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-   -   Para's VanillaTool [Rework] (https://www.elitepvpers.com/forum/aion-hacks-bots-cheats-exploits/3259175-paras-vanillatool-rework.html)

Exem strike 06/22/2017 17:59

Quote:

Originally Posted by Paraly (Post 36113355)
You want a script that spams auto attack without bothering you?

Yes, it's possible

Paraly 06/22/2017 18:03

Quote:

Originally Posted by Exem strike (Post 36113367)
Yes, it's possible

Sure, here're 2 methods

Code:

#IF=%FirstTime;
UseSpeed=1;
#UseLoop
#ENDIF

UseID=50006;


this method is probably better but auto attack needs to be binded to "C" which should be by default already
Code:

#IF=%FirstTime;
UseSpeed=1;
#UseLoop
TrayInfo=Press "Delete" to pause the AutoAttack spamming;
#ENDIF

_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
SendKey=0x43;
#ENDIF

_IFKey=2E,1;
TrayInfo=AutoAttack paused - Press "Delete" to continue;
WaitForKey=2E,1;
TrayInfo=AutoAttack continued - Press "Delete" to pause;
#ENDIF


Exem strike 06/22/2017 18:09

Quote:

Originally Posted by Paraly (Post 36113382)
Sure, here're 2 methods

Code:

#IF=%FirstTime;
UseSpeed=1;
#UseLoop
#ENDIF

UseID=50006;


this method is probably better but auto attack needs to be binded to "C" which should be by default already
Code:

#IF=%FirstTime;
UseSpeed=1;
#UseLoop
#ENDIF

SendKey=0x43;


Thank you, I'll do the tests, thank you and very helpful


Worked very well thank you

Paraly 06/22/2017 18:13

Quote:

Originally Posted by Exem strike (Post 36113398)
Thank you, I'll do the tests, thank you and very helpful


Worked very well thank you

I improved the second code, he will stop spamming when chat is opened and I added a pause key

Capelão 06/23/2017 19:04

Hello,
How do I get into the normal game without the Para's NoFlyAnimation 2.07.zip?

Paraly 06/23/2017 19:04

Quote:

Originally Posted by Capelão (Post 36116016)
Hello,
How do I get into the normal game without the Para's NoFlyAnimation 2.07.zip?

Run the file again and hit uninstall

level015 06/24/2017 01:52

6583-8583-85115-101114-_8142531
Then your email is full.

Paraly 06/24/2017 01:54

Quote:

Originally Posted by level015 (Post 36116946)
6583-8583-85115-101114-_8142531
Then your email is full.

It's fine you've send this message already 4 times.

gogle200 06/24/2017 04:47

does it work in notaion EU

funnyjerkz 06/24/2017 09:41

Quote:

Originally Posted by Ciro232 (Post 36112135)
men, how many kinah per day with hack? what method Funnyjerkz you use to earn kinah?

I don't have a farming kinah method, I just run instance and get lucky, I've been using the fissure/fallen poeta scripts to get EXP though, right now this weekend for NA. it's double xp , legion buff gives you 10% xp buff FP gives about 500m per run and fissure 200m without any charm.

node182 06/24/2017 10:37

Can anyone tell me how many candies a day the FT script roughly brings? and what happens once you hit kinah cap/bags full running it?

dutu40 06/24/2017 15:04

The latest version's enhanced animation function does not work properly (it does not apply said animation enhancing when unknown situations are met). Could say it just randomly stops working.

AngeBR 06/24/2017 18:19

From where do i download the Combat Wizard?

Paraly 06/24/2017 18:21

Quote:

Originally Posted by AngeBR (Post 36118445)
From where do i download the Combat Wizard?

You find it at the traymenu of vanillatool (Bottom right side of your windowsbar)

I suppose you mean the Combat routine script which you find at the [Only registered and activated users can see links. Click Here To Register...]

funnyjerkz 06/24/2017 18:52

Sorry i don't want to look for it, how can i run 32bit client?

AngeBR 06/25/2017 20:10

Quote:

Originally Posted by Paraly (Post 36118451)
You find it at the traymenu of vanillatool (Bottom right side of your windowsbar)

I suppose you mean the Combat routine script which you find at the [Only registered and activated users can see links. Click Here To Register...]

The Combat routine script works only for Assasin or it will work with other classes too?

Paraly 06/25/2017 20:11

Quote:

Originally Posted by AngeBR (Post 36121473)
The Combat routine script works only for Assasin or it will work with other classes too?

