This is the line:
And this is my uiinventory.py without that line:Quote:
##BonusPageDialog
def OnUpdate(self):
if self.isLoaded == 1:
self.__LoadRefreshBonus()
##BonusPageDialog
import ui
import player
import mouseModule
import net
import app
import snd
import item
import player
import chat
import grp
import uiScriptLocale
import uiRefine
import uiAttachMetin
import uiPickMoney
import uiCommon
import uiPrivateShopBuilder # 개인상점 열동안 ItemMove 방지
import locale
import constInfo
import ime
ITEM_MALL_BUTTON_ENABLE = TRUE
ITEM_FLAG_APPLICABLE = 1 << 14
class CostumeWindow(ui.ScriptWindow):
def __init__(self, wndInventory):
import exception
if not app.ENABLE_COSTUME_SYSTEM:
exception.Abort("What do you do?")
return
if not wndInventory:
exception.Abort("wndInventory parameter must be set to InventoryWindow")
return
ui.ScriptWindow.__init__(self)
self.isLoaded = 0
self.wndInventory = wndInventory;
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Show(self):
self.__LoadWindow()
self.RefreshCostumeSlot()
ui.ScriptWindow.Show(self)
def Close(self):
self.Hide()
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.LoadObje ct")
try:
wndEquip = self.GetChild("CostumeSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_f unc__(self.Close))
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.BindObje ct")
## Equipment
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.w ndInventory.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self. wndInventory.OverOutItem))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__( self.wndInventory.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndI nventory.UseItemSlot))
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(s elf.wndInventory.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(se lf.wndInventory.SelectItemSlot))
self.wndEquip = wndEquip
def RefreshCostumeSlot(self):
getItemVNum=player.GetItemIndex
for i in xrange(item.COSTUME_SLOT_COUNT):
slotNumber = item.COSTUME_SLOT_START + i
self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
self.wndEquip.RefreshSlot()
class InventoryWindow(ui.ScriptWindow):
USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET")
def __init__(self):
ui.ScriptWindow.__init__(self)
self.questionDialog = None
self.tooltipItem = None
self.sellingSlotNumber = -1
self.isLoaded = 0
self.isOpenedCostumeWindowWhenClosingInventory = 0 # 인벤토리 닫을 때 코스츔이 열려있었는지 여부-_-; 네이밍 ㅈㅅ
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Show(self):
self.__LoadWindow()
ui.ScriptWindow.Show(self)
# 인벤토리를 닫을 때 코스츔이 열려있었다면 인벤토리를 열 때 코스츔도 같이 열도록 함.
if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
self.wndCostume.Show()
def BindInterfaceClass(self, interface):
self.interface = interface
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
if ITEM_MALL_BUTTON_ENABLE:
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.LoadOb ject")
try:
wndItem = self.GetChild("ItemSlot")
wndEquip = self.GetChild("EquipmentSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_f unc__(self.Close))
self.wndMoney = self.GetChild("Money")
self.wndMoneySlot = self.GetChild("Money_Slot")
self.mallButton = self.GetChild2("MallButton")
self.DSSButton = self.GetChild2("DSSButton")
self.costumeButton = self.GetChild2("CostumeButton")
##BonusPageDialog
self.GetChild("Sword_def_Value").SetText(str(playe r.GetStatus(69)))
self.GetChild("Twohand_def_Value").SetText(str(pla yer.GetStatus(70)))
self.GetChild("Knife_def_Value").SetText(str(playe r.GetStatus(71)))
self.GetChild("Bow_def_Value").SetText(str(player. GetStatus(74)))
self.GetChild("Bell_def_Value").SetText(str(player .GetStatus(72)))
self.GetChild("Fan_def_Value").SetText(str(player. GetStatus(73)))
self.GetChild("Magic_def_Value").SetText(str(playe r.GetStatus(77)))
self.GetChild("Poison_def_Value").SetText(str(play er.GetStatus(81)))
self.GetChild("Warrior_def_Value").SetText(str(pla yer.GetStatus(59)))
self.GetChild("Assassin_def_Value").SetText(str(pl ayer.GetStatus(60)))
self.GetChild("Sura_def_Value").SetText(str(player .GetStatus(61)))
self.GetChild("Mage_def_Value").SetText(str(player .GetStatus(62)))
self.GetChild("Crit_Value").SetText(str(player.Get Status(40)))
self.GetChild("Pierce_Value").SetText(str(player.G etStatus(41)))
self.GetChild("Hitdmg_Value").SetText(str(player.G etStatus(122)))
self.GetChild("Skilldmg_Value").SetText(str(player .GetStatus(121)))
self.GetChild("Halfhuman_Value").SetText(str(playe r.GetStatus(43)))
self.GetChild("Undead_Value").SetText(str(player.G etStatus(47)))
self.GetChild("Devil_Value").SetText(str(player.Ge tStatus(48)))
self.GetChild("Warrior_str_Value").SetText(str(pla yer.GetStatus(54)))
self.GetChild("Assassin_str_Value").SetText(str(pl ayer.GetStatus(55)))
self.GetChild("Sura_str_Value").SetText(str(player .GetStatus(56)))
self.GetChild("Mage_str_Value").SetText(str(player .GetStatus(57)))
##BonusPageDialog
self.inventoryTab = []
self.inventoryTab.append(self.GetChild("Inventory_ Tab_01"))
self.inventoryTab.append(self.GetChild("Inventory_ Tab_02"))
self.equipmentTab = []
self.equipmentTab.append(self.GetChild("Equipment_ Tab_01"))
self.equipmentTab.append(self.GetChild("Equipment_ Tab_02"))
if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
self.costumeButton.Hide()
self.costumeButton.Destroy()
self.costumeButton = 0
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.BindOb ject")
## Item
wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(se lf.SelectEmptySlot))
wndItem.SetSelectItemSlotEvent(ui.__mem_func__(sel f.SelectItemSlot))
wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(s elf.UseItemSlot))
wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseIt emSlot))
wndItem.SetOverInItemEvent(ui.__mem_func__(self.Ov erInItem))
wndItem.SetOverOutItemEvent(ui.__mem_func__(self.O verOutItem))
