|
You last visited: Today at 09:15
Advertisement
Switchbot by Mijago will nicht.
Discussion on Switchbot by Mijago will nicht. within the Metin2 Private Server forum part of the Metin2 category.
02/03/2015, 15:03
|
#1
|
elite*gold: 0
Join Date: Dec 2013
Posts: 111
Received Thanks: 20
|
Switchbot by Mijago will nicht.
Hier meine Game.py
PHP Code:
from switchbot import Bot import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import locale import constInfo import exchange import ime import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import locale import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander from _weakref import proxy # TEXTTAIL_LIVINGTIME_CONTROL #if locale.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if locale.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE if locale.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 class GameWindow(ui.ScriptWindow): def __init__(self, stream): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self) self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.pressNumber = None self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None self.stream=stream self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide() self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide() self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide() self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower() self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide() self.__SetQuickSlotMode() self.__ServerCommand_Build() self.__ProcessPreservedServerCommand() self.switchbot = Bot() self.switchbot.Hide() def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self) def Open(self): app.SetFrameSkip(1) self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0 global cameraDistance, cameraPitch, cameraRotation, cameraHeight app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event.SetLeftTimeString(locale.UI_LEFT_TIME) textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(locale.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(locale.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() self.__BuildKeyDict() self.__BuildDebugInfo() # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE if debugInfo.IsDebugMode(): self.ToggleDebugInfo() ## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume()) netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex) self.SetFocus() self.Show() app.ShowCursor() net.SendEnterGamePacket() # START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT self.cubeInformation = {} self.currentCubeNPC = 0 def Close(self): self.Hide() global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) self.onPressKeyDict = None self.onClickKeyDict = None chat.Close() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject() if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close() self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None # UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None self.ClearDictionary() self.playerGauge = None self.mapNameShower = None self.affectShower = None if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None player.ClearSkillDict() player.ResetCameraRotation() self.KillFocus() app.HideCursor() print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict(self): onPressKeyDict = {} ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_F6] = lambda : self.__toggleSwitchbot() onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack() #캐릭터 이동키 onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode() onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey() # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self.onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self.onClickKeyDict=onClickKeyDict def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1) def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode() def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow() def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state) def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE) def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE) def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP) def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0==interfaceModule.IsQBHide: interfaceModule.IsQBHide = 1 self.interface.HideAllQuestButton() else: interfaceModule.IsQBHide = 0 self.interface.ShowAllQuestButton() else: app.RotateCamera(app.CAMERA_TO_NEGATIVE) def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) def __PressQuickSlot(self, localSlotIndex): player.RequestUseLocalQuickSlot(localSlotIndex) def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex) def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide() def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(locale.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(locale.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(locale.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(locale.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(locale.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(locale.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(locale.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg) def ChangePKMode(self): if not app.IsPressed(app.DIK_LCONTROL): return if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return self.lastPKModeSendedTime = curTime curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0 net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode) def OnChangePKMode(self): self.interface.OnChangePKMode() try: self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode()) if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")") ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill() # Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton() def RefreshAlignment(self): self.interface.RefreshAlignment() def RefreshStatus(self): self.CheckGameButton() if self.interface: self.interface.RefreshStatus() if self.playerGauge: self.playerGauge.RefreshGauge() def RefreshStamina(self): self.interface.RefreshStamina() def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill() def RefreshQuest(self): self.interface.RefreshQuest() def RefreshMessenger(self): self.interface.RefreshMessenger() def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage() def RefreshMobile(self): if self.interface: self.interface.RefreshMobile() def OnMobileAuthority(self): self.interface.OnMobileAuthority() def OnBlockMode(self, mode): self.interface.OnBlockMode(mode) def OpenQuestWindow(self, skin, idx): self.interface.OpenQuestWindow(skin, idx) def AskGuildName(self): guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(locale.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open() self.guildNameBoard = guildNameBoard def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return if net.IsInsultIn(guildName): self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME) return net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE ## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, locale.UI_OK) def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count) def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime) def ClearAffects(self): self.affectShower.ClearAffects() def SetAffect(self, affect): self.affectShower.SetAffect(affect) def ResetAffect(self, affect): self.affectShower.ResetAffect(affect) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex) def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex) def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory() def RefreshInventory(self): if self.interface: self.interface.RefreshInventory() def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter() def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog() def OpenRestartDialog(self): self.interface.OpenRestartDialog() def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber) ## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) if app.IsPressed(app.DIK_LCONTROL): if not player.IsSameEmpire(vid): return if player.IsMainCharacterIndex(vid): return elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): return self.interface.OpenWhisperDialog(name) def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid) def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid) self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show() def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close() def CloseTargetBoard(self): self.targetBoard.Close() ## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid) def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) # SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y): if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y) if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow() ## Chat def OnRecvWhisper(self, mode, name, line): if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperError(self, mode, name, line): if locale.