elitepvpers

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ronkan0813 12/11/2018 12:12

Currently hack is not starting, anything wrong to the hack program lately?

Paraly 12/11/2018 12:22

Yes my server is offline, probably same reason why my videos gone offline.

zorak10 12/11/2018 13:07

Any script to lvl up? i saw some ppls using script to lvl up

Paraly 12/11/2018 13:14

I managed to get the site back online, I had to remove those few edited aion pictures I had. :)

Anyone is a good artist here that can make me a good 256x256 icon that is not in any way using Aion images?

Diavolakos 12/12/2018 11:38

Quote:

Originally Posted by lumcold (Post 37280467)
Anyone got the no animation issue lilek before kinda turn off when u been slow attack debuff and port in and out ? i been getting that for last couple day , we had that issue before Paraly can you see what u can do to fix that again please ?

Yes I do get that at times, rarely I could say, I mostly get that when I am in a siege, but that has to do defo with lag and load of the client.

Quote:

Originally Posted by Cuckedbattles (Post 37266705)
Yeah that is exactly why I wanted to do the weeklies so I went back and loaded up 5 accounts per computer and tried to watch them as I played. They are still getting stuck here and there and still not looting the last foot locker so as much as I would like the loot, I don't have the time to play 160+ characters thru the weekly so I am just going to skip it for now, its too much of a hassle to stop them, fix them, reset them. I rather spend my extra time actually farming dave skills for my alts instead of resetting the script on a weekly.

I finished my weekly routine that gathers the mobs in mid air and kills them, paraly helped me with some code problems mistakes I did (wrong syntax of commands etc), this is what you have to do:

1) Copy the luna weekly into another file so you keep the original as back up in case you do not like what I did.

2) Copy the below code and paste it in the (new) luna weekly script you have, in the VERY END of the script, these are just the new functions I made.

Code:

start_GoToBossRoom;

Delay=500;
Command=/select War Factory Rift;
Delay=500;
Command=/select War Factory Rift;
Delay=500;
SendKey=0x43; C button attack
Delay=500;
SendKey=0x43; C button attack
Delay=2000;

#DO=10000;
Delay=1000;
#UNTIL=%Position,196.14/259.44/191.873 <--spot we appear after tp
Delay=500;

end_GoToBossRoom;


start_GatherMobs;

Delay=100;
MoveTo=196.14,259.44,192.873,True,False; go higher to avoid being hit by melee mobs
Delay=500;
MoveTo=196.14,259.44,193.873,True,False;
Delay=500;
MoveTo=196.14,259.44,194.873,True,False;
Delay=500;
MoveTo=196.14,259.44,195.873,True,False;
Delay=500;
MoveTo=196.14,259.44,196.873,True,False;
Delay=500;


MemPtrWrite=%AddrThirdPerson,%OffsetThirdPerson,44,FLOAT;THIRDPERSON
MemWrite=%AddrCamX,90,FLOAT;
MemWrite=%AddrCamY,90,FLOAT;


MoveTo=196.14,259.44,196.873,True,False; make a full circle
Delay=500;
MoveTo=196.14,259.44,196.873,True,False;
Delay=500;
MoveTo=194.436,259.71,196.873,True,False;
Delay=500;
MoveTo=191.673,260.227,196.873,True,False;
Delay=500;
MoveTo=189.36,261.461,196.873,True,False;
Delay=500;
MoveTo=187.054,263.093,196.873,True,False;
Delay=500;
MoveTo=185.211,265.034,196.873,True,False;
Delay=500;
MoveTo=183.493,267.256,196.873,True,False;
Delay=500;
MoveTo=181.762,269.559,196.873,True,False;
Delay=500;
MoveTo=180.187,271.809,196.873,True,False;
Delay=500;
MoveTo=178.484,274.33,196.873,True,False;
Delay=500;
MoveTo=176.819,276.409,196.873,True,False;
Delay=500;
MoveTo=174.583,278.431,196.873,True,False;
Delay=500;
MoveTo=172.179,279.747,196.873,True,False;
Delay=500;
MoveTo=169.439,280.752,196.873,True,False;
Delay=500;
MoveTo=166.759,281.12,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=163.78,281.227,196.873,True,False;
Delay=500;
MoveTo=160.947,281.316,196.873,True,False;
Delay=500;
MoveTo=157.985,281.318,196.873,True,False;
Delay=500;
MoveTo=155.339,281.065,196.873,True,False;
Delay=500;
MoveTo=152.413,280.557,196.873,True,False;
Delay=500;
MoveTo=149.541,279.856,196.873,True,False;
Delay=500;
MoveTo=146.908,279.094,196.873,True,False;
Delay=500;
MoveTo=144.343,277.929,196.873,True,False;
Delay=500;
MoveTo=142.057,275.757,196.873,True,False;
Delay=500;
MoveTo=140.967,273.356,196.873,True,False;
Delay=500;
MoveTo=140.744,270.539,196.873,True,False;
Delay=500;
MoveTo=140.638,267.577,196.873,True,False;
Delay=500;
MoveTo=140.656,264.698,196.873,True,False;
Delay=500;
MoveTo=140.693,261.875,196.873,True,False;
Delay=500;
MoveTo=140.737,259.21,196.873,True,False;
Delay=500;
MoveTo=140.786,256.477,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=140.846,253.177,196.873,True,False;
Delay=500;
MoveTo=140.898,250.32,196.873,True,False;
Delay=500;
MoveTo=140.948,247.588,196.873,True,False;
Delay=500;
MoveTo=141.067,244.63,196.873,True,False;
Delay=500;
MoveTo=141.488,241.916,196.873,True,False;
Delay=500;
MoveTo=142.788,239.463,196.873,True,False;
Delay=500;
MoveTo=145.079,238.127,196.873,True,False;
Delay=500;
MoveTo=147.841,237.357,196.873,True,False;
Delay=500;
MoveTo=150.728,237.002,196.873,True,False;
Delay=500;
MoveTo=153.609,236.907,196.873,True,False;
Delay=500;
MoveTo=156.351,236.873,196.873,True,False;
Delay=500;
MoveTo=159.102,236.868,196.873,True,False;
Delay=500;
MoveTo=162.351,236.864,196.873,True,False;
Delay=500;
MoveTo=165.51,236.923,196.873,True,False;
Delay=500;
MoveTo=168.185,237.083,196.873,True,False;
Delay=500;
MoveTo=171.208,237.469,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=173.874,238.159,196.873,True,False;
Delay=500;
MoveTo=176.54,239.292,196.873,True,False;
Delay=500;
MoveTo=178.515,241.117,196.873,True,False;
Delay=500;
MoveTo=180.105,243.421,196.873,True,False;
Delay=500;
MoveTo=182.001,245.885,196.873,True,False;
Delay=500;
MoveTo=183.844,248.193,196.873,True,False;
Delay=500;
MoveTo=185.569,250.387,196.873,True,False;
Delay=500;
MoveTo=186.657,252.921,196.873,True,False;
Delay=500;
MoveTo=186.724,255.591,196.873,True,False;
Delay=500;
MoveTo=185.78,258.509,196.873,True,False;
Delay=500;
MoveTo=184.601,260.855,196.873,True,False;
Delay=500;
MoveTo=183.208,262.977,196.873,True,False;
Delay=500;
MoveTo=181.562,265.461,196.873,True,False;
Delay=500;
MoveTo=179.858,267.854,196.873,True,False;
Delay=500;
MoveTo=177.664,270.188,196.873,True,False;
Delay=500;
MoveTo=175.585,271.977,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=172.985,273.697,196.873,True,False;
Delay=500;
MoveTo=170.385,274.844,196.873,True,False;
Delay=500;
MoveTo=167.619,275.64,196.873,True,False;
Delay=500;
MoveTo=165.169,276.3,196.873,True,False;
Delay=500;
MoveTo=161.622,276.976,196.873,True,False;
Delay=500;
MoveTo=158.831,277.145,196.873,True,False;
Delay=500;
MoveTo=156.081,276.953,196.873,True,False;
Delay=500;
MoveTo=153.275,276.342,196.873,True,False;
Delay=500;
MoveTo=150.728,275.329,196.873,True,False;
Delay=500;
MoveTo=148.321,273.483,196.873,True,False;
Delay=500;
MoveTo=146.847,271.195,196.873,True,False;
Delay=500;
MoveTo=145.993,268.29,196.873,True,False;
Delay=500;
MoveTo=145.679,265.214,196.873,True,False;
Delay=500;
MoveTo=145.625,262.042,196.873,True,False;
Delay=500;
MoveTo=145.674,259.37,196.873,True,False;
Delay=500;
MoveTo=145.78,256.328,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=145.872,253.67,196.873,True,False;
Delay=500;
MoveTo=146.416,250.365,196.873,True,False;
Delay=500;
MoveTo=147.538,247.621,196.873,True,False;
Delay=500;
MoveTo=149.051,245.453,196.873,True,False;
Delay=500;
MoveTo=151.265,243.67,196.873,True,False;
Delay=500;
MoveTo=153.856,242.358,196.873,True,False;
Delay=500;
MoveTo=156.423,241.552,196.873,True,False;
Delay=500;
MoveTo=159.363,240.882,196.873,True,False;
Delay=500;
MoveTo=162.028,240.513,196.873,True,False;
Delay=500;
MoveTo=165.062,240.429,196.873,True,False;
Delay=500;
MoveTo=167.691,240.845,196.873,True,False;
Delay=500;
MoveTo=170.579,241.794,196.873,True,False;
Delay=500;
MoveTo=172.954,242.993,196.873,True,False;
Delay=500;
MoveTo=175.359,244.828,196.873,True,False;
Delay=500;
MoveTo=177.306,246.97,196.873,True,False;
Delay=500;
MoveTo=178.916,249.18,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=180.362,251.454,196.873,True,False;
Delay=500;
MoveTo=181.13,254.568,196.873,True,False;
Delay=500;
MoveTo=181.201,257.318,196.873,True,False;
Delay=500;
MoveTo=180.777,259.922,196.873,True,False;
Delay=500;
MoveTo=179.829,262.72,196.873,True,False;
Delay=500;
MoveTo=178.675,265.157,196.873,True,False;
Delay=500;
MoveTo=176.71,267.453,196.873,True,False;
Delay=500;
MoveTo=174.56,269.159,196.873,True,False;
Delay=500;
MoveTo=171.868,270.468,196.873,True,False;
Delay=500;
MoveTo=168.821,271.478,196.873,True,False;
Delay=500;
MoveTo=166.222,272.066,196.873,True,False;
Delay=500;
MoveTo=163.525,272.627,196.873,True,False;
Delay=500;
MoveTo=160.801,272.538,196.873,True,False;
Delay=500;
MoveTo=157.687,271.633,196.873,True,False;
Delay=500;
MoveTo=155.34,270.24,196.873,True,False;
Delay=500;
MoveTo=153.042,268.361,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=151.326,266.329,196.873,True,False;
Delay=500;
MoveTo=149.986,263.847,196.873,True,False;
Delay=500;
MoveTo=149.482,261.15,196.873,True,False;
Delay=500;
MoveTo=149.903,258.339,196.873,True,False;
Delay=500;
MoveTo=150.712,255.479,196.873,True,False;
Delay=500;
MoveTo=152.085,252.629,196.873,True,False;
Delay=500;
MoveTo=153.791,250.385,196.873,True,False;
Delay=500;
MoveTo=156.051,248.642,196.873,True,False;
Delay=500;
MoveTo=158.603,247.408,196.873,True,False;
Delay=500;
MoveTo=161.389,246.791,196.873,True,False;
Delay=500;
MoveTo=164.199,247.076,196.873,True,False;
Delay=500;
MoveTo=167.067,247.775,196.873,True,False;
Delay=500;
MoveTo=169.522,248.827,196.873,True,False;
Delay=500;
MoveTo=171.985,250.796,196.873,True,False;
Delay=500;
MoveTo=173.721,253.023,196.873,True,False;
Delay=500;
MoveTo=174.829,255.766,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=175.547,258.324,196.873,True,False;
Delay=500;
MoveTo=175.173,261.172,196.873,True,False;
Delay=500;
MoveTo=173.607,263.521,196.873,True,False;
Delay=500;
MoveTo=171.186,265.027,196.873,True,False;
Delay=500;
MoveTo=168.554,266.05,196.873,True,False;
Delay=500;
MoveTo=165.687,266.453,196.873,True,False;
Delay=500;
MoveTo=162.942,266.478,196.873,True,False;
Delay=500;
MoveTo=160.178,265.53,196.873,True,False;
Delay=500;
MoveTo=157.92,263.986,196.873,True,False;
Delay=500;
MoveTo=155.966,261.774,196.873,True,False;
Delay=500;
MoveTo=154.932,259.248,196.873,True,False;
Delay=500;
MoveTo=154.853,256.024,196.873,True,False;
Delay=500;
MoveTo=156.06,253.581,196.873,True,False;
Delay=500;
MoveTo=158.153,251.838,196.873,True,False;
Delay=500;
MoveTo=160.939,251.19,196.873,True,False;
Delay=500;
MoveTo=163.737,250.974,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=166.447,252.157,196.873,True,False;
Delay=500;
MoveTo=168.522,253.812,196.873,True,False;
Delay=500;
MoveTo=169.756,256.506,196.873,True,False;
Delay=500;
MoveTo=169.933,259.183,196.873,True,False;
Delay=500;
MoveTo=168.715,261.92,196.873,True,False;
Delay=500;
MoveTo=167.028,264.076,196.873,True,False;
Delay=500;
MoveTo=164.484,265.228,196.873,True,False;
Delay=500;
MoveTo=161.76,264.669,196.873,True,False;
Delay=500;
MoveTo=159.789,262.612,196.873,True,False;
Delay=500;
MoveTo=159.506,259.687,196.873,True,False;
Delay=500;
MoveTo=160.656,257.335,196.873,True,False;
Delay=500;
MoveTo=160.656,257.335,191.873,False,False;
Delay=2000;