It works for all classes except aethertech

Exem strike 06/27/2017 19:41

Hello, paraly or anyone know anything about c2m macro?

Paraly 06/27/2017 21:36

Quote:

Originally Posted by Exem strike (Post 36126777)
Hello, paraly or anyone know anything about c2m macro?

what means c2m?

Exem strike 06/27/2017 21:46

Quote:

Originally Posted by Paraly (Post 36127123)
what means c2m?


this trick is so old called c2m xD its simply a macro which presses on the ground and Auto attack ....its so old xxD i did it way back in 2014 :) but now a days we dont use those macros since they suck after a Long time use , Manual gives more benefits. Shielder told me it in the old days xD And for all who want it just simply make a macro on the mouse or Keyboard with : left click(the button to move xD) and c (aa button) and then set it to activate when button is pressed


In case it is a macro that does this, the guy in the comment said that it is possible to do this with macros of the aion poppy although the templar used ahk script to do

Paraly 06/27/2017 22:01

Quote:

Originally Posted by Exem strike (Post 36127148)
[Only registered and activated users can see links. Click Here To Register...]

this trick is so old called c2m xD its simply a macro which presses on the ground and Auto attack ....its so old xxD i did it way back in 2014 :) but now a days we dont use those macros since they suck after a Long time use , Manual gives more benefits. Shielder told me it in the old days xD And for all who want it just simply make a macro on the mouse or Keyboard with : left click(the button to move xD) and c (aa button) and then set it to activate when button is pressed


In case it is a macro that does this, the guy in the comment said that it is possible to do this with macros of the aion poppy although the templar used ahk script to do

There you go ( you can toggle the script to pause by pressing "Delete"

Code:

#IF=%FirstTime;
UseSpeed=1;
#UseLoop
TrayInfo=Press "Delete" to pause the Leftclick spamming;
#ENDIF

_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
SendKey=0x01;
#ENDIF

_IFKey=2E,1;
TrayInfo=Leftclick spamming paused - Press "Delete" to continue;
WaitForKey=2E,1;
TrayInfo=Leftclick spamming continued - Press "Delete" to pause;
#ENDIF


Exem strike 06/27/2017 22:35

Quote:

Originally Posted by Paraly (Post 36127182)
There you go ( you can toggle the script to pause by pressing "Delete"

Code:

#IF=%FirstTime;
UseSpeed=1;
#UseLoop
TrayInfo=Press "Delete" to pause the Leftclick spamming;
#ENDIF

_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
SendKey=0x01;
#ENDIF

_IFKey=2E,1;
TrayInfo=Leftclick spamming paused - Press "Delete" to continue;
WaitForKey=2E,1;
TrayInfo=Leftclick spamming continued - Press "Delete" to pause;
#ENDIF


Is it possible to do this with keys?

Paraly 06/27/2017 22:39

Quote:

Originally Posted by Exem strike (Post 36127276)
Is it possible to do this with keys?

Sure, anything is possible.

You see the "0x01"? this stands for the virtual key Left Click just replace it with what ever key you need

[Only registered and activated users can see links. Click Here To Register...] you find a virtual key code list

Exem strike 06/28/2017 00:05

Paraly I know it sounds crazy and you do not have to compromise with my sloucuras but it is possible to do it automatically the rotary movement around opponent when activated or deactivated by any key?
Without me having to click


I'm kind of crazy I already asked you a lot of crazy script, but I use all kkk, sometimes I lose in pvp because I'm really bad

Paraly 06/28/2017 00:07

Quote:

Originally Posted by Exem strike (Post 36127468)
Paraly I know it sounds crazy and you do not have to compromise with my sloucuras but it is possible to do it automatically the rotary movement around opponent when activated or deactivated by any key?
Without me having to click


I'm kind of crazy I already asked you a lot of crazy script, but I use all kkk, sometimes I lose in pvp because I'm really bad

This should be what you requested
Code:

#IF=%FirstTime;
UseSpeed=1;
#UseLoop
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Press the key you wanna map to toggle the chasing;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Press "%Var5" to start the chasing;
#ENDIF

#DO=999999999;

_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;

MemWrite=%AddrFreeMem1,%Var3,BYTE;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MoveSmooth=%Var1,%Var2;
#ENDIF


_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF

#UNTIL=%TargetName,---;


start_Toggle;

_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF

Delay=200;

end_Toggle;



start_MapKey;

