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[Release]Offline-Message-System [zu ~90% fertig]

Discussion on [Release]Offline-Message-System [zu ~90% fertig] within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 09/13/2014, 11:54   #16
 
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Thx for functions
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Old 09/13/2014, 12:28   #17
 
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Quote:
Originally Posted by ProfessorEnte View Post
Sorry I never used photoshop.
You have to search for a .dss plugin.
Noo. ;D

I want source files, because I want to change titles. ("Schreiben", "Posteingang" and "Postausgang").

Please.
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Old 09/13/2014, 12:39   #18
 
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Well, then you have to work with the "Messagesystem.xcf" and GIMP.
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Old 09/13/2014, 14:04   #19
 
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Thanks ProffessorEnte, this is the best messages offline system I've seen.

Anyone can export the xcf to pdn( paint .net ) or psd ( photoshop ) ? I not have GIMP thanks.
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Old 09/13/2014, 14:52   #20
 
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Quote:
Originally Posted by ProfessorEnte View Post
Well, then you have to work with the "Messagesystem.xcf" and GIMP.
Not, it's source image.
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Old 09/13/2014, 15:00   #21
 
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Old 09/13/2014, 15:50   #22
 
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Quote:
Originally Posted by sema1995 View Post
Thanks ProffessorEnte, this is the best messages offline system I've seen.

Anyone can export the xcf to pdn( paint .net ) or psd ( photoshop ) ? I not have GIMP thanks.


PS. Sorry, i just now see, that the quote is bad!
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Old 09/13/2014, 19:02   #23
 
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Sieht ganz süß aus, ich schau's mir mal an.
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Old 09/13/2014, 21:19   #24
 
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Wohin bzw was mit MessageSystem.lua tun?
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Old 09/14/2014, 01:29   #25
 
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Use to dofile(x) to load the .lua file
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Old 09/14/2014, 11:49   #26
 
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EnteTainment, bist du es?
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Old 09/14/2014, 11:57   #27
 
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Die "find_player_by_name" muckt rum

Jemand ne Idee?
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Old 09/14/2014, 12:54   #28
 
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Quote:
Originally Posted by .Sanii View Post


Die "find_player_by_name" muckt rum

Jemand ne Idee?
steht ja ya.. keine numeriche ausgabe.. Probier es mal mit tonumber einzubinden..
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Old 09/14/2014, 17:57   #29
 
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Funktioniert jetzt. Habe alle zusätlichen funktionen einfach im Source realisiert.
Aber das mit dem tonumber war ebenfalls korrekt. ^^
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Old 09/14/2014, 19:37   #30
 
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Help,

Sep 10 17:43:49 :: QUEST InputString pid 3 msg NEWMESSAGE#Pris#asda#0#-1
SYSERR: Sep 10 17:43:49 :: RunState: LUA_ERROR: [string "messagesystem_1"]:21: attempt to call global `find_player_by_name' (a nil value)
SYSERR: Sep 10 17:43:49 :: WriteRunningStateToSyserr: LUA_ERROR: quest messagesystem_1.start click
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