| Diavolakos |
12/12/2018 11:38 |
Quote:
Originally Posted by lumcold
(Post 37280467)
Anyone got the no animation issue lilek before kinda turn off when u been slow attack debuff and port in and out ? i been getting that for last couple day , we had that issue before Paraly can you see what u can do to fix that again please ?
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Yes I do get that at times, rarely I could say, I mostly get that when I am in a siege, but that has to do defo with lag and load of the client.
Quote:
Originally Posted by Cuckedbattles
(Post 37266705)
Yeah that is exactly why I wanted to do the weeklies so I went back and loaded up 5 accounts per computer and tried to watch them as I played. They are still getting stuck here and there and still not looting the last foot locker so as much as I would like the loot, I don't have the time to play 160+ characters thru the weekly so I am just going to skip it for now, its too much of a hassle to stop them, fix them, reset them. I rather spend my extra time actually farming dave skills for my alts instead of resetting the script on a weekly.
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I finished my weekly routine that gathers the mobs in mid air and kills them, paraly helped me with some code problems mistakes I did (wrong syntax of commands etc), this is what you have to do:
1) Copy the luna weekly into another file so you keep the original as back up in case you do not like what I did.
2) Copy the below code and paste it in the (new) luna weekly script you have, in the VERY END of the script, these are just the new functions I made.
Code:
start_GoToBossRoom;
Delay=500;
Command=/select War Factory Rift;
Delay=500;
Command=/select War Factory Rift;
Delay=500;
SendKey=0x43; C button attack
Delay=500;
SendKey=0x43; C button attack
Delay=2000;
#DO=10000;
Delay=1000;
#UNTIL=%Position,196.14/259.44/191.873 <--spot we appear after tp
Delay=500;
end_GoToBossRoom;
start_GatherMobs;
Delay=100;
MoveTo=196.14,259.44,192.873,True,False; go higher to avoid being hit by melee mobs
Delay=500;
MoveTo=196.14,259.44,193.873,True,False;
Delay=500;
MoveTo=196.14,259.44,194.873,True,False;
Delay=500;
MoveTo=196.14,259.44,195.873,True,False;
Delay=500;
MoveTo=196.14,259.44,196.873,True,False;
Delay=500;
MemPtrWrite=%AddrThirdPerson,%OffsetThirdPerson,44,FLOAT;THIRDPERSON
MemWrite=%AddrCamX,90,FLOAT;
MemWrite=%AddrCamY,90,FLOAT;
MoveTo=196.14,259.44,196.873,True,False; make a full circle
Delay=500;
MoveTo=196.14,259.44,196.873,True,False;
Delay=500;
MoveTo=194.436,259.71,196.873,True,False;
Delay=500;
MoveTo=191.673,260.227,196.873,True,False;
Delay=500;
MoveTo=189.36,261.461,196.873,True,False;
Delay=500;
MoveTo=187.054,263.093,196.873,True,False;
Delay=500;
MoveTo=185.211,265.034,196.873,True,False;
Delay=500;
MoveTo=183.493,267.256,196.873,True,False;
Delay=500;
MoveTo=181.762,269.559,196.873,True,False;
Delay=500;
MoveTo=180.187,271.809,196.873,True,False;
Delay=500;
MoveTo=178.484,274.33,196.873,True,False;
Delay=500;
MoveTo=176.819,276.409,196.873,True,False;
Delay=500;
MoveTo=174.583,278.431,196.873,True,False;
Delay=500;
MoveTo=172.179,279.747,196.873,True,False;
Delay=500;
MoveTo=169.439,280.752,196.873,True,False;
Delay=500;
MoveTo=166.759,281.12,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=163.78,281.227,196.873,True,False;
Delay=500;
MoveTo=160.947,281.316,196.873,True,False;
