yes
VERSION_CONFLICT is a bug in the files
the others are hacks
thankyou
do you have any hard evidence in the game file or somewhere else that could explain to me how this works? or where I should look to find out how it detects this? I don't want to ban players for false positives.
if a player is using a skill hack i'm sure they will put the new skill on their bar down there..
I logged some of those player accounts and they do not have it..
if you mean the cooldown .. crank's client is bugged to let you re-use a skill over and over (berserk, hs, aos, fear, aphonic, aphotic) with no cooldown at all.. (ofc its clientside only so I left it alone..)
I think that is the reason people get "combo" in hack_log. Also [SA]BEST has that but he is 500% not a hacker.
but.. if it was cooldown then many players should be in the list, including me.
do you have any hard evidence in the game file or somewhere else that could explain to me how this works? or where I should look to find out how it detects this? I don't want to ban players for false positives.
if a player is using a skill hack i'm sure they will put the new skill on their bar down there..
I logged some of those player accounts and they do not have it..
if you mean the cooldown .. crank's client is bugged to let you re-use a skill over and over (berserk, hs, aos, fear, aphonic, aphotic) with no cooldown at all.. (ofc its clientside only so I left it alone..)
I think that is the reason people get "combo" in hack_log. Also [SA]BEST has that but he is 500% not a hacker.
but.. if it was cooldown then many players should be in the list, including me.
but.. I did have them in the Crank 1.3 client I modded.. I had trouble changing the WARRIOR_ASSASSIN_SIXTH_SKILL_ENABLE to FALSE so I just changed the numbers there and removed "6" "36" ...etc :P
SYNC_POSITION can be a false error. e. g. the movespeed of some users can be too high and the server teleports them back to their position because he thinks that this should be a hack. When you are sure that nothing in your server can increase the move speed so much that it'll be detected as a hack, you can treat this entry like it is - a poor trying to hack.
If you have modded ANY skills so just be sure that the server recognize the skill as it is. e. g. you have to install the new skills on the server, too. So in case of any modding there can be such an syserr.
SYNC_POSITION can be a false error. e. g. the movespeed of some users can be too high and the server teleports them back to their position because he thinks that this should be a hack. When you are sure that nothing in your server can increase the move speed so much that it'll be detected as a hack, you can treat this entry like it is - a poor trying to hack.
If you have modded ANY skills so just be sure that the server recognize the skill as it is. e. g. you have to install the new skills on the server, too. So in case of any modding there can be such an syserr.
that's what I was thinking about SYNC_POSITION
and about the skills... it's cranks client but I went to the lines.. and edited them like this: