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-   -   Para's VanillaTool [Rework] (https://www.elitepvpers.com/forum/aion-hacks-bots-cheats-exploits/3259175-paras-vanillatool-rework.html)

AngeBR 11/02/2017 15:53

Is it possible to view someone's detail even though he is not allowing it by using the FrameID?

Paraly 11/02/2017 15:55

Quote:

Originally Posted by AngeBR (Post 36443848)
Is it possible to view someone's detail even though he is not allowing it by using the FrameID?

No I also tried that, you can just force the window to open but the window has no data about your current target

Diavolakos 11/02/2017 20:35

Paraly what is the procedure to see if I have a blue key or a red key in my inventory?

I want to make a process where he goes gets the box in case he has a blue key in daily or a red key in weekly.

***
The blue key is taken from the quest inside the instance, so it would be fully automated by itself. When there is a blue key present in the inventory, he could go to middle, loot the box and then go to the afk spot to let the npcs finish their job.

***
The red key is another story, you need to manually take it from the luna npc in the pandaimonium near the obelisk.
(Theoretically it would be possible to automate the quest be given back and re-enter but that would require the char to be left to that spot.)
Anyway if I get the red key manually at some point, and it is in my inventory I would like to make a small process, when he kills the cores and loots the far right box, to go in the middle and loot the big box.

~~~~

Both boxes are targetable (at least they have a name).

So I only want the process to see this specific item in my inventory, I'll figure out the rest myself.

(P.S. that lag is continuing today, those b@@@@stards attacking the servers are not done yet)

Paraly 11/02/2017 20:38

Quote:

Originally Posted by Diavolakos (Post 36444658)
Paraly what is the procedure to see if I have a blue key or a red key in my inventory?

I want to make a process where he goes gets the box in case he has a blue key in daily or a red key in weekly.

The blue key is taken from the quest inside the instance, so it would be fully automated by itself. When there is a blue key present in the inventory, he could go to middle, loot the box and then go to the afk spot to let the npcs finish their job.

The red key is another story, you need to manually take it from the luna npc in the pandaimonium near the obelisk.
(Theoretically It would be possible to automate the quest be given back and re-enter but that would require the char to be left to that spot.)
Anyway if I get the red key manually at some point, and it is in my inventory I would like to make a small process, when he kills the cores and loots the far right box, to go in the middle and loot the big box.

~~~~

Both boxes are targetable (at least they have a name).

So I only want the process to see this specific item in my inventory, I'll figure out the rest myself.

(P.S. that lag is continuing today, those b@@@@stards attacking the servers are not done yet)

I already added this ~5 days ago cause you've requested this and the craft of the daily free supply chest, just be sure you use the latest version of vanillatool and the luna script

if you wanna check how it works search for
Code:

end_instance
and scroll a bit up

Edit: does the key go into your normal inventory or to the quest inventory?

Edit2: The luna script did just scan the quest inventory for the key, I fixed it now, remember to download the latest script and vanillatool version

Diavolakos 11/02/2017 22:41

The keys go to normal inventory, not the quest inventory. Maybe this was the mistake.

Paraly 11/02/2017 22:42

Quote:

Originally Posted by Diavolakos (Post 36444958)
The keys go to normal inventory, not the quest inventory. Maybe this was the mistake.

Yes, I already fixed it :p

wickedfever 11/03/2017 00:00

HI,

i try to write a short script to Cradle of Eternity Entrance. Looks like Command=/Select Cradle of Eternity Entrance nor in game /select Cradle of Eternity Entrance will not work, i try to mouse= x,y; too but no luck, is there a code i could right click on the instance door or if anyone know a code to select the COE door?

thanks

Paraly 11/03/2017 00:20

Quote:

Originally Posted by wickedfever (Post 36445153)
HI,

i try to write a short script to Cradle of Eternity Entrance. Looks like Command=/Select Cradle of Eternity Entrance nor in game /select Cradle of Eternity Entrance will not work, i try to mouse= x,y; too but no luck, is there a code i could right click on the instance door or if anyone know a code to select the COE door?

thanks

I post you a method for that tomorrow :)

Mart1990 11/03/2017 03:17

What animation is best for SW?