## Equipment
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(s elf.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(se lf.SelectItemSlot))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__( self.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseI temSlot))
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.O verInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self. OverOutItem))
## PickMoneyDialog
dlgPickMoney = uiPickMoney.PickMoneyDialog()
dlgPickMoney.LoadDialog()
dlgPickMoney.Hide()
## RefineDialog
self.refineDialog = uiRefine.RefineDialog()
self.refineDialog.Hide()
## AttachMetinDialog
self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
self.attachMetinDialog.Hide()
## MoneySlot
self.wndMoneySlot.SetEvent(ui.__mem_func__(self.Op enPickMoneyDialog))
self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
self.inventoryTab[0].Down()
self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
self.equipmentTab[0].Down()
self.equipmentTab[0].Hide()
self.equipmentTab[1].Hide()
self.wndItem = wndItem
self.wndEquip = wndEquip
self.dlgPickMoney = dlgPickMoney
# MallButton
if self.mallButton:
self.mallButton.SetEvent(ui.__mem_func__(self.Clic kMallButton))
if self.DSSButton:
self.DSSButton.SetEvent(ui.__mem_func__(self.Click DSSButton))
# Costume Button
if self.costumeButton:
self.costumeButton.SetEvent(ui.__mem_func__(self.C lickCostumeButton))
self.wndCostume = None
#####
## Refresh
self.SetInventoryPage(0)
self.SetEquipmentPage(0)
self.RefreshItemSlot()
self.RefreshStatus()
def Destroy(self):
self.ClearDictionary()
self.dlgPickMoney.Destroy()
self.dlgPickMoney = 0
self.refineDialog.Destroy()
self.refineDialog = 0
self.attachMetinDialog.Destroy()
self.attachMetinDialog = 0
self.tooltipItem = None
self.wndItem = 0
self.wndEquip = 0
self.dlgPickMoney = 0
self.wndMoney = 0
self.wndMoneySlot = 0
self.questionDialog = None
self.mallButton = None
self.DSSButton = None
self.interface = None
if self.wndCostume:
self.wndCostume.Destroy()
self.wndCostume = 0
self.inventoryTab = []
self.equipmentTab = []
def Close(self):
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
if self.wndCostume:
self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # 인벤토리 창이 닫힐 때 코스츔이 열려 있었는가?
self.wndCostume.Close()
self.OnCloseQuestionDialog()
self.dlgPickMoney.Close()
self.Hide()
def SetInventoryPage(self, page):
self.inventoryPageIndex = page
self.inventoryTab[1-page].SetUp()
self.RefreshBagSlotWindow()
def SetEquipmentPage(self, page):
self.equipmentPageIndex = page
self.equipmentTab[1-page].SetUp()
self.RefreshEquipSlotWindow()
def ClickMallButton(self):
print "click_mall_button"
net.SendChatPacket("/click_mall")
# DSSButton
def ClickDSSButton(self):
print "click_dss_button"
self.interface.ToggleDragonSoulWindow()
def ClickCostumeButton(self):
print "Click Costume Button"
if self.wndCostume:
if self.wndCostume.IsShow():
self.wndCostume.Hide()
else:
self.wndCostume.Show()
else:
self.wndCostume = CostumeWindow(self)
self.wndCostume.Show()
def OpenPickMoneyDialog(self):
if mouseModule.mouseController.isAttached():
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber( )
if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex() :
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mou seController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")
mouseModule.mouseController.DeattachObject()
else:
curMoney = player.GetElk()
if curMoney <= 0:
return
self.dlgPickMoney.SetTitleName(locale.PICK_MONEY_T ITLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(s elf.OnPickMoney))
self.dlgPickMoney.Open(curMoney)
self.dlgPickMoney.SetMax(7) # 인벤토리 990000 제한 버그 수정
def OnPickMoney(self, money):
mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
def OnPickItem(self, count):
itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local):
return local
return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
##BonusPageDialog
def __LoadRefreshBonus(self):
self.RefreshBonus()
def RefreshBonus(self):
try:
self.GetChild("Sword_def_Value").SetText(str(playe r.GetStatus(69)))
self.GetChild("Twohand_def_Value").SetText(str(pla yer.GetStatus(70)))
self.GetChild("Knife_def_Value").SetText(str(playe r.GetStatus(71)))
self.GetChild("Bow_def_Value").SetText(str(player. GetStatus(74)))
self.GetChild("Bell_def_Value").SetText(str(player .GetStatus(72)))
self.GetChild("Fan_def_Value").SetText(str(player. GetStatus(73)))
self.GetChild("Magic_def_Value").SetText(str(playe r.GetStatus(77)))
self.GetChild("Poison_def_Value").SetText(str(play er.GetStatus(81)))
self.GetChild("Warrior_def_Value").SetText(str(pla yer.GetStatus(59)))
self.GetChild("Assassin_def_Value").SetText(str(pl ayer.GetStatus(60)))
self.GetChild("Sura_def_Value").SetText(str(player .GetStatus(61)))
self.GetChild("Mage_def_Value").SetText(str(player .GetStatus(62)))
self.GetChild("Crit_Value").SetText(str(player.Get Status(40)))
self.GetChild("Pierce_Value").SetText(str(player.G etStatus(41)))
self.GetChild("Hitdmg_Value").SetText(str(player.G etStatus(122)))
self.GetChild("Skilldmg_Value").SetText(str(player .GetStatus(121)))
self.GetChild("Halfhuman_Value").SetText(str(playe r.GetStatus(43)))
self.GetChild("Undead_Value").SetText(str(player.G etStatus(47)))
self.GetChild("Devil_Value").SetText(str(player.Ge tStatus(48)))
self.GetChild("Warrior_str_Value").SetText(str(pla yer.GetStatus(54)))
self.GetChild("Assassin_str_Value").SetText(str(pl ayer.GetStatus(55)))
self.GetChild("Sura_str_Value").SetText(str(player .GetStatus(56)))
self.GetChild("Mage_str_Value").SetText(str(player .GetStatus(57)))
except:
import exception
exception.Abort("InventoryWindow.RefreshBonus.Bind Object")
##BonusPageDialog
def RefreshBagSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndItem.SetItemSlot
for i in xrange(player.INVENTORY_PAGE_SIZE):
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
itemCount = getItemCount(slotNumber)
