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-   -   Para's VanillaTool [Rework] (https://www.elitepvpers.com/forum/aion-hacks-bots-cheats-exploits/3259175-paras-vanillatool-rework.html)

imoldman 03/12/2019 08:17

Hi, i have a question. Im not sure if its any related to the tool but is there a way or a tool to ''trade'' kinah without paying the tax from broker? i heard about a way to change the loot settings to ''bid'' and kill any mob to bid kinah on the loot it drops and then trade the kinah like that, but i couldnt find this in game options at all.. So my question is, is there any scrip to change the loot settings like that? or is that somehow a ingame exploid?

[Only registered and activated users can see links. Click Here To Register...]

Here is what im talking about, those seens like to be removed options from the game, and maybe it was only used on NA servers but Theres a way to make this work nowdays and when you check the loot settings ingame it doesnt show any marked option yet u can still bid kinah and share to group members with no tax.. could that may be some old files replacing new ones in the folder?

Paraly 03/12/2019 10:58

Quote:

Originally Posted by imoldman (Post 37444213)
Hi, i have a question. Im not sure if its any related to the tool but is there a way or a tool to ''trade'' kinah without paying the tax from broker? i heard about a way to change the loot settings to ''bid'' and kill any mob to bid kinah on the loot it drops and then trade the kinah like that, but i couldnt find this in game options at all.. So my question is, is there any scrip to change the loot settings like that? or is that somehow a ingame exploid?

[Only registered and activated users can see links. Click Here To Register...]

Here is what im talking about, those seens like to be removed options from the game, and maybe it was only used on NA servers but Theres a way to make this work nowdays and when you check the loot settings ingame it doesnt show any marked option yet u can still bid kinah and share to group members with no tax.. could that may be some old files replacing new ones in the folder?

The Bid enabler script allows trading kinah from one player to another player without any fees.

Create a group with the player you want to trade kinah with

Open the Group Distribution window on the leader

Run the Bid enabler script (Inside Short Script Bundle)

The "Bid" option will come available, select it and click on OK

Now drop something with green or higher rarity

The other player can then bid his kinah

h0412 03/13/2019 10:22

Già acquistato, si prega di aprire

Questo è il secondo computer

ansias 03/14/2019 17:48

Hey Para,

i cant open the tool anymore, is for the update?

Diavolakos 03/14/2019 17:48

Doll Event
 
We had a doll event in the past, but things might have changed and now we got the dolls in Lakrum as well.

This is for Asmodians in NA only, it tries to select the Soul Healer, if he gets him in target it means he is in city, then tries to go to the spot in front of the dolls, if he went to that spot he does the quest, if he cannot go to the spot it means he found an obstacle and if he cannot target the soul healer to begin with it means he needs to use return skill (must be bound in lakrum)

Eventually he goes to the doll and does the daily quest that takes the 2 dolls.

the script used originally the dialog commands for quest, more than half the times it bugged the npc dialog and the chars didn't finish the quests, so instead I am using mouse clicks.

I might add a function where it tests if the quest was successful by counting the dolls we had and whether we are at +2 now. But I get bored easily lately and this script is slow enough for people with low ping or those that run a lot of clients and want the script to slow enough so as not to cause trouble.

Code:

#IF=%FirstTime,;

#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,20,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,20,FLOAT;
UseSpeed=1;
#UseGravity
#UseCollision
#UseLoop
#SetVar10= How many characters you have?;

_SetVar11=0;
Command=;

_Calc15=%Var10*14;
_Calc15=%Var15+3;

#ENDIF

_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],20; <-- saves the playername in %Var20


Delay=500;
#EXECUTE=DoQuest;
Delay=500;




_Calc11=%Var11+1;
MemWrite=%AddrFreeMem3,%Var11,BYTE;
_IFMemRead=%AddrFreeMem3,BYTE,=%Var10;
Command=/logout;
Delay=2000;
WaitForResponse=%Var20 finished doll event script;
#UseNoLoop
#EndScript
#ENDIF

MemWrite=%AddrFreeMem1,%Var10,BYTE;

_IFMemRead=%AddrFreeMem1,BYTE,>1;
#EXECUTE=ChangeCharacter;
#ELSE
Command=/logout;
Delay=2000;
WaitForResponse=%Var20 finished doll event script;
#UseNoLoop
#EndScript
#ENDIF


start_ChangeCharacter;

Command=/logout;
Delay=20000;
#EXECUTE=SelectSlot;
Delay=1500;
Mouse=400,571; <-- Start
Delay=15000;

_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],20; <-- saves the playername in %Var20

end_ChangeCharacter;



start_SelectSlot;

MemWrite=%AddrFreeMem1,%Var10,BYTE;

_IFMemRead=%AddrFreeMem1,BYTE,=2;
Mouse=675,200;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=3;
Mouse=675,241;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=4;
Mouse=675,276;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=5;
Mouse=675,313;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=6;
Mouse=675,357;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=7;
Mouse=675,397;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=8;
Mouse=675,436;
#ENDIF

end_SelectSlot;



start_DoQuest; #############################################################


Command=/select Cyres;
Delay=500;

#IF=%TargetName,Cyres;
FlySmooth=2905.211,2456.698,313.744;
Delay=100;
MoveTo=2905.211,2456.698,313.744,False,False;
Delay=100;
#ENDIF


#IF=%POSITION,2905.211/2456.698/313.744;
Delay=500;
#ELSE
Command=/skill Return;
Delay=8000;

#DO=20000;
Command=/select Cyres;
Delay=500;
#UNTIL=%TargetName,Cyres; <--we are at obelisk
Delay=2000;

FlySmooth=2905.211,2456.698,313.744; next to doll
FlySmooth=2905.211,2456.698,313.744;

#ENDIF


Delay=1000;

Command=/select First Matryoshka;
Delay=100;
Command=/select First Matryoshka;
Delay=700;
Command=/attack;
Delay=200;
Command=/attack;
Delay=1000;

Mouse=112,169; DialogClick=QuestSelect80747
Delay=1000;
Mouse=199,390;
Delay=1000;


Command=/attack;
Delay=200;
Command=/attack;
Delay=1000;

Mouse=112,169; DialogClick=QuestSelect80747
Delay=1000;
Mouse=104,197; DialogClick=select1
Delay=1000;
Mouse=199,390;
Delay=600;


end_DoQuest;


natirel92 03/14/2019 17:54

Quote:

Originally Posted by Paraly (Post 37444377)
The Bid enabler script allows trading kinah from one player to another player without any fees.

Create a group with the player you want to trade kinah with

Open the Group Distribution window on the leader

Run the Bid enabler script (Inside Short Script Bundle)

The "Bid" option will come available, select it and click on OK

Now drop something with green or higher rarity

The other player can then bid his kinah

is this working in EU?
i can't make it work atm

Paraly 03/14/2019 18:13

Quote:

Originally Posted by natirel92 (Post 37448778)
is this working in EU?
i can't make it work atm

The Bid Enabler only works at NA

natirel92 03/14/2019 19:22

Quote:

Originally Posted by Paraly (Post 37448804)
The Bid Enabler only works at NA

ok thanks

pity tho ...

fabricioaion 03/15/2019 04:47

I would like to try to be good, I buy the days.

ronkan0813 03/17/2019 09:18

Hi Paraly , please activate my hack, just send you private message.Thx

Lynne77 03/19/2019 03:04

I can't open the tool,unlimiter and acccount manager,doesn't launch..What's up

It just auto closes,I still have over 60 days of it.Last night it was fine. @[Only registered and activated users can see links. Click Here To Register...]

HansTH 03/20/2019 20:17

Check your anti-virus tool.

Mine blocked the tool today first time after 300+ days using it.

Bonito07 03/20/2019 22:57

Please make the bot broker script stop working, in the bot we can not pass craft items to char main because someone always leaves the script running!

Paraly 03/20/2019 23:24

Quote:

Originally Posted by Bonito07 (Post 37460388)
Please make the bot broker script stop working, in the bot we can not pass craft items to char main because someone always leaves the script running!

There're free broker bots available for Aion, I tried to stop the script on week ends and it didn't help you could still not trade on week ends, so no solution for this till NC fixes their trading system.

Bonito07 03/20/2019 23:33

Quote:

Originally Posted by Paraly (Post 37460436)
There're free broker bots available for Aion, I tried to stop the script on week ends and it didn't help you could still not trade on week ends, so no solution for this till NC fixes their trading system.

How?

Loliloooool 03/21/2019 22:40

@[Only registered and activated users can see links. Click Here To Register...] Is there a way to craft the [Rune] Kinah Box during the luna daily script if the recipe is avaible ? If it could also open the reward bundle it would be perfect :D

Paraly 03/21/2019 22:45

Quote:

Originally Posted by Loliloooool (Post 37461858)
@[Only registered and activated users can see links. Click Here To Register...] Is there a way to craft the [Rune] Kinah Box during the luna daily script if the recipe is avaible ?

