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Paraly 12/27/2017 01:31

Quote:

Originally Posted by Diavolakos (Post 36568256)
How can I set the lock height (numpad 5) in script? I mean how can I enable it in the initialization of the script (if it is required at all) and how to use it in script (if it is possible at the moment). I am not sure if it was int he command list and missed it.

Locking height is impossible by one command, normaly you would write the height over and over again with a loop like this

Code:

#DO=60000;
MemPtrWrite=%PlayerBase,%OffsetPosZ,300,FLOAT;
#UNTIL=%TargetName,---;

but you could also register the write line so it gets executed after every single line
Code:

#Register=MemPtrWrite=%PlayerBase,%OffsetPosZ,300,FLOAT;/; <-- from here it writes 300 as height after every following line
UseID=50002;
Delay=10;
UseID=50002;
Delay=10;
UseID=50002;
UseID=50002;
Delay=10;
UseID=50002;
Delay=10;
UseID=50002;
UseID=50002;
Delay=10;
UseID=50002;
Delay=10;
UseID=50002;
UseID=50002;
Delay=10;
UseID=50002;
Delay=10;
UseID=50002;
#UnRegister <-- stops writing the 300 as height after every line


JoshuaPL 12/27/2017 01:40

Quote:

Originally Posted by Diavolakos (Post 36568256)
Thanks, I prefer it to reset all memories in the beginning. If the script stops or I need to restart it for any reason I can put 4,3,2 or 1 in the runs, it won't hurt me. Because I had to do a whole round of 4 chars manually every time because of this.

P.S. I do not have skype :P

EDIT:
How can I set the lock height (numpad 5) in script? I mean how can I enable it in the initialization of the script (if it is required at all) and how to use it in script (if it is possible at the moment). I am not sure if it was int he command list and missed it.

XD

You should get skype, fastest way to communicate and we dont give information to people that just check this forum for reporting us to GM's. You want to use the lockheight in coe script? Any reason why you want it?

wickedfever 12/27/2017 16:00

Hello, i notice lately that when my char got to the grind spot it'll just stand there and do nothing on the first grind path, its moving the screen a little bit but just stood there. anyone have any issues like this?

Qss675 12/27/2017 17:13

Anyone else notice that using the AFK script or snowball script casuses ur CPU usage to go from like 50% to 100%? I have a 7700k and If i run 8 clients without a script opening inventory i sit at around 30-40% but if i turn on scrip my CPU is pinned at 100% causing problems when the toons have to log over or while trying to do snowball quest. Is it possible to not go AFK by just swapping the target or do I need to have the inventory open as well?

JoshuaPL 12/27/2017 17:49

Quote:

Originally Posted by Qss675 (Post 36569422)
Anyone else notice that using the AFK script or snowball script casuses ur CPU usage to go from like 50% to 100%? I have a 7700k and If i run 8 clients without a script opening inventory i sit at around 30-40% but if i turn on scrip my CPU is pinned at 100% causing problems when the toons have to log over or while trying to do snowball quest. Is it possible to not go AFK by just swapping the target or do I need to have the inventory open as well?

For AFK events, be sure you are at the lowest settings. Aion is so bad optimized that even if you had a NASA PC it will still lag on crowded areas, i modified myselft the afk script for the event and make all my toons go to a friend studio, so I AFK in a place where theres no cpu usage at all. I'm at 20 accounts opened with 55% cpu usage and 60% ram usage :D

Qss675 12/27/2017 18:20

Quote:

Originally Posted by JoshuaPL (Post 36569515)
For AFK events, be sure you are at the lowest settings. Aion is so bad optimized that even if you had a NASA PC it will still lag on crowded areas, i modified myselft the afk script for the event and make all my toons go to a friend studio, so I AFK in a place where theres no cpu usage at all. I'm at 20 accounts opened with 55% cpu usage and 60% ram usage :D

Yeah but the problem with this event is that I have over 80 toons im doing it on daily and I have to also grab the quest each day as well. studio is a nice idea but I just did the last event(giving grove) and had no problems with the client swapping toons

JoshuaPL 12/27/2017 18:28

Quote:

Originally Posted by Qss675 (Post 36569599)
Yeah but the problem with this event is that I have over 80 toons im doing it on daily and I have to also grab the quest each day as well. studio is a nice idea but I just did the last event(giving grove) and had no problems with the client swapping toons

My personal script does as follow:
  • AFK for 3 hours in studio
  • When 3 hours passes he uses a Sanctum Scroll
  • Goes and takes the snowball quest only
  • Then go to the mailbox and mail the snowballs to a character
  • Teleports back to studio

Solaci 12/27/2017 19:05

Quote:

Originally Posted by JoshuaPL (Post 36569614)
My personal script does as follow:
  • AFK for 3 hours in studio
  • When 3 hours passes he uses a Sanctum Scroll
  • Goes and takes the snowball quest only
  • Then go to the mailbox and mail the snowballs to a character
  • Teleports back to studio

Nice. That is a good idea lmao.

node182 12/28/2017 05:11

I got perma banned from the Fallen Poeta script back in the big ban wave. Did anyone successfully get unbanned? I have tried everything :(

JoshuaPL 12/28/2017 06:17

Quote:

Originally Posted by node182 (Post 36570608)
I got perma banned from the Fallen Poeta script back in the big ban wave. Did anyone successfully get unbanned? I have tried everything :(

You wont get it back, start over lol.

node182 12/28/2017 08:51

Quote:

Originally Posted by JoshuaPL (Post 36570638)
You wont get it back, start over lol.

Dont have the time or money :( was hoping someone had some tips lol.

Diavolakos 12/28/2017 17:10

Quote:

Originally Posted by JoshuaPL (Post 36569614)
My personal script does as follow:
  • AFK for 3 hours in studio
  • When 3 hours passes he uses a Sanctum Scroll
  • Goes and takes the snowball quest only
  • Then go to the mailbox and mail the snowballs to a character
  • Teleports back to studio

I implemented something similar to the weekly luna, I have the Pandaimonium Round Trip Return Scroll in all my chars, when the character has 7 Mechaturerk's Energy Devices he uses one Pandaimonium Round Trip Return Scroll, gives back the quest, re-takes it and then uses the little shortcut to return to whatever area he was before that. I used it for when the kumuki was on and I needed my chars to be there.

So you could have your chars in the most seclusive area you want (even on top of a mountain that normal players can't go) and still do the quest and then return there to go afk.

Quote:

Originally Posted by JoshuaPL (Post 36568288)
XD

You should get skype, fastest way to communicate and we dont give information to people that just check this forum for reporting us to GM's. You want to use the lockheight in coe script? Any reason why you want it?

I think I had an account but I never used it. I want it inside coe indeed, I manually tried to see if this is possible and it works. I want it for the glide thing, sometimes my chars keep trying to glide for like 2~3 minutes before they make it. I did add some delays and it was made much better and I found that if I have the client focused at that point it works much better. But with the multi-run afk coe you provided us it is more than needed for this to work better and easier every time.

It is defo a ping thing. If I have too little delay it opens the wings and re-closes them, if I have it too long he might manage to hit the ground before he opens the wings or something :D

If I port high in the ground, manually lock the height, move a little bit so he starts falling, but due to lock height he is returning to the high spot again, if you hit once the space button, he glides.

I think I can do this with the current script. I was going to implement it with a simple SendKey but SendKey works for ALL keys except the space bar, it doesn't jump or open glide etc, even if I have hit "enter" first to talk and then sendkey the space bar, it doesn't give any spaces.

To make spaces I would use the Command= ; script

Paraly 12/28/2017 17:12

Quote:

Originally Posted by Diavolakos (Post 36571689)
I implemented something similar to the weekly luna, I have the Pandaimonium Round Trip Return Scroll in all my chars, when the character has 7 Mechatunerk Energy Devices he uses one Pandaimonium Round Trip Return Scroll, gives back the quest, re-takes it and then uses the little shortcut to return to whatever area he was before that. I used it for when the kumuki was on and I needed my chars to be there.