# itemCount == 0이면 소켓을 비운다.
if 0 == itemCount:
self.wndItem.ClearSlot(i)
continue
elif 1 == itemCount:
itemCount = 0
itemVnum = getItemVNum(slotNumber)
setItemVNum(i, itemVnum, itemCount)
## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
if constInfo.IS_AUTO_POTION(itemVnum):
# metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
if slotNumber >= player.INVENTORY_PAGE_SIZE:
slotNumber -= player.INVENTORY_PAGE_SIZE
isActivated = 0 != metinSocket[0]
if isActivated:
self.wndItem.ActivateSlot(slotNumber)
potionType = 0;
if constInfo.IS_AUTO_POTION_HP(itemVnum):
potionType = player.AUTO_POTION_TYPE_HP
elif constInfo.IS_AUTO_POTION_SP(itemVnum):
potionType = player.AUTO_POTION_TYPE_SP
usedAmount = int(metinSocket[1])
totalAmount = int(metinSocket[2])
player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
else:
self.wndItem.DeactivateSlot(slotNumber)
self.wndItem.RefreshSlot()
def RefreshEquipSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndEquip.SetItemSlot
for i in xrange(player.EQUIPMENT_PAGE_COUNT):
slotNumber = player.EQUIPMENT_SLOT_START + i
itemCount = getItemCount(slotNumber)
if itemCount <= 1:
itemCount = 0
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
self.wndEquip.RefreshSlot()
if self.wndCostume:
self.wndCostume.RefreshCostumeSlot()
def RefreshItemSlot(self):
self.RefreshBagSlotWindow()
self.RefreshEquipSlotWindow()
def RefreshStatus(self):
money = player.GetElk()
self.wndMoney.SetText(locale.NumberToMoneyString(m oney))
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def SellItem(self):
net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count)
snd.PlaySound("sound/ui/money.wav")
self.OnCloseQuestionDialog()
def OnDetachMetinFromItem(self):
if None == self.questionDialog:
return
#net.SendItemUseToItemPacket(self.questionDialog.s ourcePos, self.questionDialog.targetPos)
self.__SendUseItemToItemPacket(self.questionDialog .sourcePos, self.questionDialog.targetPos)
self.OnCloseQuestionDialog()
def OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None
## Slot Event
def SelectEmptySlot(self, selectedSlotPos):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
return
selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(select edSlotPos)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber( )
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
itemCount = player.GetItemCount(attachedSlotPos)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
if item.IsRefineScroll(attachedItemIndex):
self.wndItem.SetUseMode(FALSE)
elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
mouseModule.mouseController.RunCallBack("INVENTORY ")
elif player.SLOT_TYPE_SHOP == attachedSlotType:
net.SendShopBuyPacket(attachedSlotPos)
elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
if player.ITEM_MONEY == attachedItemIndex:
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mou seController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")
else:
net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
elif player.SLOT_TYPE_MALL == attachedSlotType:
net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
mouseModule.mouseController.DeattachObject()
def SelectItemSlot(self, itemSlotIndex):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
return
itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSl otIndex)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber( )
attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
self.__DropSrcItemToDestItemInInventory(attachedIt emVID, attachedSlotPos, itemSlotIndex)
mouseModule.mouseController.DeattachObject()
else:
curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
self.__SellItem(itemSlotIndex)
elif app.BUY == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_BUY_INFO)
elif app.IsPressed(app.DIK_LALT):
link = player.GetItemLink(itemSlotIndex)
ime.PasteString(link)
elif app.IsPressed(app.DIK_LSHIFT):
itemCount = player.GetItemCount(itemSlotIndex)
if itemCount > 1:
self.dlgPickMoney.SetTitleName(locale.PICK_ITEM_TI TLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(s elf.OnPickItem))
self.dlgPickMoney.Open(itemCount)
self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
#else:
#selectedItemVNum = player.GetItemIndex(itemSlotIndex)
#mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
elif app.IsPressed(app.DIK_LCONTROL):
itemIndex = player.GetItemIndex(itemSlotIndex)
if TRUE == item.CanAddToQuickSlotItem(itemIndex):
player.RequestAddToEmptyLocalQuickSlot(player.SLOT _TYPE_INVENTORY, itemSlotIndex)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.QUICKSLOT_REGISTER_DISABLE_ITEM)
else:
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
itemCount = player.GetItemCount(itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
self.wndItem.SetUseMode(TRUE)
else:
self.wndItem.SetUseMode(FALSE)
snd.PlaySound("sound/ui/pick.wav")
def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
if srcItemSlotPos == dstItemSlotPos:
return
if item.IsRefineScroll(srcItemVID):
self.RefineItem(srcItemSlotPos, dstItemSlotPos)
self.wndItem.SetUseMode(FALSE)
elif item.IsMetin(srcItemVID):
self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
elif item.IsDetachScroll(srcItemVID):
self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
elif item.IsKey(srcItemVID):
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
else:
#snd.PlaySound("sound/ui/drop.wav")
## 이동시킨 곳이 장착 슬롯일 경우 아이템을 사용해서 장착 시킨다 - [levites]
if player.IsEquipmentSlot(dstItemSlotPos):
## 들고 있는 아이템이 장비일때만
if item.IsEquipmentVID(srcItemVID):
self.__UseItem(srcItemSlotPos)
else:
self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
#net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)
def __SellItem(self, itemSlotPos):
if not player.IsEquipmentSlot(itemSlotPos):
self.sellingSlotNumber = itemSlotPos
itemIndex = player.GetItemIndex(itemSlotPos)
itemCount = player.GetItemCount(itemSlotPos)
item.SelectItem(itemIndex)
itemPrice = item.GetISellItemPrice()
if item.Is1GoldItem():
itemPrice = itemCount / itemPrice / 5
else:
itemPrice = itemPrice * itemCount / 5
item.GetItemName(itemIndex)
itemName = item.GetItemName()
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(locale.DO_YOU_SELL_ITE M(itemName, itemCount, itemPrice))
self.questionDialog.SetAcceptEvent(ui.__mem_func__ (self.SellItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__ (self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.count = itemCount
def RefineItem(self, scrollSlotPos, targetSlotPos):
scrollIndex = player.GetItemIndex(scrollSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
return
################################################## #########
self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
#net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
return
################################################## #########
################################################## #########
#net.SendRequestRefineInfoPacket(targetSlotPos)
#return
################################################## #########
result = player.CanRefine(scrollIndex, targetSlotPos)
if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_MORE_SOCKET)
elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NEED_BETTER_SCROLL)
elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_SOCKET_DISABLE_ITEM)
elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)
elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_EQUIP_ITEM)
if player.REFINE_OK != result:
return
self.refineDialog.Open(scrollSlotPos, targetSlotPos)
def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
scrollIndex = player.GetItemIndex(scrollSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
if not player.CanDetach(scrollIndex, targetSlotPos):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
return
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(locale.REFINE_DO_YOU_S EPARATE_METIN)
self.questionDialog.SetAcceptEvent(ui.__mem_func__ (self.OnDetachMetinFromItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__ (self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.sourcePos = scrollSlotPos
self.questionDialog.targetPos = targetSlotPos
def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
metinIndex = player.GetItemIndex(metinSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
item.SelectItem(metinIndex)
itemName = item.GetItemName()
result = player.CanAttachMetin(metinIndex, targetSlotPos)
if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_SOCKET(itemName))
elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_EQUIP_ITEM)
if player.ATTACH_METIN_OK != result:
return
self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
def OverOutItem(self):
self.wndItem.SetUsableItem(FALSE)
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
def OverInItem(self, overSlotPos):
overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSl otPos)
self.wndItem.SetUsableItem(FALSE)
if mouseModule.mouseController.isAttached():
attachedItemType = mouseModule.mouseController.GetAttachedType()
if player.SLOT_TYPE_INVENTORY == attachedItemType:
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber( )
attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
self.wndItem.SetUsableItem(TRUE)
self.ShowToolTip(overSlotPos)
return
self.ShowToolTip(overSlotPos)
def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
"다른 아이템에 사용할 수 있는 아이템인가?"
if item.IsRefineScroll(srcItemVNum):
return TRUE
elif item.IsMetin(srcItemVNum):
return TRUE
elif item.IsDetachScroll(srcItemVNum):
return TRUE
elif item.IsKey(srcItemVNum):
return TRUE
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
return TRUE
else:
if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
return TRUE
return FALSE
def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
"대상 아이템에 사용할 수 있는가?"
if srcSlotPos == dstSlotPos:
return FALSE
if item.IsRefineScroll(srcItemVNum):
if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
return TRUE
elif item.IsMetin(srcItemVNum):
if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
return TRUE
elif item.IsDetachScroll(srcItemVNum):
if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
return TRUE
elif item.IsKey(srcItemVNum):
if player.CanUnlock(srcItemVNum, dstSlotPos):
return TRUE
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
return TRUE
else:
useType=item.GetUseType(srcItemVNum)
if "USE_CLEAN_SOCKET" == useType:
if self.__CanCleanBrokenMetinStone(dstSlotPos):
return TRUE
elif "USE_CHANGE_ATTRIBUTE" == useType:
if self.__CanChangeItemAttrList(dstSlotPos):
return TRUE
elif "USE_ADD_ATTRIBUTE" == useType:
if self.__CanAddItemAttr(dstSlotPos):
return TRUE
elif "USE_ADD_ATTRIBUTE2" == useType:
if self.__CanAddItemAttr(dstSlotPos):
return TRUE
elif "USE_ADD_ACCESSORY_SOCKET" == useType:
if self.__CanAddAccessorySocket(dstSlotPos):
return TRUE
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
return TRUE;
return FALSE
def __CanCleanBrokenMetinStone(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if item.ITEM_TYPE_WEAPON != item.GetItemType():
return FALSE
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
return TRUE
return FALSE
def __CanChangeItemAttrList(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
return FALSE
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i) != 0:
return TRUE
return FALSE
def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if item.GetItemType() != item.ITEM_TYPE_ARMOR:
return FALSE
if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
return FALSE
curCount = player.GetItemMetinSocket(dstSlotPos, 0)
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
return FALSE
if curCount>=maxCount:
return FALSE
return TRUE
def __CanAddAccessorySocket(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if item.GetItemType() != item.ITEM_TYPE_ARMOR:
return FALSE
if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
return FALSE
curCount = player.GetItemMetinSocket(dstSlotPos, 0)
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
ACCESSORY_SOCKET_MAX_SIZE = 3
if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
return FALSE
return TRUE
def __CanAddItemAttr(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
return FALSE
attrCount = 0
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i) != 0:
attrCount += 1
if attrCount<4:
return TRUE
return FALSE
def ShowToolTip(self, slotIndex):
if None != self.tooltipItem:
self.tooltipItem.SetInventoryItem(slotIndex)
def OnTop(self):
if None != self.tooltipItem:
self.tooltipItem.SetTop()
def OnPressEscapeKey(self):
self.Close()
return TRUE
def UseItemSlot(self, slotIndex):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
return
slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIn dex)
self.__UseItem(slotIndex)
mouseModule.mouseController.DeattachObject()
self.OverOutItem()
def __UseItem(self, slotIndex):
ItemVNum = player.GetItemIndex(slotIndex)
item.SelectItem(ItemVNum)
if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(locale.INVENTORY_REALL Y_USE_ITEM)
self.questionDialog.SetAcceptEvent(ui.__mem_func__ (self.__UseItemQuestionDialog_OnAccept))
self.questionDialog.SetCancelEvent(ui.__mem_func__ (self.__UseItemQuestionDialog_OnCancel))
self.questionDialog.Open()
self.questionDialog.slotIndex = slotIndex
else:
self.__SendUseItemPacket(slotIndex)
#net.SendItemUsePacket(slotIndex)
def __UseItemQuestionDialog_OnCancel(self):
self.OnCloseQuestionDialog()
def __UseItemQuestionDialog_OnAccept(self):
self.__SendUseItemPacket(self.questionDialog.slotI ndex)
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None
def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
# 개인상점 열고 있는 동안 아이템 사용 방지
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
def __SendUseItemPacket(self, slotPos):
# 개인상점 열고 있는 동안 아이템 사용 방지
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemUsePacket(slotPos)
def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
# 개인상점 열고 있는 동안 아이템 사용 방지
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
import player
import mouseModule
import net
import app
import snd
import item
import player
import chat
import grp
import uiScriptLocale
import uiRefine
import uiAttachMetin
import uiPickMoney
import uiCommon
import uiPrivateShopBuilder # 개인상점 열동안 ItemMove 방지
import locale
import constInfo
import ime
ITEM_MALL_BUTTON_ENABLE = TRUE
ITEM_FLAG_APPLICABLE = 1 << 14
class CostumeWindow(ui.ScriptWindow):
def __init__(self, wndInventory):
import exception
if not app.ENABLE_COSTUME_SYSTEM:
exception.Abort("What do you do?")