_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF

_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF

_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF

_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF

_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF

_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF

_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF

_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF

_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF

_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF

_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF

_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF

_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF

_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF

_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF

_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF

_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF

_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF

_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF

_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF

_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF

_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF

_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF

_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF

_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF

_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF

_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF

_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF

_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF

_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF

_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF

_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF

_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF

_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF

_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF

_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF

_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF

_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF

_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF

_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF

_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF

_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF

_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF

_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF

_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF

_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF

_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF

_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF

_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF

_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF

_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF

_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF

_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF

_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF

_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF

_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF

_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF

_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF

_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF

_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF

_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF

_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF

_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF

_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF

_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF

_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF

_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF

_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF

_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF

_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF

_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF

_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF

_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF

_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF

_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF

_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF

_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF

_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF


_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF

_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF

_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF

_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF

_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF

_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF

_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF

_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF


end_MapKey;


Exem strike 06/28/2017 02:16

Quote:

Originally Posted by Paraly (Post 36127476)
This should be what you requested
Code:

#IF=%FirstTime;
UseSpeed=1;
#UseLoop
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Press the key you wanna map to toggle the chasing;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Press "%Var5" to start the chasing;
#ENDIF

#DO=999999999;

_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;

MemWrite=%AddrFreeMem1,%Var3,BYTE;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MoveSmooth=%Var1,%Var2;
#ENDIF


_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF

#UNTIL=%TargetName,---;


start_Toggle;

_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF

Delay=200;

end_Toggle;



start_MapKey;

_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF

_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF

_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF

_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF

_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF

_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF

_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF

_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF

_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF

_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF

_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF

_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF

_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF

_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF

_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF

_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF

_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF

_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF

_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF

_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF

_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF

_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF

_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF

_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF

_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF

_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF

_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF

_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF

_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF

_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF

_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF

_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF

_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF

_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF

_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF

_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF

_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF

_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF

_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF

_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF

_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF

_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF

_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF

_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF

_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF

_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF

_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF

_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF

_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF

_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF

_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF

_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF

_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF

_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF

_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF

_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF

_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF

_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF

_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF

_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF

_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF

_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF

_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF

_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF

_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF

_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF

_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF

_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF

_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF

_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF

_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF

_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF

_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF

_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF

_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF

_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF

_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF

_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF


_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF

_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF

_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF

_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF

_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF

_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF

_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF

_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF


end_MapKey;


Paray man was very good, I'm testing to see if people can notice

It does not work, it gets strange, it takes a target and wants to cross the wall behind the target, sometimes it ends up falling in the holes, it was very fast sometimes it does not control, it would have to be a bit slower so I can control it. Sometimes it goes to a side that the target is not and from nothing appears on the target the way it gets wrapped around the target and well even though it should be more is not working very well kkkk thank you very much paraly how are you always? Attentive to me

Paraly 06/28/2017 12:36

Quote:

Originally Posted by Exem strike (Post 36127662)
Paray man was very good, I'm testing to see if people can notice

It does not work, it gets strange, it takes a target and wants to cross the wall behind the target, sometimes it ends up falling in the holes, it was very fast sometimes it does not control, it would have to be a bit slower so I can control it. Sometimes it goes to a side that the target is not and from nothing appears on the target the way it gets wrapped around the target and well even though it should be more is not working very well kkkk thank you very much paraly how are you always? Attentive to me

Try this one

Code:

#IF=%FirstTime;
UseSpeed=1;
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Hold the key you wanna map to toggle the chasing for 3 seconds ingame;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Detected "%Var5";
Delay=2500;
TrayInfo=Press "%Var5" to start the chasing;
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF

#DO=999999999;

_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;
_MemPtrReadVar=%TargetBase,%OffsetPosZ,FLOAT,6;

MemWrite=%AddrFreeMem1,%Var3,BYTE;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetData/0xC38,%Var1,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC3C,%Var2,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC40,%Var6,FLOAT;
#EXECUTE=Rect;
MemPtrWrite=%PlayerBase,%OffsetData/0xC7C,8,BYTE;
#ENDIF


_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF

_IFKey=77,1;
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem10,BYTE,=1;






start_Toggle;

_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF

Delay=200;

end_Toggle;


start_Rect;

_MemPtrReadVar=%PlayerBase,%OffsetPosY,FLOAT,7;

MemWrite=%AddrFreeMem4,%Var2,FLOAT;

_IFMemRead=%AddrFreeMem4,FLOAT,>%Var7;
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,1,FLOAT;
#ELSE
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,-1,FLOAT;
#ENDIF


end_Rect;


start_MapKey;

