elitepvpers

elitepvpers (https://www.elitepvpers.com/forum/)
-   Aion Hacks, Bots, Cheats & Exploits (https://www.elitepvpers.com/forum/aion-hacks-bots-cheats-exploits/)
-   -   Para's VanillaTool [Rework] (https://www.elitepvpers.com/forum/aion-hacks-bots-cheats-exploits/3259175-paras-vanillatool-rework.html)

Diavolakos 08/24/2018 05:55

Paraly sorry to bother you with luna weekly again, it looks like you better put back the code you had for the last boxes, right clicking and normal clicking doesn't seem to work for me there with vanilla, also the char strangely tries to move around slowly (as if he is with gravity hack on) which makes it impossible to open chests. Some times it worked, other times it didn't. It acts pretty weirdly in that area.

I personally regard this issue non fixable for now, I placed a WaitForResponse when the char is about to go kill orbs and make loots and I do the loots manually and then hit OK and let the script continue to the next char, which is a bummer since I have 64 chars.

I just don't want to be the reason people might lose luna weekly rewards, so your code was either better or at least might work better for others.

Sorry again.

Paraly 08/24/2018 12:11

Quote:

Originally Posted by Diavolakos (Post 37090703)
Paraly sorry to bother you with luna weekly again, it looks like you better put back the code you had for the last boxes, right clicking and normal clicking doesn't seem to work for me there with vanilla, also the char strangely tries to move around slowly (as if he is with gravity hack on) which makes it impossible to open chests. Some times it worked, other times it didn't. It acts pretty weirdly in that area.

I personally regard this issue non fixable for now, I placed a WaitForResponse when the char is about to go kill orbs and make loots and I do the loots manually and then hit OK and let the script continue to the next char, which is a bummer since I have 64 chars.

I just don't want to be the reason people might lose luna weekly rewards, so your code was either better or at least might work better for others.

Sorry again.

Well I updated the luna script again

I added the TNT at the beginning of the instance, if this works constantly for all people I'll remove the 2 minute wait time as well

I changed the code back how it was before your change and slightly changed it again, it now targets the footlocker with F7 (F7 needs to be binded as "Select Nearest Ally")

I also added 2 function I ended up not needing but maybe you need them at some other scripts, they can Hide and Show the UI by memory so basically the same as F12 just more reliable

Code:

start_HideUI;

MemWrite=%AddrFreeMem30,%AddrResurrect,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,DecResurrectAddress;
_Calc[UIAddress]=%Var[DecResurrectAddress]+58840;
MemWrite=%Var[UIAddress],12,DWORD;

end_HideUI;


start_ShowUI;

MemWrite=%AddrFreeMem30,%AddrResurrect,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,DecResurrectAddress;
_Calc[UIAddress]=%Var[DecResurrectAddress]+58840;
MemWrite=%Var[UIAddress],13,DWORD;

end_ShowUI;


Diavolakos 08/24/2018 22:30

Quote:

Originally Posted by Paraly (Post 37091019)
Well I updated the luna script again

I added the TNT at the beginning of the instance, if this works constantly for all people I'll remove the 2 minute wait time as well

This need a few more attacks to work (with one attack it didn't work, thought it couldn't select the TnT but it selects it, strangely one attack does nothing, but a few more did it)

This does it for me:
Code:

MemWrite=%AddrTargetID,27,WORD; <-- selects tnt
Delay=150;
Command=/attack;
Delay=125;
Command=/attack;
Delay=125;
Command=/attack;
Delay=125;
Command=/attack;
Delay=125;


EDIT: F7 nearest ally doesn't target anything, it simply keeps hitting the button, nearest target (F8) does catch it at some point

EDIT 2: the big chest (Var14) is not selectable with the command=/select %var14, we need to do the same thing wit the footlocker

Paraly 08/24/2018 23:00

Quote:

Originally Posted by Diavolakos (Post 37092044)
This need a few more attacks to work (with one attack it didn't work, thought it couldn't select the TnT but it selects it, strangely one attack does nothing, but a few more did it)

This does it for me:
Code:

MemWrite=%AddrTargetID,27,WORD; <-- selects tnt
Delay=150;
Command=/attack;
Delay=125;
Command=/attack;
Delay=125;
Command=/attack;
Delay=125;
Command=/attack;
Delay=125;


EDIT: F7 nearest ally doesn't target anything, it simply keeps hitting the button, nearest target (F8) does catch it at some point

EDIT 2: the big chest (Var14) is not selectable with the command=/select %var14, we need to do the same thing wit the footlocker

I don't know what's wrong with your client, but both EDITS you made worked absolutly fine for me I tried it multiple times on multiple toons

Diavolakos 08/25/2018 00:16

Quote:

Originally Posted by Paraly (Post 37092078)
I don't know what's wrong with your client, but both EDITS you made worked absolutly fine for me I tried it multiple times on multiple toons

I manually took my chars in the end area and hit F7 (nearest ally) and it selected nothing, boxes are probably not regarded allies, but a target they sure are. When I hit F8 it selected them in round robin way or something.

Also when the script tried to select %Var14 and then started doing attacks to loot it, my char kept having the message "no appropriate target"

Exem strike 08/25/2018 02:44

any tips for creating multiple accounts without banning?
I created 5 and levek ban, that beauty 5 char 65 in 2 days and level ban

Does anyone know how to go through this?

JoshuaPL 08/25/2018 04:27

Quote:

Originally Posted by Exem strike (Post 37092292)
any tips for creating multiple accounts without banning?
I created 5 and levek ban, that beauty 5 char 65 in 2 days and level ban

Does anyone know how to go through this?

You can buy the emails + accounts from people that sell them, I know a few people that sells aion accounts (without a single character, just the account for you to lvl up) for $1-$2 = 1 account.

They tend to have a lot of aion accounts because they sell those to kinah farmers lol

Diavolakos 08/25/2018 05:28

Quote:

Originally Posted by Exem strike (Post 37092292)
any tips for creating multiple accounts without banning?
I created 5 and levek ban, that beauty 5 char 65 in 2 days and level ban

Does anyone know how to go through this?

Make an account + make a char + lvl him fast = ban

The correct way to do it is to make accounts when you do not need them and have them laying around, the older an account is the less likely it is to get a ban. I for example still have like 4~5 accounts with lvl 1 chars in them, and I am logging them once in a month so they won't get any weird deleting

(I lost 3 accounts when the merge occurred, I didn't enter them for some months, even the emails attached to them are open for account making, they really just deleted the accounts and any trace of them and released the mails attached to them).

Another way to do them is via proxy, vpn, MAC address change (and IP) or just go to an internet cafe to make new ones and keep changing internet cafes or something. Pretty hardcore stuff.

Getting a prestige should be a sure case you won't get a ban, or wasting any real money on NC coins but don't take my word for it.

wbj26 08/25/2018 12:43

Hi Paraly,
I was trying to use Smart NoAnimation with my gladiator and set usage level to "0" but sometimes I still got delay when i use skill. Is there any chance to avoid "delay" completely or reduce? thx

Paraly 08/25/2018 14:25

Quote:

Originally Posted by wbj26 (Post 37092699)
Hi Paraly,
I was trying to use Smart NoAnimation with my gladiator and set usage level to "0" but sometimes I still got delay when i use skill. Is there any chance to avoid "delay" completely or reduce? thx

You can also try this script

Quote:

Originally Posted by Paraly (Post 36525217)
I researched again and found one that displays the skill ID just a few milliseconds before the animation gets played however since there's just a really small time window it makes it hard to recognize and apply the animation changes in time, so it has a successrate of like 66% at the moment (depends on CPU singlecore performance)

Code:

#IF=%FirstTime,;
UseSpeed=1;
#SetArray1=Enter all skill IDs you wanna blacklist from animation modes/n/nExample:/n3194,2912,7212,8172;
#SetVar1=Which Animation you wanna use/n/n(1) = NoAnimation/n(2) = Custom Animation/n(3) = Enhanced Animation;
_SetVar6=999999;
#EXECUTE=FirstSetup;
WaitForResponse=Be sure you've turned off any animation mode at the overlay before you use this Script./n/nTo end the script write "stop anim" at the chat bar;
#DisableScrolling
Command=;
#ENDIF


