elitepvpers

elitepvpers (https://www.elitepvpers.com/forum/)
-   ArcheAge Trading (https://www.elitepvpers.com/forum/archeage-trading/)
-   -   Archeage Mod Pack (https://www.elitepvpers.com/forum/archeage-trading/3461990-archeage-mod-pack.html)

nightclaws 03/02/2016 08:47

Quote:

Originally Posted by Lazarian (Post 34062032)
i have a hauler yes however what exaclty does the 2 options do? do they just modify the size n stuff that u did in your video or something else?

as for derp if i had derp open before i started up the game and once i launched it to where i could move around all the scripts were up and running and i didnt need to refresh to get it working and now after the patch it isnt. if it wasn't designed to do that then perhaps it had something to do with my "packet error" i was getting before i just recently did a fresh install.

I am just trying to clearify the different things for my own knowledge.

2nd option lets you go up down land ,,like up hill you normal get stuck on with option 2 you go right up or down it NP even 90 degree 1s

Lazarian 03/02/2016 09:02

Quote:

Originally Posted by nightclaws (Post 34062067)
2nd option lets you go up down land ,,like up hill you normal get stuck on with option 2 you go right up or down it NP even 90 degree 1s

ty that was what i was wondering

nightclaws 03/02/2016 09:06

Quote:

Originally Posted by Lazarian (Post 34062106)
ty that was what i was wondering

NP love help

Ploxasarus 03/02/2016 12:50

Quote:

Originally Posted by DeathenShada (Post 34061773)
Just tested the hauler functions. HaulerS (hauler speed) works fine. For everyone 1 increment on derp it seems to increase speed by 2.5m/s.

HaulerC, i'm not sure what it does. I assume it stands for Hauler Clipping. I turned it on, but I didn't notice anything. I tried driving through my house/tree's but it didn't work. So I must be missing something.

But great update i'm impressed :)


It's increasing it by 2.5? That's not entirely intended.. I'll have to see why it is doing that because it should only be increasing by 1 m/s :confused: - which hauler where you using with it?



Quote:

Hauler S not working. All else seems to be fine. Not sure what info you'd need to find out what's going on.
Can you please tell me which hauler? It should work fine for all big ones & the 4 pack one but I don't know about the smaller one.




Quote:

Only recommendation: Is there a way to remove water debuff from the hauler? I'm imagining going to freedich underwater at 25m/s.
No, unfortunately. It gains a debuff handed from the server and I've tried changing water levels and vehicle properties an so forth but all to no avail thus far.



Quote:

as for derp if i had derp open before i started up the game and once i launched it to where i could move around all the scripts were up and running and i didnt need to refresh to get it working and now after the patch it isnt. if it wasn't designed to do that then perhaps it had something to do with my "packet error" i was getting before i just recently did a fresh install.
Because you left the scripts on, which is not something derp did. Derp simply removed the packet error which was a client-sided check on the files that slung the error and locked your character down. Derp bypasses that completely so you can just leave the scripts running all the time.

nightclaws 03/02/2016 13:13

Quote:

Originally Posted by Ploxasarus (Post 34063001)
It's increasing it by 2.5? That's not entirely intended.. I'll have to see why it is doing that because it should only be increasing by 1 m/s :confused: - which hauler where you using with it?





Can you please tell me which hauler? It should work fine for all big ones & the 4 pack one but I don't know about the smaller one.






No, unfortunately. It gains a debuff handed from the server and I've tried changing water levels and vehicle properties an so forth but all to no avail thus far.





Because you left the scripts on, which is not something derp did. Derp simply removed the packet error which was a client-sided check on the files that slung the error and locked your character down. Derp bypasses that completely so you can just leave the scripts running all the time.


i use the upgraded hauler 1 that has seat on back at max it goes 25 ms for me .. works great ..

also are you going do boats like this ?? if so i sooo want it lol ..also changing land levels so we do hauler in area thats harders see used?

Ploxasarus 03/02/2016 13:55

Quote:

Originally Posted by nightclaws (Post 34063126)
i use the upgraded hauler 1 that has seat on back at max it goes 25 ms for me .. works great ..

also are you going do boats like this ?? if so i sooo want it lol ..also changing land levels so we do hauler in area thats harders see used?


Yes but do not go over 30 ( which will happen if you use eco fuel ) , I calculated it incorrectly on how much eco would boost the vehicle.