#EXECUTE=HitWaveOfDarkness;
MoveTo=160.656,257.335,191.873,False,False;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
#EXECUTE=HitTerrorsRestrain;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
#EXECUTE=HitTerrorsRestrain;
MoveTo=160.656,257.335,191.873,False,False;

end_GatherMobs;



start_HitWaveOfDarkness;

SendKey=0x09; Tab
Delay=100;
Command=/skill Wave of Darkness;

end_HitWaveOfDarkness;




start_HitTerrorsRestrain;

SendKey=0x09; Tab
Delay=100;
Command=/skill Terror's Restraint;

_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<70;
Command=/skill %Var9; Cloak of Darkness
#ENDIF

end_HitTerrorsRestrain;

GoToBossRoom uses the teleport portal instead of walking till there
GatherMobs does the gathering in mid air, and the other two functions hit the two aoe skills.

While in mid air the char does only the non target aoe (Terror's Restrain) so he won't try to go closer to a far target and ruin the mid-air path.


##################################

then you have to do these steps:

1) first find this line in the script:
Code:

MoveSmooth=379,285;
I want you to delete all these MoveSmooth lines, because instead of these, we will use the new function that as I said uses the portal and gets teleported in the final room in the right spot to start the mid air gathering.

Code:

MoveSmooth=379,285;
MoveSmooth=375,282;
MoveSmooth=371,278;
MoveSmooth=363,271;
MoveSmooth=359,268;
MoveSmooth=354,266;
MoveSmooth=349,264;
MoveSmooth=344,262;
MoveSmooth=339,261;
MoveSmooth=333,261;
MoveSmooth=328,260;
MoveSmooth=323,260;
MoveSmooth=317,259;
MoveSmooth=312,259;
MoveSmooth=307,258;
MoveSmooth=301,258;
MoveSmooth=290,258;
MoveSmooth=285,258;
MoveSmooth=280,259;
MoveSmooth=275,259;
MoveSmooth=269,259;
MoveSmooth=264,259;
MoveSmooth=259,259;
MoveSmooth=253,259;
MoveSmooth=248,260;
MoveSmooth=243,260;
MoveSmooth=237,260;
MoveSmooth=232,260;
MoveSmooth=226,260;
MoveSmooth=221,260;
MoveSmooth=215,260;
MoveSmooth=210,260;
MoveSmooth=204,260;
MoveSmooth=199,260;
MoveSmooth=193,260;
MoveSmooth=188,260;
MoveSmooth=183,260;
MoveSmooth=177,261;
MoveSmooth=172,262;
MoveSmooth=166,263;
MoveSmooth=161,264;
MoveSmooth=157,265;


in the lines that you deleted you have to put this code:

Code:

#EXECUTE=GoToBossRoom;
#EXECUTE=GatherMobs;

so your code should look like this:

Code:

...previous code here

Delay=2500;
Mouse=477,381; submit result
FrameAction=311,STATE,HIDE;

#EXECUTE=GoToBossRoom;    <-------------- the function you pasted
#EXECUTE=GatherMobs;      <-------------- the function you pasted

#EXECUTE=grind;
#EXECUTE=grind;

...more code here


Paraly 12/12/2018 12:11

Quote:

Originally Posted by Diavolakos (Post 37282643)
Yes I do get that at times, rarely I could say, I mostly get that when I am in a siege, but that has to do defo with lag and load of the client.



I finished my weekly routine that gathers the mobs in mid air and kills them, paraly helped me with some code problems mistakes I did (wrong syntax of commands etc), this is what you have to do:

1) Copy the luna weekly into another file so you keep the original as back up in case you do not like what I did.

2) Copy the below code and paste it in the (new) luna weekly script you have, in the VERY END of the script, these are just the new functions I made.