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name) def RecvWhisper(self, name): self.interface.RecvWhisper(name) def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money)) def OnShopError(self, type): try: self.PopupMessage(locale.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type)) def OnSafeBoxError(self): self.PopupMessage(locale.SAFEBOX_ERROR) def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN) def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName)) def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000) def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM) # MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING) # END_OF_MINING def OnCannotUseSkill(self, vid, type): if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type]) if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type]) def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type))) ## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog() ## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid) def EndShop(self): self.interface.CloseShopDialog() def RefreshShop(self): self.interface.RefreshShopDialog() def SetShopSellingPrice(self, Price): pass ## Exchange def StartExchange(self): self.interface.StartExchange() def EndExchange(self): self.interface.EndExchange() def RefreshExchange(self): self.interface.RefreshExchange() ## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite(self, answer): if not self.partyInviteQuestionDialog: return partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE net.SendPartyInviteAnswerPacket(partyLeaderVID, answer) self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name) def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard() def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember() def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode) ## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size) def RefreshSafebox(self): self.interface.RefreshSafebox() def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney() # ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size) def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite(self, answer): if not self.guildInviteQuestionDialog: return guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer) self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None def DeleteGuild(self): self.interface.DeleteGuild() ## Clock def ShowClock(self, second): self.interface.ShowClock(second) def HideClock(self): self.interface.HideClock() ## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat() self.SetFocus() def SaveScreen(self): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot") (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE) def ShowConsole(self): if debugInfo.IsDebugMode() or TRUE == self.consoleEnable: player.EndKeyWalkingImmediately() self.console.OpenWindow() def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) # ADD_ALWAYS_SHOW_NAME def __IsShowName(self): if systemSetting.IsAlwaysShowName(): return TRUE if self.ShowNameFlag: return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex) def ShowMouseImage(self): self.interface.ShowMouseImage() def HideMouseImage(self): self.interface.HideMouseImage() def StartAttack(self): player.SetAttackKeyState(TRUE) def EndAttack(self): player.SetAttackKeyState(FALSE) def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE) def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE) def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) def PickUpItem(self): player.PickCloseItem() ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) try: self.onPressKeyDict[key]() except KeyError: pass except: raise return TRUE def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise return TRUE def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); return TRUE def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) ## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return TRUE def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney) def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK) return itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) else: dropItemIndex = player.GetItemIndex(attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return net.SendItemDropPacketNew(itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown(self): self.CheckFocus() if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) return TRUE def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS) def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK) def OnUpdate(self): app.UpdateGame() if self.mapNameShower.IsShow(): self.mapNameShower.Update() if self.isShowDebugInfo: self.UpdateDebugInfo() if self.enableXMasBoom: self.__XMasBoom_Update() self.interface.BUILD_OnUpdate() def UpdateDebugInfo(self): # # 캐릭터 좌표 및 FPS 출력 (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024))) self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision() (x, y) = app.GetCursorPosition() ######################## # Picking ######################## textTail.UpdateAllTextTail() if TRUE == wndMgr.IsPickedWindow(self.hWnd): self.PickingCharacterIndex = chr.Pick() if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) # ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex) grp.PopState() grp.SetInterfaceRenderState() textTail.Render() textTail.HideAllTextTail() def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL) elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: self.interface.OpenSystemDialog() return TRUE def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint) def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # GIFT command def Gift_Show(self): self.interface.ShowGift() # CUBE by xGr33n & Lordechen def BINARY_Cube_Open(self): #constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID self.interface.OpenCubeWindow() #if constInfo.CRAFTING_NPC_ID != constInfo.CRAFTING_NPC_ID_OLD: self.BINARY_Cube_ResultList() self.BINARY_Cube_MaterialInfo() self.interface.wndCube.Refresh() #constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID #else: # cubeInfoList = self.cubeInformation[constInfo.CRAFTING_NPC_ID] # # i = 0 # for cubeInfo in cubeInfoList: # self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"]) # # j = 0 # for materialList in cubeInfo["materialList"]: # for materialInfo in materialList: # itemVnum, itemCount = materialInfo # self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) # j = j + 1 # # i = i + 1 # # self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) # self.interface.wndCube.Refresh() def BINARY_Cube_Close(self): self.interface.CloseCubeWindow() # 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count): self.interface.UpdateCubeInfo(gold, itemVnum, count) def BINARY_Cube_Succeed(self, itemVnum, count): print "큐브 제작 성공" self.interface.SucceedCubeWork(itemVnum, count) pass def BINARY_Cube_Failed(self): print "큐브 제작 실패" self.interface.FailedCubeWork() pass def BINARY_Cube_ResultList(self): # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 이런식으로 "/" 문자로 구분된 리스트를 줌 #print listText listText = constInfo.CRAFTING_RESULT self.cubeInformation[constInfo.CRAFTING_NPC_ID] = [] try: for eachInfoText in listText.split("/"): eachInfo = eachInfoText.split(",") itemVnum = int(eachInfo[0]) itemCount = int(eachInfo[1]) self.cubeInformation[constInfo.CRAFTING_NPC_ID].append({"vnum": itemVnum, "count": itemCount}) self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount) resultCount = len(self.cubeInformation[constInfo.CRAFTING_NPC_ID]) requestCount = 7 modCount = resultCount % requestCount splitCount = resultCount / requestCount for i in xrange(splitCount): #print("/cube r_info %d %d" % (i * requestCount, requestCount)) net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount)) if 0 < modCount: #print("/cube r_info %d %d" % (splitCount * requestCount, modCount)) net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount)) except RuntimeError, msg: dbg.TraceError(msg) return 0 pass def BINARY_Cube_MaterialInfo(self): # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000 try: #print listText listText = constInfo.CRAFTING_NEED startIndex = 0 if 3 > len(listText): dbg.TraceError("Wrong Cube Material Infomation") return 0 eachResultList = listText.split("@") cubeInfo = self.cubeInformation[constInfo.CRAFTING_NPC_ID] itemIndex = 0 for eachResultText in eachResultList: cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []] materialList = cubeInfo[startIndex + itemIndex]["materialList"] gold = 0 splitResult = eachResultText.split("/") if 1 < len(splitResult): gold = int(splitResult[1]) #print "splitResult : ", splitResult eachMaterialList = splitResult[0].split("&") i = 0 for eachMaterialText in eachMaterialList: complicatedList = eachMaterialText.split("|") if 0 < len(complicatedList): for complicatedText in complicatedList: (itemVnum, itemCount) = complicatedText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList[i].append((itemVnum, itemCount)) else: itemVnum, itemCount = eachMaterialText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList[i].append((itemVnum, itemCount)) i = i + 1 itemIndex = itemIndex + 1 #self.interface.wndCube.Refresh() self.interface.wndCube.SetScrollStep(itemIndex) except RuntimeError, msg: dbg.TraceError(msg) return 0 pass # END_OF_CUBE def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message) def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message) def BINARY_AppendNotifyMessage(self, type): if not type in locale.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type]) def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID) def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID) def BINARY_GuildWar_OnSendDeclare(self, guildID): pass def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType) def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point) def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp) def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp) def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable) def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount) self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_OpenAskDialog(self, guildID, warType): guildName = guild.GetGuildName(guildID) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType) self.guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None def __GuildWar_OnAccept(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog() return 1 def __GuildWar_OnDecline(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog() return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build(self): serverCommandList={ "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL "RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, # WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST # Halbmondring etc Effekte "buff1" : self.__buff1, "buff2" : self.__buff2, "buff3" : self.__buff3, "buff4" : self.__buff4, "buff5" : self.__buff5, "buff6" : self.__buff6, # END_Halbmondring etc Effekte # Energiesystem von .CHHorny "energysystem" : self.__energysystem, # Energiesystem Ende # Craftingsystem by xGr33n & Sh4Xx "cube_npc_id" : self.CraftingCube1, "cs_result" : self.CraftingResult, "cs_need" : self.CraftingNeed, # Craftingsystem Ende } self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 def PartyHealReady(self): self.interface.PartyHealReady() def AskSafeboxPassword(self): self.interface.AskSafeboxPassword() # ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword() def __ItemMall_Open(self): self.interface.OpenItemMall(); def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(locale.REFINE_SUCCESS) def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(locale.REFINE_FAILURE) def CommandCloseSafebox(self): self.interface.CommandCloseSafebox() # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0) def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery)) def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", ) if background.GetCurrentMapName() in mapDict: return FALSE return TRUE def __XMasSnow_Enable(self, mode): self.__XMasSong_Enable(mode) if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_SNOW ON" background.EnableSnow(1) else: print "XMAS_SNOW OFF" background.EnableSnow(0) def __XMasBoom_Enable(self, mode): if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = TRUE self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = FALSE def __XMasTree_Enable(self, grade): print "XMAS_TREE ", grade background.SetXMasTree(int(grade)) def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: print "XMAS_SONG OFF" if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def __RestartDialog_Close(self): self.interface.CloseRestartDialog() def __Console_Enable(self): constInfo.CONSOLE_ENABLE = TRUE self.consoleEnable = TRUE app.EnableSpecialCameraMode() ui.EnablePaste(TRUE) ## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog() def BINARY_PrivateShop_Appear(self, vid, text): self.interface.AppearPrivateShop(vid, text) def BINARY_PrivateShop_Disappear(self, vid): self.interface.DisappearPrivateShop(vid) ## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode: if not self.__IsXMasMap(): return background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode: if not self.__IsXMasMap(): return self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn() ## XMasBoom def __XMasBoom_Update(self): self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] if app.GetTime() - self.startTimeXMasBoom > boomTime: self.indexXMasBoom += 1 for i in xrange(boomCount): self.__XMasBoom_Boom() def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150) snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(locale.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return vid = self.partyRequestQuestionDialog.vid if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid)) self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None def __PartyRequestDenied(self): self.PopupMessage(locale.PARTY_REQUEST_DENIED) def __EnableTestServerFlag(self): app.EnableTestServerFlag() def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) # WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover() def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState() def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState() def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState() def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState() def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) # END_OF_WEDDING def __buff1(self): net.SendChatPacket("(buff1)") def __buff2(self): net.SendChatPacket("(buff2)") def __buff3(self): net.SendChatPacket("(buff3)") def __buff4(self): net.SendChatPacket("(buff4)") def __buff5(self): net.SendChatPacket("(buff5)") def __buff6(self): net.SendChatPacket("(buff6)") # Energiesystem von .CHHorny def __energysystem(self, value): import constinfo constinfo.ENERGY_TYPE = int(value[:value.find("|")]) constinfo.ENERGY = int(value[value.find("|") + 1:value.find("#")]) constinfo.ENERGY_END_TIME = int(value[value.find("#") + 1:]) # Energiesystem Ende # Craftingsystem von xGr33n & Lordechen def CraftingCube1(self, npcVNUM): constInfo.CRAFTING_NPC_ID = int(npcVNUM) def CraftingResult(self, list): constInfo.CRAFTING_RESULT = str(list) def CraftingNeed(self, list): constInfo.CRAFTING_NEED = str(list) # Craftingsystem Ende def __toggleSwitchbot(self): if self.switchbot.bot_shown == 1: self.switchbot.Hide() else: self.switchbot.Show()
Hier meine Syserr
PHP Code:
0203 14:53:26998 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0203 14:53:30526 :: Traceback (most recent call last): 0203 14:53:30527 :: File "networkModule.py", line 231, in SetGamePhase 0203 14:53:30527 :: File "system.py", line 130, in __pack_import 0203 14:53:30527 :: File " 0203 14:53:30527 :: <string> 0203 14:53:30527 :: ", line 0203 14:53:30527 :: 2156 0203 14:53:30527 :: 0203 14:53:30527 :: 0203 14:53:30527 :: self.switchbot.Hide() 0203 14:53:30527 :: 0203 14:53:30527 :: 0203 14:53:30527 :: 0203 14:53:30527 :: 0203 14:53:30527 :: ^ 0203 14:53:30527 :: IndentationError 0203 14:53:30527 :: : 0203 14:53:30527 :: expected an indented block 0203 14:53:30527 ::
Wäre cool wenn mir einer helfen könnte. Der Client macht nach dem Laden nichtsmehr..
