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Vital Elo Boost 02/05/2016 06:42

so great work!

Snaffy 02/05/2016 09:24

Quote:

Originally Posted by Moloch Amon (Post 33890338)
Tried water slider and it doesn't allow the water to rise it appears.

You have to click on the 'Water' label (beside the silder) to turn the water mod on

Moloch Amon 02/05/2016 09:51

Quote:

Originally Posted by Snaffy (Post 33891241)
You have to click on the 'Water' label (beside the silder) to turn the water mod on

Wow thanks :D that wasn't readily apparent to me haha.

Ploxasarus 02/05/2016 14:05

Quote:

Originally Posted by p1ckl32 (Post 33890848)
Plox,

Any idea how to do this? This guy's gotten extra skill points so he can have the last passive in auramancy for cooldown reset of TP.

Video link. [Only registered and activated users can see links. Click Here To Register...]


What the issue is, is a problem with the skill saver itself, and is partially to blame because of some things in the lua but mostly in the server end. It would be rather pointless to do anything with, cause my birdy tells me they /should/ have a fix for it coming this next week and those caught doing it will get a punishment in return. I myself cannot replicate it totally, but then again I don't have much except a simple lv15 to work with unfortunately.

ididnot 02/05/2016 16:22

Quote:

Originally Posted by Ploxasarus (Post 33892602)
What the issue is, is a problem with the skill saver itself, and is partially to blame because of some things in the lua but mostly in the server end. It would be rather pointless to do anything with, cause my birdy tells me they /should/ have a fix for it coming this next week and those caught doing it will get a punishment in return. I myself cannot replicate it totally, but then again I don't have much except a simple lv15 to work with unfortunately.

I think you have to have all 28 skill points available. Once you save skillset and load it you get an extra skill added. You have no control over it so it's random and the guy in the video said his skills have been bugged out by having all of them available or he just got lucky. Sounds like they'll have a fix for this soon anyway so not worth the effort imo.

Dorja 02/06/2016 03:54

Plox, im derping it but I can't find a link to donate on the first page anywhere. Am I missing something?

torin555 02/06/2016 05:23

I hate to be the person that complains about not getting replied to... but I sent you a skype request over 2 days ago and it still hasn't been accepted :/

Ploxasarus 02/06/2016 06:24

Quote:

Originally Posted by torin555 (Post 33897304)
I hate to be the person that complains about not getting replied to... but I sent you a skype request over 2 days ago and it still hasn't been accepted :/

My skype gets spammed, alot. It's much easier to message/mail me usually cause I don't always get time.


In response to people asking about if gameguard ever came to the NA/EU version in private/skype, [Only registered and activated users can see links. Click Here To Register...] is olly attached straight into the client, with gameguard still running & fully bypassed ( KR 2.9 ).

Amplifyy 02/06/2016 08:22

My Mini-esp wont work with the correct password and username, it just says ''Invalid login.''

Bidaloko 02/06/2016 09:32

Question i only have the mod soo its ok to run cvars and dont get that error?

HsW666 02/06/2016 12:01

Anyone here got the "Suspected User" debuff and survived it ? :P

nightclaws 02/06/2016 14:57

Quote:

Originally Posted by HsW666 (Post 33898280)
Anyone here got the "Suspected User" debuff and survived it ? :P

just go to a judge or sir-ton guards they take it off you just means a player marked you as using things and it place you on list to be watched so just be more careful on what ya doing for about 30 to 40 days
you be fine

catalin94c 02/07/2016 02:33

The housing mod is not working for me , any idea why?

Dorja 02/07/2016 02:43

are other mods working for you? did you move the optional housing mod into the correct folder path?

DeathenShada 02/07/2016 03:10

Quote:

Originally Posted by catalin94c (Post 33903867)
The housing mod is not working for me , any idea why?

Make sure you follow the read-me and copy it to the proper folder, then don't forget to run 1 on the launcher and make sure that you install it properly.

MiMMoSiN 02/07/2016 14:28

Why this happens? I see all Sunken and not only the respawned..... :S! help!

Spoiler:
http://i.imgur.com/I142q62.jpg

iNiperx 02/07/2016 19:52

Quote:

Originally Posted by MiMMoSiN (Post 33906088)
Why this happens? I see all Sunken and not only the respawned..... :S! help!