Paraly 11/03/2017 03:19

Quote:

Originally Posted by Mart1990 (Post 36445439)
What animation is best for SW?

Smart Animation is the best for SW, be sure you set usage level 0 and animation value to 0

Smart Animation is a script from the Short Script Bundle

Paralover 11/03/2017 03:33

Paraly, the vanillatool just dont open now in my machine, i was using it all day but now it just stop to open. Nothing comes to screen when i click the .exe

Paraly 11/03/2017 03:35

Quote:

Originally Posted by Paralover (Post 36445447)
Paraly, the vanillatool just dont open now in my machine, i was using it all day but now it just stop to open. Nothing comes to screen when i click the .exe

Do you reach subvanillatool.com with your browser?

In case you don't unplug your router for 15 seconds from voltage

Paralover 11/03/2017 03:46

It's working again now... ty

Cuckedbattles 11/03/2017 16:10

How come I have to log in each character twice to get the event to show up. It doesn't show up on initial login. I have to go to character select right after logging in and then it shows up. I kind of want to run the afk event script but I have to initially log in each character to start with or is it just a visual bug?

Paraly 11/03/2017 18:07

Quote:

Originally Posted by wickedfever (Post 36445153)
HI,

i try to write a short script to Cradle of Eternity Entrance. Looks like Command=/Select Cradle of Eternity Entrance nor in game /select Cradle of Eternity Entrance will not work, i try to mouse= x,y; too but no luck, is there a code i could right click on the instance door or if anyone know a code to select the COE door?

thanks

here's a method to get trough the entrance gate
Code:

#DO=60000;
MoveTo=372.488,508.948,357.933,True,False;
MemWrite=%AddrCamX,-80.76,FLOAT;
MemWrite=%AddrCamY,22.44,FLOAT;
MemPtrWrite=%AddrThirdPerson,%OffsetThirdPerson,0.01,FLOAT;
Delay=350;
Mouse=399,236,Right;
Delay=15;
Mouse=399,236,Left;
Delay=350;
Mouse=399,206,Right;
Delay=15;
Mouse=399,206,Left;
_UNTILMemPtrRead=%AddrDialoghwnd,%OffsetDialoghwnd,BYTE,=175;
Delay=1500;
#DO=60000;
Mouse=x,y; <-- set the coords by yourself :p
_UNTILMemRead=%AddrMap,DWORD,=301550000;


Exem strike 11/04/2017 16:28

Anyone know which place of fallen poet is located the pumpkin of the event?

sucu 11/04/2017 18:03

Paraly... When I execute the hack ... after choosing NA and injecting it it no longer appears the name of my character and then it appears a message: Failed to inject You can force inject by holding Shift while you click on inject. the chance is really low it will work correctly ... but the hack does not work because another message appears when I run the script: Chat Pointer seems to be bugged you should restart your client before you use any script

magno87 11/04/2017 18:05

What animation is best for SW? NUMBER ? PLIS
I'm confused

Paraly 11/04/2017 18:18

Quote:

Originally Posted by magno87 (Post 36449500)
What animation is best for SW? NUMBER ? PLIS
I'm confused

.

Quote:

Originally Posted by Paraly (Post 36445440)

Smart Animation is the best for SW, be sure you set usage level 0 and animation value to 0

Smart Animation is a script from the Short Script Bundle


jcob89 11/04/2017 18:25

Hack doesn't work ?

Paraly 11/04/2017 18:26

Quote:

Originally Posted by jcob89 (Post 36449558)
Hack doesn't work ?

Sure it does :)

sucu 11/04/2017 18:31

Quote:

Originally Posted by sucu (Post 36449491)
Paraly... When I execute the hack ... after choosing NA and injecting it it no longer appears the name of my character and then it appears a message: Failed to inject You can force inject by holding Shift while you click on inject. the chance is really low it will work correctly ... but the hack does not work because another message appears when I run the script: Chat Pointer seems to be bugged you should restart your client before you use any script

What is going wrong?