|
|
|
02/03/2015, 15:10
|
#2
|
elite*gold: 56
Join Date: Sep 2011
Posts: 777
Received Thanks: 365
|
Die Tabs setzen.
|
|
|
02/03/2015, 17:57
|
#3
|
elite*gold: 0
Join Date: Dec 2013
Posts: 111
Received Thanks: 20
|
Nicht wirklich hilfreiche Antwort? Wo hab ich Tabs vergessen?
Ich kann die Syserr nicht auslesen, weil ich mich noch nicht gut damit auskenne.
Hab mal z.B. networkModule.py in Zeile 231 geguckt, ist dort aber nicht zu finden.
|
|
|
02/03/2015, 18:02
|
#4
|
elite*gold: 56
Join Date: Sep 2011
Posts: 777
Received Thanks: 365
|
Da hast du z.B Tabs vergessen.
[TAB]def __toggleSwitchbot(self):
[TAB][TAB]if self.switchbot.bot_shown == 1:
[TAB][TAB][TAB]self.switchbot.Hide()
[TAB][TAB]else:
[TAB][TAB][TAB]self.switchbot.Show()
So sollte es aussehen.
|
|
|
02/03/2015, 18:16
|
#5
|
elite*gold: 0
Join Date: Dec 2013
Posts: 111
Received Thanks: 20
|
Hat super geklappt, diesen Teil habe ich nach Gefühl eingefügt
-Kann geclosed werden
|
|
|
07/30/2015, 13:14
|
#6
|
elite*gold: 0
Join Date: Jun 2014
Posts: 139
Received Thanks: 116
|
Die Syserr ist im Clienten und poste mal den Inhalt.
Oder poste direkt deine game.py
|
|
|
07/30/2015, 13:30
|
#7
|
elite*gold: 20
Join Date: Jan 2013
Posts: 97
Received Thanks: 2
|
Quote:
Originally Posted by ΛКΛSHI
Die Syserr ist im Clienten und poste mal den Inhalt.
Oder poste direkt deine game.py
|
PHP Code:
from switchbot import Bot import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import locale import constInfo import exchange import ime import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import locale import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander from _weakref import proxy # TEXTTAIL_LIVINGTIME_CONTROL #if locale.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if locale.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE if locale.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 class GameWindow(ui.ScriptWindow): canQuestLettersShow = 1 def __init__(self, stream): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self) self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.pressNumber = None self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None self.stream=stream self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide() self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide() self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide() self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower() self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide() self.__SetQuickSlotMode() self.__ServerCommand_Build() self.__ProcessPreservedServerCommand() self.switchbot = Bot() self.switchbot.Hide() def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self) def Open(self): app.SetFrameSkip(1) self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0 global cameraDistance, cameraPitch, cameraRotation, cameraHeight app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event.SetLeftTimeString(locale.UI_LEFT_TIME) textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(locale.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(locale.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() self.__BuildKeyDict() self.__BuildDebugInfo() # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE if debugInfo.IsDebugMode(): self.ToggleDebugInfo() ## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume()) netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex) self.SetFocus() self.Show() app.ShowCursor() net.SendEnterGamePacket() # START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT def Close(self): self.Hide() global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) self.onPressKeyDict = None self.onClickKeyDict = None chat.Close() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject() if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close() self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None # UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None self.ClearDictionary() self.playerGauge = None self.mapNameShower = None self.affectShower = None if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None player.ClearSkillDict() player.ResetCameraRotation() self.KillFocus() app.HideCursor() print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict(self): onPressKeyDict = {} ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_F6] = lambda : self.__toggleSwitchbot() onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack() #캐릭터 이동키 onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode() onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey() # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self.onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self.onClickKeyDict=onClickKeyDict def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1) def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode() def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow() def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state) def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE) def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE) def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP) def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0!=self.canQuestLettersShow: self.interface.HideAllQuestButton() self.canQuestLettersShow = 0 else: self.interface.ShowAllQuestButton() self.canQuestLettersShow = 1 else: app.RotateCamera(app.CAMERA_TO_NEGATIVE) def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) def __PressQuickSlot(self, localSlotIndex): player.RequestUseLocalQuickSlot(localSlotIndex) def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex) def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide() def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(locale.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(locale.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(locale.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(locale.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(locale.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(locale.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(locale.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg) def ChangePKMode(self): if not app.IsPressed(app.DIK_LCONTROL): return if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return self.lastPKModeSendedTime = curTime curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0 net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode) def OnChangePKMode(self): self.interface.OnChangePKMode() try: self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode()) if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")") ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill() # Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton() def RefreshAlignment(self): self.interface.RefreshAlignment() def RefreshStatus(self): self.CheckGameButton() if self.interface: self.interface.RefreshStatus() if self.playerGauge: self.playerGauge.RefreshGauge() def RefreshStamina(self): self.interface.RefreshStamina() def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill() def RefreshQuest(self): self.interface.RefreshQuest() def RefreshMessenger(self): self.interface.RefreshMessenger() def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage() def RefreshMobile(self): if self.interface: self.interface.RefreshMobile() def OnMobileAuthority(self): self.interface.OnMobileAuthority() def OnBlockMode(self, mode): self.interface.OnBlockMode(mode) def OpenQuestWindow(self, skin, idx): self.interface.OpenQuestWindow(skin, idx) def AskGuildName(self): guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(locale.