Spoiler:
http://i.imgur.com/I142q62.jpg

Wait.. whats the issue? xD

MiMMoSiN 02/07/2016 20:55

Quote:

Originally Posted by iNiperx (Post 33908668)
Wait.. whats the issue? xD


The mod show me all spots of the sunken not the real spots where i can pick them.

Before the 2.5 i see only the spots that can pick up.

DeathenShada 02/07/2016 21:19

Quote:

Originally Posted by MiMMoSiN (Post 33909139)
The mod show me all spots of the sunken not the real spots where i can pick them.

Before the 2.5 i see only the spots that can pick up.

uhhhhh that's not how it works. Sunkens work of the premise that a chest exists on the bottom of the ocean and then pl0x stretched out the textures so you can see that it exists from on top of the water.

That's why when you harvest a chest it dissapears. So it is literally impossible for it to show spots where sunkens don't exist. There are sunkens over there.

-----

@Plox in regards to the mod. I know for the past few months you've been talking about adding some features to the mod, but I have yet to ever see you add them. Did you get busy? or give?

For example thunderstruck trees, the new updated mod version (or is it the derp version that does everything the mod does), dungeon music replacer, and sunken ships.

Are you too busy? do you need someone to test it? Cause some of these are great features, but it seems like you've only been doing maintenance lately. Unless you have some grand re-release of the mod sometime in the future. If you need help or something lemme know, cause I would like to see these get released.

MiMMoSiN 02/07/2016 23:57

Dud, before 2.5 i see only the spots where have chest spawned, not all spots. Now i see all the spots, where have chest and dont have chest.

HsW666 02/08/2016 00:28

Quote:

Originally Posted by MiMMoSiN (Post 33910242)
Dud, before 2.5 i see only the spots where have chest spawned, not all spots. Now i see all the spots, where have chest and dont have chest.

EVERY chest you see is there, sometimes when you try to interact with it there will be no "F" button but that does not mean it's not there, try and rotate around it until the interaction button appears.

Ploxasarus 02/08/2016 01:22

Quote:

@Plox in regards to the mod. I know for the past few months you've been talking about adding some features to the mod, but I have yet to ever see you add them. Did you get busy? or give?

For example thunderstruck trees, the new updated mod version (or is it the derp version that does everything the mod does), dungeon music replacer, and sunken ships.

Are you too busy? do you need someone to test it? Cause some of these are great features, but it seems like you've only been doing maintenance lately. Unless you have some grand re-release of the mod sometime in the future. If you need help or something lemme know, cause I would like to see these get released.
The thunderstruck trees was a trial/error to do something to the model ingame, which I've tried different aspects in terms of adding it with a glow/color and so forth and could not get the model to do any different or stretch in any way cause even adding a rigid body attachment to it didn't seem to want to hold and something in the cgf file was overriding it. I can replace the model, if you prefer, and try to see if I cannot put something to it in the files that makes it absolutely obvious, but I was unsure if that would be to the liking of the people.

The dungeon music, which I already found the files out for that, is something I can very easily add but then I was told in-mass on skype to not bother because nobody gives a shit about the new dungeon so I was unsure if even adding that would be needed?

The sunken ships is being worked on, there is actually somebody from the forums looking through things with me on it and since I can thumb through files very quickly and even do back-tracing in memory with some of them we are getting to that point.

I've also semi-figured out how to bring a mobile radar with you, but its not very functional and a bit buggy.. It seems to only work after doing it if the user stays stationary, then I have to reload the HUD after to make it functional again and I'm trying to lock the aspect in place ( if I even can ) and make it completely working.

I've also been asked too, to add the 2.9 backround for loading screen, so I'll get around to that during the patch this coming week.

I did try to send trion the information regarding coffers ( chests ) and the permissions that are broken on them and access rights, since people are getting an already in use, if they do not fix it this coming week I may release it to the people as my own sort of 'hot fix' for it but lets actually hope xl/trion are not stupid and can do this on there own.

We have been testing too, to be able to bypass the arena limit, but it seems in bypassing the limit you do not get a reward from it or other times you will just crash.. Not sure how that will progress, but it is a huge request from people in private that are unhappy about the limit on it, they don't care about the 15g anymore, its more about not being able to pvp all day and being stuck doing stupid pve shit that people are angry about and more so inclined to go to BDO on march 3rd.

