guide again
How to add Flighttransporters:
At recording the return path go to the teleporter
Make sure Aion is in windowed mode and resized to the smallest window size possible
target the teleporter, hit the "Delete" key
talk to the teleporter
hover your mouse over the teleport button, hit the "Delete" key
click on the teleport button
hover your mouse over the destination, hit the "Delete" key
click on the destination
hover your mouse over the OK button, hit the "Delete" key
click on OK
wait till you arrived at the destination, hit the "Delete" key
continue recording

shootet 05/03/2019 00:24

gladiator,
you right i didnt press last delete.

it work now,

last question for me...
can you said us what is danguerous to run on my main account on EU server?

thks so much

Paraly 05/03/2019 11:57

Quote:

Originally Posted by shootet (Post 37531040)
gladiator,
you right i didnt press last delete.

it work now,

last question for me...
can you said us what is danguerous to run on my main account on EU server?

thks so much

Avoid botting, this sure gets you banned
Instance scripts are dangerous, luna scripts are fine though
Besides that everything is safe, just don't glide upwards infront of other players of course.

Diavolakos 05/04/2019 00:19

My TrayInfo worked until like 3 days ago, all my TrayInfo in all scripts do nothing now, is there anything that changed in windows 10 that stopped portraying them?

i cannot find the settings on windows about what applications can do that or not. unless ti is a different thing. It happened in the past too and when it happened I never managed to restore the tray info for vanilla.

Actually I found it, it is called "notifications" if you search for it it finds it on windows settings.
I turned it on again, somehow it was turned off for vanilla

[Only registered and activated users can see links. Click Here To Register...]

Paraly 05/04/2019 00:29

Quote:

Originally Posted by Diavolakos (Post 37532830)
My TrayInfo worked until like 3 days ago, all my TrayInfo in all scripts do nothing now, is there anything that changed in windows 10 that stopped portraying them?

i cannot find the settings on windows about what applications can do that or not. unless ti is a different thing. It happened in the past too and when it happened I never managed to restore the tray info for vanilla.

Actually I found it, it is called "notifications" if you search for it it finds it on windows settings.
I turned it on again, somehow it was turned off for vanilla

[Only registered and activated users can see links. Click Here To Register...]

That are the important settings for notifications ( german windows :p )

[IMG=expandable: 1]http://i.epvpimg.com/MhEnaab.png[/IMG]

Diavolakos 05/04/2019 01:26

Quote:

Originally Posted by Paraly (Post 37532840)
That are the important settings for notifications ( german windows :p )

Yes that also had to be changed, it was set to not notify me on late hours which is when I mostly run my afk scripts and I put a tray info so when someone gets dc or doesn't enter, it will wake me up, but it seems windows was sabotaging it and wanted me to sleep while my chars went full retard.

Fixed it

narunouille 05/05/2019 02:31

Hello is it me or the "Starterclasses Asmo 1-10 - Script ver. 2.20" doesn't work ? @[Only registered and activated users can see links. Click Here To Register...]

If someone have a script for lvl 1-10 or higher working please contact me or put it here.

Thank you !

Paraly 05/05/2019 02:33

Quote:

Originally Posted by narunouille (Post 37534679)
Hello is it me or the "Starterclasses Asmo 1-10 - Script ver. 2.20" doesn't work ? @[Only registered and activated users can see links. Click Here To Register...]

If someone have a script for lvl 1-10 or higher working please contact me or put it here.

Thank you !

What doesn't work at it?

narunouille 05/05/2019 15:23

i create the character, run the bot, and he can't find the first npc to complite the quest he stay in front of him and do nothing.

Paraly 05/05/2019 15:40

Quote:

Originally Posted by narunouille (Post 37535238)
i create the character, run the bot, and he can't find the first npc to complite the quest he stay in front of him and do nothing.

Make sure you use the english language pack

Make sure Aion is in windowed mode (not windowed fullscreen)

ramoncereany 05/06/2019 16:03

what about EU 64 bit?

Paraly 05/06/2019 16:24

Quote:

Originally Posted by ramoncereany (Post 37536950)
what about EU 64 bit?

What about it? Vanillatool works with the EU 64Bit Client if that's your question

ramoncereany 05/06/2019 17:01

sorry for ask on wrong treat but i have send a private message, i have pay for this hacks , and you not response

Venganzaroja 05/07/2019 07:43

Hello, I am new, and I am looking for a Aion Bot that can farm npc, idk if I am in the best side to search, does any bot work now? does Aion ban a lot or a few? Should I run it in other account or main? Thanks.

Paraly 05/07/2019 11:54

Quote:

Originally Posted by Venganzaroja (Post 37538065)
Hello, I am new, and I am looking for a Aion Bot that can farm npc, idk if I am in the best side to search, does any bot work now? does Aion ban a lot or a few? Should I run it in other account or main? Thanks.

Yes of course you can bot with Vanillatool, you can count with a ban within 3-14 days so only use bot accounts for it


How to Bot:
1. Go to an obelisk nearby the grind spot you want to farm mobs at
2. Bind to the obelisk
3. Open the Combat Wizard (at the traymenu of vanillatool)
4. Click on "Record Return Path" and walk to the grind spot
5. Once you arrived at the grind spot stop recording the Return Path
6. Click on "Record Grind Path" and walk trough some mobs
7. Once you finished recordint the grind route be sure you end recording exactly where you started recording the Grind Path so it can run in a loop
8. Click on "Load Routine" and select the "Combat Routine" file
9. Click on "Build Combat script"and save the script somewhere (this is the final script which you load later with the Script Editor)
10. Simply load and play this final script with the Script Editor


How to add Flighttransporters:
At recording the return path go to the teleporter
Make sure Aion is in windowed mode and resized to the smallest window size possible
target the teleporter, hit the "Delete" key
talk to the teleporter
hover your mouse over the teleport button, hit the "Delete" key
click on the teleport button
hover your mouse over the destination, hit the "Delete" key
click on the destination
hover your mouse over the OK button, hit the "Delete" key
click on OK
wait till you arrived at the destination, hit the "Delete" key
continue recording


How to add a merchant:
so selling to a merchant works similar as adding a flight transporter
you walk from the start position of your grind path to the merchant
if you need to use a flight transporter on this sell path
you add the flight transporter with the "end" key instead of delete
once you're at the merchant
target him and press "Delete"
hover your mouse over the "Sell" button and press "Delete" again
then you need to hover your mouse over the "Sell" button which is next to "Close"
and press "Delete" again
then you walk back to the grind spot

if you have windows notifications enabled like it should be by default you get informations about what to do after every step

corestyle 05/13/2019 20:28

hey mein freund^^
ich bin ein anfäger mit botten... und habe immoment ein botprogramm(bezahltes programm).
aber bin echt unzufrieden.. stürzt andauernd ab.. scripts funktionieren mangelhaft bis garnicht...
ich sehe du hast einige interessante scripts, gibt es auch für das garni weekly scripts mit den 20mobs? wenn ja wäre es nice! die laufwege von meinen aktuelen is sehr... auffallend.
mfg.

Paraly 05/13/2019 21:04

Quote:

Originally Posted by corestyle (Post 37549022)
hey mein freund^^
ich bin ein anfäger mit botten... und habe immoment ein botprogramm(bezahltes programm).
aber bin echt unzufrieden.. stürzt andauernd ab.. scripts funktionieren mangelhaft bis garnicht...
ich sehe du hast einige interessante scripts, gibt es auch für das garni weekly scripts mit den 20mobs? wenn ja wäre es nice! die laufwege von meinen aktuelen is sehr... auffallend.
mfg.

Nein es gibt kein öffentliches garni weekly Script, sollte mit dem Combat Wizard und minimalen scripting Kenntnissen leicht zu erstellen sein

narunouille 05/17/2019 02:08

I saw some bot leveling automaticaly so if someone made a script to leveling 10 to 75+ dm me please i am bored to do the leveling every 2 weeks when my bots get banned.

angelus007 05/19/2019 20:57

is server up?

Paraly 05/19/2019 21:00

Quote:

Originally Posted by angelus007 (Post 37557565)
is server up?

Yes

frostyZ 05/20/2019 01:17

Hey whats up Para, quick question.

Whenever I use Gold room teleport for this event, it says make sure all other players are not in instance. What does that mean? I didnt have anyone else in the instance. Where should I start the script?

Paraly 05/20/2019 01:33

Quote:

Originally Posted by frostyZ (Post 37557938)
Hey whats up Para, quick question.

Whenever I use Gold room teleport for this event, it says make sure all other players are not in instance. What does that mean? I didnt have anyone else in the instance. Where should I start the script?