Paraly 11/04/2017 18:32

Quote:

Originally Posted by sucu (Post 36449585)
What is going wrong?

You're probably not using the 64Bit Client of Aion, the window title should be "AION Client (64bit)"

sucu 11/04/2017 18:37

Quote:

Originally Posted by Paraly (Post 36449593)
You're probably not using the 64Bit Client of Aion, the window title should be "AION Client (64bit)"

How to solve this problem ... because until this last update was working normally.

Paraly 11/04/2017 18:42

Quote:

Originally Posted by sucu (Post 36449605)
How to solve this problem ... because until this last update was working normally.

Delete your Bin32 and Bin64 folders inside the Aion dir

Start the Aion launcher and do a file repair

The client should start in 64Bit now, otherwise send me your teamviewer details

fuyyu 11/04/2017 18:46

Quote:

Originally Posted by Exem strike (Post 36449224)
Anyone know which place of fallen poet is located the pumpkin of the event?

Pumpkin is located beneath Anuhart

Diavolakos 11/04/2017 22:55

Paraly, sorry to bug you again with the luna daily, but the chars don't use the blue key. Have you tested it and it worked? Maybe you made the script for EU and they have a different name/ID for it (similar to the Cippo Aether Jelly, that we have on NA and it has a different name on EU).

I saw the script and it does have the code right before the command end_instance so it must be a problem with the item ID

_IFInventoryContains=185000292,1;

maybe this is wrong.

Paraly 11/04/2017 23:20

Quote:

Originally Posted by Diavolakos (Post 36450256)
Paraly, sorry to bug you again with the luna daily, but the chars don't use the blue key. Have you tested it and it worked? Maybe you made the script for EU and they have a different name/ID for it (similar to the Cippo Aether Jelly, that we have on NA and it has a different name on EU).

I saw the script and it does have the code right before the command end_instance so it must be a problem with the item ID

_IFInventoryContains=185000292,1;

maybe this is wrong.

You know you need at least 3 inventory slots free otherwise it doesn't loot the box

You can check the itemID of the key by yourself and compare if it's correct

Here's an example code so you can check if that line is blocking it
Code:

_IFInventoryContains=185000292,1;
WaitForResponse=Found Key in inventory;
#ELSE
WaitForResponse=Haven't found the key in inventory;
#ENDIF

Edit: I've readed the whole part again on my phone and the possible reason should be this line

Code:

_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,>%Var15; <-- only loots chest when at least 3 inventory slots free
Change it to

Code:

_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,<%Var15; <-- only loots chest when at least 3 inventory slots free
or just download the latest luna script

Exem strike 11/05/2017 03:57

paraly I do not know if it is possible but even so I will ask, is it possible to add an auto leave button of the instance as it is in fallen poet?

I tried searching the code in the poet script to put in the COE script but I did not find kk

Paraly 11/05/2017 04:00

Quote:

Originally Posted by Exem strike (Post 36450742)
paraly I do not know if it is possible but even so I will ask, is it possible to add an auto leave button of the instance as it is in fallen poet?

I had an exit button at an earlier version of the script, however i check few things tomorrow then I might add it again

Exem strike 11/05/2017 04:28

Quote:

Originally Posted by Paraly (Post 36450744)
I had an exit button at an earlier version of the script, however i check few things tomorrow then I might add it again


paraly with the COE exit button and it is possible to make the char back inside the tower of eternity entrance?
because we have to stay going until every time the char comes out kkkkk this is very annoying kkkk
I sometimes exaggerate kkkkkkkkkk if there's no way no problem

Diavolakos 11/05/2017 20:49

Quote:

Originally Posted by Exem strike (Post 36450777)
paraly with the COE exit button and it is possible to make the char back inside the tower of eternity entrance?
because we have to stay going until every time the char comes out kkkkk this is very annoying kkkk
I sometimes exaggerate kkkkkkkkkk if there's no way no problem

Going back to COE is probably impossible by script, first when you leave from COE you are teleported to Norsvold/Illuma City. To go back in you need to go to Tower entrance first which changes locations and even if it didn't, those cities are infested with enemies.