MiMMoSiN 02/08/2016 09:32

Quote:

Originally Posted by HsW666 (Post 33910367)
EVERY chest you see is there, sometimes when you try to interact with it there will be no "F" button but that does not mean it's not there, try and rotate around it until the interaction button appears.

Nope, in the image you see ALL the spots, not the real, only few are real and you can pick up....dud i post the image for one reason and is that not all are real, because i see all the spots where they spawn, but not all in the image are real and you can pick up.

Ploxasarus 02/08/2016 10:34

Quote:

Originally Posted by MiMMoSiN (Post 33911455)
Nope, in the image you see ALL the spots, not the real, only few are real and you can pick up....dud i post the image for one reason and is that not all are real, because i see all the spots where they spawn, but not all in the image are real and you can pick up.

I've ran around in the part you showed in your screenshot, with the exception of a few that were undermap or took a bit of swinging around to get the proper spot to grab them I didn't have the same issue at all.. I'm not quite sure what would produce 'fake' spots unless something has been malformed in the xml ( which I looked and nothing is incorrect or causing that for anyone I asked on skype ) so I can only say your client is bugged/corrupted or there is something else wrong and your seeing ones under map or they are not unrendering on your client.

Divi.nity 02/08/2016 13:07

Quote:

Originally Posted by MiMMoSiN (Post 33906088)
Why this happens? I see all Sunken and not only the respawned..... :S! help!

Spoiler:
http://i.imgur.com/I142q62.jpg

This are all dude. They've added hunderts of new spots into the game with 2.5 and all of them are "there". No issue at all on my side.

DeathenShada 02/09/2016 01:20

Quote:

Originally Posted by Ploxasarus (Post 33910555)
The thunderstruck trees was a trial/error to do something to the model ingame, which I've tried different aspects in terms of adding it with a glow/color and so forth and could not get the model to do any different or stretch in any way cause even adding a rigid body attachment to it didn't seem to want to hold and something in the cgf file was overriding it. I can replace the model, if you prefer, and try to see if I cannot put something to it in the files that makes it absolutely obvious, but I was unsure if that would be to the liking of the people.

The dungeon music, which I already found the files out for that, is something I can very easily add but then I was told in-mass on skype to not bother because nobody gives a shit about the new dungeon so I was unsure if even adding that would be needed?

The sunken ships is being worked on, there is actually somebody from the forums looking through things with me on it and since I can thumb through files very quickly and even do back-tracing in memory with some of them we are getting to that point.

I've also semi-figured out how to bring a mobile radar with you, but its not very functional and a bit buggy.. It seems to only work after doing it if the user stays stationary, then I have to reload the HUD after to make it functional again and I'm trying to lock the aspect in place ( if I even can ) and make it completely working.

I've also been asked too, to add the 2.9 backround for loading screen, so I'll get around to that during the patch this coming week.

I did try to send trion the information regarding coffers ( chests ) and the permissions that are broken on them and access rights, since people are getting an already in use, if they do not fix it this coming week I may release it to the people as my own sort of 'hot fix' for it but lets actually hope xl/trion are not stupid and can do this on there own.

We have been testing too, to be able to bypass the arena limit, but it seems in bypassing the limit you do not get a reward from it or other times you will just crash.. Not sure how that will progress, but it is a huge request from people in private that are unhappy about the limit on it, they don't care about the 15g anymore, its more about not being able to pvp all day and being stuck doing stupid pve shit that people are angry about and more so inclined to go to BDO on march 3rd.

Thanks for the info at least that clears it up. Lot's of times I heard about cool features, but they never got implemented so I was kinda curious what was up. Good to know the reasoning behind them.

About the dungeon music that was a specific request for me, kind of a quality of life that I would enjoy. If it is easy to implement I would like that you do it. I can even donate to you an additional amount to incentivize you to put it in if it's not to hard. But once again that's up to you.

Thanks for getting back to me, keep up the good work Plox!

Moloch Amon 02/09/2016 05:05

Plox you able to share the md5 or sha1 hash I'm beginning to think my dl is corrupt as since 2.5 I've not had luck getting mods to work.

unknownentity 02/09/2016 15:01

100mb update with no notes, thinking this may be a security patch of sorts or is it just restructuring of their past screw ups?

