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GM Zeichen abstand

Discussion on GM Zeichen abstand within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
StyleZz1995's Avatar
 
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GM Zeichen abstand

Hallo Leutz,

Meine Frage diesmal ist

Wo kann mann das einstellen vom GM Zeichen das des Zeichen vom kopf her
weiter entfernt ist ?

Ich weiß schon wie mann es Größer machen kann, aber nicht den Abstand vom kopf.

Könnte mir jemand schnell Helfen ?

MFG
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Old 11/25/2013, 17:03   #2
 
.LuckyStrike's Avatar
 
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In der GM.MSE
Code:
        List TimeEventEmittingDirectionX
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionY
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionZ
        {
            0.054286 14.948454
        }
        List TimeEventEmittingVelocity

Wenn du in Mathe aufgepasst hast, weißt du was
X,Y,Z bedeutet.
.LuckyStrike is offline  
Old 11/25/2013, 17:31   #3
 
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Quote:
Originally Posted by .LuckyStrike View Post
In der GM.MSE
Code:
        List TimeEventEmittingDirectionX
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionY
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionZ
        {
            0.054286 14.948454
        }
        List TimeEventEmittingVelocity

Wenn du in Mathe aufgepasst hast, weißt du was
X,Y,Z bedeutet.
Mach das lieber durch einen anderen code.
Das ist sozusagen nur die bewegung.

Post einmal deine gm.mse dann pass ichs dir an.
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Old 11/27/2013, 10:06   #4
 
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Hier ist sie...

Quote:
BoundingSphereRadius 50.000000
BoundingSpherePosition 0.000000 0.000000 120.000000

Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
}

Group EmitterProperty
{
MaxEmissionCount 1

CycleLength 0.500000
CycleLoopEnable 1
LoopCount 0

EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000

List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.054286 14.948454
}
List TimeEventEmittingVelocity
{
0.000000 3.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 2.216495
}
List TimeEventSizeX
{
0.000000 64.000000
}
List TimeEventSizeY
{
0.000000 64.000000
}
}

Group ParticleProperty
{
SrcBlendType 5
DestBlendType 6
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0

AttachEnable 1
StretchEnable 0

TexAniType 0
TexAniDelay 0.029000
TexAniRandomStartFrameEnable 0

List TimeEventGravity
{
0.514286 25.000000
}
List TimeEventAirResistance
{
0.480000 0.030928
}
List TimeEventScaleX
{
0.005714 0.600000
}
List TimeEventScaleY
{
0.000000 0.900000
}
List TimeEventColorRed
{
0.000000 1.000000
}
List TimeEventColorGreen
{
0.000000 1.000000
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.000000 0.000000
0.107692 0.771144
0.207692 1.000000
0.902564 0.792553
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"ymirred.tga"
}
}
}
BoundingSphereRadius 300.000000
BoundingSpherePosition 0.000000 0.000000 100.000000

Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 40.000000
}

Group EmitterProperty
{
MaxEmissionCount 15

CycleLength 0.100000
CycleLoopEnable 1
LoopCount 0

EmitterShape 2
EmitterAdvancedType 0
EmittingSize 200.000000 200.000000 200.000000
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000

List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000571 0.000000
}
List TimeEventEmittingVelocity
{
0.000000 10.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 5.000000
}
List TimeEventLifeTime
{
0.000000 0.902062
}
List TimeEventSizeX
{
0.000000 32.989689
}
List TimeEventSizeY
{
0.000000 70.103096
}
}

Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0

AttachEnable 0
StretchEnable 0

TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0

List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.319588
0.142857 0.072165
0.308571 0.329897
0.502857 0.051546
0.691429 0.319588
0.851429 0.082474
1.000000 0.319588
}
List TimeEventScaleY
{
0.000000 0.113402
0.182857 0.041237
0.348571 0.134021
0.531429 0.010309
0.714286 0.144330
0.857143 0.020619
0.994286 0.113402
}
List TimeEventColorRed
{
0.000000 0.619608
0.997436 0.250980
}
List TimeEventColorGreen
{
0.000000 0.780392
0.997436 0.552941
}
List TimeEventColorBlue
{
0.000000 1.000000
0.997436 1.000000
}
List TimeEventAlpha
{
0.594872 1.000000
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"D:\ymir work\effect\background\chip.dds"
}
}
}

Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 -80.000000
}

Group EmitterProperty
{
MaxEmissionCount 3

CycleLength 0.500000
CycleLoopEnable 1
LoopCount 0

EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000

List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 0.000000
}
List TimeEventEmittingVelocity
{
0.000000 0.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 0.300000
}
List TimeEventSizeX
{
0.000000 100.000000
}
List TimeEventSizeY
{
0.000000 100.000000
}
}

Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 3
RotationType 2
RotationSpeed 56.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0

AttachEnable 0
StretchEnable 0

TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0

List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 1.000000
}
List TimeEventScaleY
{
0.000000 1.000000
}
List TimeEventColorRed
{
0.446154 1.000000
}
List TimeEventColorGreen
{
0.946154 1.000000
}
List TimeEventColorBlue
{
0.446154 1.000000
}
List TimeEventAlpha
{
0.000000 0.103093
0.497143 0.288660
1.000000 0.072165
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"D:\ymir work\pc\common\effect\armor\orange_cure copy.jpg"
}
}
}
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_BEZIER_CURVE" 80.000000 0.000000 -70.000000 0.000000 83.635162 0.000000
0.232000 "MOVING_TYPE_BEZIER_CURVE" 0.000000 80.000000 -70.000000 -77.232681 -9.358917 0.000000
0.472000 "MOVING_TYPE_BEZIER_CURVE" -80.000000 0.000000 -70.000000 0.621628 -78.266525 0.000000
0.712000 "MOVING_TYPE_BEZIER_CURVE" 0.000000 -80.000000 -70.000000 80.860512 9.773197 0.000000
0.984000 "MOVING_TYPE_BEZIER_CURVE" 80.000000 0.000000 -70.000000 0.000000 0.000000 0.000000
}