Delay=500;
MoveTo=157.985,281.318,196.873,True,False;
Delay=500;
MoveTo=155.339,281.065,196.873,True,False;
Delay=500;
MoveTo=152.413,280.557,196.873,True,False;
Delay=500;
MoveTo=149.541,279.856,196.873,True,False;
Delay=500;
MoveTo=146.908,279.094,196.873,True,False;
Delay=500;
MoveTo=144.343,277.929,196.873,True,False;
Delay=500;
MoveTo=142.057,275.757,196.873,True,False;
Delay=500;
MoveTo=140.967,273.356,196.873,True,False;
Delay=500;
MoveTo=140.744,270.539,196.873,True,False;
Delay=500;
MoveTo=140.638,267.577,196.873,True,False;
Delay=500;
MoveTo=140.656,264.698,196.873,True,False;
Delay=500;
MoveTo=140.693,261.875,196.873,True,False;
Delay=500;
MoveTo=140.737,259.21,196.873,True,False;
Delay=500;
MoveTo=140.786,256.477,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=140.846,253.177,196.873,True,False;
Delay=500;
MoveTo=140.898,250.32,196.873,True,False;
Delay=500;
MoveTo=140.948,247.588,196.873,True,False;
Delay=500;
MoveTo=141.067,244.63,196.873,True,False;
Delay=500;
MoveTo=141.488,241.916,196.873,True,False;
Delay=500;
MoveTo=142.788,239.463,196.873,True,False;
Delay=500;
MoveTo=145.079,238.127,196.873,True,False;
Delay=500;
MoveTo=147.841,237.357,196.873,True,False;
Delay=500;
MoveTo=150.728,237.002,196.873,True,False;
Delay=500;
MoveTo=153.609,236.907,196.873,True,False;
Delay=500;
MoveTo=156.351,236.873,196.873,True,False;
Delay=500;
MoveTo=159.102,236.868,196.873,True,False;
Delay=500;
MoveTo=162.351,236.864,196.873,True,False;
Delay=500;
MoveTo=165.51,236.923,196.873,True,False;
Delay=500;
MoveTo=168.185,237.083,196.873,True,False;
Delay=500;
MoveTo=171.208,237.469,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=173.874,238.159,196.873,True,False;
Delay=500;
MoveTo=176.54,239.292,196.873,True,False;
Delay=500;
MoveTo=178.515,241.117,196.873,True,False;
Delay=500;
MoveTo=180.105,243.421,196.873,True,False;
Delay=500;
MoveTo=182.001,245.885,196.873,True,False;
Delay=500;
MoveTo=183.844,248.193,196.873,True,False;
Delay=500;
MoveTo=185.569,250.387,196.873,True,False;
Delay=500;
MoveTo=186.657,252.921,196.873,True,False;
Delay=500;
MoveTo=186.724,255.591,196.873,True,False;
Delay=500;
MoveTo=185.78,258.509,196.873,True,False;
Delay=500;
MoveTo=184.601,260.855,196.873,True,False;
Delay=500;
MoveTo=183.208,262.977,196.873,True,False;
Delay=500;
MoveTo=181.562,265.461,196.873,True,False;
Delay=500;
MoveTo=179.858,267.854,196.873,True,False;
Delay=500;
MoveTo=177.664,270.188,196.873,True,False;
Delay=500;
MoveTo=175.585,271.977,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=172.985,273.697,196.873,True,False;
Delay=500;
MoveTo=170.385,274.844,196.873,True,False;
Delay=500;
MoveTo=167.619,275.64,196.873,True,False;
Delay=500;
MoveTo=165.169,276.3,196.873,True,False;
Delay=500;
MoveTo=161.622,276.976,196.873,True,False;
Delay=500;
MoveTo=158.831,277.145,196.873,True,False;
Delay=500;
MoveTo=156.081,276.953,196.873,True,False;
Delay=500;
MoveTo=153.275,276.342,196.873,True,False;
Delay=500;
MoveTo=150.728,275.329,196.873,True,False;
Delay=500;
MoveTo=148.321,273.483,196.873,True,False;
Delay=500;
MoveTo=146.847,271.195,196.873,True,False;
Delay=500;
MoveTo=145.993,268.29,196.873,True,False;
Delay=500;
MoveTo=145.679,265.214,196.873,True,False;
Delay=500;
MoveTo=145.625,262.042,196.873,True,False;
Delay=500;
MoveTo=145.674,259.37,196.873,True,False;
Delay=500;
