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[New Release]Aggrobot 2.0

Discussion on [New Release]Aggrobot 2.0 within the Perfect World forum part of the MMORPGs category.

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Old 02/09/2008, 19:24   #61
 
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I've made a quick tool. It shows the NPC ID (The yellow label) as a stand alone. Here is the link to the thread:

You have to be registered to view it.

-Zanji


EDIT: You should have credited Omas from for the movement block method -.-
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Old 02/09/2008, 20:47   #62
 
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Yea i know but then still what do i need to put in i made a screenshot with colour checker that little think on the mob bar is the thing what the bot search for and yes i do enable NPC. Then when i go in game i see in yellow NPC 1238514fa or somthing and it still does not switch to a other target im clueless
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Old 02/10/2008, 05:32   #63
 
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I got this error everytime I press start on this bot:


I do start with aggrobot first..Why is this error still appear? Here's my simple setting:


When I change back to the old 0.23version..no error and its working fine..Maybe the CoBot.exe is the problem?

Pls. help~

Edit:: Maybe its my BitDerender Internet Security..Will try uninstall it and try again.
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Old 02/10/2008, 07:07   #64
 
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No problem wif ur settings will look into it.
Temp Solution:Create a New Folder Name it "AggroBot v2.0" and leave it open.
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Old 02/10/2008, 09:28   #65
 
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I renamed the folder to "AggroBot v2.0" and it works^^. Thanks Also pls check when you un-tick the "spamclick" function, the scanning seems not working because I wait for quit long and it doest target a mobs..
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Old 02/10/2008, 10:38   #66
 
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k thx for the bug reports will look into it.
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Old 02/10/2008, 15:00   #67
 
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Lol this new ver have more problems than the old 1..I have some of the errors many users have with the old version..but when i use the old version..its better..xD
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Old 02/10/2008, 15:11   #68
 
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Post them i will try to solve as much as possible.
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Old 02/10/2008, 15:11   #69
 
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Quote:
Lol this new ver have more problems than the old 1..I have some of the errors many users have with the old version..but when i use the old version..its better..xD
Thats why we need to post the bugs we found so he can fix it..
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Old 02/10/2008, 17:55   #70
 
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fixed some bugs and uploaded v2.1b
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Old 02/10/2008, 18:48   #71
 
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what is da insert button xD?
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Old 02/10/2008, 20:31   #72
 
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zevorc, You could solve the targetting issue people have complained about by doing 2 seperate pixelsearches, First a smaller one around the char if it detects a target within it it skips to the targetting phase OR if it doesnt it continues to do the bigger area pixelsearch. This can be done with as many pixelsearches as you want tho as you know the more the longer it'll take. But with a pixelskip of 8 i figure it wont take that long. If you need me to clarify i'll be happy to, the sourcecode would be great too i can probably help you out
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Old 02/11/2008, 00:17   #73
 
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ya,done that in other games.but this doesnt solve the problem as settings still have to be right.
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Old 02/11/2008, 00:24   #74
 
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Can you make a specific version for PW-PH?
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Old 02/11/2008, 02:01   #75
 
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Quote:
Originally Posted by zevorc View Post
ya,done that in other games.but this doesnt solve the problem as settings still have to be right.
What do you mean? It does solve the problem, but the Settings will ofc have to be adjusted.
Dont see why people shouldnt be able to select 2 squares for scan, practicaly a copy paste of the same code already used. And minor adjustments.
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Closed Thread


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