@ lol, i translated that page into english and they seem to be talking about this...
I know about it, just because I was one of interlocutors. The principal output from everything told is that there is a dedicated server where it is possible to test online.
And my personal request - don't give up please work above online, you do BIG serious work.
NOTE: If anyone has a NFSWO_COMMUNICATION_LOG.txt from when the official servers were still up, please send it to me so I can take a look at it.
Silly EA developers...
Multiplayer debug info is logged to NFSWO_COMMUNICATION_LOG.txt, you can use this to decrypt it:
I haven't looked at all of it, but there are references to Pacman, strings which can be found within the executable itself. Maybe this will help, but I don't know yet.
It also contains XML data, so be prepared to scroll through a bit of that.
Here's a little challenge for anyone who's interested: use the normal nfsw.exe, start the Soapbox UDP server, drive around or race, then decrypt the log and see if you can find any errors.
Quote:
Originally Posted by Nilzao
Well, I can send you somehow... But it's useless at this point.
Well, it might be useless, although it would still be interesting.
Quote:
Originally Posted by Nilzao
make udp crc calc/checksum. Can be the official, or inject ours by hooking the process.
I just watched a video on hooking functions. Shouldn't be too hard to make our own checksum, assuming we can't figure out the official one.
Quote:
Originally Posted by Nilzao
implement the full nfsw udp handshake on server, to make 2 players start race without sync problems.
Not quite sure how the handshake works, if you know anything about it please tell me.
Quote:
Originally Posted by Nilzao
And one big problem with my team scape recording...
I have only one player recorded with 3 other racers, I don't know what the other racers are receiving, so it's just like the 2 players race...
I see why you might think that's a problem, but it could actually be useful. Do you absolutely need to know what every client receives?
------------------------------------------------------------------
Even though this may end up being impossible, I'm still hopeful that I can figure this out. But still: Help would be appreciated! This is not easy to do alone!
comlog doesn't have anything useful in it, it's just lines and lines of function call reflections. Even the github author wrote it clearly:
Quote:
If you're the kind of person that likes reading server communication log files, this is for you; if you're somebody who wants a 'private server', this is not the right place.
without the source code NFSW not be able to make private server. Only that anyone owned debug files from the compiled nfsw (NFSW.pdb). I doubt that EA unleash on the public source code from NFSW, only if the EA declared bankruptcy.
Unless it some kind of manager who resigned at EA, published codes on Github (unrealistic)
lorbix, I wanna ask you something about other P4F games, i have every game files. add me in skype: datoika999. Also if i can understand anything, i just can help you in any aspect
without the source code NFSW not be able to make private server. Only that anyone owned debug files from the compiled nfsw (NFSW.pdb). I doubt that EA unleash on the public source code from NFSW, only if the EA declared bankruptcy.
Unless it some kind of manager who resigned at EA, published codes on Github (unrealistic)
Nilzao and I already created a functioning private server, it only lacks the UDP relay. PDB will only reside with the compiler bot—which I think is already deleted— and will only get you function/void addresses, parameter names and global variables; PDB is meant to help debug the app on the user-side.
Also, I had some sort of faith in this thread, but over its duration it has become overly optimistic and not at all realistic. Someone e-mail me at berkay2578[at]gmail when there has been some actual progress and not some public advertisement to get 'fame', cheers.
Reverse Engineering 09/06/2016 - General Coding - 6 Replies Hey,
German:
Hab gerade angefangen die Tutorialreihe von Lena 151 zu machen, nun bin ich schon beim 4 Tutorial auf ein Problem gestoßen, obwohl ich exakt das selbe wie Lena mache habe es mir auch schon 3 mal erneut angeschaut und dennoch nicht den Fehler gefunden.
Da ich denke, dass keiner so hilfsbereit ist und das Tutorial extra nochmal anschaut: Es wird auf gedrückt und dann kommt die Fehlermeldung "You've reached the limit..." anschließend drückt man auf den Pause-Button in Ollydbg ->...
Looking for some reverse engineering help 12/19/2014 - Main - 3 Replies I am looking for someone with knowledge in reverse engineering and creating a full emulator of Reel Deal Casino Live. I believe the task should be relatively simple but we shall see. I know it's not a well known game but its an online 3D casino world.
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I am searching for a reverse engineer+coder to help me out with something.
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Reverse Engineering... 07/11/2011 - SRO Coding Corner - 5 Replies Hi,
I just wanted to ask, if those guides, on this web:
Reverse Engineering | malprogramming.net
are enough to learn about reverse engineering, or a bit, or atleast, as much as that, that I as example, can do later something with it.
Or its just crap and some infos about reverse engineering on that website?
Because I dont want read 3hours of something wrong.