Code:

start_GoToBossRoom;

Delay=500;
Command=/select War Factory Rift;
Delay=500;
Command=/select War Factory Rift;
Delay=500;
SendKey=0x43; C button attack
Delay=500;
SendKey=0x43; C button attack
Delay=2000;

#DO=10000;
Delay=1000;
#UNTIL=%Position,196.14/259.44/191.873 <--spot we appear after tp
Delay=500;

end_GoToBossRoom;


start_GatherMobs;

Delay=100;
MoveTo=196.14,259.44,192.873,True,False; go higher to avoid being hit by melee mobs
Delay=500;
MoveTo=196.14,259.44,193.873,True,False;
Delay=500;
MoveTo=196.14,259.44,194.873,True,False;
Delay=500;
MoveTo=196.14,259.44,195.873,True,False;
Delay=500;
MoveTo=196.14,259.44,196.873,True,False;
Delay=500;


MemPtrWrite=%AddrThirdPerson,%OffsetThirdPerson,44,FLOAT;THIRDPERSON
MemWrite=%AddrCamX,90,FLOAT;
MemWrite=%AddrCamY,90,FLOAT;


MoveTo=196.14,259.44,196.873,True,False; make a full circle
Delay=500;
MoveTo=196.14,259.44,196.873,True,False;
Delay=500;
MoveTo=194.436,259.71,196.873,True,False;
Delay=500;
MoveTo=191.673,260.227,196.873,True,False;
Delay=500;
MoveTo=189.36,261.461,196.873,True,False;
Delay=500;
MoveTo=187.054,263.093,196.873,True,False;
Delay=500;
MoveTo=185.211,265.034,196.873,True,False;
Delay=500;
MoveTo=183.493,267.256,196.873,True,False;
Delay=500;
MoveTo=181.762,269.559,196.873,True,False;
Delay=500;
MoveTo=180.187,271.809,196.873,True,False;
Delay=500;
MoveTo=178.484,274.33,196.873,True,False;
Delay=500;
MoveTo=176.819,276.409,196.873,True,False;
Delay=500;
MoveTo=174.583,278.431,196.873,True,False;
Delay=500;
MoveTo=172.179,279.747,196.873,True,False;
Delay=500;
MoveTo=169.439,280.752,196.873,True,False;
Delay=500;
MoveTo=166.759,281.12,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=163.78,281.227,196.873,True,False;
Delay=500;
MoveTo=160.947,281.316,196.873,True,False;
Delay=500;
MoveTo=157.985,281.318,196.873,True,False;
Delay=500;
MoveTo=155.339,281.065,196.873,True,False;
Delay=500;
MoveTo=152.413,280.557,196.873,True,False;
Delay=500;
MoveTo=149.541,279.856,196.873,True,False;
Delay=500;
MoveTo=146.908,279.094,196.873,True,False;
Delay=500;
MoveTo=144.343,277.929,196.873,True,False;
Delay=500;
MoveTo=142.057,275.757,196.873,True,False;
Delay=500;
MoveTo=140.967,273.356,196.873,True,False;
Delay=500;
MoveTo=140.744,270.539,196.873,True,False;
Delay=500;
MoveTo=140.638,267.577,196.873,True,False;
Delay=500;
MoveTo=140.656,264.698,196.873,True,False;
Delay=500;
MoveTo=140.693,261.875,196.873,True,False;
Delay=500;
MoveTo=140.737,259.21,196.873,True,False;
Delay=500;
MoveTo=140.786,256.477,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=140.846,253.177,196.873,True,False;
Delay=500;
MoveTo=140.898,250.32,196.873,True,False;
Delay=500;
MoveTo=140.948,247.588,196.873,True,False;
Delay=500;
MoveTo=141.067,244.63,196.873,True,False;
Delay=500;
MoveTo=141.488,241.916,196.873,True,False;
Delay=500;
MoveTo=142.788,239.463,196.873,True,False;
Delay=500;
MoveTo=145.079,238.127,196.873,True,False;
Delay=500;
MoveTo=147.841,237.357,196.873,True,False;
Delay=500;
MoveTo=150.728,237.002,196.873,True,False;
Delay=500;
MoveTo=153.609,236.907,196.873,True,False;
Delay=500;
MoveTo=156.351,236.873,196.873,True,False;
Delay=500;
MoveTo=159.102,236.868,196.873,True,False;
Delay=500;
MoveTo=162.351,236.864,196.873,True,False;
Delay=500;
MoveTo=165.51,236.923,196.873,True,False;
Delay=500;
MoveTo=168.185,237.083,196.873,True,False;
Delay=500;
MoveTo=171.208,237.469,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=173.874,238.159,196.873,True,False;
Delay=500;
MoveTo=176.54,239.292,196.873,True,False;
Delay=500;
MoveTo=178.515,241.117,196.873,True,False;
Delay=500;
MoveTo=180.105,243.421,196.873,True,False;
Delay=500;
MoveTo=182.001,245.885,196.873,True,False;
Delay=500;
MoveTo=183.844,248.193,196.873,True,False;
Delay=500;
MoveTo=185.569,250.387,196.873,True,False;
Delay=500;
MoveTo=186.657,252.921,196.873,True,False;
Delay=500;
MoveTo=186.724,255.591,196.873,True,False;
Delay=500;
MoveTo=185.78,258.509,196.873,True,False;
Delay=500;
MoveTo=184.601,260.855,196.873,True,False;
Delay=500;
MoveTo=183.208,262.977,196.873,True,False;
Delay=500;
MoveTo=181.562,265.461,196.873,True,False;
Delay=500;
MoveTo=179.858,267.854,196.873,True,False;
Delay=500;
MoveTo=177.664,270.188,196.873,True,False;
Delay=500;
MoveTo=175.585,271.977,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=172.985,273.697,196.873,True,False;
Delay=500;
MoveTo=170.385,274.844,196.873,True,False;
Delay=500;
MoveTo=167.619,275.64,196.873,True,False;
Delay=500;
MoveTo=165.169,276.3,196.873,True,False;
Delay=500;
MoveTo=161.622,276.976,196.873,True,False;
Delay=500;
MoveTo=158.831,277.145,196.873,True,False;
Delay=500;
MoveTo=156.081,276.953,196.873,True,False;
Delay=500;
MoveTo=153.275,276.342,196.873,True,False;
Delay=500;
MoveTo=150.728,275.329,196.873,True,False;
Delay=500;
MoveTo=148.321,273.483,196.873,True,False;
Delay=500;
MoveTo=146.847,271.195,196.873,True,False;
Delay=500;
MoveTo=145.993,268.29,196.873,True,False;
Delay=500;
MoveTo=145.679,265.214,196.873,True,False;
Delay=500;
MoveTo=145.625,262.042,196.873,True,False;
Delay=500;
MoveTo=145.674,259.37,196.873,True,False;
Delay=500;
MoveTo=145.78,256.328,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=145.872,253.67,196.873,True,False;
Delay=500;
MoveTo=146.416,250.365,196.873,True,False;
Delay=500;
MoveTo=147.538,247.621,196.873,True,False;
Delay=500;
MoveTo=149.051,245.453,196.873,True,False;
Delay=500;
MoveTo=151.265,243.67,196.873,True,False;
Delay=500;
MoveTo=153.856,242.358,196.873,True,False;
Delay=500;
MoveTo=156.423,241.552,196.873,True,False;
Delay=500;
MoveTo=159.363,240.882,196.873,True,False;
Delay=500;
MoveTo=162.028,240.513,196.873,True,False;
Delay=500;
MoveTo=165.062,240.429,196.873,True,False;
Delay=500;
MoveTo=167.691,240.845,196.873,True,False;
Delay=500;
MoveTo=170.579,241.794,196.873,True,False;
Delay=500;
MoveTo=172.954,242.993,196.873,True,False;
Delay=500;
MoveTo=175.359,244.828,196.873,True,False;
Delay=500;
MoveTo=177.306,246.97,196.873,True,False;
Delay=500;
MoveTo=178.916,249.18,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=180.362,251.454,196.873,True,False;
Delay=500;
MoveTo=181.13,254.568,196.873,True,False;
Delay=500;
MoveTo=181.201,257.318,196.873,True,False;
Delay=500;
MoveTo=180.777,259.922,196.873,True,False;
Delay=500;
MoveTo=179.829,262.72,196.873,True,False;
Delay=500;
MoveTo=178.675,265.157,196.873,True,False;
Delay=500;
MoveTo=176.71,267.453,196.873,True,False;
Delay=500;
MoveTo=174.56,269.159,196.873,True,False;
Delay=500;
MoveTo=171.868,270.468,196.873,True,False;
Delay=500;
MoveTo=168.821,271.478,196.873,True,False;
Delay=500;
MoveTo=166.222,272.066,196.873,True,False;
Delay=500;
MoveTo=163.525,272.627,196.873,True,False;
Delay=500;
MoveTo=160.801,272.538,196.873,True,False;
Delay=500;
MoveTo=157.687,271.633,196.873,True,False;
Delay=500;
MoveTo=155.34,270.24,196.873,True,False;
Delay=500;
MoveTo=153.042,268.361,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=151.326,266.329,196.873,True,False;
Delay=500;
MoveTo=149.986,263.847,196.873,True,False;
Delay=500;
MoveTo=149.482,261.15,196.873,True,False;
Delay=500;
MoveTo=149.903,258.339,196.873,True,False;
Delay=500;
MoveTo=150.712,255.479,196.873,True,False;
Delay=500;
MoveTo=152.085,252.629,196.873,True,False;
Delay=500;
MoveTo=153.791,250.385,196.873,True,False;
Delay=500;
MoveTo=156.051,248.642,196.873,True,False;
Delay=500;
MoveTo=158.603,247.408,196.873,True,False;
Delay=500;
MoveTo=161.389,246.791,196.873,True,False;
Delay=500;
MoveTo=164.199,247.076,196.873,True,False;
Delay=500;
MoveTo=167.067,247.775,196.873,True,False;
Delay=500;
MoveTo=169.522,248.827,196.873,True,False;
Delay=500;
MoveTo=171.985,250.796,196.873,True,False;
Delay=500;
MoveTo=173.721,253.023,196.873,True,False;
Delay=500;
MoveTo=174.829,255.766,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=175.547,258.324,196.873,True,False;
Delay=500;
MoveTo=175.173,261.172,196.873,True,False;
Delay=500;
MoveTo=173.607,263.521,196.873,True,False;
Delay=500;
MoveTo=171.186,265.027,196.873,True,False;
Delay=500;
MoveTo=168.554,266.05,196.873,True,False;
Delay=500;
MoveTo=165.687,266.453,196.873,True,False;
Delay=500;
MoveTo=162.942,266.478,196.873,True,False;
Delay=500;
MoveTo=160.178,265.53,196.873,True,False;
Delay=500;
MoveTo=157.92,263.986,196.873,True,False;
Delay=500;
MoveTo=155.966,261.774,196.873,True,False;
Delay=500;
MoveTo=154.932,259.248,196.873,True,False;
Delay=500;
MoveTo=154.853,256.024,196.873,True,False;
Delay=500;
MoveTo=156.06,253.581,196.873,True,False;
Delay=500;
MoveTo=158.153,251.838,196.873,True,False;
Delay=500;
MoveTo=160.939,251.19,196.873,True,False;
Delay=500;
MoveTo=163.737,250.974,196.873,True,False;
Delay=500;