So you could have your chars in the most seclusive area you want (even on top of a mountain that normal players can't go) and still do the quest and then return there to go afk.



I think I had an account but I never used it. I want it inside coe indeed, I manually tried to see if this is possible and it works. I want it for the glide thing, sometimes my chars keep trying to glide for like 2~3 minutes before they make it.

If I port high in the ground, manually lock the height, move a little bit so he starts falling, but due to lock height he is returning to the high spot again, if you hit once the space button, he glides.

I think I can do this with the current script. I was going to implement it with a simple SendKey but SendKey works for ALL keys except the space bar, it doesn't jump or open glide etc, even if I have hit "enter" first to talk and then sendkey the space bar, it doesn't give any spaces.

To make spaces I would use the Command= ; script

Did you try the latest CoE version?
It uses the newest method to start gliding which should work very good

Diavolakos 12/28/2017 17:53

Hm I think I did but I'll redownload it all just to be sure.

Anyway for the Weekly Luna thing if you want to implement it to the official script, this is what I did.

The reason this needs to be done automatically is that if you have 7 Q items you cannot give the quest inside luna (like daily) and you would have to manually go to NPC Eli, give and retake the quest and then have the red key which would automatically loot the box.

This script below uses a Pandaimonium Round Trip Return Scroll, but you could make it to use the normal one for those that want it.

And of course it is Asmodian NA version. I added comments so you do not have to find those x,y coordinates. Give it a look.

Code:

_IFQuestInventoryContains=182216117,7; <--Mechaturerk's Energy Device

Command=/use [Pandaemonium] Round Trip Return Scroll;
Delay=1000;
Mouse=436,338; <--ok

#DO=25000; <--wait till we are in the obelisk area
Delay=500;
#UNTIL=%Position,1603.64/1388.651/193.129; <--obelisk location

Delay=3000;

Command=/select Eli;
Delay=1000;
Command=/attack;
Delay=6000;

Mouse=114,176; <-- Quest Give - 1 chat
Delay=1000;
Mouse=78,206; <-- Quest Give - 2 chat
Delay=1000;
Mouse=77,225; <-- Quest Give - 3 chat
Delay=1000;
Mouse=194,390; <-- Quest Give - OK, we got the red key
Delay=1000;

Command=/attack;
Delay=1000;

Mouse=118,179; <-- Quest Take - 1 chat
Delay=1000;
Mouse=195,390; <-- Quest Take - Accept
Delay=1000;


Mouse=631,483; <--return shortcut
Delay=1000;
Mouse=443,327; <--OK
Delay=5000;

#ENDIF


JoshuaPL 12/28/2017 20:51

Quote:

Originally Posted by Diavolakos (Post 36571689)
I implemented something similar to the weekly luna, I have the Pandaimonium Round Trip Return Scroll in all my chars, when the character has 7 Mechaturerk's Energy Devices he uses one Pandaimonium Round Trip Return Scroll, gives back the quest, re-takes it and then uses the little shortcut to return to whatever area he was before that. I used it for when the kumuki was on and I needed my chars to be there.

So you could have your chars in the most seclusive area you want (even on top of a mountain that normal players can't go) and still do the quest and then return there to go afk.



I think I had an account but I never used it. I want it inside coe indeed, I manually tried to see if this is possible and it works. I want it for the glide thing, sometimes my chars keep trying to glide for like 2~3 minutes before they make it. I did add some delays and it was made much better and I found that if I have the client focused at that point it works much better. But with the multi-run afk coe you provided us it is more than needed for this to work better and easier every time.

It is defo a ping thing. If I have too little delay it opens the wings and re-closes them, if I have it too long he might manage to hit the ground before he opens the wings or something :D

If I port high in the ground, manually lock the height, move a little bit so he starts falling, but due to lock height he is returning to the high spot again, if you hit once the space button, he glides.

I think I can do this with the current script. I was going to implement it with a simple SendKey but SendKey works for ALL keys except the space bar, it doesn't jump or open glide etc, even if I have hit "enter" first to talk and then sendkey the space bar, it doesn't give any spaces.

