hasnt been crashing for while guess it was a comp problem. The next this u should add is advanced walking and maybe an alarm when the bot catches a pokemon
hasnt been crashing for while guess it was a comp problem. The next this u should add is advanced walking and maybe an alarm when the bot catches a pokemon
Advanced walking will take a while. Alarm is nice idea. That can be added easily. V0.8 should have it.
These are more questions of feasibility than suggestions.
Would it be possible to set an attack to use when you find a pokemon you want to catch? For instance, bulbasaur would use attack/run away normally but if you encounter a wanted pokemon it would use sleep powder then spam pokeballs. Any plans for something along these lines? Would it be possible to see if the sleep wore off/didn't work and reapply if it so?
Second, would it be possible to set a different attack for each pokemon? For instance bulbasaur is using attack 4 but dies and is switched out for geodude, who uses attack 3.
These are more questions of feasibility than suggestions.
Would it be possible to set an attack to use when you find a pokemon you want to catch? For instance, bulbasaur would use attack/run away normally but if you encounter a wanted pokemon it would use sleep powder then spam pokeballs. Any plans for something along these lines? Would it be possible to see if the sleep wore off/didn't work and reapply if it so?
Second, would it be possible to set a different attack for each pokemon? For instance bulbasaur is using attack 4 but dies and is switched out for geodude, who uses attack 3.
All of that is definitely possible. It seems a little complex if I threw it into my bot and it might make the bot lag much more than it already does(at least for me). It's coded in C# which takes up quite a bit of CPU usage.
However, all of those have a work around. Just by spending a little bit more money, you can spam all the pokemon ***** until you catch it and you can also use auto potion so Bulbasaur wouldn't die.
I just don't want to bother with such complications when there are easier methods to solve it. Thanks for the suggestion though. If, in the end, after I've finished coding the advanced walking system, and the bot has out of BETA, I may add those in.
All of that is definitely possible. It seems a little complex if I threw it into my bot and it might make the bot lag much more than it already does(at least for me). It's coded in C# which takes up quite a bit of CPU usage.
However, all of those have a work around. Just by spending a little bit more money, you can spam all the pokemon ***** until you catch it and you can also use auto potion so Bulbasaur wouldn't die.
I just don't want to bother with such complications when there are easier methods to solve it. Thanks for the suggestion though. If, in the end, after I've finished coding the advanced walking system, and the bot has out of BETA, I may add those in.
Cool, I was just wondering if the necessary information would even be accessible. I don't know about everyone else but at least in my case the bot doesn't lag at all.
Cool, I was just wondering if the necessary information would even be accessible. I don't know about everyone else but at least in my case the bot doesn't lag at all.
That's good! Maybe my computer is just ******
I'm hoping to get the bot to have:
AutoLogin (Still trying to figure out a minimized method)
Advanced Walking System (Need to create a smart and a little complex algorithm)
Walk Through Walls (Not sure if I can find this, but very useful for free train stations)
Anti-Trainer Battles (Good for quick travelling)
All of the above is a little difficult for me to get, and I might not even be able to code some. Any other suggestions are welcomed, but please no money hack or exp hacks.
All of the above is a little difficult for me to get, and I might not even be able to code some. Any other suggestions are welcomed, but please no money hack or exp hacks.