HsW666 02/09/2016 17:13

68mb patch (NA)

Ploxasarus 02/09/2016 19:15

Quote:

Originally Posted by unknownentity (Post 33919742)
100mb update with no notes, thinking this may be a security patch of sorts or is it just restructuring of their past screw ups?

It's a security patch and they also tried to change how the bypass for scripts was working, which I've already re-bypassed the scripts and did it before the NA server was even up by hot-loading it onto EU.

If it's absolutely needed, I will upload the update now with just a Derp_NA extension, if not and people don't mind waiting then that is fine too.


Edit: Also to note most of the change was not "back-end maintenance". Don't think many noticed that x2game.dll was wide open, when it usually is encrypted/compressed along with the physics and crynetwork files to prevent prying eyes.

iNiperx 02/09/2016 19:50

Give us NA extension while the scan pattern isnt done <3

Lazarian 02/09/2016 21:30

yes please do release your NA version as I keep getting a packet error every time if i don't have derp open before i launch the game lol. (ya i should reinstall it but im lazy)

Ploxasarus 02/09/2016 21:39

Quote:

Originally Posted by Lazarian (Post 33922588)
yes please do release your NA version as I keep getting a packet error every time if i don't have derp open before i launch the game lol. (ya i should reinstall it but im lazy)


Go to the original download location and simply add _ at the end, so it will be Derp_.rar ( not allowed to link here without a link back ), and then simply download that and remove the _ after deleting the old version for NA so it runs off your config.


P.S.: Since they did some things in x2game.dll, which actually broke what I was doing to remove/bypass the packet error then realizing shortly after that all I had to do was trace a few things in memory then noticed a simple jump change to remove there entire checking system, again, and all I felt afterwards was [Only registered and activated users can see links. Click Here To Register...] and then the [Only registered and activated users can see links. Click Here To Register...] of trion had to of been priceless since they read this but then I thought of [Only registered and activated users can see links. Click Here To Register...] and could only do [Only registered and activated users can see links. Click Here To Register...] and it was sad.

HsW666 02/09/2016 23:09

Quote:

Originally Posted by Ploxasarus (Post 33922654)
Go to the original download location and simply add _ at the end, so it will be Derp_.rar ( not allowed to link here without a link back ), and then simply download that and remove the _ after deleting the old version for NA so it runs off your config.


P.S.: Since they did some things in x2game.dll, which actually broke what I was doing to remove/bypass the packet error then realizing shortly after that all I had to do was trace a few things in memory then noticed a simple jump change to remove there entire checking system, again, and all I felt afterwards was [Only registered and activated users can see links. Click Here To Register...] and then the [Only registered and activated users can see links. Click Here To Register...] of trion had to of been priceless since they read this but then I thought of [Only registered and activated users can see links. Click Here To Register...] and could only do [Only registered and activated users can see links. Click Here To Register...] and it was sad.

LOL

Bagzak 02/10/2016 03:12

Is Derp down? It closes my archeage when I try to refresh.

DolbySound 02/10/2016 03:28

Definitely behaving a bit odd since patch. Like clip works, but speed doesn't. Fog also seems to be almost not working correctly as I clearly still see it in the near distance, just not right where I am. It's bizarre >.>

Not sure if it's me or the patch, though.

Bagzak 02/10/2016 03:37

It was working for me before patch, but now doesn't work. If I click the refresh it closes archeage.

Ploxasarus 02/10/2016 08:15

Quote:

Originally Posted by Bagzak (Post 33924115)
It was working for me before patch, but now doesn't work. If I click the refresh it closes archeage.

It's fixed after the 3.7 update, which it was just EU being outdated and I was getting to it but got super pre-occupied in something else and apologize for the long delay on pushing that out.

Moloch Amon 02/10/2016 09:21

Just got to update both derp @ AA was there another update around 0300 est?

Edit: Just ran derp after running AB and now it works 0_O didn't think that was possible.

axux15 02/10/2016 09:40

Man, I love your mods. Can you make something to plant/harvest stuff easier on player-owned farms? I would really buy it. Even planting would be enough, as harvesting is easy. It takes too much time to plant 10 farms :S


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