What Gold room teleport script?

xxxLavos 05/21/2019 05:03

is the hax online? mine does not open

Paraly 05/21/2019 10:31

Quote:

Originally Posted by xxxLavos (Post 37559667)
is the hax online? mine does not open

Yes my server is online and there was no down time.

Your ID could have changed, recheck it with this [Only registered and activated users can see links. Click Here To Register...] and also send me your PayPal email by private message

ronkan0813 05/21/2019 11:02

hack is offline?
 
Hi Paraly

is hack online? I experience last 2 days that hack take long time to start and I could not insert character, very unstable at this moment.

Please clarify.

Quote:

Originally Posted by Paraly (Post 37559853)
Yes my server is online and there was no down time.

Your ID could have changed, recheck it with this [Only registered and activated users can see links. Click Here To Register...] and also send me your PayPal email by private message


Paraly 05/21/2019 11:55

Quote:

Originally Posted by ronkan0813 (Post 37559873)
Hi Paraly

is hack online? I experience last 2 days that hack take long time to start and I could not insert character, very unstable at this moment.

Please clarify.

My server usage is normal also there're no downtimes.

It's rather your connection to my server, maybe you even use a VPN with poor speeds

ronkan0813 05/21/2019 12:05

Hi Paraly,

its not about my connection I have 100MB fiber internet and all internet stuff was fine, even I have low ping to connect game EU server (31ms) , so its more
less the problem is connecting your hack server.

not sure what more I can check with.

Quote:

Originally Posted by Paraly (Post 37559923)
My server usage is normal also there're no downtimes.

It's rather your connection to my server, maybe you even use a VPN with poor speeds


lumcold 05/23/2019 20:10

uhmmmm paraly anyone notice you that botting getting ban? my bot and my friends bot got banned last night there isn't anyone reporting just banned .

is it safe to use hack too now ?

Paraly 05/23/2019 20:22

Quote:

Originally Posted by lumcold (Post 37563571)
uhmmmm paraly anyone notice you that botting getting ban? my bot and my friends bot got banned last night there isn't anyone reporting just banned .

is it safe to use hack too now ?

Sure, bans due to botting always happend and always will

Everything else is safe, just things where you obviously look like a bot / hacker like botting of course and instance scripts can get you banned, once in each eternity a GM on NA logs in and checks a few users.

lumcold 05/23/2019 20:40

ok thanks

Now we need a lvling bot paraly make rasied up the price we pay forit :D and ppls doesnt wanna pay thats their issue ppls want lazy mode that's why we here :D

Diavolakos 05/24/2019 13:08

Paraly is there an option to get one specific account on a specific virtual machine while all others to another one? I am runnign my main on virtual machine on account manager to have better graphics and I want to run all others in the least amount of details but I always have to remember to select the options for the main account and then put it back to the other setting for the other characters. And sometimes I forget.

Is there any automatic way to have for a specific account only?

Paraly 05/24/2019 13:14

Quote:

Originally Posted by Diavolakos (Post 37564401)
Paraly is there an option to get one specific account on a specific virtual machine while all others to another one? I am runnign my main on virtual machine on account manager to have better graphics and I want to run all others in the least amount of details but I always have to remember to select the options for the main account and then put it back to the other setting for the other characters. And sometimes I forget.

Is there any automatic way to have for a specific account only?

I will add a option to select the virtual client for each Account

Diavolakos 05/24/2019 15:07

Quote:

Originally Posted by Paraly (Post 37564409)
I will add a option to select the virtual client for each Account

Thank you so much, this will be so amazing, because I am putting all my alts to have lowest settings for luna (even terrain and object range) but for my main I need a few options to be maxed.

Paraly 05/24/2019 18:11

Quote:

Originally Posted by Diavolakos (Post 37564553)
Thank you so much, this will be so amazing, because I am putting all my alts to have lowest settings for luna (even terrain and object range) but for my main I need a few options to be maxed.

It's available now in 1.64, press CTRL+Rightclick on the Login field at the account you want to define a special virtual client rule

Diavolakos 05/24/2019 18:33

Is the server down?

Paraly 05/24/2019 18:35

Quote:

Originally Posted by Diavolakos (Post 37564895)
Is the server down?

No

Diavolakos 05/24/2019 18:39

nothign works for me, not the account manager or the bot now


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