I've been working on boats slightly, it does help they've got the majority of them in mirage to test with and I have created a walk-around radar that is rather nifty but kind of useless if your just running around on land. I've worked a bit on terrain levels but I was more so interested ( which is why some people saw a seige tank half under the map pre-patch in mirage on kyprosa ) in doing a vehicle clipping or something similar. It is a bit buggy, since most of the time the vehicle will fall through the map on a slope and I'm trying to work around that part.

I will say with the boats, I've tried changing the water levels on them but it seems something on the server end resets it and I've tried removing all of the reset triggers on the client an all that does is cause the boat to spazz up/down on the screen and the server trying to reset the level.

I think the best lol from some of the vehicle testing was the typo's in the client we were getting a laugh out of on skype.. Did you know that cars/seige have a 'surpension' system? ;)

Kirito120 03/02/2016 14:01

hm for some reasons the Hauler Speed/climb won't work tryed it with a rudolph hauler and a 4 pack one on both the sliders didn't do anything :(

nightclaws 03/02/2016 14:08

Quote:

Originally Posted by Ploxasarus (Post 34063386)
Yes but do not go over 30 ( which will happen if you use eco fuel ) , I calculated it incorrectly on how much eco would boost the vehicle.

I've been working on boats slightly, it does help they've got the majority of them in mirage to test with and I have created a walk-around radar that is rather nifty but kind of useless if your just running around on land. I've worked a bit on terrain levels but I was more so interested ( which is why some people saw a seige tank half under the map pre-patch in mirage on kyprosa ) in doing a vehicle clipping or something similar. It is a bit buggy, since most of the time the vehicle will fall through the map on a slope and I'm trying to work around that part.

I will say with the boats, I've tried changing the water levels on them but it seems something on the server end resets it and I've tried removing all of the reset triggers on the client an all that does is cause the boat to spazz up/down on the screen and the server trying to reset the level.

I think the best lol from some of the vehicle testing was the typo's in the client we were getting a laugh out of on skype.. Did you know that cars/seige have a 'surpension' system? ;)

no did not know that sounds cool ....not sure on others i like things that helps me out on making gold on main with low risk ..

i do packs but always stealth so no one see the speeds i running but always above ground .down side is 1 at time slow even if ya super fast hauler blast but so easy see and in 2.9 coming we get 9 pack hauler 8 carry slots 1 on ya back so this be sooo nice if find way hide movement some how like rasing land to point no one see ya that high up or boats or what ever . i know its lot work and i love everything you done so far and hope ya dont give up on doing even cooler and better stuff...also if ya need tester let me know i have all boats in game but fishing and car haulers so dont mind the testing if help ya out get us better extras then i up for it

Ploxasarus 03/02/2016 14:31

Quote:

Originally Posted by Kirito120 (Post 34063416)
hm for some reasons the Hauler Speed/climb won't work tryed it with a rudolph hauler and a 4 pack one on both the sliders didn't do anything :(

Not the first to tell me, which I'm waiting for someone to lend me that hauler later and believe it to be surrounding the issue with that hauler that trion/xl has had over time which causes it not to set accordingly with the others. I'll try to get it squared up, but no guarantee of anything right out today since I have to borrow from people to test an most are just spawning them for me.

Brynjar94 03/02/2016 18:05

This hauler speed is great and all but.... what's the use of it? isnt it way too easy to get busted going 25m/s on an hauler? even on dead server you will meet a lot of people on trade routes

iNiperx 03/02/2016 18:46

Quote:

Originally Posted by Brynjar94 (Post 34065234)
This hauler speed is great and all but.... what's the use of it? isnt it way too easy to get busted going 25m/s on an hauler? even on dead server you will meet a lot of people on trade routes

Immediately unmount the hauler to make a complete stop and go back to normal speed, you can now go thru routers you couldn't before and go through mountains and use the speed then and get packs turned in a lot quicker.

Brynjar94 03/02/2016 19:43

Quote:

Originally Posted by iNiperx (Post 34065493)
Immediately unmount the hauler to make a complete stop and go back to normal speed, you can now go thru routers you couldn't before and go through mountains and use the speed then and get packs turned in a lot quicker.

didn't know that trick, i suppose it'd be ok in that case. also yeah, the mountain thing is quite handy

DeathenShada 03/03/2016 00:03

Quote:

Originally Posted by Ploxasarus (Post 34063001)
It's increasing it by 2.5? That's not entirely intended.. I'll have to see why it is doing that because it should only be increasing by 1 m/s :confused: - which hauler where you using with it?