The latest daily luna script already does that

Loliloooool 03/22/2019 04:39

Quote:

Originally Posted by Paraly (Post 37461872)
The latest daily luna script already does that

I dont see this function in the script, and I checked after using it : my bags are not getting opened (Powerful Reward Bundle of the Contaminated Hellpath for example).

Which lines in the script are doing that ?

Paraly 03/23/2019 21:08

Quote:

Originally Posted by badagliacca (Post 37464629)
Is it possible for you to fix the "Bid Script" for trade kinah for EU? @[Only registered and activated users can see links. Click Here To Register...]

No they have it blocked server sided.

tupacrap 03/24/2019 13:28

best way to make kinah with this hack on NA/EU ?

Paraly 03/24/2019 13:35

Quote:

Originally Posted by tupacrap (Post 37465422)
best way to make kinah with this hack on NA/EU ?

Keberium farming with Chapa and Puku or Mob Grinder script

Open World farming

Broker Botting

Luna

Diavolakos 03/24/2019 14:25

OK there is an update in Luna Recipes function I made, the 75% recipe that we use is the one that uses 2 Luna's Light, BUT it also uses 11 Flawless crystals. Unfortunately when opening an S-rank pouch we get 1 Luna's light but also 1~3 luna materials of the rest of the mats. This means that for every Luna's light we get max 3x Flawless crystals (at best). So for 2 Luna's Light we get anything from 2~6 Flawless crystals.

So running my script for a long time, what happens is that I have chars that have 40 luna's light but almost no Flawless crystals since it is being overused in this recipe.

Therefore it is necessary to check the other 75% recipe that uses more mats of the other materials and much less of the Flawless crystal to start using those, since we end up having too many mats of the other materials and very little Flawless Crystals.

[IMG=expandable: 1]https://i.imgur.com/iMBygiW.jpg[/IMG]

The below functions are testing the two recipes and call each function if needed. It will craft any of the two recipes it finds first. In theory in the long run it will be better material wise.

Code:

start_CheckLunaRecipes; <-- By Diavolakos

FrameAction=497,State,SHOW;
Delay=750;
Mouse=207,127; Luna back
Delay=750;
Mouse=274,219; Workshop
Delay=750;
Mouse=375,402; Take the recipes lower
Delay=700;

Mouse=264,230; 1st recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,270; 2nd recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,310; 3rd recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,350; 4th recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,390; 5th recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF

Delay=500;
FrameAction=497,State,HIDE;
Delay=500;

end_CheckLunaRecipes;



start_CraftKinahRecipeOne; <-- By Diavolakos

_SetVar23=0;

#DO=1200000; will craft up to 20 minutes if we need to
Delay=500;

_IFInventoryContains=152150004,11; Flawless crystal
_IFInventoryContains=152150002,5; Cloudy Crystal
_IFInventoryContains=152150001,9; Chipped Crystal
_IFInventoryContains=152150003,9; Clear Crystal
_IFInventoryContains=152150005,2; Luna's Light

Mouse=524,389; if we have all mats, then hit the Craft Button
Delay=5000;

#ELSE
_SetVar23=1; if we do not have mats stop crafting

#ENDIF

#UNTIL=%Var23,>0;


end_CraftKinahRecipeOne;




start_CraftKinahRecipeTwo;

_SetVar23=0;

#DO=1200000; 20 minutes if we need
Delay=300;

_IFInventoryContains=152150004,4; Flawless crystal
_IFInventoryContains=152150002,9; Cloudy Crystal
_IFInventoryContains=152150001,17; Chipped Crystal
_IFInventoryContains=152150003,17; Clear Crystal
_IFInventoryContains=152150005,4; Luna's Light

Mouse=524,389; if we have all mats, then hit the Craft Button
Delay=3500;

#ELSE
_SetVar23=1; if we do not have mats stop crafting

#ENDIF

#UNTIL=%Var23,>0;

end_CraftKinahRecipeTwo;

I also checked the official luna here, you might wanna add the opening of all rewards otherwise the materials will be kept in the pouches and no recipe will be crafted.

This one opens the free crafted luna material and all pouches possible (S & A rank, B rank is no longer possible at this patch), as well as the additional rewards your chars get like the transformation scroll pouches and minium pouches. You can remove anything you do not want your char to open.