Quote:

Originally Posted by Paraly (Post 36450295)

Code:

_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,>%Var15; <-- only loots chest when at least 3 inventory slots free
Change it to

Code:

_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,<%Var15; <-- only loots chest when at least 3 inventory slots free
or just download the latest luna script

Now it loots it, it needed that > to be changed to <

Exem strike 11/06/2017 00:35

Quote:

Originally Posted by Diavolakos (Post 36452742)
Going back to COE is probably impossible by script, first when you leave from COE you are teleported to Norsvold/Illuma City. To go back in you need to go to Tower entrance first which changes locations and even if it didn't, those cities are infested with enemies.


Now it loots it, it needed that > to be changed to <



but then if possible as he said create an exit button like in FP that when you finish appears leave button leave, so you do not have to wait for the exit time

Paraly 11/06/2017 00:39

Quote:

Originally Posted by Exem strike (Post 36450777)
paraly with the COE exit button and it is possible to make the char back inside the tower of eternity entrance?
because we have to stay going until every time the char comes out kkkkk this is very annoying kkkk
I sometimes exaggerate kkkkkkkkkk if there's no way no problem

If you use the "Leave instance" button from the rank window inside CoE you end up back in iluma / norsvold
Quote:

Originally Posted by Exem strike (Post 36453348)
but then if possible as he said create an exit button like in FP that when you finish appears leave button leave, so you do not have to wait for the exit time

I just checked the Fallen Poeta script again and it still opens the Rank window at the end, this window has a "Leave instance" button which you can use

Exem strike 11/06/2017 00:45

Quote:

Originally Posted by Paraly (Post 36453355)
If you use the "Leave instance" button from the rank window inside CoE you end up back in iluma / norsvold


I just checked the Fallen Poeta script again and it still opens the Rank window at the end, this window has a "Leave instance" button which you can use

but is it possible to add the button in Coe?

Paraly 11/06/2017 00:48

Quote:

Originally Posted by Exem strike (Post 36453363)
but is it possible to add the button in Coe?

Sure, basically you just need to add this line
Code:

FrameAction=301,STATE,SHOW;

Exem strike 11/06/2017 00:50

Quote:

Originally Posted by Paraly (Post 36453368)
Sure, basically you just need to add this line
Code:

FrameAction=301,STATE,SHOW;

ta I'm kind of slow even I assume, should I add this code in that localdo script?

Thanks in advance.

Paraly 11/06/2017 00:55

Quote:

Originally Posted by Exem strike (Post 36453371)
ta I'm kind of slow even I assume, should I add this code in that localdo script?

Thanks in advance.

Just add this line below this code at the CoE script

Code:

#IF=%POSITION,247.116/1479.996/826.528;
WaitForResponse=Success;
#ELSE
WaitForResponse=Ended with Error;
#ENDIF


Exem strike 11/06/2017 01:05

Quote:

Originally Posted by Paraly (Post 36453380)
Just add this line below this code at the CoE script

Code:

#IF=%POSITION,247.116/1479.996/826.528;
WaitForResponse=Success;
#ELSE
WaitForResponse=Ended with Error;
#ENDIF


can I use this script to give leave of any instance?

example I am la within an instance with a personal I just wanted to quit and just put this code in the editor and give play? will it generate the leave window?

Paraly 11/06/2017 01:23

Quote:

Originally Posted by Exem strike (Post 36453393)
can I use this script to give leave of any instance?

example I am la within an instance with a personal I just wanted to quit and just put this code in the editor and give play? will it generate the leave window?

Yes, just be sure you always have at least 2 lines at the Script Editor otherwise it doesn't start

so for example
Code:

FrameAction=301,STATE,SHOW;
Delay=5;

will work just fine


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