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open() self.guildNameBoard = guildNameBoard def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return if net.IsInsultIn(guildName): self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME) return net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE def __toggleSwitchbot(self): if self.switchbot.bot_shown == 1: self.switchbot.Hide() else: self.switchbot.Show() def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE ## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, locale.UI_OK) def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count) def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime) def ClearAffects(self): self.affectShower.ClearAffects() def SetAffect(self, affect): self.affectShower.SetAffect(affect) def ResetAffect(self, affect): self.affectShower.ResetAffect(affect) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex) def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex) def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory() def RefreshInventory(self): if self.interface: self.interface.RefreshInventory() def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter() def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog() def OpenRestartDialog(self): self.interface.OpenRestartDialog() def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber) ## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid) def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid) self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show() def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close() def CloseTargetBoard(self): self.targetBoard.Close() ## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid) def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) # SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y): if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y) if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow() ## Chat def OnRecvWhisper(self, mode, name, line): if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperError(self, mode, name, line): if locale.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name) def RecvWhisper(self, name): self.interface.RecvWhisper(name) def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money)) def OnShopError(self, type): try: self.PopupMessage(locale.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type)) def OnSafeBoxError(self): self.PopupMessage(locale.SAFEBOX_ERROR) def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN) def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName)) def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000) def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM) # MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING) # END_OF_MINING def OnCannotUseSkill(self, vid, type): if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type]) if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type]) def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type))) ## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog() ## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid) def EndShop(self): self.interface.CloseShopDialog() def RefreshShop(self): self.interface.RefreshShopDialog() def SetShopSellingPrice(self, Price): pass ## Exchange def StartExchange(self): self.interface.StartExchange() def EndExchange(self): self.interface.EndExchange() def RefreshExchange(self): self.interface.RefreshExchange() ## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite(self, answer): if not self.partyInviteQuestionDialog: return partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE net.SendPartyInviteAnswerPacket(partyLeaderVID, answer) self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name) def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard() def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember() def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode) ## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size) def RefreshSafebox(self): self.interface.RefreshSafebox() def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney() # ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size) def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite(self, answer): if not self.guildInviteQuestionDialog: return guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer) self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None def DeleteGuild(self): self.interface.DeleteGuild() ## Clock def ShowClock(self, second): self.interface.ShowClock(second) def HideClock(self): self.interface.HideClock() ## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat() self.SetFocus() def SaveScreen(self): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot") (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE) def ShowConsole(self): if debugInfo.IsDebugMode() or TRUE == self.consoleEnable: player.EndKeyWalkingImmediately() self.console.OpenWindow() def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) # ADD_ALWAYS_SHOW_NAME def __IsShowName(self): if systemSetting.IsAlwaysShowName(): return TRUE if self.ShowNameFlag: return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex) def ShowMouseImage(self): self.interface.ShowMouseImage() def HideMouseImage(self): self.interface.HideMouseImage() def StartAttack(self): player.SetAttackKeyState(TRUE) def EndAttack(self): player.SetAttackKeyState(FALSE) def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE) def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE) def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) def PickUpItem(self): player.PickCloseItem() ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) try: self.onPressKeyDict[key]() except KeyError: pass except: raise return TRUE def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise return TRUE def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); return TRUE def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) ## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return TRUE def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney) def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK) return itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) else: dropItemIndex = player.GetItemIndex(attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return net.SendItemDropPacketNew(itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown(self): self.CheckFocus() if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) return TRUE def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS) def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK) def OnUpdate(self): app.UpdateGame() if self.mapNameShower.IsShow(): self.mapNameShower.Update() if self.isShowDebugInfo: self.UpdateDebugInfo() if self.enableXMasBoom: self.__XMasBoom_Update() self.interface.BUILD_OnUpdate() def UpdateDebugInfo(self): # # 캐릭터 좌표 및 FPS 출력 (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024))) self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision() (x, y) = app.GetCursorPosition() ######################## # Picking ######################## textTail.UpdateAllTextTail() if TRUE == wndMgr.IsPickedWindow(self.hWnd): self.PickingCharacterIndex = chr.Pick() if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) # ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex) grp.PopState() grp.SetInterfaceRenderState() textTail.Render() textTail.HideAllTextTail() def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL) elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: self.interface.OpenSystemDialog() return TRUE def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint) def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # CUBE def BINARY_Cube_Open(self): self.interface.OpenCubeWindow() def BINARY_Cube_Close(self): self.interface.CloseCubeWindow() def BINARY_Cube_Succeed(self, itemVnum, count): print "큐브 제작 성공" self.interface.SucceedCubeWork(itemVnum, count) pass def BINARY_Cube_Failed(self): print "큐브 제작 실패" #self.PopupMessage(locale.CUBE_FAILURE) pass # END_OF_CUBE def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message) def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message) def BINARY_AppendNotifyMessage(self, type): if not type in locale.