return
if not wndInventory:
exception.Abort("wndInventory parameter must be set to InventoryWindow")
return
ui.ScriptWindow.__init__(self)
self.isLoaded = 0
self.wndInventory = wndInventory;
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Show(self):
self.__LoadWindow()
self.RefreshCostumeSlot()
ui.ScriptWindow.Show(self)
def Close(self):
self.Hide()
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.LoadObje ct")
try:
wndEquip = self.GetChild("CostumeSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_f unc__(self.Close))
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.BindObje ct")
## Equipment
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.w ndInventory.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self. wndInventory.OverOutItem))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__( self.wndInventory.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndI nventory.UseItemSlot))
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(s elf.wndInventory.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(se lf.wndInventory.SelectItemSlot))
self.wndEquip = wndEquip
def RefreshCostumeSlot(self):
getItemVNum=player.GetItemIndex
for i in xrange(item.COSTUME_SLOT_COUNT):
slotNumber = item.COSTUME_SLOT_START + i
self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
self.wndEquip.RefreshSlot()
class InventoryWindow(ui.ScriptWindow):
USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET")
def __init__(self):
ui.ScriptWindow.__init__(self)
self.questionDialog = None
self.tooltipItem = None
self.sellingSlotNumber = -1
self.isLoaded = 0
self.isOpenedCostumeWindowWhenClosingInventory = 0 # 인벤토리 닫을 때 코스츔이 열려있었는지 여부-_-; 네이밍 ㅈㅅ
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Show(self):
self.__LoadWindow()
ui.ScriptWindow.Show(self)
# 인벤토리를 닫을 때 코스츔이 열려있었다면 인벤토리를 열 때 코스츔도 같이 열도록 함.
if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
self.wndCostume.Show()
def BindInterfaceClass(self, interface):
self.interface = interface
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
if ITEM_MALL_BUTTON_ENABLE:
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.LoadOb ject")
try:
wndItem = self.GetChild("ItemSlot")
wndEquip = self.GetChild("EquipmentSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_f unc__(self.Close))
self.wndMoney = self.GetChild("Money")
self.wndMoneySlot = self.GetChild("Money_Slot")
self.mallButton = self.GetChild2("MallButton")
self.DSSButton = self.GetChild2("DSSButton")
self.costumeButton = self.GetChild2("CostumeButton")
##BonusPageDialog
self.GetChild("Sword_def_Value").SetText(str(playe r.GetStatus(69)))
self.GetChild("Twohand_def_Value").SetText(str(pla yer.GetStatus(70)))
self.GetChild("Knife_def_Value").SetText(str(playe r.GetStatus(71)))
self.GetChild("Bow_def_Value").SetText(str(player. GetStatus(74)))
self.GetChild("Bell_def_Value").SetText(str(player .GetStatus(72)))
self.GetChild("Fan_def_Value").SetText(str(player. GetStatus(73)))
self.GetChild("Magic_def_Value").SetText(str(playe r.GetStatus(77)))
self.GetChild("Poison_def_Value").SetText(str(play er.GetStatus(81)))
self.GetChild("Warrior_def_Value").SetText(str(pla yer.GetStatus(59)))
self.GetChild("Assassin_def_Value").SetText(str(pl ayer.GetStatus(60)))
self.GetChild("Sura_def_Value").SetText(str(player .GetStatus(61)))
self.GetChild("Mage_def_Value").SetText(str(player .GetStatus(62)))
self.GetChild("Crit_Value").SetText(str(player.Get Status(40)))
self.GetChild("Pierce_Value").SetText(str(player.G etStatus(41)))
self.GetChild("Hitdmg_Value").SetText(str(player.G etStatus(122)))
self.GetChild("Skilldmg_Value").SetText(str(player .GetStatus(121)))
self.GetChild("Halfhuman_Value").SetText(str(playe r.GetStatus(43)))
self.GetChild("Undead_Value").SetText(str(player.G etStatus(47)))
self.GetChild("Devil_Value").SetText(str(player.Ge tStatus(48)))
self.GetChild("Warrior_str_Value").SetText(str(pla yer.GetStatus(54)))
self.GetChild("Assassin_str_Value").SetText(str(pl ayer.GetStatus(55)))
self.GetChild("Sura_str_Value").SetText(str(player .GetStatus(56)))
self.GetChild("Mage_str_Value").SetText(str(player .GetStatus(57)))
##BonusPageDialog
self.inventoryTab = []
self.inventoryTab.append(self.GetChild("Inventory_ Tab_01"))
self.inventoryTab.append(self.GetChild("Inventory_ Tab_02"))
self.equipmentTab = []
self.equipmentTab.append(self.GetChild("Equipment_ Tab_01"))
self.equipmentTab.append(self.GetChild("Equipment_ Tab_02"))
if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
self.costumeButton.Hide()
self.costumeButton.Destroy()
self.costumeButton = 0
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.BindOb ject")
## Item
wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(se lf.SelectEmptySlot))
wndItem.SetSelectItemSlotEvent(ui.__mem_func__(sel f.SelectItemSlot))
wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(s elf.UseItemSlot))
wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseIt emSlot))
wndItem.SetOverInItemEvent(ui.__mem_func__(self.Ov erInItem))
wndItem.SetOverOutItemEvent(ui.__mem_func__(self.O verOutItem))
## Equipment
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(s elf.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(se lf.SelectItemSlot))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__( self.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseI temSlot))
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.O verInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self. OverOutItem))