#DO=999999999;

_IFMemPtrRead=%PlayerBase,%OffsetData/0x18C8,DWORD,%ARRAY1;
#EXECUTE=ApplyDefaultAnimation;
#ELSE
#EXECUTE=ApplyAnimation;
#ENDIF

_UNTILMemPtrRead=%AddrChat,0x510/0x370/0x0,WCHAR[32],=stop anim;







start_ApplyDefaultAnimation;

_MemReadVar=%AddrAtkspeed,WORD,3;
MemPtrWrite=%PlayerBase,%OffsetAnim,%Var3,WORD;

end_ApplyDefaultAnimation;




start_ApplyAnimation;

MemWrite=%AddrFreeMem1,%Var1,BYTE;

_IFMemRead=%AddrFreeMem1,BYTE,=1; No Animation
_IFMemPtrRead=%PlayerBase,0x1D0,CHAR[6],=Player; <-- checks if client is not in loading screen to prevent crashes
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=2; Custom Animation
_IFMemPtrRead=%PlayerBase,0x1D0,CHAR[6],=Player; <-- checks if client is not in loading screen to prevent crashes
MemPtrWrite=%PlayerBase,%OffsetAnim,%Var2,WORD;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=3; Enhanced Animation
_MemReadVar=%AddrAtkspeed,WORD,3; <-- Reads normal attackspeed
_Calc4=%Var3-%Var2; <-- Substracts the enhanced value with our attackspeed
_IFMemPtrRead=%PlayerBase,0x1D0,CHAR[6],=Player; <-- checks if client is not in loading screen to prevent crashes
MemPtrWrite=%PlayerBase,%OffsetAnim,%Var4,WORD;
#ENDIF


end_ApplyAnimation;




start_FirstSetup;

MemWrite=%AddrFreeMem1,%Var1,BYTE;

_IFMemRead=%AddrFreeMem1,BYTE,=2; Custom Animation
#SetVar2=Enter the Animation value you want at Custom Animation/nExample: 250/n/nEnter 0 for the recommend value;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=3; Enhanced Animation
#SetVar2=Enter the Animation value you want at Enhanced Animation/nExample: 535/n/nEnter 0 for the recommend value;
#ENDIF

MemWrite=%AddrFreeMem2,%Var2,BYTE;
_IFMemRead=%AddrFreeMem2,BYTE,=0; Recommend
#EXECUTE=Recommend;
#ENDIF

end_FirstSetup;



start_Recommend;

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=0; Warrior
_SetVar1=3;
_SetVar2=335;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=1; Gladiator
_SetVar1=3;
_SetVar2=635;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=2; Templar
_SetVar1=3;
_SetVar2=635;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=3; Scout
_SetVar1=3;
_SetVar2=535;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=4; Assassin
_SetVar1=2;
_SetVar2=275;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=5; Ranger
_SetVar1=3;
_SetVar2=575;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=6; Mage
_SetVar1=3;
_SetVar2=500;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=7; Sorcerer
_SetVar1=2;
_SetVar2=650;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=8; Spiritmaster
_SetVar1=2;
_SetVar2=650;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=9; Priest
_SetVar1=3;
_SetVar2=500;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=10; Cleric
_SetVar1=3;
_SetVar2=725;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=11; Chanter
_SetVar1=3;
_SetVar2=535;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=12; Technist
_SetVar1=3;
_SetVar2=500;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=13; Aethertech
_SetVar1=3;
_SetVar2=535;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=14; Gunslinger
_SetVar1=2;
_SetVar2=275;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=15; Muse
_SetVar1=3;
_SetVar2=500;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=16; Songweaver
_SetVar1=2;
_SetVar2=350;
#ENDIF

end_Recommend;

The idea behind the script is that you turn the modified animation off at certain skills where you usually get delays at

You get those skill IDs by checked "Show IDs" at the Script Editor and hover above the skill you want the ID from

triton_0020 08/25/2018 15:04

Quote:

Originally Posted by Diavolakos (Post 37092370)
Make an account + make a char + lvl him fast = ban

The correct way to do it is to make accounts when you do not need them and have them laying around, the older an account is the less likely it is to get a ban. I for example still have like 4~5 accounts with lvl 1 chars in them, and I am logging them once in a month so they won't get any weird deleting

(I lost 3 accounts when the merge occurred, I didn't enter them for some months, even the emails attached to them are open for account making, they really just deleted the accounts and any trace of them and released the mails attached to them).