To make spaces I would use the Command= ; script

This was fixed on the latest version of coe, I had that same problem too, so don't worry, some clients took up to 1-2 minutes to start gliding, now they just go inside and start gliding in less than 10 secs; you should give it a try, as well I fixed several path bugs it had in the last version, so using coe latest version is a must if you don't want those bugs!.

node182 12/29/2017 06:09

What scripts are safe for NA these days? Been away for a while. Also how are people making kinah? Thanks!

JoshuaPL 12/29/2017 06:54

Quote:

Originally Posted by node182 (Post 36572832)
What scripts are safe for NA these days? Been away for a while. Also how are people making kinah? Thanks!

Barracks (althought they won't be available again in 5.8)
Coe (for supplements)
Kumiki (for ap and medals)
Luna Daily/Weekly (For omegas/temperings and manastones (after 7 weeks))

For making kinah, theres a lot of ways, but mostly Luna Daily/Weekly and Coe (Althought this way needs a lot of accounts for it)

Paraly 12/29/2017 08:05

Quote:

Originally Posted by node182 (Post 36572832)
What scripts are safe for NA these days? Been away for a while. Also how are people making kinah? Thanks!

The current dangerous instances at NA are

Fallen Poeta
Fissure of Oblivion


don't use them it's almost an guaranteed ban

clouds12 12/29/2017 22:19

Is there a setting to change that can make the game load faster? Hate when it gets stuck at that 64% mark.

I could of swore I seen someone mention something but i can't find it.

Exem strike 12/29/2017 22:33

Quote:

Originally Posted by clouds12 (Post 36574479)
Is there a setting to change that can make the game load faster? Hate when it gets stuck at that 64% mark.

I could of swore I seen someone mention something but i can't find it.


lol, this is old, start your game for the first time after it closes, go to the folder ncsoft / aion / data / dump, save the config file as read and your game will no longer be locked in 64%

node182 12/30/2017 00:07

i play with 200-250 ping what delay works best for cradle script?

Paraly 12/30/2017 01:12

Quote:

Originally Posted by node182 (Post 36574653)
i play with 200-250 ping what delay works best for cradle script?

Try 1.25

revoluta 12/30/2017 03:01

hi, I do not know what happened to my vanilla. I click to open it and it does not appear to select my character. Can someone help me? My hacker is not working.

Diavolakos 12/30/2017 03:01

I tried the new COE script, the glide is much easier to work this way.

BUT for a strange reason if the glide fails, the whole script fails. I checked the code and I am not sure why the "checking of the flight" doesn't work.

In the original if glide failed it kept trying, in this one if it fails it continues to the script and the char is obviously standing in the beginning ladder while the script tries to move him in the rest of it.

At some point all my chars were stuck in the start. I'll use the previous version for now. I do not mind having to wait 2~3 minutes before it manages to glide, because at least it keeps trying.

~~~~~~~~

Also it is wise to add some more frequent check run scrolls because if you change the delays and use speed it will at some point run out of scroll maybe for a few seconds and it could ruint he script as well. I added some to mine.

I edited the single run to match what you did in the multi run.

Paraly 12/30/2017 03:05

Quote:

Originally Posted by revoluta (Post 36574831)
hi, I do not know what happened to my vanilla. I click to open it and it does not appear to select my character. Can someone help me? My hacker is not working.

Send me a PM with your unique-ID which you get from this [Only registered and activated users can see links. Click Here To Register...] and also tell me your PayPal email

revoluta 12/30/2017 03:17

in u email

Paraly 12/30/2017 04:28

Quote:

Originally Posted by Diavolakos (Post 36574834)
I tried the new COE script, the glide is much easier to work this way.

BUT for a strange reason if the glide fails, the whole script fails. I checked the code and I am not sure why the "checking of the flight" doesn't work.

In the original if glide failed it kept trying, in this one if it fails it continues to the script and the char is obviously standing in the beginning ladder while the script tries to move him in the rest of it.

At some point all my chars were stuck in the start. I'll use the previous version for now. I do not mind having to wait 2~3 minutes before it manages to glide, because at least it keeps trying.