## PickMoneyDialog
dlgPickMoney = uiPickMoney.PickMoneyDialog()
dlgPickMoney.LoadDialog()
dlgPickMoney.Hide()
## RefineDialog
self.refineDialog = uiRefine.RefineDialog()
self.refineDialog.Hide()
## AttachMetinDialog
self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
self.attachMetinDialog.Hide()
## MoneySlot
self.wndMoneySlot.SetEvent(ui.__mem_func__(self.Op enPickMoneyDialog))
self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
self.inventoryTab[0].Down()
self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
self.equipmentTab[0].Down()
self.equipmentTab[0].Hide()
self.equipmentTab[1].Hide()
self.wndItem = wndItem
self.wndEquip = wndEquip
self.dlgPickMoney = dlgPickMoney
# MallButton
if self.mallButton:
self.mallButton.SetEvent(ui.__mem_func__(self.Clic kMallButton))
if self.DSSButton:
self.DSSButton.SetEvent(ui.__mem_func__(self.Click DSSButton))
# Costume Button
if self.costumeButton:
self.costumeButton.SetEvent(ui.__mem_func__(self.C lickCostumeButton))
self.wndCostume = None
#####
## Refresh
self.SetInventoryPage(0)
self.SetEquipmentPage(0)
self.RefreshItemSlot()
self.RefreshStatus()
def Destroy(self):
self.ClearDictionary()
self.dlgPickMoney.Destroy()
self.dlgPickMoney = 0
self.refineDialog.Destroy()
self.refineDialog = 0
self.attachMetinDialog.Destroy()
self.attachMetinDialog = 0
self.tooltipItem = None
self.wndItem = 0
self.wndEquip = 0
self.dlgPickMoney = 0
self.wndMoney = 0
self.wndMoneySlot = 0
self.questionDialog = None
self.mallButton = None
self.DSSButton = None
self.interface = None
if self.wndCostume:
self.wndCostume.Destroy()
self.wndCostume = 0
self.inventoryTab = []
self.equipmentTab = []
def Close(self):
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
if self.wndCostume:
self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # 인벤토리 창이 닫힐 때 코스츔이 열려 있었는가?
self.wndCostume.Close()
self.OnCloseQuestionDialog()
self.dlgPickMoney.Close()
self.Hide()
def SetInventoryPage(self, page):
self.inventoryPageIndex = page
self.inventoryTab[1-page].SetUp()
self.RefreshBagSlotWindow()
def SetEquipmentPage(self, page):
self.equipmentPageIndex = page
self.equipmentTab[1-page].SetUp()
self.RefreshEquipSlotWindow()
def ClickMallButton(self):
print "click_mall_button"
net.SendChatPacket("/click_mall")
# DSSButton
def ClickDSSButton(self):
print "click_dss_button"
self.interface.ToggleDragonSoulWindow()
def ClickCostumeButton(self):
print "Click Costume Button"
if self.wndCostume:
if self.wndCostume.IsShow():
self.wndCostume.Hide()
else:
self.wndCostume.Show()
else:
self.wndCostume = CostumeWindow(self)
self.wndCostume.Show()
def OpenPickMoneyDialog(self):
if mouseModule.mouseController.isAttached():
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber( )
if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex() :
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mou seController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")
mouseModule.mouseController.DeattachObject()
else:
curMoney = player.GetElk()
if curMoney <= 0:
return
self.dlgPickMoney.SetTitleName(locale.PICK_MONEY_T ITLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(s elf.OnPickMoney))
self.dlgPickMoney.Open(curMoney)
self.dlgPickMoney.SetMax(7) # 인벤토리 990000 제한 버그 수정
def OnPickMoney(self, money):
mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
def OnPickItem(self, count):
itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local):
return local
return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
##BonusPageDialog
def __LoadRefreshBonus(self):
self.RefreshBonus()
def RefreshBonus(self):
try:
self.GetChild("Sword_def_Value").SetText(str(playe r.GetStatus(69)))
self.GetChild("Twohand_def_Value").SetText(str(pla yer.GetStatus(70)))
self.GetChild("Knife_def_Value").SetText(str(playe r.GetStatus(71)))
self.GetChild("Bow_def_Value").SetText(str(player. GetStatus(74)))
self.GetChild("Bell_def_Value").SetText(str(player .GetStatus(72)))
self.GetChild("Fan_def_Value").SetText(str(player. GetStatus(73)))
self.GetChild("Magic_def_Value").SetText(str(playe r.GetStatus(77)))
self.GetChild("Poison_def_Value").SetText(str(play er.GetStatus(81)))
self.GetChild("Warrior_def_Value").SetText(str(pla yer.GetStatus(59)))
self.GetChild("Assassin_def_Value").SetText(str(pl ayer.GetStatus(60)))
self.GetChild("Sura_def_Value").SetText(str(player .GetStatus(61)))
self.GetChild("Mage_def_Value").SetText(str(player .GetStatus(62)))
self.GetChild("Crit_Value").SetText(str(player.Get Status(40)))
self.GetChild("Pierce_Value").SetText(str(player.G etStatus(41)))
self.GetChild("Hitdmg_Value").SetText(str(player.G etStatus(122)))
self.GetChild("Skilldmg_Value").SetText(str(player .GetStatus(121)))
self.GetChild("Halfhuman_Value").SetText(str(playe r.GetStatus(43)))
self.GetChild("Undead_Value").SetText(str(player.G etStatus(47)))
self.GetChild("Devil_Value").SetText(str(player.Ge tStatus(48)))
self.GetChild("Warrior_str_Value").SetText(str(pla yer.GetStatus(54)))
self.GetChild("Assassin_str_Value").SetText(str(pl ayer.GetStatus(55)))
self.GetChild("Sura_str_Value").SetText(str(player .GetStatus(56)))
self.GetChild("Mage_str_Value").SetText(str(player .GetStatus(57)))
except:
import exception
exception.Abort("InventoryWindow.RefreshBonus.Bind Object")
##BonusPageDialog
def RefreshBagSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndItem.SetItemSlot
for i in xrange(player.INVENTORY_PAGE_SIZE):
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
itemCount = getItemCount(slotNumber)
