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---------------------------------------------------- -- Dragonroom Quest ---------------------------------------------------- quest dragontemple begin state start begin when 30121.chat."I want to kill the dragon" with pc.get_map_index() == 73 and game.get_event_flag("dragontemple_open") == 1 begin if get_time() > game.get_event_flag("blockentry") and game.get_event_flag("blockentry") > 1 then game.set_event_flag("dragontemple_block",1) game.set_event_flag("blockentry", 0) end if get_time() > game.get_event_flag("reopen") and game.get_event_flag("reopen") > 1 then game.set_event_flag("dragontemple_used",0) game.set_event_flag("dragontemple_block",0) game.set_event_flag("reopen", 0) end if game.get_event_flag("reopen")-get_time() < 0 then dragontime = 1 else dragontime = game.get_event_flag("reopen")-get_time() end if game.get_event_flag("dragontemple_used") == 1 and game.get_event_flag("empire") == pc.get_empire() then if game.get_event_flag("dragontemple_block") == 1 then say_title(mob_name(30121)) say("") say("Currently you can't go into the Dragon's Lair.") say("Please come back later.") say("") say("Time Remaining: "..dragontime.." seconds.") say("") return; end say_title(mob_name(30121)) say("") say("I'm sorry, but the Dragon's Lair is currently") say("reserved.") say("If you have the password to access it,") say("please enter it now...") local password = input() if game.get_event_flag("dragontemple_password") == tonumber(password) then say_title(""..mob_name(30121).."") say("") say("The password is correct!") say("I'll lead you to the chamber.") wait() say_title(""..mob_name(30121).."") say("") say("If you want, I can lead you into the") say("Dragon's Lair right now.") say("Just hand me over 3 of these:") say("") say_item_vnum(30179) local s = select("Please take them and let me in!", "Cancel") if s == 1 then if pc.count_item(30179) >= 3 then pc.remove_item(30179,3) pc.warp(844000, 1066900,(207*10000)) pc.setqf("payment", 1) else say("You only have "..pc.count_item(30179).." of 3 needed") say("") say_item_vnum(30179) end else return end else say_title(""..mob_name(30121).."") say("") say("The password is not correct!") return end elseif pc.has_guild() and game.get_event_flag("dragontemple_used") == 0 then say_title(""..mob_name(30121).."") say("") say("So you want to fight against the dragon?") say("Please give me a password to enter the") say("Dragon's Lair (only numeric) so I can protect it.") say("You can tell this password to your friends") say("to help you and enter the Dragon's Lair.") say("Please tell the password to me.") local password = tonumber(input("")) game.set_event_flag("dragontemple_password",password) say_title(""..mob_name(30121).."") say("") say("If you want, I can lead you into the") say("Dragon's Lair right now.") say("Just hand me over 3 of these:") say_item_vnum(30179) say("") say_reward("Please reminder, people who want to join you only") say_reward("have 5 minutes before entrance locks down!") say("") local s = select("Please take them and let me in!", "Cancel") if s == 1 then if pc.count_item(30179) >= 3 then empire = pc.get_empire() pc.remove_item(30179,3) DragonLair.startRaid(207) game.set_event_flag("dragontemple_used",1) game.set_event_flag("empire",empire) game.set_event_flag("metinkills", 0) game.set_event_flag("reopen", get_time()+60*60) game.set_event_flag("blockentry", get_time()+5*60) pc.setqf("payment", 1) else say("You only have "..pc.count_item(30179).." of 3 needed") say("") say_item_vnum(30179) say("") return end elseif s==2 then return end elseif not pc.has_guild() then say_title(""..mob_name(30121).."") say("") say("You need to be a member of a guild") say("to fight against the dragon.") elseif game.get_event_flag("empire") > pc.get_empire() or game.get_event_flag("empire") < pc.get_empire() then say_title(""..mob_name(30121).."") say("") say("Sorry but the Dragon Lair is currently") say("occupied by another kingdom so you can not join") end end when login with pc.get_map_index() >= (207*10000) begin if pc.getqf("payment") < 1 then if pc.count_item(30179) >= 3 then pc.remove_item(30179,3) else pc.warp(181800,1220863) send_letter("You have been banished from Dragon's Lair") end else pc.setqf("payment", 0) end end when button or info begin say_title("Dragon's Lair") say("") say("You did not have enough Dragon God's Symbols") say("to enter the chamber.") say("Therefore you have been kicked out of it.") say("") say("You require 3 Dragon God's Symbols to enter") say_item_vnum(30179) say("") say_reward("You can join again if you get 3 Dragon God's Symbol") end when 8031.kill or 8032.kill or 8033.kill or 8034.kill begin game.set_event_flag("metinkills", game.get_event_flag("metinkills")+1) if game.get_event_flag("metinkills") == 3 then game.set_event_flag("metinkills", 3) metin = { {8031, 8032, 8033, 8034}, } n = number(1,4) x = number(155,185) y = number(155,185) mob.spawn(tonumber(metin[1][n]), x, y, 1, 0, 1) end end when 2493.kill with pc.get_map_index() >= (207*10000) begin local drop = number(1,10) if drop <= 3 then game.drop_item(71123) elseif drop >= 4 and drop <= 8 then game.drop_item(71129) elseif drop >= 9 then game.drop_item(71123) game.drop_item(71129) end game.set_event_flag("reopen", get_time()+30*60) notice_all("The group of "..pc.get_name().." has successfully slained the Aqua Dragon!") game.set_event_flag("metinkills", 0) game.set_event_flag("dragontemple_block",1) end end end