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EVE Echoes Ultimited Multi-instance Mining BOT
Discussion on EVE Echoes Ultimited Multi-instance Mining BOT within the Mobile Games Trading forum part of the The Black Market category.
07/20/2021, 17:23
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#16
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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1.0.7.0
Moonrock
- + Fixed the loading of tolerance overrides (was caused by my obfuscator).
- + Changed logic for no_asteroidChk, override should not be required for most clietns anymore.
- + Changed how the bot detects an empty belt.
- + Changed timing on how stabs are activaed during a recall.
- + Venture mode works again.
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08/11/2021, 19:49
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#17
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elite*gold: 0
Join Date: Jul 2020
Posts: 11
Received Thanks: 1
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Any reviews?
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08/13/2021, 09:44
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#18
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elite*gold: 0
Join Date: Oct 2011
Posts: 71
Received Thanks: 3
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When tryn to register on page i got locked out as flagged as spam?
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08/14/2021, 18:37
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#19
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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Quote:
Originally Posted by SilverTide
When tryn to register on page i got locked out as flagged as spam?
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Sorry, that is automatic scanning provided by stopforumspam, I recived a lot of spam so had to add it, if you can send me an email at  with your IP/email I can find out more. Or add me on discord cavecanem#4499.
In the last weeks I had some issues so I could not check much the forum.
1.0.7.2
Moonrock
- + New setting
Code:
OnlyApproachAsteroid
changing how the bot (in Barge Mode) approaches the minerals. This will directly approach the mineral without locking onto it.
- + New setting
Code:
SendRedNotification
enables notification via Discord or Telegram with a screenshot of the detection. This also applies in watchdog mode and the LUA API.
- + New setting
Code:
SendRedNotificationDelay
defines in minites the delay when sending local screnshots to prevent spamming of the same alert, this defaults to 2 minutes.
- + Fixed a rare bug where the bot would open the navigation menu while in station causing the bot to get stuck.
- + Added a caching system for know positions and timings, this self adjusts on each run, so the bot does not have to scan certain areas of the game saving processing time.
- + All actions are now displayed in Verbosity 3
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08/15/2021, 09:30
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#20
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elite*gold: 170
Join Date: May 2008
Posts: 1,939
Received Thanks: 2,234
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Quote:
Originally Posted by carbinecarlito
Any reviews?
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On the market there are 2 bot and this one the best.
- unlimited accounts to run
- special settings if you want by LUA scripts
- notifications in discord or telegram.
- and much more. the features are in first page.
Like most of bots you maybe find here and where few bugs, but developer is working on fixes very fast. Most of bugs very hard to reconstruct to understand, how to fix it.
If you have ideas how to improve bot, the developer always listen.
kind regards
Truli
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08/19/2021, 18:11
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#21
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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1.0.7.3
Moonrock
- Updated login API to reflect changes in the new forum software.*
- Changed threshold for filter_tag to 0.97.
- Fixed a syntax issue in the Discord/Telegram red announcer that caused the bot to crash.
- Fixed the sudden start/stops while in belt.
- The bot will now dump it's hull after a recall (both by GCS and Solo scanning) even if the hull is not full yet.
- New setting*RescanDelayAfterGCSRecall for delaying the scanning process after a GCS flee order to prevent sudden undocks with reds still in system (this should not occur anyway if the recall is from the same system). Defaults to two minutes, can be disabled by setting the value to zero.*
- Now the bot properly upgrades the config file after a version change.
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08/27/2021, 16:13
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#22
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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1.0.7.4
Moonrock
- New setting*SendDumpNotification for disabling/enabling dump notifications over Telegram/Discord.
- Fixed an issue with*OnlyApproachAsteroids where the bot would not ScanLocal/Redock to dump hull.*
- Reduced the number of attempts to detect an empty belt from 6 to 3.
- Stab activation is now delayed after calling for recall.*
- Damage detection is now performed on each stage of the mining process.
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08/29/2021, 18:02
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#23
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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1.0.7.5
Moonrock
- New setting*ScanDelayAfterRecall for setting (in minutes) the maximum wait time after a recall before restarting scanning operations. This value is randomized, so if you set "3" the applicaiton will wait between 1 and 3 minutes before making a new attempt.
- Bot now checks that the Locations menu is present before taking actions. Noramlly this is not an issue, but with the new mission banner it could trigger the interface.
- Added more locations checks to prevent desync issues when recalling using GCS.
Instance Manager
- You can now run consoles extrenally for easier debug.
- More exception handling to prevent sporadical issues with ADB.
- Added a manual recall button.
Updater- Added an updater for easier managment.
You can download older (or beta, in the future) releases by running the updater with the following argument:
Code:
Updater.exe --version versionNumber
(By default it will check for the latest release)
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09/10/2021, 18:15
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#24
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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1.0.7.6
Moonrock
- Added PVEAssist mode, the bot will follow fleet commands. This is still work in progess and to be considered a beta feature. Enable it by setting PVEAssist as true in the config file.
- Now the bot can select the device using the MODEL reported by android. This allows for mismached startup of instances, when the new setting ADBDeviceName is changed from "default" the bot will ignore DeviceID.
You can change the model in MeMU by opening Settings -> Profile -> Device Model -> Options
- The bot will now dump partial loads.
- Processing time for template matching is now shown in Verbosity 3.
- Local scanning is now faster, template matching there now uses pyramid search and the sample size has been reduced (by a lot). In the future all calls will use pyramid search when possible.
- Delay in char selection has been incrased.