Another way to do them is via proxy, vpn, MAC address change (and IP) or just go to an internet cafe to make new ones and keep changing internet cafes or something. Pretty hardcore stuff.

Getting a prestige should be a sure case you won't get a ban, or wasting any real money on NC coins but don't take my word for it.



Suppose I create an account in a cyber (it's not just a web account?) It should be with a lvl1 character? When I go back to my house and recognize the ip, they would also prohibit it?

Diavolakos 08/25/2018 19:32

Quote:

Originally Posted by triton_0020 (Post 37092975)
Suppose I create an account in a cyber (it's not just a web account?) It should be with a lvl1 character? When I go back to my house and recognize the ip, they would also prohibit it?

Well if you log them later from your pc I am not sure if you will get a ban. I personally never got a single ban in my life in NA because I was never an aggressive cheater or an intense one making my char play all day long.

A few more things to keep in mind is never play with a char for too many hours, this is a dead give away you are exploiting this account (not always but I assume algorithmically a char that was just made in a new account, that plays non stop for 20 hours is a bot).

I'd suggest you to make the account, play for some time, log it out, leave it for an hour offline, log back etc. Meanwhile log another account and play with that one for a few hours, probably this way it won't get you a ban. Don't think that there is an active GM behind his pc looking to ban people, this is DEFO an algorithm that is done automatically and it probably is easy to avoid.

I know you might want to make it more effective because of the XP passive buff we have now but as I said if you are thinking longterm you should make accounts at times you don't really care to play with them a lot, so when you need them ,they are ready there.

--------

P.S. we will get 6.+ soon and it takes your char from lvl 1 to 80 in a few hours (without amulets and stars I assume it is anything from 4~6 hours, with them it should be 2~3 hours).

Also I am not sure how alts will benefit you in 6.+ so I wouldn't get too busy with it at the moment. (I already have my alts so I am using them, but I wouldn't make new alts at this moment, I am not sure if it will worth it THAT much)

Exem strike 08/25/2018 20:59

Quote:

Originally Posted by Diavolakos (Post 37093404)
Well if you log them later from your pc I am not sure if you will get a ban. I personally never got a single ban in my life in NA because I was never an aggressive cheater or an intense one making my char play all day long.

A few more things to keep in mind is never play with a char for too many hours, this is a dead give away you are exploiting this account (not always but I assume algorithmically a char that was just made in a new account, that plays non stop for 20 hours is a bot).

I'd suggest you to make the account, play for some time, log it out, leave it for an hour offline, log back etc. Meanwhile log another account and play with that one for a few hours, probably this way it won't get you a ban. Don't think that there is an active GM behind his pc looking to ban people, this is DEFO an algorithm that is done automatically and it probably is easy to avoid.

I know you might want to make it more effective because of the XP passive buff we have now but as I said if you are thinking longterm you should make accounts at times you don't really care to play with them a lot, so when you need them ,they are ready there.

--------

P.S. we will get 6.+ soon and it takes your char from lvl 1 to 80 in a few hours (without amulets and stars I assume it is anything from 4~6 hours, with them it should be 2~3 hours).

Also I am not sure how alts will benefit you in 6.+ so I wouldn't get too busy with it at the moment. (I already have my alts so I am using them, but I wouldn't make new alts at this moment, I am not sure if it will worth it THAT much)


6.x this haunting me I do not know if I can live without the benefits that scripts vanilla brings me nowadays,

Diavolakos 08/26/2018 07:18

Quote:

Originally Posted by Exem strike (Post 37093521)
6.x this haunting me I do not know if I can live without the benefits that scripts vanilla brings me nowadays,

Most of the things will be tradeable, except endgame things, like it is now (master harvester and upgraded pvp are not tradeable)
Materials will be tradeable, manastones too, crafts from aetherforging will be as well, even the 2nd best items in the game which are aetherforged, are tradeable.