Code:

start_OpenRewards;


#DO=15000;
_IFInventoryContains=188055460; Luna Material Chest (crafted)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055460;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055599; Contaminated Underpath High Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055599;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055598; Contaminated Underpath Highest Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055598;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055647; Mechaturerk's Treasure Chest (weekly)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055647;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188070358; Transformation Scroll Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070358;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;



#DO=15000;
_IFInventoryContains=188070797; Grade A-C Minium Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070797;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;



end_OpenRewards;


And this function opens the chest you get with the blue key when you finish the daily quest 7 times. I open this and get the luna's material (as all other rewards might not be that good for now). I used to get the manastones but we soon get 6.5 and we get new manastones, not to mention that this gave me many times MP manastones that were junk, I'd rather get the additional luna material and possibly craft more kinah bundles.

Code:

start_OpenLunaSpecialPouch;


#DO=30000;
_IFInventoryContains=188055664; Contaminated Underpath Special Puch
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055664;
Delay=1000;

FrameAction=443,XPOS,0; this is the window that shows the list
FrameAction=443,YPOS,0; position it to corner

Delay=1000;
Mouse=61,69; Luna's Light
Delay=700;
Mouse=95,206; OK button
Delay=700;

FrameAction=525,XPOS,0; this is the window that shows the list
FrameAction=525,YPOS,0; position it to corner
Delay=700;

Mouse=164,62; OK center button
Delay=3000;

#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;