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type]) def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID) def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID) def BINARY_GuildWar_OnSendDeclare(self, guildID): pass def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType) def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point) def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp) def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp) def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable) def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount) self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_OpenAskDialog(self, guildID, warType): guildName = guild.GetGuildName(guildID) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType) self.guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None def __GuildWar_OnAccept(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog() return 1 def __GuildWar_OnDecline(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog() return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build(self): serverCommandList={ "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL "RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, # WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST } self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 def PartyHealReady(self): self.interface.PartyHealReady() def AskSafeboxPassword(self): self.interface.AskSafeboxPassword() # ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword() def __ItemMall_Open(self): self.interface.OpenItemMall(); def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(locale.REFINE_SUCCESS) def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(locale.REFINE_FAILURE) def CommandCloseSafebox(self): self.interface.CommandCloseSafebox() # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0) def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery)) def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", ) if background.GetCurrentMapName() in mapDict: return FALSE return TRUE def __XMasSnow_Enable(self, mode): self.__XMasSong_Enable(mode) if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_SNOW ON" background.EnableSnow(1) else: print "XMAS_SNOW OFF" background.EnableSnow(0) def __XMasBoom_Enable(self, mode): if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = TRUE self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = FALSE def __XMasTree_Enable(self, grade): print "XMAS_TREE ", grade background.SetXMasTree(int(grade)) def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: print "XMAS_SONG OFF" if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def __RestartDialog_Close(self): self.interface.CloseRestartDialog() def __Console_Enable(self): constInfo.CONSOLE_ENABLE = TRUE self.consoleEnable = TRUE app.EnableSpecialCameraMode() ui.EnablePaste(TRUE) ## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog() def BINARY_PrivateShop_Appear(self, vid, text): self.interface.AppearPrivateShop(vid, text) def BINARY_PrivateShop_Disappear(self, vid): self.interface.DisappearPrivateShop(vid) ## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode: if not self.__IsXMasMap(): return background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode: if not self.__IsXMasMap(): return self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn() ## XMasBoom def __XMasBoom_Update(self): self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] if app.GetTime() - self.startTimeXMasBoom > boomTime: self.indexXMasBoom += 1 for i in xrange(boomCount): self.__XMasBoom_Boom() def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150) snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(locale.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return vid = self.partyRequestQuestionDialog.vid if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid)) self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None def __PartyRequestDenied(self): self.PopupMessage(locale.PARTY_REQUEST_DENIED) def __EnableTestServerFlag(self): app.EnableTestServerFlag() def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) # WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover() def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState() def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState() def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState() def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState() def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) # END_OF_WEDDING
|
|
|
07/30/2015, 13:30
|
#8
|
elite*gold: 20
Join Date: Jan 2013
Posts: 97
Received Thanks: 2
|
Quote:
Originally Posted by ΛКΛSHI
Die Syserr ist im Clienten und poste mal den Inhalt.
Oder poste direkt deine game.py
|
PHP Code:
from switchbot import Bot import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import locale import constInfo import exchange import ime import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import locale import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander from _weakref import proxy # TEXTTAIL_LIVINGTIME_CONTROL #if locale.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if locale.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE if locale.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 class GameWindow(ui.ScriptWindow): canQuestLettersShow = 1 def __init__(self, stream): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self) self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.pressNumber = None self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None self.stream=stream self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide() self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide() self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide() self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower() self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide() self.__SetQuickSlotMode() self.__ServerCommand_Build() self.__ProcessPreservedServerCommand() self.switchbot = Bot() self.switchbot.Hide() def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self) def Open(self): app.SetFrameSkip(1) self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0 global cameraDistance, cameraPitch, cameraRotation, cameraHeight app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event.SetLeftTimeString(locale.UI_LEFT_TIME) textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(locale.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(locale.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() self.__BuildKeyDict() self.__BuildDebugInfo() # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE if debugInfo.IsDebugMode(): self.ToggleDebugInfo() ## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume()) netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex) self.SetFocus() self.Show() app.ShowCursor() net.SendEnterGamePacket() # START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT def Close(self): self.Hide() global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) self.onPressKeyDict = None self.onClickKeyDict = None chat.Close() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject() if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close() self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None # UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None self.ClearDictionary() self.playerGauge = None self.mapNameShower = None self.affectShower = None if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None player.ClearSkillDict() player.ResetCameraRotation() self.KillFocus() app.HideCursor() print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict(self): onPressKeyDict = {} ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_F6] = lambda : self.__toggleSwitchbot() onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack() #캐릭터 이동키 onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode() onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey() # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self.onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self.onClickKeyDict=onClickKeyDict def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1) def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode() def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow() def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state) def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE) def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE) def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP) def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0!=self.canQuestLettersShow: self.interface.HideAllQuestButton() self.canQuestLettersShow = 0 else: self.interface.ShowAllQuestButton() self.canQuestLettersShow = 1 else: app.RotateCamera(app.CAMERA_TO_NEGATIVE) def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) def __PressQuickSlot(self, localSlotIndex): player.RequestUseLocalQuickSlot(localSlotIndex) def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex) def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide() def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(locale.