# itemCount == 0이면 소켓을 비운다.
if 0 == itemCount:
self.wndItem.ClearSlot(i)
continue
elif 1 == itemCount:
itemCount = 0
itemVnum = getItemVNum(slotNumber)
setItemVNum(i, itemVnum, itemCount)
## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
if constInfo.IS_AUTO_POTION(itemVnum):
# metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
if slotNumber >= player.INVENTORY_PAGE_SIZE:
slotNumber -= player.INVENTORY_PAGE_SIZE
isActivated = 0 != metinSocket[0]
if isActivated:
self.wndItem.ActivateSlot(slotNumber)
potionType = 0;
if constInfo.IS_AUTO_POTION_HP(itemVnum):
potionType = player.AUTO_POTION_TYPE_HP
elif constInfo.IS_AUTO_POTION_SP(itemVnum):
potionType = player.AUTO_POTION_TYPE_SP
usedAmount = int(metinSocket[1])
totalAmount = int(metinSocket[2])
player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
else:
self.wndItem.DeactivateSlot(slotNumber)
self.wndItem.RefreshSlot()
def RefreshEquipSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndEquip.SetItemSlot
for i in xrange(player.EQUIPMENT_PAGE_COUNT):
slotNumber = player.EQUIPMENT_SLOT_START + i
itemCount = getItemCount(slotNumber)
if itemCount <= 1:
itemCount = 0
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
self.wndEquip.RefreshSlot()
if self.wndCostume:
self.wndCostume.RefreshCostumeSlot()
def RefreshItemSlot(self):
self.RefreshBagSlotWindow()
self.RefreshEquipSlotWindow()
def RefreshStatus(self):
money = player.GetElk()
self.wndMoney.SetText(locale.NumberToMoneyString(m oney))
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def SellItem(self):
net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count)
snd.PlaySound("sound/ui/money.wav")
self.OnCloseQuestionDialog()
def OnDetachMetinFromItem(self):
if None == self.questionDialog:
return
#net.SendItemUseToItemPacket(self.questionDialog.s ourcePos, self.questionDialog.targetPos)
self.__SendUseItemToItemPacket(self.questionDialog .sourcePos, self.questionDialog.targetPos)
self.OnCloseQuestionDialog()
def OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None
## Slot Event
def SelectEmptySlot(self, selectedSlotPos):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
return
selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(select edSlotPos)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber( )
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
itemCount = player.GetItemCount(attachedSlotPos)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
if item.IsRefineScroll(attachedItemIndex):
self.wndItem.SetUseMode(FALSE)
elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
mouseModule.mouseController.RunCallBack("INVENTORY ")
elif player.SLOT_TYPE_SHOP == attachedSlotType:
net.SendShopBuyPacket(attachedSlotPos)
elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
if player.ITEM_MONEY == attachedItemIndex:
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mou seController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")
else:
net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
elif player.SLOT_TYPE_MALL == attachedSlotType:
net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
mouseModule.mouseController.DeattachObject()
def SelectItemSlot(self, itemSlotIndex):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
return
itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSl otIndex)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber( )
attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
self.__DropSrcItemToDestItemInInventory(attachedIt emVID, attachedSlotPos, itemSlotIndex)
mouseModule.mouseController.DeattachObject()
else:
curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
self.__SellItem(itemSlotIndex)
elif app.BUY == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_BUY_INFO)
elif app.IsPressed(app.DIK_LALT):
link = player.GetItemLink(itemSlotIndex)
ime.PasteString(link)
elif app.IsPressed(app.DIK_LSHIFT):
itemCount = player.GetItemCount(itemSlotIndex)
if itemCount > 1:
self.dlgPickMoney.SetTitleName(locale.PICK_ITEM_TI TLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(s elf.OnPickItem))
self.dlgPickMoney.Open(itemCount)
self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
#else:
#selectedItemVNum = player.GetItemIndex(itemSlotIndex)
#mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
elif app.IsPressed(app.DIK_LCONTROL):
itemIndex = player.GetItemIndex(itemSlotIndex)
if TRUE == item.CanAddToQuickSlotItem(itemIndex):
player.RequestAddToEmptyLocalQuickSlot(player.SLOT _TYPE_INVENTORY, itemSlotIndex)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.QUICKSLOT_REGISTER_DISABLE_ITEM)
else:
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
itemCount = player.GetItemCount(itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
self.wndItem.SetUseMode(TRUE)
else:
self.wndItem.SetUseMode(FALSE)
snd.PlaySound("sound/ui/pick.wav")
def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
if srcItemSlotPos == dstItemSlotPos:
return
if item.IsRefineScroll(srcItemVID):
self.RefineItem(srcItemSlotPos, dstItemSlotPos)
self.wndItem.SetUseMode(FALSE)
elif item.IsMetin(srcItemVID):
self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
elif item.IsDetachScroll(srcItemVID):
self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
elif item.IsKey(srcItemVID):
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
else:
#snd.PlaySound("sound/ui/drop.wav")
## 이동시킨 곳이 장착 슬롯일 경우 아이템을 사용해서 장착 시킨다 - [levites]
if player.IsEquipmentSlot(dstItemSlotPos):
## 들고 있는 아이템이 장비일때만
if item.IsEquipmentVID(srcItemVID):
self.__UseItem(srcItemSlotPos)
else:
self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
#net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)
def __SellItem(self, itemSlotPos):
if not player.IsEquipmentSlot(itemSlotPos):
self.sellingSlotNumber = itemSlotPos
itemIndex = player.GetItemIndex(itemSlotPos)
itemCount = player.GetItemCount(itemSlotPos)
item.SelectItem(itemIndex)
itemPrice = item.GetISellItemPrice()
if item.Is1GoldItem():
itemPrice = itemCount / itemPrice / 5
else:
itemPrice = itemPrice * itemCount / 5
item.GetItemName(itemIndex)
itemName = item.GetItemName()
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(locale.DO_YOU_SELL_ITE M(itemName, itemCount, itemPrice))
self.questionDialog.SetAcceptEvent(ui.__mem_func__ (self.SellItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__ (self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.count = itemCount
def RefineItem(self, scrollSlotPos, targetSlotPos):
scrollIndex = player.GetItemIndex(scrollSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
return
################################################## #########
self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
#net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
return
################################################## #########
################################################## #########
#net.SendRequestRefineInfoPacket(targetSlotPos)
#return
################################################## #########
result = player.CanRefine(scrollIndex, targetSlotPos)
if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_MORE_SOCKET)
elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NEED_BETTER_SCROLL)
elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_SOCKET_DISABLE_ITEM)
elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)
elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_EQUIP_ITEM)
if player.REFINE_OK != result:
return
self.refineDialog.Open(scrollSlotPos, targetSlotPos)
def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
scrollIndex = player.GetItemIndex(scrollSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
if not player.CanDetach(scrollIndex, targetSlotPos):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
return
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(locale.REFINE_DO_YOU_S EPARATE_METIN)
self.questionDialog.SetAcceptEvent(ui.__mem_func__ (self.OnDetachMetinFromItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__ (self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.sourcePos = scrollSlotPos
self.questionDialog.targetPos = targetSlotPos
def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
metinIndex = player.GetItemIndex(metinSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
item.SelectItem(metinIndex)
itemName = item.GetItemName()
result = player.CanAttachMetin(metinIndex, targetSlotPos)
if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_SOCKET(itemName))
elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_EQUIP_ITEM)
if player.ATTACH_METIN_OK != result:
return
self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
def OverOutItem(self):
self.wndItem.SetUsableItem(FALSE)
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
def OverInItem(self, overSlotPos):
overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSl otPos)
self.wndItem.SetUsableItem(FALSE)
if mouseModule.mouseController.isAttached():
attachedItemType = mouseModule.mouseController.GetAttachedType()
if player.SLOT_TYPE_INVENTORY == attachedItemType:
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber( )
attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
self.wndItem.SetUsableItem(TRUE)
self.ShowToolTip(overSlotPos)
return
self.ShowToolTip(overSlotPos)
def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
"다른 아이템에 사용할 수 있는 아이템인가?"