end_OpenLunaSpecialPouch;

~~~~

All these are good to open by the end of the instance

erotunin 03/24/2019 23:33

work on Aion 3.5 ?

Paraly 03/24/2019 23:34

Quote:

Originally Posted by erotunin (Post 37466413)
work on Aion 3.5 ?

No only on the latest EU and NA version

Lynne77 03/25/2019 10:26

Can I get a new routine for sm using pet on a combat script please,someone from here gave me an old one but it doesn't work now on a new spot I wanna grind.

That script was nice it makes my toon sit when low hp,I'm noit so knowledgeable about scripts T.T.

Paraly 03/25/2019 11:07

Quote:

Originally Posted by Lynne77 (Post 37466758)
Can I get a new routine for sm using pet on a combat script please,someone from here gave me an old one but it doesn't work now on a new spot I wanna grind.

That script was nice it makes my toon sit when low hp,I'm noit so knowledgeable about scripts T.T.

This is the first version of the Spiritmaster with AutoCombat system, it will use Pet

Code:

#SmoothBackground

;;;;;;;;;Settings Spiritmaster;;;;;;;;;

#EXECUTE=SpiritmasterFindPet;
_ACRelyOnPet=3602,True;
_ACRelyOnPet=3839,True;
_ACRelyOnPet=3833,True;
_ACRelyOnPet=3835,True;
_ACRelyOnPet=3853,True;
_ACRelyOnPet=%Var[ACPet],False;
_ACRelyOnPet=3837,True;
_ACRelyOnPet=3779,False;
_ACRelyOnPet=3796,True;
_ACRelyOnPet=3549,True;
_ACRelyOnPet=3541,False;
_ACRelyOnPet=3548,True;
_ACRelyOnPet=3836,True;
_ACRelyOnPet=3531,True;
_ACRelyOnPet=3739,True;

_ACCustomCooldown=3780,25000;

_ACRelyOnBuff=1166,1166;

_ACRelyOnRace=3807,Eylos;
_ACRelyOnRace=3808,Asmo;

_ACManaPercentage=66;
_ACHealPercentage=50;

_ACPotion=162000050,HP/MP,50,66;

_ACHeals=3839,3833,4665,3549,3851,3531,3739;
_ACBuffs=3602,3730,1166,3796,3541;
_ACSkills=3779,%Var[ACPet],3574,3731,3581,3776,3772,3572,3547,3835,3548,3836,3853,3847,3561,3807,3808,3589,3750,3588,3775,3837,3780,1459;

;;;;;;;End Settings Spiritmaster;;;;;;;

_ACMob_Looting=True;

_ACCheckMob=;










start_SpiritmasterFindPet;

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,76-80;
_SetVar=ACPet,3662;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,76-80;
_SetVar=ACPet,3663;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,68-75;
_SetVar=ACPet,3660;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,68-75;
_SetVar=ACPet,3661;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,62-67;
_SetVar=ACPet,3658;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,62-67;
_SetVar=ACPet,3659;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,56-61;
_SetVar=ACPet,3656;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,56-61;
_SetVar=ACPet,3657;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,50-55;
_SetVar=ACPet,3654;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,50-55;
_SetVar=ACPet,3655;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,44-49;
_SetVar=ACPet,3652;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,44-49;
_SetVar=ACPet,3653;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,38-43;
_SetVar=ACPet,3650;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,38-43;
_SetVar=ACPet,3651;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,32-37;
_SetVar=ACPet,3648;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,32-37;
_SetVar=ACPet,3649;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,26-31;
_SetVar=ACPet,3646;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,26-31;
_SetVar=ACPet,3647;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,20-25;
_SetVar=ACPet,3644;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,20-25;
_SetVar=ACPet,3645;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,10-19;
_SetVar=ACPet,3706;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,10-19;
_SetVar=ACPet,3707;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,1-9;
_SetVar=ACPet,none;
#ENDIF

end_SpiritmasterFindPet;


Cuckedbattles 03/25/2019 17:56

Quote:

Originally Posted by Diavolakos (Post 37465532)
OK there is an update in Luna Recipes function I made, the 75% recipe that we use is the one that uses 2 Luna's Light, BUT it also uses 11 Flawless crystals. Unfortunately when opening an S-rank pouch we get 1 Luna's light but also 1~3 luna materials of the rest of the mats. This means that for every Luna's light we get max 3x Flawless crystals (at best). So for 2 Luna's Light we get anything from 2~6 Flawless crystals.

So running my script for a long time, what happens is that I have chars that have 40 luna's light but almost no Flawless crystals since it is being overused in this recipe.

Therefore it is necessary to check the other 75% recipe that uses more mats of the other materials and much less of the Flawless crystal to start using those, since we end up having too many mats of the other materials and very little Flawless Crystals.

[IMG=expandable: 1]https://i.imgur.com/iMBygiW.jpg[/IMG]

The below functions are testing the two recipes and call each function if needed. It will craft any of the two recipes it finds first. In theory in the long run it will be better material wise.

Code:

start_CheckLunaRecipes; <-- By Diavolakos

FrameAction=497,State,SHOW;
Delay=750;
Mouse=207,127; Luna back
Delay=750;
Mouse=274,219; Workshop
Delay=750;
Mouse=375,402; Take the recipes lower
Delay=700;

Mouse=264,230; 1st recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,270; 2nd recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,310; 3rd recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,350; 4th recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,390; 5th recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF

Delay=500;
FrameAction=497,State,HIDE;
Delay=500;

end_CheckLunaRecipes;



start_CraftKinahRecipeOne; <-- By Diavolakos

_SetVar23=0;

#DO=1200000; will craft up to 20 minutes if we need to
Delay=500;

_IFInventoryContains=152150004,11; Flawless crystal
_IFInventoryContains=152150002,5; Cloudy Crystal
_IFInventoryContains=152150001,9; Chipped Crystal
_IFInventoryContains=152150003,9; Clear Crystal
_IFInventoryContains=152150005,2; Luna's Light

Mouse=524,389; if we have all mats, then hit the Craft Button
Delay=5000;

#ELSE
_SetVar23=1; if we do not have mats stop crafting

#ENDIF

#UNTIL=%Var23,>0;


end_CraftKinahRecipeOne;




start_CraftKinahRecipeTwo;

_SetVar23=0;

#DO=1200000; 20 minutes if we need
Delay=300;

_IFInventoryContains=152150004,4; Flawless crystal
_IFInventoryContains=152150002,9; Cloudy Crystal
_IFInventoryContains=152150001,17; Chipped Crystal
_IFInventoryContains=152150003,17; Clear Crystal
_IFInventoryContains=152150005,4; Luna's Light

Mouse=524,389; if we have all mats, then hit the Craft Button
Delay=3500;

#ELSE
_SetVar23=1; if we do not have mats stop crafting

#ENDIF

#UNTIL=%Var23,>0;

end_CraftKinahRecipeTwo;

I also checked the official luna here, you might wanna add the opening of all rewards otherwise the materials will be kept in the pouches and no recipe will be crafted.

This one opens the free crafted luna material and all pouches possible (S & A rank, B rank is no longer possible at this patch), as well as the additional rewards your chars get like the transformation scroll pouches and minium pouches. You can remove anything you do not want your char to open.

Code:

start_OpenRewards;


#DO=15000;
_IFInventoryContains=188055460; Luna Material Chest (crafted)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055460;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055599; Contaminated Underpath High Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055599;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055598; Contaminated Underpath Highest Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055598;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055647; Mechaturerk's Treasure Chest (weekly)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055647;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188070358; Transformation Scroll Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070358;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;



#DO=15000;
_IFInventoryContains=188070797; Grade A-C Minium Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070797;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;



end_OpenRewards;


And this function opens the chest you get with the blue key when you finish the daily quest 7 times. I open this and get the luna's material (as all other rewards might not be that good for now). I used to get the manastones but we soon get 6.5 and we get new manastones, not to mention that this gave me many times MP manastones that were junk, I'd rather get the additional luna material and possibly craft more kinah bundles.

Code:

start_OpenLunaSpecialPouch;


#DO=30000;
_IFInventoryContains=188055664; Contaminated Underpath Special Puch
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055664;
Delay=1000;

FrameAction=443,XPOS,0; this is the window that shows the list
FrameAction=443,YPOS,0; position it to corner

Delay=1000;
Mouse=61,69; Luna's Light
Delay=700;
Mouse=95,206; OK button
Delay=700;

FrameAction=525,XPOS,0; this is the window that shows the list
FrameAction=525,YPOS,0; position it to corner
Delay=700;

Mouse=164,62; OK center button
Delay=3000;

#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;

end_OpenLunaSpecialPouch;