- Some edits here and there to address some bugs (hopefully)
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09/16/2021, 20:23
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#25
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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1.0.7.7
Moonrock
- SendStats now allows users to save their stats (right now only accessible trough the image userbar), this setting is toggable using the*SaveStats setting.
You can acces your userbar at the following url:
Code:
https://cc.napalm.rocks/moonstats.php?user=YOURFORUMUSERNAME
optionally you can change the color by specifying a hex color code (do not put the # sign before, in this example will be*FAD02C):
Code:
https://cc.napalm.rocks/moonstats.php?user=uid0&color=FAD02C
- New setting*SendFullLocalScreenshot (defaults to false) enables sending of full game view instead of sending just the local view after a red detection.*
- New workaround for the endless "selector" search. I've replicated the issue in one of the debugging sessions and discovered that is not a bot bug but a game bug where the interface stop accepting tapts in that region. The fix is to close and open the selector view again. Now the bot will perform this action after too many failed attempts.*
- Fixed a bug with the delay time after red detection where the delay would only a few seconds.*
- Wrote again asteroid locking to works with less screencap calls and use pyramid search.
- Reduced processing time is some detection routines.
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09/23/2021, 16:50
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#26
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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1.0.7.9
Moonrock
- Podcheck now also happens in dump screen.
- Changed how OnlyApproachAsteroid works.
- Fixed a crash on startup (this only happened to a few user that used VMs/PC with no LAN adapter).
- Lowered minimum belts for warping away from 3 to 2.
- PVEScanner is a bit faster but still to be considered very beta.*
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09/30/2021, 10:30
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#27
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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1.0.8.0
Moonrock
- Fixed a big detection issue causing the bot not recognizing certain features. This might be subject to changes, while logic has not changed much some additional checks and image manipulation where required. It's still not known why this issue is happening in the first place, probably a game bug.*
- You can now bind scripts to specifics emualtors.*
Code:
-- run_on: on_gank
-- author: uid0
-- bind_to: AF732
-- description: Taps specific coordinates on gank only on device AF732
function moonrock()
SendTap(1125, 575)
SendTap(1150, 575)
SendTap(1070, 575)
SendTap(990, 575)
end
- GroundControl client settings are no longer stored in gcs.json, now you can find the GCS connection settings in each bot's config file, allowing the use of multiple systems or the exclusion of some.
"ConnectToGCS":false,"GroundControlSocket":"127.0. 0.1:9000"
- Main script can now be defined in each config file.*
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10/07/2021, 15:27
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#28
(?)
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elite*gold: 0
Join Date: Oct 2021
Posts: 1
Received Thanks: 0
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Hello what do i need to get a copy of software? Check your forum, found one link to download from forum but actually say i can't. I logged in. But better download it right from this forum.
And as i can understand only Windows system supported.
Thanks.
Quote:
Originally Posted by Cavecanem
1.0.8.0
Moonrock
- Fixed a big detection issue causing the bot not recognizing certain features. This might be subject to changes, while logic has not changed much some additional checks and image manipulation where required. It's still not known why this issue is happening in the first place, probably a game bug.*
- You can now bind scripts to specifics emualtors.*
Code:
-- run_on: on_gank
-- author: uid0
-- bind_to: AF732
-- description: Taps specific coordinates on gank only on device AF732
function moonrock()
SendTap(1125, 575)
SendTap(1150, 575)
SendTap(1070, 575)
SendTap(990, 575)
end
- GroundControl client settings are no longer stored in gcs.json, now you can find the GCS connection settings in each bot's config file, allowing the use of multiple systems or the exclusion of some.
"ConnectToGCS":false,"GroundControlSocket":"127.0. 0.1:9000"
- Main script can now be defined in each config file.*
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10/24/2021, 15:36
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#29
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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Quote:
Originally Posted by bolt.decipher
Hello what do i need to get a copy of software? Check your forum, found one link to download from forum but actually say i can't. I logged in. But better download it right from this forum.
And as i can understand only Windows system supported.
Thanks.
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Hello, on ePVP I only post the major changelogs, the main platform for talking about the project is the forum. To download the bot you have to subscribe to one of the usergroups in the Upgrade page; yes the bot only supports windows.
1.0.8.2
Moonrock
- Local list is now scrolled to top by opening and cosing the menu as users suggested; I did not applied this method to the finder sidebar since it could lead to ingame "endless refresh" bug after a dozen of iterations.*
- Added configurable global contrast override for user who use the bot in systems with bright backgrouds; this setting can override the global contrast for image recognition.*
Code:
"ContrastAdjustment":{"Enable":false,"Percentage":10}
- [from preview 7] Randomization offset can now be configured in settings.
*"RandomizationOffset":{"min":0,"max":7}
- Refactored Venture miner since it was not updated since 1.0.4.0.
- Bot tries to avoid tapping inside the "This area has been spotted by other players message.*
- Some adjustements here and there regarding the OCR and the image analysis.
About the recognition issues:
Neteasy changed the transparencies in some menus; this can cause recognition issues when user is in bright systems (stars, planets, etc), conditions may vary. if you have recogniton issues, unless it's logics fault you might wanna try playing with the ContrastAdjustment setting, or retaking sample images adeguate to your system [feel free to ask]
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11/04/2021, 16:48
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#30
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elite*gold: 52
Join Date: Feb 2021
Posts: 31
Received Thanks: 5
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1.0.8.3
Moonrock
- LocalScan has been reworked with the last game update; now the bot can detect neutrals. This system also reduces the time taking for the scan to happen.
- The bot has now a debug viewer to see what is happening with image recognition, this option can be enabled by passing --viewer as a console argument for debugging tolerances.
- Image processing now has some additional filters to help with recognition.
- Varius fixes from previous patches.
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