I think that was my fault. When I tested it I had eco-fuel active so it must have had a multiplication affect on the speed. Also I have the red hauler.

Edit: Plox is it possible to get derp to hook into two clients? I have my main and alt which both have haulers I use for trade runs. I just put the alt on follow typical carebear shit, but if I'm going to use the new hauler speed function and only 1 character is zooming off that may cause a problem lol

Would I need to buy a second derp license or?

Ploxasarus 03/03/2016 00:27

Quote:

Originally Posted by DeathenShada (Post 34067645)
I think that was my fault. When I tested it I had eco-fuel active so it must have had a multiplication affect on the speed. Also I have the red hauler.

Edit: Plox is it possible to get derp to hook into two clients? I have my main and alt which both have haulers I use for trade runs. I just put the alt on follow typical carebear shit, but if I'm going to use the new hauler speed function and only 1 character is zooming off that may cause a problem lol

Would I need to buy a second derp license or?

Derp is only intended to connect to one client, I had worked a bit on giving it an chosen attachment process but then started back-peddling to revise old hacks or improve them ( such as the camera clipping ) and get some old bugs out of the way, then moved into since it was such an issue the detection with the client on aspects and so forth an so on and never continued into selective process and just did a hotfix to avoid derp from spazzing out when multiple clients were loaded.

I'm in the process now of doing that, working on fixing some issues with the haulers, fixing the spider so it doesn't randomly slope clip and you get put into terrain, reworking some of the hooking process and also redoing some of the original memory chunks. The hauler update was just kind of the last addition for the time being to please a mass who had been asking me and testing with me to just put it out as-is then work on the rest over time and now I can actually go into the quality improvements.

The scripts however, have been delayed for those who have been asking for it to be implemented into the refresh, due to legal reasons and an ongoing private matter between me & trion which I will not go into at this time, to clarify why that has not been added yet.

awxid 03/03/2016 02:59

Quote:

Originally Posted by Ploxasarus (Post 34063001)
No, unfortunately. It gains a debuff handed from the server and I've tried changing water levels and vehicle properties an so forth but all to no avail thus far.

remove the buff speed decreasing effect, simply. Movement is calculated clientside, as you already know.
[IMG=border: 1, expandable: 1]http://i.imgur.com/cUgrVsj.png[/IMG]
Pretty sure I could modify the speed in memory to anything under 30ms safely, but that's my main, so meh.

Moloch Amon 03/03/2016 04:12

Anyone able to explain why my alt on a second pc with same specs system wise with second derp running can outpace my toon on this char almost 4 fold with speedhack on underground?

nightclaws 03/03/2016 08:43

Quote:

Originally Posted by Moloch Amon (Post 34068064)
Anyone able to explain why my alt on a second pc with same specs system wise with second derp running can outpace my toon on this char almost 4 fold with speedhack on underground?

yep server lag or network lag or maybe not same type hardware/ model so specs may vary in areas you not seeing any these things will do that

Kirito120 03/03/2016 17:47

hm the hauler part of derp don't even work on the mirage Haulers for me

Ploxasarus 03/03/2016 18:41

Quote:

Originally Posted by awxid (Post 34067976)
remove the buff speed decreasing effect, simply. Movement is calculated clientside, as you already know.

Yes but vehicles get a debuff now ( cars/seige ) when they are submerged ( which is what I was generally answering too and not in total relation to the haulers ) and is not something I've gotten into further in relation to haulers and the only thing I've removed is the turbulence debuff from gliders but is not something I plan to implement at this time.



Quote:

but that's my main, so meh.
Most you will get banned for is going past the lag induced threshold which you can easily get unbanned since the script system involved around it is absolute shit and if you looked into how it flags you, you can see how truly shit it is & 90% of the GM's have unbanned people in relation to it, the other 10% were caught on video/posted/exposed.



Quote:

Anyone able to explain why my alt on a second pc with same specs system wise with second derp running can outpace my toon on this char almost 4 fold with speedhack on underground?
The SH is a change in relation to some things in the backend of the client that I'm speeding up, it will outpace because of lag or else wise and really the better you're cpu then the better it will go but still stay under the threshold. You can try this yourself simply by panning your camera down to the ground an using it then panning back up and you'll see the difference.