~~~~

All these are good to open by the end of the instance

OMG this is a great! The only item that I see missing is opening the Depleted Luna Blessing but I think I can add that myself. Shouldn't it work if I also add in Borunerk's Coin so it uses up the exp into making gems as soon as it gets done?

Wait, I thought these were lines I could just add to the daily luna code but it doesn't seem to work like that so are these meant to be separate scripts you have to run outside of the daily script? If this is just a separate script could it be added to the luna script to run before it switches characters? This would be great because the large bulk of my alts are placed in pvp zones like FM gate, lab entrances and PF entrance. I can't exactly stand there and open bags and stuff without getting ganked, it works for me to craft and open bags inside luna daily.

xxxLavos 03/25/2019 18:54

sometimes my windows defender do not let have the 6.14 on my PC. it keep deleting it. I have been using 6.13. How can I deactivate that defender?

Paraly 03/25/2019 21:35

Quote:

Originally Posted by xxxLavos (Post 37467526)
sometimes my windows defender do not let have the 6.14 on my PC. it keep deleting it. I have been using 6.13. How can I deactivate that defender?

Use the Windows key + R keyboard shortcut to open the Run command.
Type regedit, and click OK to open the Registry.
Browse the following path:
Code:

HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Microsoft\Windows Defender
If you don't see the DisableAntiSpyware DWORD, right-click the Windows Defender (folder) key, select New, and click on DWORD (32-bit) Value.
Name the key DisableAntiSpyware and press Enter.
Double-click the newly created DWORD and set the value from 0 to 1.
Click OK.
After completing the steps, restart your device to apply the settings, and then the Windows Defender Antivirus should now be disabled.

Diavolakos 03/25/2019 23:23

Quote:

Originally Posted by Cuckedbattles (Post 37467437)
OMG this is a great! The only item that I see missing is opening the Depleted Luna Blessing but I think I can add that myself. Shouldn't it work if I also add in Borunerk's Coin so it uses up the exp into making gems as soon as it gets done?

Wait, I thought these were lines I could just add to the daily luna code but it doesn't seem to work like that so are these meant to be separate scripts you have to run outside of the daily script? If this is just a separate script could it be added to the luna script to run before it switches characters? This would be great because the large bulk of my alts are placed in pvp zones like FM gate, lab entrances and PF entrance. I can't exactly stand there and open bags and stuff without getting ganked, it works for me to craft and open bags inside luna daily.

We no longer get depleted luna blessing as far as I see (at least in NA) so you can add this but what server are you playing?

----------

I also made routines for the gems opening, I always keep the functions separate for separate things in order to make them more movable to other scripts.

I previously posted these functions but I'll repost them and explain:

If you have 50 or more coins it will not open anything, if you have less than 50 coins it will open one pouch of 20 coins and recheck if you have more than 50, if not it will open one more etc. This way if a char has like 50 pouches (your main maybe) it will not open them all and fill all your slots. You call this routine once in the luna probably after everything is done and you are ready to exchange the coins to gems.

Code:

start_OpenPouches;

#DO=30000;
_IFInventoryContains=188920046,50; Borunerk's coin
#ELSE
UseID=188071857;
Delay=4000;
#ENDIF

end_OpenPouches;


And the below command is called afterwards, it tries to exchange a coin into a gem, if the little window with the OK confirmation button appears, it means we have 20m XP thus to hits OK and lets it convert and repeats, if the little window doesn't appear it means we run out of XP and thus it closes the routine and proceeds to the rest of the script. This thing will exchange as many coins as it can as long as there is XP and it has a 3 minute window to do this.