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(locale.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(locale.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(locale.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(locale.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(locale.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(locale.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg) def ChangePKMode(self): if not app.IsPressed(app.DIK_LCONTROL): return if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return self.lastPKModeSendedTime = curTime curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0 net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode) def OnChangePKMode(self): self.interface.OnChangePKMode() try: self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode()) if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")") ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill() # Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton() def RefreshAlignment(self): self.interface.RefreshAlignment() def RefreshStatus(self): self.CheckGameButton() if self.interface: self.interface.RefreshStatus() if self.playerGauge: self.playerGauge.RefreshGauge() def RefreshStamina(self): self.interface.RefreshStamina() def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill() def RefreshQuest(self): self.interface.RefreshQuest() def RefreshMessenger(self): self.interface.RefreshMessenger() def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage() def RefreshMobile(self): if self.interface: self.interface.RefreshMobile() def OnMobileAuthority(self): self.interface.OnMobileAuthority() def OnBlockMode(self, mode): self.interface.OnBlockMode(mode) def OpenQuestWindow(self, skin, idx): self.interface.OpenQuestWindow(skin, idx) def AskGuildName(self): guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(locale.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open() self.guildNameBoard = guildNameBoard def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return if net.IsInsultIn(guildName): self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME) return net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE def __toggleSwitchbot(self): if self.switchbot.bot_shown == 1: self.switchbot.Hide() else: self.switchbot.Show() def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE ## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, locale.UI_OK) def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count) def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime) def ClearAffects(self): self.affectShower.ClearAffects() def SetAffect(self, affect): self.affectShower.SetAffect(affect) def ResetAffect(self, affect): self.affectShower.ResetAffect(affect) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex) def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex) def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory() def RefreshInventory(self): if self.interface: self.interface.RefreshInventory() def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter() def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog() def OpenRestartDialog(self): self.interface.OpenRestartDialog() def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber) ## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid) def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid) self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show() def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close() def CloseTargetBoard(self): self.targetBoard.Close() ## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid) def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) # SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y): if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y) if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow() ## Chat def OnRecvWhisper(self, mode, name, line): if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperError(self, mode, name, line): if locale.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name) def RecvWhisper(self, name): self.interface.RecvWhisper(name) def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money)) def OnShopError(self, type): try: self.PopupMessage(locale.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type)) def OnSafeBoxError(self): self.PopupMessage(locale.SAFEBOX_ERROR) def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN) def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName)) def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000) def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM) # MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING) # END_OF_MINING def OnCannotUseSkill(self, vid, type): if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type]) if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type]) def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type))) ## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog() ## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid) def EndShop(self): self.interface.CloseShopDialog() def RefreshShop(self): self.interface.RefreshShopDialog() def SetShopSellingPrice(self, Price): pass ## Exchange def StartExchange(self): self.interface.StartExchange() def EndExchange(self): self.interface.EndExchange() def RefreshExchange(self): self.interface.RefreshExchange() ## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite(self, answer): if not self.partyInviteQuestionDialog: return partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE net.SendPartyInviteAnswerPacket(partyLeaderVID, answer) self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name) def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard() def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember() def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode) ## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size) def RefreshSafebox(self): self.interface.RefreshSafebox() def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney() # ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size) def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite(self, answer): if not self.guildInviteQuestionDialog: return guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer) self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None def DeleteGuild(self): self.interface.DeleteGuild() ## Clock def ShowClock(self, second): self.interface.ShowClock(second) def HideClock(self): self.interface.HideClock() ## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat() self.SetFocus() def SaveScreen(self): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot") (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE) def ShowConsole(self): if debugInfo.IsDebugMode() or TRUE == self.consoleEnable: player.EndKeyWalkingImmediately() self.console.OpenWindow() def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) # ADD_ALWAYS_SHOW_NAME def __IsShowName(self): if systemSetting.IsAlwaysShowName(): return TRUE if self.ShowNameFlag: return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex) def ShowMouseImage(self): self.interface.ShowMouseImage() def HideMouseImage(self): self.interface.HideMouseImage() def StartAttack(self): player.SetAttackKeyState(TRUE) def EndAttack(self): player.SetAttackKeyState(FALSE) def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE) def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE) def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) def PickUpItem(self): player.PickCloseItem() ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) try: self.onPressKeyDict[key]() except KeyError: pass except: raise return TRUE def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise return TRUE def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); return TRUE def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) ## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return TRUE def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney) def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK) return itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) else: dropItemIndex = player.GetItemIndex(attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return net.SendItemDropPacketNew(itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown(self): self.CheckFocus() if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) return TRUE def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS) def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK) def OnUpdate(self): app.UpdateGame() if self.mapNameShower.IsShow(): self.mapNameShower.Update() if self.isShowDebugInfo: self.UpdateDebugInfo() if self.enableXMasBoom: self.