_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF

_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF

_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF

_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF

_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF

_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF

_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF

_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF

_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF

_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF

_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF

_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF

_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF

_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF

_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF

_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF

_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF

_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF

_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF

_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF

_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF

_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF

_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF

_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF

_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF

_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF

_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF

_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF

_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF

_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF

_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF

_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF

_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF

_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF

_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF

_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF

_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF

_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF

_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF

_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF

_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF

_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF

_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF

_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF

_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF

_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF

_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF

_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF

_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF

_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF

_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF

_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF

_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF

_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF

_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF

_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF

_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF

_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF

_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF

_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF

_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF

_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF

_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF

_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF

_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF

_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF

_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF

_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF

_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF

_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF

_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF

_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF

_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF

_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF

_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF

_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF

_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF

_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF


_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF

_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF

_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF

_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF

_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF

_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF

_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF

_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF


end_MapKey;


Exem strike 06/28/2017 16:52

Quote:

Originally Posted by Paraly (Post 36128340)
Try this one

Code:

#IF=%FirstTime;
UseSpeed=1;
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Hold the key you wanna map to toggle the chasing for 3 seconds ingame;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Detected "%Var5";
Delay=2500;
TrayInfo=Press "%Var5" to start the chasing;
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF

#DO=999999999;

_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;
_MemPtrReadVar=%TargetBase,%OffsetPosZ,FLOAT,6;

MemWrite=%AddrFreeMem1,%Var3,BYTE;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetData/0xC38,%Var1,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC3C,%Var2,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC40,%Var6,FLOAT;
#EXECUTE=Rect;
MemPtrWrite=%PlayerBase,%OffsetData/0xC7C,8,BYTE;
#ENDIF


_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF

_IFKey=77,1;
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem10,BYTE,=1;






start_Toggle;

_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF

Delay=200;

end_Toggle;


start_Rect;

_MemPtrReadVar=%PlayerBase,%OffsetPosY,FLOAT,7;

MemWrite=%AddrFreeMem4,%Var2,FLOAT;

_IFMemRead=%AddrFreeMem4,FLOAT,>%Var7;
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,1,FLOAT;
#ELSE
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,-1,FLOAT;
#ENDIF


end_Rect;


start_MapKey;

_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF

_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF

_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF

_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF

_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF

_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF

_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF

_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF

_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF

_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF

_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF

_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF

_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF

_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF

_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF

_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF

_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF

_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF

_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF

_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF

_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF

_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF

_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF

_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF

_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF

_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF

_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF

_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF

_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF

_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF

_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF

_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF

_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF

_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF

_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF

_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF

_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF

_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF

_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF

_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF

_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF

_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF

_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF

_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF

_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF

_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF

_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF

_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF

_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF

_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF

_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF

_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF

_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF

_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF

_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF

_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF

_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF

_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF

_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF

_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF

_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF

_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF

_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF

_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF

_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF

_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF

_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF

_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF

_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF

_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF

_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF

_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF

_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF

_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF

_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF

_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF

_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF

_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF


_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF

_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF

_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF

_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF

_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF

_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF

_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF

_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF


end_MapKey;


Not paraly did not work but enough to occupy with my crazy, this changed my speed of attacks speed I leave with custon animation lvl 1 and took the rotary movement around the target, however when I get target target he follows correctly I am getting control- It
I think I need to make 4 recorded movements wrapped around the target which would be rotated wrapped around the target with a few seconds between one move and another example

I look at a target I get to him and I start to beat him to the left right front and back with a few seconds of difference to not lose the combos of skills, the previous script does it very well but he can not control he walks everywhere Madly kkk as vezs caught target of a guy here but he goes to kkkk


Thank you so much, man, but enough of you to take my craziness.


AngeBR 06/29/2017 13:25

Hey Paraly i am having some issues with the Combat Wizard and with the grindpath particulary.I set the grindpath with the CombatWizard but when i start the script with the Script Editor it shows different numbers on the grind path.Therefore it just walks in a straight line and nothing happens.

Paraly 06/29/2017 13:43

Quote:

Originally Posted by AngeBR (Post 36131026)
Hey Paraly i am having some issues with the Combat Wizard and with the grindpath particulary.I set the grindpath with the CombatWizard but when i start the script with the Script Editor it shows different numbers on the grind path.Therefore it just walks in a straight line and nothing happens.