Code:

start_ExchangeGems;

#DO=180000;
_IFInventoryContains=188920046; Borunerk's Coin
MemWrite=%AddrFreeMem6,1,BYTE;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF


Command=/use Borunerk’s Coin;

_IFFrameVisible=525; if the XP is enough
Delay=1000;
Mouse=447,341;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;

end_ExchangeGems;

I didn't make yet the routine to buy the pouches, it requires the mouse hover function which requires the client to be on top at that point and if you run multiple clients it will collide. But it isn't THAT necessary. Every luna usually converts 5~6 coins, so by the time you open your kinah boxes manually to trade them to your main via the bidding loot, you can simply buy the 5x pouches to that specific character.

So far this is what I do and none of my chars has run out of coins to be converted.

Notice: gems can be converted in chars of lvl 80 only.

Cuckedbattles 03/25/2019 23:37

I actually care more about opening up the material chest underpath bundles inside the luna daily more then anything else, is that possible.

tupacrap 03/26/2019 10:06

how much kinah from luna boxes ?

Lynne77 03/27/2019 01:43

Quote:

Originally Posted by tupacrap (Post 37468393)
how much kinah from luna boxes ?

one time I got 30kk,some 20kk,mostly 5-10kk.Easy kinah when you have tons of alts.I have only around 30 and it never fails to give me around 30-50kk in a day.It goes higher when you have good luck on kinah bundles.

windows2045 03/27/2019 11:05

Quote:

Originally Posted by Diavolakos (Post 37465532)
OK there is an update in Luna Recipes function I made, the 75% recipe that we use is the one that uses 2 Luna's Light, BUT it also uses 11 Flawless crystals. Unfortunately when opening an S-rank pouch we get 1 Luna's light but also 1~3 luna materials of the rest of the mats. This means that for every Luna's light we get max 3x Flawless crystals (at best). So for 2 Luna's Light we get anything from 2~6 Flawless crystals.

So running my script for a long time, what happens is that I have chars that have 40 luna's light but almost no Flawless crystals since it is being overused in this recipe.

Therefore it is necessary to check the other 75% recipe that uses more mats of the other materials and much less of the Flawless crystal to start using those, since we end up having too many mats of the other materials and very little Flawless Crystals.

[IMG=expandable: 1]https://i.imgur.com/iMBygiW.jpg[/IMG]

The below functions are testing the two recipes and call each function if needed. It will craft any of the two recipes it finds first. In theory in the long run it will be better material wise.

Code:

start_CheckLunaRecipes; <-- By Diavolakos

FrameAction=497,State,SHOW;
Delay=750;
Mouse=207,127; Luna back
Delay=750;
Mouse=274,219; Workshop
Delay=750;
Mouse=375,402; Take the recipes lower
Delay=700;

Mouse=264,230; 1st recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,270; 2nd recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,310; 3rd recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,350; 4th recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF
Delay=500;

Mouse=264,390; 5th recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
#IF=%Var[Recipe],=30034; Recipe 75% with 2 luna's light
#EXECUTE=CraftKinahRecipeOne;
#ENDIF
#IF=%Var[Recipe],=30029; Recipe 75% with 4 luna's light
#EXECUTE=CraftKinahRecipeTwo;
#ENDIF

Delay=500;
FrameAction=497,State,HIDE;
Delay=500;

end_CheckLunaRecipes;



start_CraftKinahRecipeOne; <-- By Diavolakos

_SetVar23=0;

#DO=1200000; will craft up to 20 minutes if we need to
Delay=500;

_IFInventoryContains=152150004,11; Flawless crystal
_IFInventoryContains=152150002,5; Cloudy Crystal
_IFInventoryContains=152150001,9; Chipped Crystal
_IFInventoryContains=152150003,9; Clear Crystal
_IFInventoryContains=152150005,2; Luna's Light

Mouse=524,389; if we have all mats, then hit the Craft Button
Delay=5000;

#ELSE
_SetVar23=1; if we do not have mats stop crafting

#ENDIF

#UNTIL=%Var23,>0;


end_CraftKinahRecipeOne;




start_CraftKinahRecipeTwo;

_SetVar23=0;

#DO=1200000; 20 minutes if we need
Delay=300;

_IFInventoryContains=152150004,4; Flawless crystal
_IFInventoryContains=152150002,9; Cloudy Crystal
_IFInventoryContains=152150001,17; Chipped Crystal
_IFInventoryContains=152150003,17; Clear Crystal
_IFInventoryContains=152150005,4; Luna's Light

Mouse=524,389; if we have all mats, then hit the Craft Button
Delay=3500;

#ELSE
_SetVar23=1; if we do not have mats stop crafting

#ENDIF

#UNTIL=%Var23,>0;

end_CraftKinahRecipeTwo;

I also checked the official luna here, you might wanna add the opening of all rewards otherwise the materials will be kept in the pouches and no recipe will be crafted.