But these are not the only reasons we have our alts, we have them for events. I mean if there is no event, I don't even log my alts for anything else other than luna weekly and 4x coe per account.

What I really want to check is how the hell are we going to get the weekly kinah sales without supplements. There must be another way to sell things for max kinah sales per week.

If anything, vanilla will be even more needed in 6.x because automating the gameplay might be more relevant. Heck we might even see bots farm materials again like before because those will be needed unlike now that are useless.

-----------------
@[Only registered and activated users can see links. Click Here To Register...] is there anything wrong with TrayInfo? I do not get any notification in the scripts that use it.

Paraly 08/26/2018 11:55

Quote:

Originally Posted by Diavolakos (Post 37094023)
@[Only registered and activated users can see links. Click Here To Register...] is there anything wrong with TrayInfo? I do not get any notification in the scripts that use it.

Make sure windows notification aren't disabled at the windows settings

There's also another notification toggle on the right control center bar at windows 10

triton_0020 08/27/2018 01:24

Quote:

Originally Posted by Diavolakos (Post 37094023)
Most of the things will be tradeable, except endgame things, like it is now (master harvester and upgraded pvp are not tradeable)
Materials will be tradeable, manastones too, crafts from aetherforging will be as well, even the 2nd best items in the game which are aetherforged, are tradeable.

But these are not the only reasons we have our alts, we have them for events. I mean if there is no event, I don't even log my alts for anything else other than luna weekly and 4x coe per account.

What I really want to check is how the hell are we going to get the weekly kinah sales without supplements. There must be another way to sell things for max kinah sales per week.

If anything, vanilla will be even more needed in 6.x because automating the gameplay might be more relevant. Heck we might even see bots farm materials again like before because those will be needed unlike now that are useless.

-----------------
@[Only registered and activated users can see links. Click Here To Register...] is there anything wrong with TrayInfo? I do not get any notification in the scripts that use it.


without supplements??? how obtain kinah?? paraly plis illuminate me

Paraly 08/27/2018 01:33

Quote:

Originally Posted by triton_0020 (Post 37095571)
without supplements??? how obtain kinah?? paraly plis illuminate me

With the current content there's nothing else than
Broker Bot
Aether Wizard

However 6.0 might gives us some new good instance / exploit

triton_0020 08/27/2018 01:46

whi is broker bot?? no have .txt readme

Diavolakos 08/27/2018 07:44

Quote:

Originally Posted by Paraly (Post 37094215)
Make sure windows notification aren't disabled at the windows settings

There's also another notification toggle on the right control center bar at windows 10

This is what I see below, but when I make a TrayInfo test it only passes the command without a notification. I also never touched anything on notifications, maybe an antivirus is blocking my notifications who knows.

But then again I still get notifications from everything else running (like mail etc)

I also didn't see Vanilla in the list of applications and I am not sure how to add one there. Maybe I need to add Vanilla to the list, but if it was there why was it removed int he first place it weird.

[IMG=expandable: 1]https://i.imgur.com/ahwJCAx.jpg[/IMG]

zorak10 08/27/2018 21:36

Hello.. i need some help...
I hit login and nothing happens...
It was normal yesterday...
Anyone now how to fix?
Windows 10

Paraly 08/27/2018 21:51

Quote:

Originally Posted by zorak10 (Post 37097185)
Hello.. i need some help...
I hit login and nothing happens...
It was normal yesterday...
Anyone now how to fix?
Windows 10

Delete the "AionLauncher" windows user account

Run the Account Manager as Admin

Try all 3 Start Methods

EnvyII 08/28/2018 17:52

free trial
 
hello PAraly, can i have a free trial? I never used Vanilla toll before, i want to try please !

wbj26 08/29/2018 02:19

Hi Paraly
Is the fissure script safe now in NA?

Paraly 08/29/2018 05:13

Quote:

Originally Posted by wbj26 (Post 37099244)
Hi Paraly
Is the fissure script safe now in NA?

