Code:
INSERT INTO `skill_proto` (`dwVnum`, `szName`, `bType`, `bLevelStep`, `bMaxLevel`, `bLevelLimit`, `szPointOn`, `szPointPoly`, `szSPCostPoly`, `szDurationPoly`, `szDurationSPCostPoly`, `szCooldownPoly`, `szMasterBonusPoly`, `szAttackGradePoly`, `setFlag`, `setAffectFlag`, `szPointOn2`, `szPointPoly2`, `szDurationPoly2`, `szGrandMasterAddSPCostPoly`, `prerequisiteSkillVnum`, `prerequisiteSkillLevel`, `eSkillType`, `iMaxHit`, `szSplashAroundDamageAdjustPoly`, `dwTargetRange`, `dwSplashRange`) VALUES
(6, '±âÇ÷Ăë¸í', 1, 1, 1, 0, 'HP', '-( 3*atk + (atk + 1.5 * str)*k)*1.07', '300+150*k', '', '', '60', '-( 3*atk + (atk + 1.5 * str)*k)*1.07', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', 0, 0, 'MELEE', 5, '1', 0, 0),
(21, 'łú°Ëµµ·ˇ', 1, 1, 1, 0, 'HP', '-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1', '300+180*k', '', '', '60', '-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', 0, 0, 'MELEE', 10, '1', 0, 400),
(36, 'Č漶Ľö', 2, 1, 1, 0, 'HP', '-((lv*2+(atk + str*3 + dex*18)*k)*1.1)', '300+180*k', '', '', '60', '-((lv*2+(atk + str*3 + dex*18)*k)*1.1)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '60*k', '5+25*k', '', 0, 0, 'MELEE', 6, '0.5', 800, 0),
(51, 'Ľ¶±¤Ĺş', 2, 1, 1, 0, 'HP', '-((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1)', '200+200*k', '', '', '60', '-((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1)', '', 'ATTACK,USE_ARROW_DAMAGE', '', 'NONE', '80*k', '15+30*k', '', 0, 0, 'NORMAL', 5, '0.5', 0, 0);