Quote:

hm the hauler part of derp don't even work on the mirage Haulers for me
Because it is not intended for those :D

awxid 03/04/2016 02:39

Quote:

Originally Posted by Ploxasarus (Post 34071825)
Yes but vehicles get a debuff now ( cars/seige ) when they are submerged ( which is what I was generally answering too and not in total relation to the haulers )

Yeah this is what I mean. Just null the buff negative effect on movement speed underwater.
[Only registered and activated users can see links. Click Here To Register...]
Can also remove water to be able to flip the car with more ease while underwater.
Speaking of flipping, you don't happen to have a way to make car not-flip like hauler, while retaining other car physics? (apart from switching use_Wheeled_Vehicle_Simulation to false, because this have negative effect as well)
If you do I sure (and I bet many people) would get derp, as I can't figure a way to do it, and it would be so useful.

asian20pl 03/04/2016 10:21

Hi. Is there an option to add a packs from Abyssal to see them under water?
Many thanks.

DumbyDuck 03/04/2016 16:41

Why can't we use speed for farm carts or wagons? It's quite annoying when we don't have haulers on our alts.

Ploxasarus 03/04/2016 18:25

Quote:

Originally Posted by awxid (Post 34074381)
Speaking of flipping, you don't happen to have a way to make car not-flip like hauler, while retaining other car physics? (apart from switching use_Wheeled_Vehicle_Simulation to false, because this have negative effect as well)
If you do I sure (and I bet many people) would get derp, as I can't figure a way to do it, and it would be so useful.

Look into the surpension system ( not a typo, how its stored in memory - I was not joking about that before ;) ).



Quote:

Hi. Is there an option to add a packs from Abyssal to see them under water?
Many thanks.
I've been refraining from doing any additions to the mod as of late for reasons to do with trion legal, which again I cannot disclose at this moment but is the reason for my primary focus on derp as opposed to the mod.




Quote:

Why can't we use speed for farm carts or wagons? It's quite annoying when we don't have haulers on our alts.
Understanding, but this is more of a test phase with things in relation to it and me having a chance to work on some other core needed parts for the program, be patient, I've been bringing rather nice things have I not? :)

ahhuser 03/04/2016 18:34

how i can download this?

DumbyDuck 03/04/2016 19:48

Quote:

Originally Posted by Ploxasarus (Post 34077987)
Understanding, but this is more of a test phase with things in relation to it and me having a chance to work on some other core needed parts for the program, be patient, I've been bringing rather nice things have I not? :)

Yes sorry, didn't mean to approach you with that attitude. You have done some amazing things, and I really appreciate it. That's why I keep throwing money at you! Haha.

Ploxasarus 03/05/2016 00:25

After a very long and lengthy discussion between myself and trion's legal department I have come to the decision and agreement to cease development on the mod and anything in relation to it and apologize to all users but I can no longer sit and do anything with this because of all of the legal matters behind it and how much it has battered me not only to do with hosting but also in terms of federal copyright violations ( criminal ) and have battled as long as I can in relation to the matter but I myself am only just a guy Vs. an entire company so a battle such as this can only go on for so long before the smaller guy is eventually beat.

I know alot of people have contributed into this, I'm sorry to do with anything in relation to it, the mod will work as it is and should continue well on as such, but I can no longer provide nor host nor update it anymore due to legal/federal actions and have fought this as long as I absolutely could.

Derp will still be supported, since it has to do with RAM and not actual files in conjunction with the client and I will be re-doing everything in relation to the main post here and also the other one in the archeage section and removing all aspects of the mod under order.

I'm sorry for this, no company has ever tried so hard to push everything as far as Trion has and this in the end is costing entirely too much into the point of criminal action and I just cannot afford to continue this.

If anyone else is interested in this, contact me privately and I'd be happy to discuss but I myself cannot touch it or host it or provide anything in relation to it anymore.

Derp will continue in [Only registered and activated users can see links. Click Here To Register...] this thread, but this one will no longer be monitored or updated.

I'm sorry to everyone, I kept this going as long as I could and tried my absolute hardest to keep it as such but since I'm a US resident this of course hits me more greater as it would other people in foreign countries as Trion being a US based company.

DeathenShada 03/05/2016 01:30

Quote:

Originally Posted by Ploxasarus (Post 34080122)
After a very long and lengthy discussion between myself and trion's legal department I have come to the decision and agreement to cease development on the mod and anything in relation to it and apologize to all users but I can no longer sit and do anything with this because of all of the legal matters behind it and how much it has battered me not only to do with hosting but also in terms of federal copyright violations ( criminal ) and have battled as long as I can in relation to the matter but I myself am only just a guy Vs. an entire company so a battle such as this can only go on for so long before the smaller guy is eventually beat.