I don't know, all I can say is there wasn't any ban for it in a very long time but this was very likely cause no one used it anyways

lumcold 08/29/2018 07:52

Paraly how do i add skill to glad's botting ? the one u had on combat mode rotation sucks :D is there a way i can make my own rotation and also 1 thing like to ask is there a way to bot those little mobs inside COE? cus those mobs drops me like 50 omegas per week :D if i play all my glad and AT class (10 of them ). ?

Paraly 08/29/2018 11:54

Quote:

Originally Posted by lumcold (Post 37099363)
Paraly how do i add skill to glad's botting ? the one u had on combat mode rotation sucks :D is there a way i can make my own rotation and also 1 thing like to ask is there a way to bot those little mobs inside COE? cus those mobs drops me like 50 omegas per week :D if i play all my glad and AT class (10 of them ). ?

The combat routine already has all skills of all classes, the problem is that the script editor is by far not as fast as a hard coded bot.

There are multiple functions where you find the gladiator skills
"CombatGladiator" -- contains the main dps skills
"StigmaGladiator" -- contains the stigma skills of gladiator
"MidCombatGladiator" -- contains buffs and heal skills

[Only registered and activated users can see links. Click Here To Register...] is a guide about "SmartSkill" that's the command for using skills

Yes you can easily kill the mobs in CoE that spawn from the fake chests but those flying mobs are too tough

xndinlove 08/31/2018 03:55

Code:

#IF=%FirstTime,;
UseSpeed=1;
#ENDIF

_IFInventoryContains=186000481,1; Poppy's Letter
_GetInventoryItemHandle=186000481;

_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],1; <-- saves the playername in %Var1

LogWrite=%VANILLATOOL\Logs\PoppyLetter.txt, %Var1  - %VarItemAmount,+;

#ENDIF


any way to know what account the char belongs to?

kreithner 08/31/2018 07:34

paraly I need the combat script wizard to put my character collect objects please do not have it in the list of scrips

Paraly 08/31/2018 10:29

Quote:

Originally Posted by kreithner (Post 37103145)
paraly I need the combat script wizard to put my character collect objects please do not have it in the list of scrips

[Only registered and activated users can see links. Click Here To Register...] a guide about collect scripts

If you want to combine it with the combat of the Combat Wizard you need to paste the path and collection code where you usually see code like this when you've build a combat script
Code:

MoveSmooth=2249,2772;
MoveSmooth=2252,2771;
MoveSmooth=2255,2769;
MoveSmooth=2258,2766;
MoveSmooth=2261,2764;
#EXECUTE=CheckMob;
MoveSmooth=2264,2761;
MoveSmooth=2266,2758;
MoveSmooth=2268,2754;
#EXECUTE=CheckMob;
MoveSmooth=2270,2751;
MoveSmooth=2272,2748;
MoveSmooth=2274,2745;
#EXECUTE=CheckMob;
MoveSmooth=2277,2742;
MoveSmooth=2279,2739;
MoveSmooth=2281,2735;
#EXECUTE=CheckMob;
MoveSmooth=2283,2732;
MoveSmooth=2285,2729;
MoveSmooth=2287,2726;
#EXECUTE=CheckMob;
MoveSmooth=2291,2725;
MoveSmooth=2295,2724;
MoveSmooth=2299,2723;
#EXECUTE=CheckMob;
MoveSmooth=2302,2722;
MoveSmooth=2306,2721;
MoveSmooth=2310,2720;
#EXECUTE=CheckMob;
MoveSmooth=2314,2720;
MoveSmooth=2318,2720;
MoveSmooth=2321,2721;
#EXECUTE=CheckMob;
MoveSmooth=2325,2721;

And then you just need to paste the checkmob function after every few lines to check if a mob is attacking you or in the way, the final code should look like this then

Code:

MoveSmooth=2249,2772;
MoveSmooth=2252,2771;
MoveSmooth=2255,2769;
MoveSmooth=2258,2766;
MoveSmooth=2261,2764;
#EXECUTE=CheckMob;
Command=/select Azpha;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=2264,2761;
MoveSmooth=2266,2758;
MoveSmooth=2268,2754;
#EXECUTE=CheckMob;
MoveSmooth=2270,2751;
MoveSmooth=2272,2748;
MoveSmooth=2274,2745;
#EXECUTE=CheckMob;
MoveSmooth=2277,2742;
MoveSmooth=2279,2739;
MoveSmooth=2281,2735;
#EXECUTE=CheckMob;
Command=/select Azpha;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=2283,2732;
MoveSmooth=2285,2729;
MoveSmooth=2287,2726;
#EXECUTE=CheckMob;
MoveSmooth=2291,2725;
MoveSmooth=2295,2724;
MoveSmooth=2299,2723;
#EXECUTE=CheckMob;
Command=/select Azpha;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=2302,2722;
MoveSmooth=2306,2721;
MoveSmooth=2310,2720;
#EXECUTE=CheckMob;
MoveSmooth=2314,2720;
MoveSmooth=2318,2720;
MoveSmooth=2321,2721;
#EXECUTE=CheckMob;
Command=/select Azpha;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=2325,2721;
MoveSmooth=2329,2722;
MoveSmooth=2332,2724;
#EXECUTE=CheckMob;


kreithner 08/31/2018 10:37

what I want is that I kill the moobs I need the scrip that goes in number 3 of the basic video

Paraly 08/31/2018 10:44

Quote:

Originally Posted by xndinlove (Post 37103065)
Code:

#IF=%FirstTime,;
UseSpeed=1;
#ENDIF

_IFInventoryContains=186000481,1; Poppy's Letter
_GetInventoryItemHandle=186000481;

_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],1; <-- saves the playername in %Var1

LogWrite=%VANILLATOOL\Logs\PoppyLetter.txt, %Var1  - %VarItemAmount,+;

#ENDIF


any way to know what account the char belongs to?

No, that's just possible at the EU client since you still log into your account at EU with the aion client itself and not with the launcher like you do at NA.

EU-Code:
Code:

_MemPtrReadVar=0x13E4C30,0x184,WCHAR[32],AccountName;
WaitForResponse=Account: %Var[AccountName];


The only way for you to do it is write a function for parsing character names to account names

example:
Code:


#EXECUTE=ParseCharacters;
LogWrite=%VANILLATOOL\Logs\PoppyLetter.txt, %Var[ParsedAccount] - %Var1  - %VarItemAmount,+;




start_ParseCharacters;

_IFMemPtrRead=%PlayerBase,%OffsetName,WCHAR[32],=Mizutsune;
_SetVar=ParsedAccount,[Only registered and activated users can see links. Click Here To Register...];
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetName,WCHAR[32],=Magala;
_SetVar=ParsedAccount,[Only registered and activated users can see links. Click Here To Register...];
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetName,WCHAR[32],=Fatalis;
_SetVar=ParsedAccount,[Only registered and activated users can see links. Click Here To Register...];
#ENDIF

end_ParseCharacters;


kreithner 08/31/2018 10:47

I do not let myself explain I just need the script that makes the character attack the bugs to kill them according to the route that was marked I do not have that scrip and in your list now there is no scrip

Paraly 08/31/2018 10:49

Quote:

Originally Posted by kreithner (Post 37103286)
what I want is that I kill the moobs I need the scrip that goes in number 3 of the basic video

[Only registered and activated users can see links. Click Here To Register...] is the script you load at step 3 of the combat wizard basic video
(you find it yourself at the topic under the name "combat routine script")

It's important that you don't overwrite this script with the final combat script you're going to build, the script you load acts like a base structure for any final combat script if you overwrite it you will get issues.

Saxson7 08/31/2018 12:48

numbers game while charging
 
Quote:

Originally Posted by Paraly (Post 36757700)
Make the "dump" folder writeable again

Start 1 Aion Game client

When you're logged into your character make the "dump" folder Read-Only again

i do this but not work, have any idea why?

Paraly 08/31/2018 13:23

Quote:

Originally Posted by Saxson7 (Post 37103506)
i do this but not work, have any idea why?

Did you try the "Repair initial loading" function of the Account Manager?

Saxson7 08/31/2018 14:11

numbers game while charging
 
Quote:

Originally Posted by Paraly (Post 37103567)
Did you try the "Repair initial loading" function of the Account Manager?

i dont make this Paraly but, deleted DATA folde make a repair then start process again and now work fine ty...

if have someone with same problem... i think this solve XD

again sry disturb and tyvm bro...