Group EmitterProperty
{
MaxEmissionCount 30

CycleLength 1.000000
CycleLoopEnable 1
LoopCount 0

EmitterShape 1
EmitterAdvancedType 0
EmittingRadius 30.000000
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000

List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.017143 5.000000
}
List TimeEventEmittingVelocity
{
0.000000 13.402061
0.096000 4.123711
0.178286 10.000000
0.308571 7.216495
0.514286 6.185567
0.640000 10.000000
0.736000 0.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 50.000000
}
List TimeEventLifeTime
{
0.000000 0.670103
}
List TimeEventSizeX
{
0.000000 44.000000
}
List TimeEventSizeY
{
0.000000 44.000000
}
}

Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 0
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0

AttachEnable 0
StretchEnable 0

TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0

List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.300000
0.502857 0.680412
0.994286 0.309278
}
List TimeEventScaleY
{
0.000000 0.300000
0.531429 0.546392
1.000000 0.329897
}
List TimeEventColorRed
{
0.094872 0.431373
0.235897 0.431373
0.402564 0.839216
0.579487 0.431373
0.717949 0.737255
0.943590 1.000000
}
List TimeEventColorGreen
{
0.594872 0.947059
0.935897 0.939216
0.602564 0.884314
0.579487 0.852941
0.717949 0.731373
0.943590 1.000000
}
List TimeEventColorBlue
{
0.094872 0.539216
0.235897 0.241176
0.302564 0.331373
0.579487 0.339216
0.717949 0.339216
0.543590 1.000000
}
List TimeEventAlpha
{
0.000000 1.000000
1.000000 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"gwi_geom_spark.jpg"
}
}
}
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_BEZIER_CURVE" 80.000000 0.000000 -70.000000 0.000000 83.635162 0.000000
0.232000 "MOVING_TYPE_BEZIER_CURVE" 0.000000 80.000000 -70.000000 -77.232681 -9.358917 0.000000
0.472000 "MOVING_TYPE_BEZIER_CURVE" -80.000000 0.000000 -70.000000 0.621628 -78.266525 0.000000
0.712000 "MOVING_TYPE_BEZIER_CURVE" 0.000000 -80.000000 -70.000000 80.860512 9.773197 0.000000
0.984000 "MOVING_TYPE_BEZIER_CURVE" 80.000000 0.000000 -70.000000 0.000000 0.000000 0.000000
}

Group EmitterProperty
{
MaxEmissionCount 30

CycleLength 1.000000
CycleLoopEnable 1
LoopCount 0

EmitterShape 1
EmitterAdvancedType 0
EmittingRadius 30.000000
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000

List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.017143 5.000000
}
List TimeEventEmittingVelocity
{
0.005714 64.948456
0.102857 10.309278
0.194286 34.020618
0.320000 13.402061
0.508571 4.123711
0.634286 30.927835
0.840000 4.123711
}
List TimeEventEmissionCountPerSecond
{
0.000000 10.000000
}
List TimeEventLifeTime
{
0.000000 0.670103
}
List TimeEventSizeX
{
0.000000 17.525774
}
List TimeEventSizeY
{
0.000000 27.835052
0.411429 80.412369
0.971429 100.000000
}
}

Group ParticleProperty
{
SrcBlendType 5
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ColorOperationType 4
BillboardType 0
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0

AttachEnable 0
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TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0

List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.300000
0.502857 0.680412
0.994286 0.309278
}
List TimeEventScaleY
{
0.000000 0.300000
0.531429 0.546392
1.000000 0.329897
}
List TimeEventColorRed
{
0.069231 0.450980
0.246154 0.956863
0.415385 0.450980
0.592308 0.937255
0.774359 0.956863
}
List TimeEventColorGreen
{
0.069231 0.956863
0.246154 0.450980
0.415385 0.909804
0.592308 0.450980
0.774359 0.937255
}
List TimeEventColorBlue
{
0.069231 0.572549
0.246154 0.450980
0.415385 0.956863
0.592308 0.956863
0.774359 0.450980
}
List TimeEventAlpha
{
0.000000 1.000000
1.000000 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"D:\ymir work\pc\common\effect\armor\orange_cure copy.jpg"
}
}
}
Da ich mein Eigenes GM Zeichen gemacht habe, ist zwar bissel größer wie des normale
Und ja wie gesagt mein Problemm ist das es zu nah am kopf ist, sieht blöd aus ^^



StyleZz1995 is offline  
Old 11/27/2013, 12:15   #5
 
Coniesan's Avatar
 
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Join Date: Mar 2009
Posts: 1,407
Received Thanks: 1,005
1.Die Ausrichtung:
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 160.150993

Verschiebung auf der x-Achse (nach vorne/hinten)
Verschiebung auf der y-Achse (nach rechts/links)
Verschiebung auf der z-Achse (nach oben/unten)


2.Die Größe:

List TimeEventScaleX
{
0.000000 2.200000
}
List TimeEventScaleY
{
0.000000 2.400000
}

EGAL (oder ka was des bewirken soll)
Größe in die Breite
Größe in die Höhe
Coniesan is offline  
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