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[Release] Bluenos+Lolitale Source + Website

Discussion on [Release] Bluenos+Lolitale Source + Website within the Nostale forum part of the MMORPGs category.

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Old   #1

 
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[Release] Bluenos+Lolitale Source + Website

Hey nos community,
i am finally done with this game and our server is closed now , so i release everything that we have bought and everything what was made by me and other persons ...

here a little overview of the BlueNos Source:
-level up items
-sealed vessels + box
-reputation penalty for place 1-3
-changed group xp
-fast upgrade scrolls
-many dupe and crash fixes (nearly the most stable source lul)
-Namechange item
-ip ban in source
-changed char creation stuff
-added elementrate to gift packet
-and some other stuff ...

info about the website: its NOT the cracked one !

deleted

virustotal: not required i think , i mean you get the source of everything ^^

btw... i DONT give any support for this , so please dont spam me ... ty....

#edit
made my day
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Old 06/19/2019, 09:16   #2
 
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First things first : Thx for the release, even though you're probably going to get spammed, it's been a long time since anyone released anything valuable and for free on OpenNos.

Still have to criticize a bit (because we're on epvp), you should use Git with a gitignore, or at least remove all the binaries from the archive, source code and a few images shouldn't weight 4 Gigabytes

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Old 06/19/2019, 09:49   #3

 
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Ye sorry i was to lazy to clear up something so i just added it to the rar and pressed upload on google drive
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Old 06/19/2019, 10:21   #4
 
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What special things does t have? Like partner skills , all skills in sps etc
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Old 06/19/2019, 10:35   #5
 
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Quote:
Originally Posted by pauma16 View Post
What special things does t have? Like partner skills , all skills in sps etc
I looked into the source a bit before leaving to work, it doesn't look like there is any special feature.

there might be some bugfix / crash fix / dupe fix, the rest of the code sucks hard, features are not fully implemented.

The only thing I could see was new items, which probably require some client modding, and that's very easy to make.

Still worth to use because I think it's more stable than the released source from january 2017, but the code is just a bad copy & paste from noswings source.

I don't blame anyone for this, at least they release something for the community.
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Old 06/19/2019, 11:55   #6
 
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You should stop wasting your time and buy a stable source code where everything works smoothly:

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Old 06/19/2019, 12:12   #7

 
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Quote:
Originally Posted by Singleplayer™ View Post

here a little overview of the BlueNos Source:
-ip ban in source

Such an IP BAN
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Old 06/19/2019, 12:14   #8
 
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It doesnt work for me, when using a command it says not acces to command log.txt
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Old 06/19/2019, 12:40   #9
 
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Quote:
Originally Posted by val77 View Post

Such an IP BAN
It made my day.
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Old 06/19/2019, 12:51   #10
 
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it says this System.UnauthorizedAccessException
HResult=0x80070005
Mensaje = Access to the path 'C:\CommandLog.txt' is denied.
Origen = mscorlib
Seguimiento de la pila:
en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
en System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
en System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
en System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
en System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
en System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
en System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding)
en System.IO.File.AppendAllText(String path, String contents)
en OpenNos.Core.Helper.LogHelper.Log(LogType logType, Object sender, String contents) en C:\Users\Pau\Desktop\BlueNos Final Source\OpenNos.Core\Helper\LogHelper.cs: línea 38
en OpenNos.Handler.CommandPacketHandler.Speed(SpeedPa cket speedPacket) en C:\Users\Pau\Desktop\BlueNos Final Source\OpenNos.Handler\CommandPacketHandler.cs: línea 3426
en OpenNos.GameObject.ClientSession.TriggerHandler(St ring packetHeader, String packet, Boolean force, Boolean ignoreAuthority) en C:\Users\Pau\Desktop\BlueNos Final Source\OpenNos.GameObject\Networking\ClientSession .cs: línea 602
en OpenNos.GameObject.ClientSession.HandlePackets() en C:\Users\Pau\Desktop\BlueNos Final Source\OpenNos.GameObject\Networking\ClientSession .cs: línea 488
en OpenNos.GameObject.ClientSession.<.ctor>b__12_0(In t64 x) en C:\Users\Pau\Desktop\BlueNos Final Source\OpenNos.GameObject\Networking\ClientSession .cs: línea 91
en System.Reactive.AnonymousSafeObserver`1.OnNext(T value) en C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\AnonymousSaf eObserver.cs: línea 45
en System.Reactive.Linq.ObservableImpl.Timer.Periodic ._.Tick(Int64 count) en C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Linq\Observa ble\Timer.cs: línea 175
en System.Reactive.Concurrency.DefaultScheduler.<>c__ DisplayClass7_0`1.<SchedulePeriodic>b__1() en C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Concurrency\ DefaultScheduler.cs: línea 114
en System.Reactive.Concurrency.AsyncLock.Wait(Action action) en C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Concurrency\ AsyncLock.cs: línea 61

