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NostalePii [Bot in Development]

Discussion on NostalePii [Bot in Development] within the Nostale forum part of the MMORPGs category.

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Old   #1


 
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NostalePii [Bot in Development]


Anyone Interested ?

Still in development.
Does not use Keyboard presses. So it can run in Background.

Any Feature suggestions :?

Currently Included:
  • Works in Background
  • Auto Rest
  • Auto Attack (Near & Far Attack)
  • Auto Pickup
  • Target Nearest Enemy

Planted Features (To much to list them all here )
Just to tell you a few:
  • Kill Small PI's first
  • Fast Move
  • Pickup Filter
  • Attack Filter
  • Skill Filter
  • Auto Shop (Buys/Sells automatic stuff to vendors)
  • Auto Walk (Walk to city and back to level/bot location)
  • Stop at certain Level and/or JobLevel

Available Tester Slots: 0/5
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Old 05/14/2020, 13:50   #2
 
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im interesed
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Old 05/14/2020, 13:59   #3
 
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im interested
check your pm.
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Old 05/14/2020, 14:45   #4
 
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I think a lot of people will be interested because there is no working bot at this moment.
I hope you finish it, good luck!.
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Old 05/14/2020, 15:09   #5


 
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I'll try to give weekly news about the bot
Maybe it will start as a hack before becoming a bot.
Beacuse so it is a lot easyier to debug/share with u early.

Greetings
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Old 05/14/2020, 19:24   #6
 
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Quote:
Originally Posted by Benhero View Post
I'll try to give weekly news about the bot
Maybe it will start as a hack before becoming a bot.
Beacuse so it is a lot easyier to debug/share with u early.

Greetings
Does not use Keyboard presses. So it can run in Background.

What u use?
ASM Functions? or ?
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Old 05/14/2020, 19:31   #7


 
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Quote:
Originally Posted by NosLuna View Post
Does not use Keyboard presses. So it can run in Background.

What u use?
ASM Functions? or ?
I use 2 ways.
ASM is one of them. If it get detected my programm automaticly use ther other way

Greetings
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Old 05/14/2020, 20:11   #8
 
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ASM + Packets ?
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Old 05/14/2020, 20:15   #9


 
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Sorry, but for safety reasons i can't tell more about Gameforge is listening
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Old 05/15/2020, 01:24   #10
 
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hopefully this bot is going to be born soon

I appreciate your great effort

we just need to be patient and wait for it
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Old 05/18/2020, 17:42   #11


 
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currently i develop the GUI. But iam atm not sure if i wll develop it externaly (lika Nosabot) or Internaly with ingame drawing (Like Hack menus in diffrent games)

Maybe i will also include multi client handling (including steam, GF DE, Hongkong) and others if the interest exists.

#Edit 20.05.2020:
I currently run into the issue to find the revieve function of the game.
But iam sure thats just for the moment... i have a few ideas how to find it but it will cost me some time.
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Old 05/20/2020, 18:35   #12
 
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Quote:
Originally Posted by Benhero View Post
currently i develop the GUI. But iam atm not sure if i wll develop it externaly (lika Nosabot) or Internaly with ingame drawing (Like Hack menus in diffrent games)

Maybe i will also include multi client handling (including steam, GF DE, Hongkong) and others if the interest exists.

#Edit 20.05.2020:
I currently run into the issue to find the revieve function of the game.
But iam sure thats just for the moment... i have a few ideas how to find it but it will cost me some time.
add packet responder that

Recv:dlgi #revival^0 #revival^1 *** 0 0 (*** can be 570/571/etc I don’t know what *** depends to)

Send:#revival^0

You also can set a few second delay between recv and send
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Old 05/20/2020, 18:43   #13
 
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Hey benhero,

Sorry for my bad english.
I like this progect very very Much! I wish u end this developing soon and u release it!
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Old 05/20/2020, 22:36   #14


 
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Quote:
Originally Posted by sengbb123 View Post
add packet responder that

Recv:dlgi #revival^0 #revival^1 *** 0 0 (*** can be 570/571/etc I don’t know what *** depends to)

Send:#revival^0

You also can set a few second delay between recv and send
Thanks for this ideas

But at first i want to implement it with ASM at first (more secure then sending direct packets) but i'll take a look at your solution. Currently i looking for a value for "PlayerIsDead" or the Animation Pointer which will change if player is dead (Point to PlayerLayDown Animation/Model) or player is Alive (Every other Animation because of walk/wave/etcpp animations)

And normaly i just have to send the revive packet because i'll automaticly recieve the revive packet as soon as i send the revive ^^ (maybe if i recv it without sending it, theres a possible way for teleport far away > fast travel while dead and then revive on new position ^^....? or dead walk..)

#Edit:
As far as i know *** is either PlayerID, PlayerLifeTime or something else player related.

Greetings
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Old 05/23/2020, 00:18   #15
 
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Im interested check dm!!
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