#EXECUTE=HitTerrorsRestrain;

MoveTo=166.447,252.157,196.873,True,False;
Delay=500;
MoveTo=168.522,253.812,196.873,True,False;
Delay=500;
MoveTo=169.756,256.506,196.873,True,False;
Delay=500;
MoveTo=169.933,259.183,196.873,True,False;
Delay=500;
MoveTo=168.715,261.92,196.873,True,False;
Delay=500;
MoveTo=167.028,264.076,196.873,True,False;
Delay=500;
MoveTo=164.484,265.228,196.873,True,False;
Delay=500;
MoveTo=161.76,264.669,196.873,True,False;
Delay=500;
MoveTo=159.789,262.612,196.873,True,False;
Delay=500;
MoveTo=159.506,259.687,196.873,True,False;
Delay=500;
MoveTo=160.656,257.335,196.873,True,False;
Delay=500;
MoveTo=160.656,257.335,191.873,False,False;
Delay=2000;

#EXECUTE=HitWaveOfDarkness;
MoveTo=160.656,257.335,191.873,False,False;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
#EXECUTE=HitTerrorsRestrain;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
#EXECUTE=HitTerrorsRestrain;
MoveTo=160.656,257.335,191.873,False,False;

end_GatherMobs;



start_HitWaveOfDarkness;

SendKey=0x09; Tab
Delay=100;
Command=/skill Wave of Darkness;

end_HitWaveOfDarkness;




start_HitTerrorsRestrain;

SendKey=0x09; Tab
Delay=100;
Command=/skill Terror's Restraint;

_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<70;
Command=/skill %Var9; Cloak of Darkness
#ENDIF

end_HitTerrorsRestrain;

GoToBossRoom uses the teleport portal instead of walking till there
GatherMobs does the gathering in mid air, and the other two functions hit the two aoe skills.