~~~~~~~~

Also it is wise to add some more frequent check run scrolls because if you change the delays and use speed it will at some point run out of scroll maybe for a few seconds and it could ruint he script as well. I added some to mine.

I edited the single run to match what you did in the multi run.

Try version 2.03 of CoE, it should be fixed now :)

Diavolakos 12/30/2017 04:56

Well it seems you added a double check and a security spot that re-runs COE if we are not in the spot where gravity is set on after the glide. Nice. I'll check it tomorrow, it will probably work like a charm now and I added my additional running scroll checks to compensate for the slower runnign speed due to my ping.

I added this line to the run speed scroll. We have an abundance of event-running scrolls and the buff effect is identical to the crafted running scrolls.

This is the added lines for those that want to take advantage of their event-running scrolls

Code:

start_CheckRunScroll;

_IFBuffAlive=9960;
#ELSE
_IFInventoryContains=164000076,1;
UseID=164000076; <-- speed scroll
#ENDIF

_IFBuffAlive=9960;
#ELSE
_IFInventoryContains=164002011,1;
UseID=164002011; <-- event speed scroll
#ENDIF

end_CheckRunScroll;


Solaci 12/31/2017 02:40

The coe script works nice, question though, the box at the left side where you need a book to get past, is it a possibility to work it in? It gives +7 bundles and maybe more

JoshuaPL 12/31/2017 05:12

Quote:

Originally Posted by Solaci (Post 36576872)
The coe script works nice, question though, the box at the left side where you need a book to get past, is it a possibility to work it in? It gives +7 bundles and maybe more

I might implement it soon, already thought of it; but atm working on another script! :D

Exem strike 12/31/2017 16:20

the new model of flying in the beginning of Coe can be made fallen poet?

JoshuaPL 12/31/2017 16:22

Quote:

Originally Posted by Exem strike (Post 36577829)
the new model of flying in the beginning of Coe can be made fallen poet?

You can implement the fly snippet on any script you want, so yes it's reusable.

Bocc1337 01/01/2018 01:37

i am trying to play with the scripts for the first time.. i need help please.. i record a stript but will not show when loading it

it is saving as a pr file i guess this is not right

Paraly 01/01/2018 01:59

Quote:

Originally Posted by Bocc1337 (Post 36578552)
i am trying to play with the scripts for the first time.. i need help please.. i record a stript but will not show when loading it

it is saving as a pr file i guess this is not right

.pr are path files that you can load into the Combat Wizard or Aether Wizard, if you want to create a script make sure you save it as .pscp file

Bocc1337 01/01/2018 02:11

Quote:

Originally Posted by Paraly (Post 36578575)
.pr are path files that you can load into the Combat Wizard or Aether Wizard, if you want to create a script make sure you save it as .pscp file

i am trying to use the combat wiz but i am lost to make it work

Paraly 01/01/2018 02:13

Quote:

Originally Posted by Bocc1337 (Post 36578589)
i am trying to use the combat wiz but i am lost to make it work

Did you watch the videos about the combat wizard?


Combat Wizard - Basics

Combat Wizard - Flight Transport

Bocc1337 01/01/2018 02:15

yes i did i seen how to record but you skip the part that loads the script to make it work.
or i mist it. i will check again thx

Paraly 01/01/2018 02:20

Quote:

Originally Posted by Bocc1337 (Post 36578591)
yes i did i seen how to record but you skip the part that loads the script to make it work.
or i mist it. i will check again thx

It shows the whole save and load progress at 1:25 at the first video

1. Click on Load Routine
2. Select the Combat Routine file which you got from the Script Library
3. Click on Build Combat script
4. Save it where you want, this is the final Script
5. open the Script Editor and load the Script you've created at step 4

Bocc1337 01/01/2018 02:42

got it working thx for your help bra :)

is there away to add a section to add a mob name that wont attack it..from the combat wizard?

Paraly 01/01/2018 03:23

1 Attachment(s)
Quote:

Originally Posted by Bocc1337 (Post 36578606)
got it working thx for your help bra :)

is there away to add a section to add a mob name that wont attack it..from the combat wizard?

Use this version instead the normal Combat Routine script


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