MoveTo=145.78,256.328,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=145.872,253.67,196.873,True,False;
Delay=500;
MoveTo=146.416,250.365,196.873,True,False;
Delay=500;
MoveTo=147.538,247.621,196.873,True,False;
Delay=500;
MoveTo=149.051,245.453,196.873,True,False;
Delay=500;
MoveTo=151.265,243.67,196.873,True,False;
Delay=500;
MoveTo=153.856,242.358,196.873,True,False;
Delay=500;
MoveTo=156.423,241.552,196.873,True,False;
Delay=500;
MoveTo=159.363,240.882,196.873,True,False;
Delay=500;
MoveTo=162.028,240.513,196.873,True,False;
Delay=500;
MoveTo=165.062,240.429,196.873,True,False;
Delay=500;
MoveTo=167.691,240.845,196.873,True,False;
Delay=500;
MoveTo=170.579,241.794,196.873,True,False;
Delay=500;
MoveTo=172.954,242.993,196.873,True,False;
Delay=500;
MoveTo=175.359,244.828,196.873,True,False;
Delay=500;
MoveTo=177.306,246.97,196.873,True,False;
Delay=500;
MoveTo=178.916,249.18,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=180.362,251.454,196.873,True,False;
Delay=500;
MoveTo=181.13,254.568,196.873,True,False;
Delay=500;
MoveTo=181.201,257.318,196.873,True,False;
Delay=500;
MoveTo=180.777,259.922,196.873,True,False;
Delay=500;
MoveTo=179.829,262.72,196.873,True,False;
Delay=500;
MoveTo=178.675,265.157,196.873,True,False;
Delay=500;
MoveTo=176.71,267.453,196.873,True,False;
Delay=500;
MoveTo=174.56,269.159,196.873,True,False;
Delay=500;
MoveTo=171.868,270.468,196.873,True,False;
Delay=500;
MoveTo=168.821,271.478,196.873,True,False;
Delay=500;
MoveTo=166.222,272.066,196.873,True,False;
Delay=500;
MoveTo=163.525,272.627,196.873,True,False;
Delay=500;
MoveTo=160.801,272.538,196.873,True,False;
Delay=500;
MoveTo=157.687,271.633,196.873,True,False;
Delay=500;
MoveTo=155.34,270.24,196.873,True,False;
Delay=500;
MoveTo=153.042,268.361,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=151.326,266.329,196.873,True,False;
Delay=500;
MoveTo=149.986,263.847,196.873,True,False;
Delay=500;
MoveTo=149.482,261.15,196.873,True,False;
Delay=500;
MoveTo=149.903,258.339,196.873,True,False;
Delay=500;
MoveTo=150.712,255.479,196.873,True,False;
Delay=500;
MoveTo=152.085,252.629,196.873,True,False;
Delay=500;
MoveTo=153.791,250.385,196.873,True,False;
Delay=500;
MoveTo=156.051,248.642,196.873,True,False;
Delay=500;
MoveTo=158.603,247.408,196.873,True,False;
Delay=500;
MoveTo=161.389,246.791,196.873,True,False;
Delay=500;
MoveTo=164.199,247.076,196.873,True,False;
Delay=500;
MoveTo=167.067,247.775,196.873,True,False;
Delay=500;
MoveTo=169.522,248.827,196.873,True,False;
Delay=500;
MoveTo=171.985,250.796,196.873,True,False;
Delay=500;
MoveTo=173.721,253.023,196.873,True,False;
Delay=500;
MoveTo=174.829,255.766,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=175.547,258.324,196.873,True,False;
Delay=500;
MoveTo=175.173,261.172,196.873,True,False;
Delay=500;
MoveTo=173.607,263.521,196.873,True,False;
Delay=500;
MoveTo=171.186,265.027,196.873,True,False;
Delay=500;
MoveTo=168.554,266.05,196.873,True,False;
Delay=500;
MoveTo=165.687,266.453,196.873,True,False;
Delay=500;
MoveTo=162.942,266.478,196.873,True,False;
Delay=500;
MoveTo=160.178,265.53,196.873,True,False;
Delay=500;
MoveTo=157.92,263.986,196.873,True,False;
Delay=500;
MoveTo=155.966,261.774,196.873,True,False;
Delay=500;
MoveTo=154.932,259.248,196.873,True,False;
Delay=500;
MoveTo=154.853,256.024,196.873,True,False;
Delay=500;
MoveTo=156.06,253.581,196.873,True,False;
Delay=500;
MoveTo=158.153,251.838,196.873,True,False;