While in mid air the char does only the non target aoe (Terror's Restrain) so he won't try to go closer to a far target and ruin the mid-air path.


##################################

then you have to do these steps:

1) first find this line in the script:
Code:

MoveSmooth=379,285;
I want you to delete all these MoveSmooth lines, because instead of these, we will use the new function that as I said uses the portal and gets teleported in the final room in the right spot to start the mid air gathering.

Code:

MoveSmooth=379,285;
MoveSmooth=375,282;
MoveSmooth=371,278;
MoveSmooth=363,271;
MoveSmooth=359,268;
MoveSmooth=354,266;
MoveSmooth=349,264;
MoveSmooth=344,262;
MoveSmooth=339,261;
MoveSmooth=333,261;
MoveSmooth=328,260;
MoveSmooth=323,260;
MoveSmooth=317,259;
MoveSmooth=312,259;
MoveSmooth=307,258;
MoveSmooth=301,258;
MoveSmooth=290,258;
MoveSmooth=285,258;
MoveSmooth=280,259;
MoveSmooth=275,259;
MoveSmooth=269,259;
MoveSmooth=264,259;
MoveSmooth=259,259;
MoveSmooth=253,259;
MoveSmooth=248,260;
MoveSmooth=243,260;
MoveSmooth=237,260;
MoveSmooth=232,260;
MoveSmooth=226,260;
MoveSmooth=221,260;
MoveSmooth=215,260;
MoveSmooth=210,260;
MoveSmooth=204,260;
MoveSmooth=199,260;
MoveSmooth=193,260;
MoveSmooth=188,260;
MoveSmooth=183,260;
MoveSmooth=177,261;
MoveSmooth=172,262;
MoveSmooth=166,263;
MoveSmooth=161,264;
MoveSmooth=157,265;


in the lines that you deleted you have to put this code:

Code:

#EXECUTE=GoToBossRoom;
#EXECUTE=GatherMobs;

so your code should look like this:

Code:

...previous code here

Delay=2500;
Mouse=477,381; submit result
FrameAction=311,STATE,HIDE;

#EXECUTE=GoToBossRoom;    <-------------- the function you pasted
#EXECUTE=GatherMobs;      <-------------- the function you pasted

#EXECUTE=grind;
#EXECUTE=grind;

...more code here


Nice thanks :)

You could attach the finished edited file as .zip

Cuckedbattles 12/12/2018 17:14

Cool, edited my script waiting on servers to come up to test.

xobile11 12/13/2018 03:24

hello paraly i cant seem to activate the "see invisible walls" function

Paraly 12/13/2018 03:29

Quote:

Originally Posted by xobile11 (Post 37284098)
hello paraly i cant seem to activate the "see invisible walls" function

Enable Console at the Overlay and type
Code:

\e_game_slopeview 1
You can undo it with
Code:

\e_game_slopeview 0

widoxd 12/13/2018 03:52

aqui les dejo algunos videos nuevos del vanilla tools como se hace un scrip, como se activa y como se hace mirash santum. hay les dejo tambien un grupp de facebook donde pueden conseguir scrip que ire subiendo poco a poco de cada personaje, todo esto bajo el permiso de PARALY, cualquier cosa que necesiten me pueden dejar un mensaje y me estaré comunicando por cualquier medio sea por el grupp de facebook, discord o por esta pagina gracias por tu colaboración y recuerden DEJAR ME GUSTA EL VIDEO, SU COMENTARIO Y SUSCRIBIRSE, para que reciban mas video de mi parte, suerte chicos estare a su orden. OJO solo hablo español tratare de responder en ingles a los que pueda via google traductor

ATT. WIDOXD




[Only registered and activated users can see links. Click Here To Register...]

Diavolakos 12/13/2018 11:40

Quote:

Originally Posted by Paraly (Post 37282692)
Nice thanks :)

You could attach the finished edited file as .zip

Hey, my luna weekly is a frankenstein, I have different delays than the one I showed since I use a global cool down of 1.3 etc.

So I made this in general and posted the changes.

Also we now have to change the F7 back to F8 if we want to loot, these people are ridiculous, previously F8 didn't work for chests, now F7 doesn't work for chests (but F8 is back to working)

Quote:

Originally Posted by Cuckedbattles (Post 37283235)
Cool, edited my script waiting on servers to come up to test.


The script should gather them all in the middle, after doing about 2~3 circles and he should have them dead by the time the circles end, but as you see I left the official grindorbs functions from paraly intact, so after he finishes, if there are still mobs the grind orb should take care of them.

I also disabled these commands:
Code:

MemPtrWrite=%PlayerBase,%OffsetGravity,5,BYTE
MemPtrWrite=%PlayerBase,%OffsetRender/0x280,0,BYTE

AND
Code:

MemPtrWrite=%PlayerBase,%OffsetGravity,5,BYTE
MemPtrWrite=%PlayerBase,%OffsetRender/0x280,0,BYTE

I do not know what they do but apparently they screw the gravity and this is why my char went slow as if he was in mid air in the end, and probably this caused my char not to go near the target and gave me the message out of range or something.

Maybe @[Only registered and activated users can see links. Click Here To Register...] can tell us exactly their purpose. I disabled them and the script runs better.

xobile11 12/13/2018 11:50

seeing invisible walls thru console seems to be buggy, when can we hope for a fix for it ?

and i've been browsing the console commands, i have found 2-3 interesting and funny ones, are there any useful and interesting ones that you may suggest ?

