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#DO=60000;Code:
#Register=MemPtrWrite=%PlayerBase,%OffsetPosZ,300,FLOAT;/; <-- from here it writes 300 as height after every following line |
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You should get skype, fastest way to communicate and we dont give information to people that just check this forum for reporting us to GM's. You want to use the lockheight in coe script? Any reason why you want it? |
Hello, i notice lately that when my char got to the grind spot it'll just stand there and do nothing on the first grind path, its moving the screen a little bit but just stood there. anyone have any issues like this?
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Anyone else notice that using the AFK script or snowball script casuses ur CPU usage to go from like 50% to 100%? I have a 7700k and If i run 8 clients without a script opening inventory i sit at around 30-40% but if i turn on scrip my CPU is pinned at 100% causing problems when the toons have to log over or while trying to do snowball quest. Is it possible to not go AFK by just swapping the target or do I need to have the inventory open as well?
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I got perma banned from the Fallen Poeta script back in the big ban wave. Did anyone successfully get unbanned? I have tried everything :(
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So you could have your chars in the most seclusive area you want (even on top of a mountain that normal players can't go) and still do the quest and then return there to go afk. Quote:
It is defo a ping thing. If I have too little delay it opens the wings and re-closes them, if I have it too long he might manage to hit the ground before he opens the wings or something :D If I port high in the ground, manually lock the height, move a little bit so he starts falling, but due to lock height he is returning to the high spot again, if you hit once the space button, he glides. I think I can do this with the current script. I was going to implement it with a simple SendKey but SendKey works for ALL keys except the space bar, it doesn't jump or open glide etc, even if I have hit "enter" first to talk and then sendkey the space bar, it doesn't give any spaces. To make spaces I would use the Command= ; script |
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It uses the newest method to start gliding which should work very good |
Hm I think I did but I'll redownload it all just to be sure.
Anyway for the Weekly Luna thing if you want to implement it to the official script, this is what I did. The reason this needs to be done automatically is that if you have 7 Q items you cannot give the quest inside luna (like daily) and you would have to manually go to NPC Eli, give and retake the quest and then have the red key which would automatically loot the box. This script below uses a Pandaimonium Round Trip Return Scroll, but you could make it to use the normal one for those that want it. And of course it is Asmodian NA version. I added comments so you do not have to find those x,y coordinates. Give it a look. Code:
_IFQuestInventoryContains=182216117,7; <--Mechaturerk's Energy Device |
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What scripts are safe for NA these days? Been away for a while. Also how are people making kinah? Thanks!
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Coe (for supplements) Kumiki (for ap and medals) Luna Daily/Weekly (For omegas/temperings and manastones (after 7 weeks)) For making kinah, theres a lot of ways, but mostly Luna Daily/Weekly and Coe (Althought this way needs a lot of accounts for it) |
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Fallen Poeta Fissure of Oblivion don't use them it's almost an guaranteed ban |
Is there a setting to change that can make the game load faster? Hate when it gets stuck at that 64% mark.
I could of swore I seen someone mention something but i can't find it. |
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lol, this is old, start your game for the first time after it closes, go to the folder ncsoft / aion / data / dump, save the config file as read and your game will no longer be locked in 64% |
i play with 200-250 ping what delay works best for cradle script?
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hi, I do not know what happened to my vanilla. I click to open it and it does not appear to select my character. Can someone help me? My hacker is not working.
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I tried the new COE script, the glide is much easier to work this way.
BUT for a strange reason if the glide fails, the whole script fails. I checked the code and I am not sure why the "checking of the flight" doesn't work. In the original if glide failed it kept trying, in this one if it fails it continues to the script and the char is obviously standing in the beginning ladder while the script tries to move him in the rest of it. At some point all my chars were stuck in the start. I'll use the previous version for now. I do not mind having to wait 2~3 minutes before it manages to glide, because at least it keeps trying. ~~~~~~~~ Also it is wise to add some more frequent check run scrolls because if you change the delays and use speed it will at some point run out of scroll maybe for a few seconds and it could ruint he script as well. I added some to mine. I edited the single run to match what you did in the multi run. |
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in u email
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Well it seems you added a double check and a security spot that re-runs COE if we are not in the spot where gravity is set on after the glide. Nice. I'll check it tomorrow, it will probably work like a charm now and I added my additional running scroll checks to compensate for the slower runnign speed due to my ping.
I added this line to the run speed scroll. We have an abundance of event-running scrolls and the buff effect is identical to the crafted running scrolls. This is the added lines for those that want to take advantage of their event-running scrolls Code:
start_CheckRunScroll; |
The coe script works nice, question though, the box at the left side where you need a book to get past, is it a possibility to work it in? It gives +7 bundles and maybe more
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the new model of flying in the beginning of Coe can be made fallen poet?
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i am trying to play with the scripts for the first time.. i need help please.. i record a stript but will not show when loading it
it is saving as a pr file i guess this is not right |
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Combat Wizard - Basics Combat Wizard - Flight Transport |
yes i did i seen how to record but you skip the part that loads the script to make it work.
or i mist it. i will check again thx |
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1. Click on Load Routine 2. Select the Combat Routine file which you got from the Script Library 3. Click on Build Combat script 4. Save it where you want, this is the final Script 5. open the Script Editor and load the Script you've created at step 4 |
got it working thx for your help bra :)
is there away to add a section to add a mob name that wont attack it..from the combat wizard? |
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