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I've used this mod, I've land hacked, teleported hacked and I'm still not banned, maybe I'm just lucky... but our guild master owns like 30% of all the land in the server too and all his accounts are still active aswell... I just think Trion is really lacking on detecting all this stuff... you may just caught a random ban wave... try to appeal in like a week after they have sorted all out, and you will probably get unbanned.
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Asked for the new password per PM. :)
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Now that the holidays are over, lets get back on track with some things.
New Update: - Removed auth_message , no point since trion finally unburdened us with this. - Added message stuffed in else were to display mod is functioning when logged in ( only you can see this ) - Fixed camera zooming, will now zoom out properly ( run option 1 for this an just overlap existing install ) - Huge code cleanup on some files - Changes to vegetation to hopefully ( let me know ) change some of the frame issues in the rendering end. Repacker ( since the source is public ) is going to get some work done to prevent hang/hung issues. Adding some additional things to the optional folder when i can finish sorting some of the cvars out. Changing around how the hud works entirely, making the map movable & a better way to move/store the quest window. Would people care to be able to access ingame the web using trions own wiki bullshit system? Let me know cause i can make that functional aswell so you can browse ingame without needing to tab/downsize ( if your fullscreen ). Did people still want fishing boat fixes? If so tell me so i can pump out some test things in the optional folder for people to try with it ( i dont fish so its hard for me to test properly ) Let's get this ball rollin with some more fun shit. Also, since people have pointed out things with the 5s timer now on housing an even if I removed it how it could still be leeched i will decide a better way to produce this method be it hotloading through the console or just making a inject/detach method to avoid the leech out of it from files. |
fish boat fix? Yes sir!
Browser with custom url? cool! moving map? YES YES YES. housing is no problem, as long as you have the "proper" method you will half of the land. |
yes. please fix fishing boat lag.
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One of the main things I have been hoping that would get implemented is to remove the dumb blocked borders from farms and houses and replace them with solid boundary lines instead. Same thing goes for the seed/sapling/livestock leaves that go around in the circle as well. Making everything just a nice solid line instead of those darn textures would make placing stuff more precisely so much easier! That is all I am wanting as of this point in time if it is feasible.
Another thing that most people would love, would be the ability to SORT your saved locations by area. I have no idea how this was looked over by XL games, but I feel like it is a QoL change that will make keeping track of locations so much more simple and organized. As far as the movable map, that would be greatly appreciated. The quest window is just ridiculous and should be just a normal rectangle. I never ran into lag on the Fishing Boat, so no comment there. I never use any of the in game wiki stuff or glyph store, those icons can be removed as far as I'm concerned. |
@ plox
hey i wanted to donate and try out your program, where can i donate and where would i find the program?
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how much is the mod ?
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I donated and wrote a private message, so how do i get the mod?
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So after waiting for over 2 weeks to reply to my private messages i'm done with this shit...have a good one.
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hello donated and contacted you on skype waiting for respond.
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Since you seem to be answering all the things, I just reinstalled my OS on my SSD and when I tried rolling the mod, its not working. but the initial installation of the mod works. there are no errors in either installation. |
What's the error message you are receiving when attempting to roll the mod? Also, what OS are you using and what is the install path of the game?
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Just donated :) and send email :)
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I've updated the mod with a small update, again. - Ynstere now has a 'brighter' sky, this also applies inside of hadirs farm to have better lighting. - The day/night cycle should be alot better now ( check readme for usage if you want it ). - Tweaked some of the rendering things again for proc distance, let me know how that rolls if its faster/slower ( should notice a difference with it ). Forgot to mention I already have a few people testing the fishing boat modifications now, will let people know when its good to go since trion is a fucking fail an can't get xl to do this for them... Worst company ever :( |
Plox, what about the AH, mailbox, and warehouse anywhere mod? how is that going? will you be adding those in?
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Donated and messaged you on skype and visitor messages
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Hello! I've recently donated to your PayPal and I've sent you a message here, on skype and email. =) Please get back to me whenever you can, I've provided the PayPal information on all three forms.
Thank you! |
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Funny you mention the readme because that was the reason i contacted you. If you would have actually read it, you would know. The front page or this thread do not explain my problems... The readme do not tell me shit except for 3 steps on how to extract it and uninstall it...So no, it does not explain more. Atleast not the readme i got from you, and hence i've been trying to get in touch... |
Happy new year here ! issu with that new update i can't extract "Mod.rar" Alert File or pass corrupt
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Any update on when the bypass for the 5-second delay? There are two people on my server winning all the land and I suspect they have a bypass or are using a packet injector.
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No problems with the archive far as I can tell? Could be a problem somewhere I'm not aware of prior or ? |
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I tried to extract the old archive and that works fine you have not changed the password on the new update? |
Thanks again for the mod! Works perfectly.
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I would also like to know if you are working on bypassing the 5 sec delay on placing a farm/house? I would love to buy your Mod Pack if it had this feature.
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Plox, check your pm or skype account plz
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You are probably busy and everything! But if you have the time, check pm:D and skype
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Plox,
Couple more suggestions that just came up on talking with some buddies. As of right now, whenever you go to rename something(like a farm or pet or ship or cart), they don't allow you to have a space in the name, and only allow you to capitalize the first character in the name. The system obviously allows you to accept otherwise as the default names(Scarecrow Farm, Thatched Farmhouse, Harpoon Clipper) have both of these features in it. Is there a way that you would be able to allow us to have this flexibility in naming again? Maybe possibly even going to the length as to allow us to have swear words in out name again(My buddy named his bear Motherfucker, but now they say that name is invalid if someone tries)? Thanks for reading and hope this is something that peaks your interest! |
When trying to Roll the mod...
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That is if im running the batch as admin. if i dont it says it installs correctly. And i removed the CLS to see if there are any errors... There are none. |
does anything need to be done with hackshield to use this?
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this is one time you dont run as admin
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