I know alot of people have contributed into this, I'm sorry to do with anything in relation to it, the mod will work as it is and should continue well on as such, but I can no longer provide nor host nor update it anymore due to legal/federal actions and have fought this as long as I absolutely could.

Derp will still be supported, since it has to do with RAM and not actual files in conjunction with the client and I will be re-doing everything in relation to the main post here and also the other one in the archeage section and removing all aspects of the mod under order.

I'm sorry for this, no company has ever tried so hard to push everything as far as Trion has and this in the end is costing entirely too much into the point of criminal action and I just cannot afford to continue this.

If anyone else is interested in this, contact me privately and I'd be happy to discuss but I myself cannot touch it or host it or provide anything in relation to it anymore.

Derp will continue in [Only registered and activated users can see links. Click Here To Register...] this thread, but this one will no longer be monitored or updated.

I'm sorry to everyone, I kept this going as long as I could and tried my absolute hardest to keep it as such but since I'm a US resident this of course hits me more greater as it would other people in foreign countries as Trion being a US based company.

That's shitty, will it be possible to incorporate mod elements into derp? Like the scripts and stuff?

iNiperx 03/05/2016 10:11

Its fine... It only takes 1 user to keep passing it over to his friends ;)
Also updating the mod isnt hard at all... so.. i don't think this will die anytime soon..

and lmao.. took Trion long enough.. but still the Mod isnt game breaking... Derp is :3

debbielove 03/05/2016 12:47

We understand you, its better quit mod, its you against a company, they probably will crush you. If plox stops, half of archeage players will stop too. Do you have numbers of users from derp? How many people are using it? xD

Ploxasarus 03/05/2016 20:24

Quote:

Originally Posted by debbielove (Post 34081939)
We understand you, its better quit mod, its you against a company, they probably will crush you.

They already have done quite a bit that people are not aware of.. From cease an desist orders to harassing the hosting to trying to gain alot of my personal information and else wise that I'm not at liberty to discuss. A few people on skype are aware of more grant details in relation to it and the back/forth cat & mouse game and it just really came down to just that - a company with money of which was gained from RNG boxes, go figure.



Quote:

If plox stops, half of archeage players will stop too. Do you have numbers of users from derp? How many people are using it? xD
There is 618 users in the userdatabase for derp at this time that are active on a daily basis, bit more in total.

Silverbrain 03/05/2016 22:17

Quote:

Originally Posted by Ploxasarus (Post 34084767)
They already have done quite a bit that people are not aware of.. From cease an desist orders to harassing the hosting to trying to gain alot of my personal information and else wise that I'm not at liberty to discuss.

Although I do not know the details, (write a book, I'd buy it) I appreciate how long you fought with Trion, and your continued work on Derp. Thanks Plox.

DarkthShadow 03/06/2016 00:20

Hey, I never had a chance to get the most recent mod update, can someone do something, like upload it to their cloud storage, and give me a download link plz?

DeathenShada 03/06/2016 18:23

Meh black desert is more fun anyhow, you should focus on that for now.

Imaginehacks 03/07/2016 03:05

Is this still working Im thinking of buying it

Ploxasarus 03/07/2016 05:56

Quote:

Originally Posted by Imaginehacks (Post 34093030)
Is this still working Im thinking of buying it

Everything has been moved to [Only registered and activated users can see links. Click Here To Register...] :)

michalmichal3 03/09/2016 01:17

hi guys,

i recived mail form trion that they have noticed im using an unauthorized third-party program..should i worry?XD

Bidaloko 03/09/2016 01:53

yes haha you have a flag on your account

Dorja 03/09/2016 07:59

everyone did, i received warning on my main account and my 2 alt accounts were perm banned. Everyone I have talked too has received either a warning or a permanent ban. Somehow they know who has it now. My friend has 10 accounts, he received the warning on all of his accounts, even ones he wasn't using the mod or derp so it seems like they are working off ip's rather then concrete proof of actual third party usage.

theh0ax 03/09/2016 11:47

Did they base this on Derp or Mod Pack?

Ploxasarus 03/09/2016 14:59

Quote:

Originally Posted by theh0ax (Post 34105956)
Did they base this on Derp or Mod Pack?

Again, since the mod is no longer supported, everything can be directed [Only registered and activated users can see links. Click Here To Register...] about it all.


All times are GMT +2. The time now is 13:20.

Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.