__XMasBoom_Update() self.interface.BUILD_OnUpdate() def UpdateDebugInfo(self): # # 캐릭터 좌표 및 FPS 출력 (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024))) self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision() (x, y) = app.GetCursorPosition() ######################## # Picking ######################## textTail.UpdateAllTextTail() if TRUE == wndMgr.IsPickedWindow(self.hWnd): self.PickingCharacterIndex = chr.Pick() if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) # ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex) grp.PopState() grp.SetInterfaceRenderState() textTail.Render() textTail.HideAllTextTail() def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL) elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: self.interface.OpenSystemDialog() return TRUE def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint) def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # CUBE def BINARY_Cube_Open(self): self.interface.OpenCubeWindow() def BINARY_Cube_Close(self): self.interface.CloseCubeWindow() def BINARY_Cube_Succeed(self, itemVnum, count): print "큐브 제작 성공" self.interface.SucceedCubeWork(itemVnum, count) pass def BINARY_Cube_Failed(self): print "큐브 제작 실패" #self.PopupMessage(locale.CUBE_FAILURE) pass # END_OF_CUBE def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message) def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message) def BINARY_AppendNotifyMessage(self, type): if not type in locale.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type]) def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID) def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID) def BINARY_GuildWar_OnSendDeclare(self, guildID): pass def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType) def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point) def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp) def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp) def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable) def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount) self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_OpenAskDialog(self, guildID, warType): guildName = guild.GetGuildName(guildID) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType) self.guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None def __GuildWar_OnAccept(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog() return 1 def __GuildWar_OnDecline(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog() return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build(self): serverCommandList={ "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL "RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, # WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST } self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 def PartyHealReady(self): self.interface.PartyHealReady() def AskSafeboxPassword(self): self.interface.AskSafeboxPassword() # ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword() def __ItemMall_Open(self): self.interface.OpenItemMall(); def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(locale.REFINE_SUCCESS) def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(locale.REFINE_FAILURE) def CommandCloseSafebox(self): self.interface.CommandCloseSafebox() # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0) def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery)) def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", ) if background.GetCurrentMapName() in mapDict: return FALSE return TRUE def __XMasSnow_Enable(self, mode): self.__XMasSong_Enable(mode) if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_SNOW ON" background.EnableSnow(1) else: print "XMAS_SNOW OFF" background.EnableSnow(0) def __XMasBoom_Enable(self, mode): if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = TRUE self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = FALSE def __XMasTree_Enable(self, grade): print "XMAS_TREE ", grade background.SetXMasTree(int(grade)) def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: print "XMAS_SONG OFF" if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def __RestartDialog_Close(self): self.interface.CloseRestartDialog() def __Console_Enable(self): constInfo.CONSOLE_ENABLE = TRUE self.consoleEnable = TRUE app.EnableSpecialCameraMode() ui.EnablePaste(TRUE) ## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog() def BINARY_PrivateShop_Appear(self, vid, text): self.interface.AppearPrivateShop(vid, text) def BINARY_PrivateShop_Disappear(self, vid): self.interface.DisappearPrivateShop(vid) ## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode: if not self.__IsXMasMap(): return background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode: if not self.__IsXMasMap(): return self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn() ## XMasBoom def __XMasBoom_Update(self): self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] if app.GetTime() - self.startTimeXMasBoom > boomTime: self.indexXMasBoom += 1 for i in xrange(boomCount): self.__XMasBoom_Boom() def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150) snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(locale.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return vid = self.partyRequestQuestionDialog.vid if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid)) self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None def __PartyRequestDenied(self): self.PopupMessage(locale.PARTY_REQUEST_DENIED) def __EnableTestServerFlag(self): app.EnableTestServerFlag() def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) # WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover() def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState() def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState() def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState() def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState() def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) # END_OF_WEDDING
|
|
|
07/30/2015, 14:43
|
#9
|
elite*gold: 0
Join Date: Jun 2014
Posts: 139
Received Thanks: 116
|
Lad die mal am besten hoch, sonst muss ich alle Tabs neu setzen.
|
|
|
07/30/2015, 14:50
|
#10
|
elite*gold: 20
Join Date: Jan 2013
Posts: 97
Received Thanks: 2
|
Quote:
Originally Posted by ΛКΛSHI
Lad die mal am besten hoch, sonst muss ich alle Tabs neu setzen.
|
soll ich dir die game.py und die syserr.txt oder wie das heißt als winrar datei schicken?
hier link dazu
|
|
|
|
Similar Threads
|
Switchbot by Mijago
01/18/2015 - Metin2 Private Server - 3 Replies
Hey Leute habe da einen kleinen Problem und zwar kann ich irgendwie nicht den Switchbot den von Mijago in meinen Client einfügen.
Kann mir es einer richtig einfügen bitte.
Hier der game.py
Biete fügt mir den code von der neusten version von mijago ein
danke schonmal im vorraus 7
mfg,
cookie (binfake) ;D
|
Switchbot by Mijago
12/24/2014 - Metin2 Private Server - 4 Replies
Hey Leute,
ich komme irgendwie nicht mit dem Switchbot von Mijago klar.
Kann mir einer es mal machen.
Hier meine game.py.
Sagt mir bescheid welche switchbot v? (switchbot.py) reinschieben soll :)
game.py
(Anhang)
|
[Hilfe]Switchbot by Mijago V2.2 als Button im Inv.
12/24/2014 - Metin2 Private Server - 12 Replies
hallo :D,
habe den button im inventar schon eingefügt, wenn ich es benutze kommt das fenster nicht aber mit f6 kommt es :/
was habe ich wohl falsch gemacht???
wo habe ich es eingefügt?
Nur in der uiinventory.py
self.SwitchButton = self.GetChild2("SwitchButton")
|
All times are GMT +2. The time now is 09:15.
|
|