if item.IsRefineScroll(srcItemVNum):
return TRUE
elif item.IsMetin(srcItemVNum):
return TRUE
elif item.IsDetachScroll(srcItemVNum):
return TRUE
elif item.IsKey(srcItemVNum):
return TRUE
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
return TRUE
else:
if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
return TRUE
return FALSE
def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
"대상 아이템에 사용할 수 있는가?"
if srcSlotPos == dstSlotPos:
return FALSE
if item.IsRefineScroll(srcItemVNum):
if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
return TRUE
elif item.IsMetin(srcItemVNum):
if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
return TRUE
elif item.IsDetachScroll(srcItemVNum):
if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
return TRUE
elif item.IsKey(srcItemVNum):
if player.CanUnlock(srcItemVNum, dstSlotPos):
return TRUE
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
return TRUE
else:
useType=item.GetUseType(srcItemVNum)
if "USE_CLEAN_SOCKET" == useType:
if self.__CanCleanBrokenMetinStone(dstSlotPos):
return TRUE
elif "USE_CHANGE_ATTRIBUTE" == useType:
if self.__CanChangeItemAttrList(dstSlotPos):
return TRUE
elif "USE_ADD_ATTRIBUTE" == useType:
if self.__CanAddItemAttr(dstSlotPos):
return TRUE
elif "USE_ADD_ATTRIBUTE2" == useType:
if self.__CanAddItemAttr(dstSlotPos):
return TRUE
elif "USE_ADD_ACCESSORY_SOCKET" == useType:
if self.__CanAddAccessorySocket(dstSlotPos):
return TRUE
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
return TRUE;
return FALSE
def __CanCleanBrokenMetinStone(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if item.ITEM_TYPE_WEAPON != item.GetItemType():
return FALSE
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
return TRUE
return FALSE
def __CanChangeItemAttrList(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
return FALSE
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i) != 0:
return TRUE
return FALSE
def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if item.GetItemType() != item.ITEM_TYPE_ARMOR:
return FALSE
if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
return FALSE
curCount = player.GetItemMetinSocket(dstSlotPos, 0)
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
return FALSE
if curCount>=maxCount:
return FALSE
return TRUE
def __CanAddAccessorySocket(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if item.GetItemType() != item.ITEM_TYPE_ARMOR:
return FALSE
if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
return FALSE
curCount = player.GetItemMetinSocket(dstSlotPos, 0)
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
ACCESSORY_SOCKET_MAX_SIZE = 3
if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
return FALSE
return TRUE
def __CanAddItemAttr(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
return FALSE
attrCount = 0
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i) != 0:
attrCount += 1
if attrCount<4:
return TRUE
return FALSE
def ShowToolTip(self, slotIndex):
if None != self.tooltipItem:
self.tooltipItem.SetInventoryItem(slotIndex)
def OnTop(self):
if None != self.tooltipItem:
self.tooltipItem.SetTop()
def OnPressEscapeKey(self):
self.Close()
return TRUE
def UseItemSlot(self, slotIndex):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
return
slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIn dex)
self.__UseItem(slotIndex)
mouseModule.mouseController.DeattachObject()
self.OverOutItem()
def __UseItem(self, slotIndex):
ItemVNum = player.GetItemIndex(slotIndex)
item.SelectItem(ItemVNum)
if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(locale.INVENTORY_REALL Y_USE_ITEM)
self.questionDialog.SetAcceptEvent(ui.__mem_func__ (self.__UseItemQuestionDialog_OnAccept))
self.questionDialog.SetCancelEvent(ui.__mem_func__ (self.__UseItemQuestionDialog_OnCancel))
self.questionDialog.Open()
self.questionDialog.slotIndex = slotIndex
else:
self.__SendUseItemPacket(slotIndex)
#net.SendItemUsePacket(slotIndex)
def __UseItemQuestionDialog_OnCancel(self):
self.OnCloseQuestionDialog()
def __UseItemQuestionDialog_OnAccept(self):
self.__SendUseItemPacket(self.questionDialog.slotI ndex)
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None
def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
# 개인상점 열고 있는 동안 아이템 사용 방지
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
def __SendUseItemPacket(self, slotPos):
# 개인상점 열고 있는 동안 아이템 사용 방지
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemUsePacket(slotPos)
def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
# 개인상점 열고 있는 동안 아이템 사용 방지
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
If anybody can help me, i'll be very greatful.