Diavolakos 12/13/2018 12:00

Quote:

Originally Posted by xobile11 (Post 37284402)
seeing invisible walls thru console seems to be buggy, when can we hope for a fix for it ?

and i've been browsing the console commands, i have found 2-3 interesting and funny ones, are there any useful and interesting ones that you may suggest ?

which are the funny ones :D I never used the console to be honest, sometimes seeing invisible walls makes my client crash so I preferred having a key for it via vanilla, but it no longer works with a key bound to it.

marcel_uk 12/13/2018 12:23

Diavolakos can you Please Just attach the script as zip or paste it full, Thanks.

widoxd 12/13/2018 18:44

scrip plz
 
Good morning, I'm new to the scrip of the vanilla tool, so please can someone pass me and indicate some scrip they have on hand to replace mine and tell me what it belongs, I already have the combat rotunie del chanter and ranger. but I would like to have others that I have not tested and if they have it they can provide it to me please be it moon, or other instances if they have thanks, anything can be added to my facebook group. [Only registered and activated users can see links. Click Here To Register...]

Diavolakos 12/13/2018 22:18

Quote:

Originally Posted by marcel_uk (Post 37284432)
Diavolakos can you Please Just attach the script as zip or paste it full, Thanks.

man, my script doesn't ask questions about the amount of people to run it, all my accounts have 8 chars, my script is heavily edited by myself for my needs, it might not work for you.

What I added is a complete guide on how to do it. As you are playing on EU the reason it doesn't work is because of the skills' names and other npc names apparently.

What part of it doesn't work? Does the character move around? Does he select the dimensional rift? He obviously doesn't use the skills because they have different name.

Giving you my whole script won't have a single effect for you since my script is literally NA only.

Tell me what doesn't work for you and we will fix it.

I_Satelite_I 12/13/2018 22:22

Hey, I'm a bit lazy to lurk about it, but could you guys or Paraly tell me what good options of scripts we have for 6.x to make it easier to gear up and make money? Just like we had COE script back then for example.

Paraly 12/13/2018 23:34

Quote:

Originally Posted by I_Satelite_I (Post 37285526)
Hey, I'm a bit lazy to lurk about it, but could you guys or Paraly tell me what good options of scripts we have for 6.x to make it easier to gear up and make money? Just like we had COE script back then for example.

Mob Grinder
Chapa and Puku
Luna
Broker Bot
Combat Wizard

gb2978 12/14/2018 02:55

hi para any update about vanilla tool
the coz it doesnt work

marcel_uk 12/14/2018 13:21

Is fine now, i use his one
 
Quote:

Originally Posted by Diavolakos (Post 37285516)
man, my script doesn't ask questions about the amount of people to run it, all my accounts have 8 chars, my script is heavily edited by myself for my needs, it might not work for you.

What I added is a complete guide on how to do it. As you are playing on EU the reason it doesn't work is because of the skills' names and other npc names apparently.

What part of it doesn't work? Does the character move around? Does he select the dimensional rift? He obviously doesn't use the skills because they have different name.

Giving you my whole script won't have a single effect for you since my script is literally NA only.

Tell me what doesn't work for you and we will fix it.

is fine , i increased the delays and luna weekley works fine,even on low levels characters.

assadssss 12/14/2018 15:39

is there a way that my script starts a new script ?

Paraly 12/14/2018 17:15

Quote:

Originally Posted by assadssss (Post 37286495)
is there a way that my script starts a new script ?

Code:

ExternalScriptLoad=[path];
This will run a script file, you can use %VANILLATOOL as variable to use the path of vanillatool

Cuckedbattles 12/14/2018 19:21

Quote:

Originally Posted by Diavolakos (Post 37284395)
Hey, my luna weekly is a frankenstein, I have different delays than the one I showed since I use a global cool down of 1.3 etc.

So I made this in general and posted the changes.

Also we now have to change the F7 back to F8 if we want to loot, these people are ridiculous, previously F8 didn't work for chests, now F7 doesn't work for chests (but F8 is back to working)




The script should gather them all in the middle, after doing about 2~3 circles and he should have them dead by the time the circles end, but as you see I left the official grindorbs functions from paraly intact, so after he finishes, if there are still mobs the grind orb should take care of them.

I also disabled these commands:
Code:

MemPtrWrite=%PlayerBase,%OffsetGravity,5,BYTE
MemPtrWrite=%PlayerBase,%OffsetRender/0x280,0,BYTE

AND
Code:

MemPtrWrite=%PlayerBase,%OffsetGravity,5,BYTE
MemPtrWrite=%PlayerBase,%OffsetRender/0x280,0,BYTE

I do not know what they do but apparently they screw the gravity and this is why my char went slow as if he was in mid air in the end, and probably this caused my char not to go near the target and gave me the message out of range or something.

Maybe @[Only registered and activated users can see links. Click Here To Register...] can tell us exactly their purpose. I disabled them and the script runs better.


Well it is a ton better and your instructions on editing the script were pretty accurate. I think I ran just 3 accounts so far (24 toons) and I have only seen it screw up twice but those were ones I was watching and wonder if I clicked on the screen and messed something up maybe? The ones I didn't monitior or watch appear to have gone thru just fine since they at least had the energy devices in their inventory. I really like the way it gathers the mobs in a enclosing circle, that is pretty slick, nice job and it works perfect.

Thanks again.

Loliloooool 12/15/2018 21:18

Luna Weekly
 
Hello, I tried to modify the luna weekly script, based on what Diavolakos said, but I encountered several problems.

Firstly, I had to modify the name of the Rift for teleport, and skills, cause they are not the same on EU than NA, but that was not a problem, that is just an information for those who want to modify this script too.

My problem is that the character teleport to the boss room, goes in air, then spam his skill (only the one around the player that deal aoz damage), but it''s getting killed by the mobs.

How did you do to prevent that ?

Thx for the help

Paraly 12/15/2018 21:22

Quote:

Originally Posted by Loliloooool (Post 37288781)
Hello, I tried to modify the luna weekly script, based on what Diavolakos said, but I encountered several problems.