This one opens the free crafted luna material and all pouches possible (S & A rank, B rank is no longer possible at this patch), as well as the additional rewards your chars get like the transformation scroll pouches and minium pouches. You can remove anything you do not want your char to open.

Code:

start_OpenRewards;


#DO=15000;
_IFInventoryContains=188055460; Luna Material Chest (crafted)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055460;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055599; Contaminated Underpath High Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055599;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055598; Contaminated Underpath Highest Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055598;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055647; Mechaturerk's Treasure Chest (weekly)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055647;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188070358; Transformation Scroll Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070358;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;



#DO=15000;
_IFInventoryContains=188070797; Grade A-C Minium Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070797;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;



end_OpenRewards;


And this function opens the chest you get with the blue key when you finish the daily quest 7 times. I open this and get the luna's material (as all other rewards might not be that good for now). I used to get the manastones but we soon get 6.5 and we get new manastones, not to mention that this gave me many times MP manastones that were junk, I'd rather get the additional luna material and possibly craft more kinah bundles.

Code:

start_OpenLunaSpecialPouch;


#DO=30000;
_IFInventoryContains=188055664; Contaminated Underpath Special Puch
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055664;
Delay=1000;

FrameAction=443,XPOS,0; this is the window that shows the list
FrameAction=443,YPOS,0; position it to corner

Delay=1000;
Mouse=61,69; Luna's Light
Delay=700;
Mouse=95,206; OK button
Delay=700;

FrameAction=525,XPOS,0; this is the window that shows the list
FrameAction=525,YPOS,0; position it to corner
Delay=700;

Mouse=164,62; OK center button
Delay=3000;

#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;

end_OpenLunaSpecialPouch;

~~~~

All these are good to open by the end of the instance

This is a great script, much thanks.

Just a question though, on the opening of the luna rewards A/S daily light bags etc. I tried to add the ability to switch from character to character opening all the bags but I bungled it horribly. Do you have plans to add to that later? or perhaps paralay?
That way I can run the script to open the bags througout all the characters on that account before doing the daily. (or after)

Diavolakos 03/27/2019 16:19

Quote:

Originally Posted by Cuckedbattles (Post 37467996)
I actually care more about opening up the material chest underpath bundles inside the luna daily more then anything else, is that possible.

I already posted it in the original post up there, open the S-rank and A-rank reward along with other things right? Unless you need something else so I can do that too.

You will have to call this command:

Code:

#EXECUTE=OpenRewards;
right after the boss died and we got the pouches and also make sure you have the below function in the luna daily

Code:

start_OpenRewards;


#DO=15000;
_IFInventoryContains=188055460; Luna Material Chest (crafted)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055460;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055599; Contaminated Underpath High Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055599;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055598; Contaminated Underpath Highest Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055598;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188055647; Mechaturerk's Treasure Chest (weekly)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055647;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;


#DO=15000;
_IFInventoryContains=188070358; Transformation Scroll Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070358;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;



#DO=15000;
_IFInventoryContains=188070797; Grade A-C Minium Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070797;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;



end_OpenRewards;


lights00 03/27/2019 17:03

Is there any sounds allarm if someone whisp or write to you while you are botting (grind open world)?

xcc80 03/27/2019 18:03

para the game DC win i start the tool 6.14 but the tool 6.16 did not reed any toon pleas help

Paraly 03/27/2019 18:50

Quote:

Originally Posted by xcc80 (Post 37470737)
para the game DC win i start the tool 6.14 but the tool 6.16 did not reed any toon pleas help

Use version 6.18
Quote:

Originally Posted by lights00 (Post 37470620)
Is there any sounds allarm if someone whisp or write to you while you are botting (grind open world)?

Start the Discord Notify script in a second script editor while your bot runs, you find the script inside the Combat Routine folder as well.

It will notify you on PC and send a message to your discord when ever someone whispers or says something nearby.

Bonito07 03/27/2019 20:55

I'm taking send log when starting the PF script, someone with same problem?

Paraly 03/27/2019 21:17

Quote:

Originally Posted by Bonito07 (Post 37471024)
I'm taking send log when starting the PF script, someone with same problem?

with vanillatool 6.18 and PF script 1.11?


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