Did you watch my Combat Wizard Basics video and you did everything the same way? specially the part where you start the script is important, many people start the script at obelisk which is wrong.
Anyways I can help you with teamviewer if you like

AngeBR 06/29/2017 14:04

Quote:

Originally Posted by Paraly (Post 36131070)
Did you watch my Combat Wizard Basics video and you did everything the same way? specially the part where you start the script is important, many people start the script at obelisk which is wrong.
Anyways I can help you with teamviewer if you like

Yeah i am pretty sure i did everything as in the video.I will download teamviewer

Quote:

Originally Posted by Paraly (Post 36131070)
Did you watch my Combat Wizard Basics video and you did everything the same way? specially the part where you start the script is important, many people start the script at obelisk which is wrong.
Anyways I can help you with teamviewer if you like

I messaged you with my TeamViewer detials

Exem strike 06/30/2017 07:13

# IF =% FirstTime ,;
#UseLoop
UseSpeed = 1;
_SetVar2 = 0.9; <- jump distance
#ENDIF

WaitForKey = 20,1;
_MemPtrReadVar =% PlayerBase,% OffsetPosZ, FLOAT, 1;
_Calc1 =% Var1 +% Var2;
MemPtrWrite =% PlayerBase,% OffsetPosZ,% Var1, FLOAT;


Paraly has how to modify when I'm typing it does not rise, because so always happens the next every time I type and give space it on how in gravity there I can be caught
How can he not upload when I type, in my script did you do when I type it to spanar have how to do in this too?

Paraly 06/30/2017 10:55

Quote:

Originally Posted by Exem strike (Post 36132992)
#IF=%FirstTime,;
#UseLoop
UseSpeed=1;
_SetVar2=0.9; <- jump distance
#ENDIF

WaitForKey=20,1;
_MemPtrReadVar=%PlayerBase,%OffsetPosZ,FLOAT,1;
_Calc1=%Var1+%Var2;
MemPtrWrite=%PlayerBase,%OffsetPosZ,%Var1,FLOAT;


Paraly has how to modify when I'm typing it does not rise, because so always happens the next every time I type and give space it on how in gravity there I can be caught
How can he not upload when I type, in my script did you do when I type it to spanar have how to do in this too?

Code:

#IF=%FirstTime,;
#UseLoop
UseSpeed=1;
_SetVar2=0.9; <- jump distance
#ENDIF

WaitForKey=20,1;
_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
_MemPtrReadVar=%PlayerBase,%OffsetPosZ,FLOAT,1;
_Calc1=%Var1+%Var2;
MemPtrWrite=%PlayerBase,%OffsetPosZ,%Var1,FLOAT;
#ENDIF


Exem strike 06/30/2017 13:53

Quote:

Originally Posted by Paraly (Post 36133251)
Code:

# IF =% FirstTime ,;
#UseLoop
UseSpeed = 1;
_SetVar2 = 0.9; <- jump distance
#ENDIF

WaitForKey = 20,1;
_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
_MemPtrReadVar =% PlayerBase,% OffsetPosZ, FLOAT, 1;
_Calc1 =% Var1 +% Var2;
MemPtrWrite =% PlayerBase,% OffsetPosZ,% Var1, FLOAT;
#ENDIF


In this version it does not work kk, let's go with it again, let me stay with the old one myself
* thank you *-*

susu11 06/30/2017 14:33

Bis zur Freischaltung nach der Bezahlung tut sich einfach gar nix wenn man das Prog startet richtig ?

Paraly 06/30/2017 14:38

Quote:

Originally Posted by susu11 (Post 36133747)
Bis zur Freischaltung nach der Bezahlung tut sich einfach gar nix wenn man das Prog startet richtig ?

Das ist korrekt allerdings solltest du jetzt aktiviert sein
Quote:

Originally Posted by Wheredoesithurt (Post 36133650)
Hey, my vanilla tool suddenly stopped working.I still had over 200 days left.I tried the stuff in the FAQ(turned off router for 15 sec and checked if antivirus blocking)

Send me your current unique-ID which you get from this [Only registered and activated users can see links. Click Here To Register...] and your paypal email by PM

Capelão 06/30/2017 17:40

If I use only the bot can I take ban?

Paraly 06/30/2017 17:41

Quote:

Originally Posted by Capelão (Post 36134245)
If I use only the bot can I take ban?

Well nothing is 100% safe, specially at EU there are GMs scouting for bots sometimes, you should be fine at NA.

Exem strike 06/30/2017 18:41

Quote:

Originally Posted by Exem strike (Post 36133639)
In this version it does not work kk, let's go with it again, let me stay with the old one myself
* thank you *-*

Paraly many thanks again, you help me a lot with my follies almost impossible for me, in case you always know what to do ...

thank you

TheDimas01 07/01/2017 09:37

Are you still giving out trial keys? If so I would love to try it, before purchase


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