Firstly, I had to modify the name of the Rift for teleport, and skills, cause they are not the same on EU than NA, but that was not a problem, that is just an information for those who want to modify this script too.

My problem is that the character teleport to the boss room, goes in air, then spam his skill (only the one around the player that deal aoz damage), but it''s getting killed by the mobs.

How did you do to prevent that ?

Thx for the help

There're a few things he didn't mention in his guide

1. The modifications are based on the AFK version
2. He used an old luna script as base
3. Like you already mentioned he didn't use variables as names

Anyways I already added his modified version to the latest luna script

Diavolakos 12/15/2018 22:18

Quote:

Originally Posted by Loliloooool (Post 37288781)
Hello, I tried to modify the luna weekly script, based on what Diavolakos said, but I encountered several problems.

Firstly, I had to modify the name of the Rift for teleport, and skills, cause they are not the same on EU than NA, but that was not a problem, that is just an information for those who want to modify this script too.

My problem is that the character teleport to the boss room, goes in air, then spam his skill (only the one around the player that deal aoz damage), but it''s getting killed by the mobs.

How did you do to prevent that ?

Thx for the help

Well since paraly already made a version with this then I am sure it is solved, in the big aoe skill he uses I think I also included the check for HP.

But since he is in mid air most mobs shouldn't be able to hit him, do you get a lot of dmg? Because my chars get almost no dmg at all and that is only from the ranged mobs.

By the time he reaches the middle spot and goes without gravity down, 90% of the mobs should be dead and his HP must be still full.

Anyway Paraly always revamps are custom codes and makes it good for general use in all servers and translates.

So far I have never had a single problem with my script or chars dieing, it is even better now since he is in mid air and most of the mobs cannot attack him.

Loliloooool 12/15/2018 22:57

Quote:

Originally Posted by Diavolakos (Post 37288863)
Well since paraly already made a version with this then I am sure it is solved, in the big aoe skill he uses I think I also included the check for HP.

But since he is in mid air most mobs shouldn't be able to hit him, do you get a lot of dmg? Because my chars get almost no dmg at all and that is only from the ranged mobs.

By the time he reaches the middle spot and goes without gravity down, 90% of the mobs should be dead and his HP must be still full.

Anyway Paraly always revamps are custom codes and makes it good for general use in all servers and translates.

So far I have never had a single problem with my script or chars dieing, it is even better now since he is in mid air and most of the mobs cannot attack him.

Actually I just tried Paraly's version (edited by you), and when you do it with low lvl char (like lvl 11), ranged mobs deal a lot of dmg and you can die by those.

Paraly 12/16/2018 00:04

Quote:

Originally Posted by Loliloooool (Post 37288916)
Actually I just tried Paraly's version (edited by you), and when you do it with low lvl char (like lvl 11), distant mobs deal a lot of dmg and you can die by those.

the normal AFK version skips all mobs at the end and loots first before it fights

Loliloooool 12/16/2018 01:00

Quote:

Originally Posted by Paraly (Post 37289012)
the normal AFK version skips all mobs at the end and loots first before it fights

This script isnt working, the character stay in height without looting the box, waits, then fights and leave. So no loot with this script

Reiido 12/16/2018 08:15

question, what does the attack range plus do ? i see 2 mode.

lumcold 12/16/2018 11:23

Uhm Paraly the no animation still messing up , i get fear , teleport , attack slowed , i get them very often now anyway u can fix it ? is annoying cus i have to log off game and restart client again to get that issue fix happen many times in a day thanks .

Paraly 12/16/2018 12:22

Quote:

Originally Posted by Reiido (Post 37289313)
question, what does the attack range plus do ? i see 2 mode.

Mode 1 gives you 1 additional meter attackrange, both skills and auto attacks work at max distance

Mode 2 gives you 2 additional meter attackrange, only skills work at max distance, for auto attacks you need to go 1 meter closer

This also stacks up with extendable weapons, a assassin can reach 7m and a gladiator 8m range

It's only for noncast classes

HsE01 12/17/2018 11:04

What was the verdict on the broker bot? I dont think it should be removed, but I do agree on a days restriction. Especially if you are allowed to set the price cap and item. I never can get the good deals on stones for crafting so not all would use it in a disagreeable manner. If I can let legendary stones for 30k a piece or buy a masterworks item when it falls I'm my price range .... that would be sweet!!

zorak10 12/17/2018 14:43

what t he command for use transformation scrol? ididint found it.
ty advanced

Paraly 12/17/2018 15:48

Quote:

Originally Posted by zorak10 (Post 37291664)
what t he command for use transformation scrol? ididint found it.
ty advanced

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I_Satelite_I 12/18/2018 02:39

what is a good set up for no ani on songweaver? which option do i chose and what amount.

Paraly 12/18/2018 02:40

Quote:

Originally Posted by I_Satelite_I (Post 37292957)
what is a good set up for no ani on songweaver? which option do i chose and what amount.

I would use Enhanced Animation at 535

Deyvel 12/18/2018 18:17

Hey Para, kannst du nen kleines tool für 32bit basteln das die FPS im Hintergrund nicht immer auf 9 gehen sondern z.B 50 sind oder so?

Paraly 12/18/2018 18:21

Quote:

Originally Posted by Deyvel (Post 37293937)
Hey Para, kannst du nen kleines tool für 32bit basteln das die FPS im Hintergrund nicht immer auf 9 gehen sondern z.B 50 sind oder so?

Nein sorry meine Programme wird es nur für 64Bit geben.

An dem Tag wo Apple Software für Google produziert werde ich 32Bit Software erstellen

Deyvel 12/18/2018 22:48

Quote:

Originally Posted by Paraly (Post 37293944)
Nein sorry meine Programme wird es nur für 64Bit geben.

An dem Tag wo Apple Software für Google produziert werde ich 32Bit Software erstellen

Okay xD... kannst du es dann für 64bit machen? der Bot hat es im Prinzip ja schon drin, allerdings wäre es für mich als standalone tool interessant.


hat sich erledigt.. trotzdem danke.


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