i solved it by creating a commandlog.txt in c:\ but the commands like createitem dont work
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Old 06/19/2019, 13:44   #11
 
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Quote:
Originally Posted by pauvm1618 View Post
it says this System.UnauthorizedAccessException
HResult=0x80070005
Mensaje = Access to the path 'C:\CommandLog.txt' is denied.
Origen = mscorlib
Seguimiento de la pila:
en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
en System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
en System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
en System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
en System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
en System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
en System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding)
en System.IO.File.AppendAllText(String path, String contents)
en OpenNos.Core.Helper.LogHelper.Log(LogType logType, Object sender, String contents) en C:\Users\Pau\Desktop\BlueNos Final Source\OpenNos.Core\Helper\LogHelper.cs: línea 38
en OpenNos.Handler.CommandPacketHandler.Speed(SpeedPa cket speedPacket) en C:\Users\Pau\Desktop\BlueNos Final Source\OpenNos.Handler\CommandPacketHandler.cs: línea 3426
en OpenNos.GameObject.ClientSession.TriggerHandler(St ring packetHeader, String packet, Boolean force, Boolean ignoreAuthority) en C:\Users\Pau\Desktop\BlueNos Final Source\OpenNos.GameObject\Networking\ClientSession .cs: línea 602
en OpenNos.GameObject.ClientSession.HandlePackets() en C:\Users\Pau\Desktop\BlueNos Final Source\OpenNos.GameObject\Networking\ClientSession .cs: línea 488
en OpenNos.GameObject.ClientSession.<.ctor>b__12_0(In t64 x) en C:\Users\Pau\Desktop\BlueNos Final Source\OpenNos.GameObject\Networking\ClientSession .cs: línea 91
en System.Reactive.AnonymousSafeObserver`1.OnNext(T value) en C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\AnonymousSaf eObserver.cs: línea 45
en System.Reactive.Linq.ObservableImpl.Timer.Periodic ._.Tick(Int64 count) en C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Linq\Observa ble\Timer.cs: línea 175
en System.Reactive.Concurrency.DefaultScheduler.<>c__ DisplayClass7_0`1.<SchedulePeriodic>b__1() en C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Concurrency\ DefaultScheduler.cs: línea 114
en System.Reactive.Concurrency.AsyncLock.Wait(Action action) en C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Concurrency\ AsyncLock.cs: línea 61

i solved it by creating a commandlog.txt in c:\ but the commands like createitem dont work
They Changed it to $Item or something i guess.
Use $Help and see it yourself.
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Old 06/19/2019, 13:54   #12
 
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Old 06/19/2019, 13:56   #13
 
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Quote:
Originally Posted by maxderloser2 View Post
Like.. Character Delete packet on Loli?
Or.. Character Creation, Eraser use item etc. ?
better XDD

Quote:
Originally Posted by maxderloser2 View Post
Like.. Character Delete packet on Loli?
Or.. Character Creation, Eraser use item etc. ?
better XDD
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Old 06/19/2019, 14:27   #14

 
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Quote:
Originally Posted by val77 View Post

Such an IP BAN
Who ever tho this is good.... c'mon :l
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Old 06/19/2019, 14:30   #15
 
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Quote:
Originally Posted by FI0w View Post
Who ever tho this is good.... c'mon :l
You did worse stuffs.
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