Delay=500;
MoveTo=160.939,251.19,196.873,True,False;
Delay=500;
MoveTo=163.737,250.974,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=166.447,252.157,196.873,True,False;
Delay=500;
MoveTo=168.522,253.812,196.873,True,False;
Delay=500;
MoveTo=169.756,256.506,196.873,True,False;
Delay=500;
MoveTo=169.933,259.183,196.873,True,False;
Delay=500;
MoveTo=168.715,261.92,196.873,True,False;
Delay=500;
MoveTo=167.028,264.076,196.873,True,False;
Delay=500;
MoveTo=164.484,265.228,196.873,True,False;
Delay=500;
MoveTo=161.76,264.669,196.873,True,False;
Delay=500;
MoveTo=159.789,262.612,196.873,True,False;
Delay=500;
MoveTo=159.506,259.687,196.873,True,False;
Delay=500;
MoveTo=160.656,257.335,196.873,True,False;
Delay=500;
MoveTo=160.656,257.335,191.873,False,False;
Delay=2000;
#EXECUTE=HitWaveOfDarkness;
MoveTo=160.656,257.335,191.873,False,False;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
#EXECUTE=HitTerrorsRestrain;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
#EXECUTE=HitTerrorsRestrain;
MoveTo=160.656,257.335,191.873,False,False;
end_GatherMobs;
start_HitWaveOfDarkness;
SendKey=0x09; Tab
Delay=100;
Command=/skill Wave of Darkness;
end_HitWaveOfDarkness;
start_HitTerrorsRestrain;
SendKey=0x09; Tab
Delay=100;
Command=/skill Terror's Restraint;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<70;
Command=/skill %Var9; Cloak of Darkness
#ENDIF
end_HitTerrorsRestrain;
GoToBossRoom uses the teleport portal instead of walking till there
GatherMobs does the gathering in mid air, and the other two functions hit the two aoe skills.
While in mid air the char does only the non target aoe (Terror's Restrain) so he won't try to go closer to a far target and ruin the mid-air path.
##################################
then you have to do these steps:
1) first find this line in the script:
Code:
MoveSmooth=379,285;
I want you to delete all these MoveSmooth lines, because instead of these, we will use the new function that as I said uses the portal and gets teleported in the final room in the right spot to start the mid air gathering.
Code:
MoveSmooth=379,285;
MoveSmooth=375,282;
MoveSmooth=371,278;
MoveSmooth=363,271;
MoveSmooth=359,268;
MoveSmooth=354,266;
MoveSmooth=349,264;
MoveSmooth=344,262;
MoveSmooth=339,261;
MoveSmooth=333,261;
MoveSmooth=328,260;
MoveSmooth=323,260;
MoveSmooth=317,259;
MoveSmooth=312,259;
MoveSmooth=307,258;
MoveSmooth=301,258;
MoveSmooth=290,258;
MoveSmooth=285,258;
MoveSmooth=280,259;
MoveSmooth=275,259;
MoveSmooth=269,259;
MoveSmooth=264,259;
MoveSmooth=259,259;
MoveSmooth=253,259;
MoveSmooth=248,260;
MoveSmooth=243,260;
MoveSmooth=237,260;
MoveSmooth=232,260;
MoveSmooth=226,260;
MoveSmooth=221,260;
MoveSmooth=215,260;
MoveSmooth=210,260;
MoveSmooth=204,260;
MoveSmooth=199,260;
MoveSmooth=193,260;
MoveSmooth=188,260;
MoveSmooth=183,260;
MoveSmooth=177,261;
MoveSmooth=172,262;
MoveSmooth=166,263;
MoveSmooth=161,264;
MoveSmooth=157,265;
in the lines that you deleted you have to put this code:
Code:
#EXECUTE=GoToBossRoom;
#EXECUTE=GatherMobs;
so your code should look like this:
Code:
...previous code here
Delay=2500;
Mouse=477,381; submit result
FrameAction=311,STATE,HIDE;
#EXECUTE=GoToBossRoom; <-------------- the function you pasted
#EXECUTE=GatherMobs; <-------------- the function you pasted
#EXECUTE=grind;
#EXECUTE=grind;
...more code here
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