Diavolakos 08/31/2018 15:00

Quote:

Originally Posted by xndinlove (Post 37103065)
Code:

#IF=%FirstTime,;
UseSpeed=1;
#ENDIF

_IFInventoryContains=186000481,1; Poppy's Letter
_GetInventoryItemHandle=186000481;

_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],1; <-- saves the playername in %Var1

LogWrite=%VANILLATOOL\Logs\PoppyLetter.txt, %Var1  - %VarItemAmount,+;

#ENDIF


any way to know what account the char belongs to?

The below command:
_IFInventoryContains=186000481,1; Poppy's Letter

wouldn't work because this is a quest inventory item, you would need this

_IFQuestInventoryContains=[ItemID],[Count];

And the below command with predeclared variables:
_GetInventoryItemHandle=[ItemID];
%VarItemID, %VarItemHandle, %VarItemAmount

only work for inventory items, not quest inventory items. There is not similar single line command for Q inventory items handling.

---------------

I asked something similar some time ago and Paraly gave us a script that finds how many items we have of a specific item ID in the quest inventory.

I do not remember where it is and I didn't save it because it was a little impractical for what I needed and thus never used it. It did plenty of memory reading etc and I am not savvy so I skipped.

------------

EDIT: I found the code, let me save it:

Code:

_SetVar=SearchedItemID,140020201; <-- Quest Item ID here
#EXECUTE=CheckInvSlot;
WaitForResponse=You got %Var[SearchedItemAmount] of %Var[SearchedItemID];


start_CheckInvSlot;

_SetVar=Round,0;
_SetVar=SearchedItemAmount,0;

#DO=90000;

_Calc[DynamicSlotOffset]=%Var[Round]*8;
MemWrite=%AddrFreeMem20,0,BYTE;

_IFMemPtrRead=%AddrFrameID[17],0x510/0x3B8/%Var[DynamicSlotOffset]/0x9C,DWORD,=%Var[SearchedItemID];
MemWrite=%AddrFreeMem20,1,BYTE;
_MemPtrReadVar=%AddrFrameID[17],0x510/0x3B8/%Var[DynamicSlotOffset]/0xA8,DWORD,SearchedItemAmount;
#ENDIF

#IF=%Var[Round],>101;
MemWrite=%AddrFreeMem20,2,BYTE;
#ENDIF

_Calc[Round]=%Var[Round]+1;

_UNTILMemRead=%AddrFreeMem20,BYTE,>0;

_Calc[Round]=%Var[Round]-1;


_IFMemRead=%AddrFreeMem20,BYTE,=2;
_SetVar=SearchedItemAmount,-1;
#ENDIF

end_CheckInvSlot;

haven't tested it but paraly did and he says it works.

Solaci 08/31/2018 20:22

Looking for a tip/help : I've added the account manager as an exclusion through avast and it still self-deletes / triggers it as a malware. Any advice?

JoshuaPL 08/31/2018 20:23

Quote:

Originally Posted by Solaci (Post 37104418)
Looking for a tip/help : I've added the account manager as an exclusion through avast and it still self-deletes / triggers it as a malware. Any advice?

Delete it, that's what I did in the end lol

Diavolakos 09/03/2018 14:26

Quote:

Originally Posted by Solaci (Post 37104418)
Looking for a tip/help : I've added the account manager as an exclusion through avast and it still self-deletes / triggers it as a malware. Any advice?

I had to permanently delete Avast and now I use Avira. And it is slightly lighter than Avast, also it gives me sometimes a positive on vanilla but always asks me what to do and also allows me to put things in ignore list.

P.S. I am using an official free version, I never paid for antivirus and never pay for it.

~~~
@[Only registered and activated users can see links. Click Here To Register...] is there a code for Shift Key down and then up? I wanna make a script where my chars buy an item in multiple amount of it and I want to make a

Shift Key Down/Hold
Mouse=x,y;
Shift Key Up/Release

is this possible with Vanilla and the Virtual Key codes? In the virtual key codes I only found the code for left and right shift keys, but it is just a push I think, not a hold/release one.


All times are GMT +2. The time now is 23:38.

Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.