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[WoM]PaidBot *Levelbot/Fishbot/Buffbot/Farmbot/Spambot*
Discussion on [WoM]PaidBot *Levelbot/Fishbot/Buffbot/Farmbot/Spambot* within the Metin2 Hacks, Bots, Cheats, Exploits & Macros forum part of the Metin2 category.
08/30/2015, 01:59
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#166
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elite*gold: 281
Join Date: May 2011
Posts: 1,552
Received Thanks: 946
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Bin mir noch nicht 100% sicher ob ich weiter mit c++ Zeit verschwenden sollte ^^
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08/30/2015, 13:26
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#167
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elite*gold: 87
Join Date: Aug 2012
Posts: 131
Received Thanks: 16
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nice release
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09/02/2015, 11:19
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#168
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elite*gold: 0
Join Date: Aug 2015
Posts: 1
Received Thanks: 0
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I did everything like you said.. dont knwo why this problem, im playing WoM2
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09/04/2015, 19:31
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#169
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elite*gold: 281
Join Date: May 2011
Posts: 1,552
Received Thanks: 946
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Maybe someone need this, but i don´t think so  That´s all what i have after the crash.
Code:
//--- module : player ---//
DWORD PlayerModulePointer;
DWORD SetAttackKeyStateCall;
DWORD PickCloseItemCall;
DWORD ClickSkillSlotCall;
//--- module : net ---//
DWORD NetModulePointer;
DWORD SendChatPacketCall;
DWORD SendChatPacketCall2;
DWORD SendBattleAttackPacketErrorCall;
DWORD SendItemUsePacketCall;
DWORD SendGuildOfferCall;
DWORD GetMainActorSkillGroupCall;
DWORD LogoutGameCall;
//--- module : chr ---//
DWORD ChrModulePointer;
DWORD GetNameByVIDCall;
DWORD GetRaceCall;
DWORD MoveToDestPositionCall;
//--- module : python.dll ---//
DWORD PyRun_SimpleStringCall;
//--- Pointer ---//
DWORD MobPointer;
DWORD Playerbase;
DWORD InvPointer;
DWORD Invoffset;
DWORD xoffset;
DWORD yoffset;
DWORD mobtypoffset;
DWORD mobvidoffset;
DWORD mobidoffset;
DWORD moblifeoffset;
DWORD wallhackoffset;
void SendBattleAttackPacketError(int VID){
DWORD PullCall = 0x;
DWORD Move = *(DWORD*)NetModulePointer;
__asm{
mov ecx, Move
push VID
push 0
call SendBattleAttackPacketErrorCall
}
}
void Pullmobs1time(){
for (int i = 0; i < 150; i++)
{
BYTE mobtyp = *(BYTE*)(*(DWORD*)(*(DWORD*)MobPointer + 0x4 * i) + mobtypoffset);
if (mobtyp == 0){
int mobvid = *(int*)(*(DWORD*)(*(DWORD*)MobPointer + 0x4 * i) + mobvidoffset);
Pullmob(mobvid);
}
}
}
void PickCloseItem(){
__asm{
MOV ECX, DWORD PTR DS : [PlayerModulePointer]
CALL PickCloseItemCall
}
}
void SendChatPacket(){
DWORD SendChatPacketCall = 0x;
DWORD SendChatPacketCall2 = 0x;
char* msg = "/restart_here";
__asm{
MOV ECX, DWORD PTR DS : [NetModulePointer]
PUSH 0x0
PUSH msg
CALL RestartCall
CALL RestartCall2
}
}
void SetAttackKeyState(int modus){
DWORD Ccall = 0x4;
__asm{
MOV ECX, DWORD PTR DS : [PlayerModulePointer]
SETNC DL //Or AL, Just look into the memoryviewer
MOVZX EAX, DL
PUSH modus
CALL SetAttackKeyStateCall
}
}
void ClickSkillSlot(int slot) {
__asm{
MOV ECX, DWORD PTR DS : [PlayerModulePointer]
PUSH slot
CALL ClickSkillSlotCall
}
}
void SendItemUsePacket(DWORD Slot) {
DWORD Mmove = *(DWORD*)NetModulePointer;
DWORD Ccall = 0x;
Slot = (Slot = (Slot * 0x100)) + 0x1;
__asm {
mov ecx, Mmove
PUSH Slot
call SendItemUsePacketCall
}
}
int GetSlotById(int id){
int l_num;
for (int i = 0; i < 90; i++){ //90 = Slotscount ingame
l_num = (*(DWORD*)(*(DWORD*)InvPointer + (Invoffset + (i * 0x2E))));
if (l_num == id){
return i;
}
}
return 110;
}
float GetMyXYZ(DWORD Offset){
return (*(FLOAT*)(((*(DWORD*)((*(DWORD*)Playerbase + 0xc)) + Offset))));
}
struct Position{
float x;
float y;
float z;
};
void MoveToDestPosition(float destX, float destY){
DWORD VID = MobvidOffset;
Position* Position2 = (Position*)malloc(sizeof(Position));
Position2->X = destX;
Position2->Y = destY;
__asm{
mov ecx,[ChrModulePointer]
mov eax,[ecx,0x4]
mov eax,[eax+0x8]
add ecx,0x4
push VID
call eax
mov ecx,eax
push Position2
call MoveToDestPositionCall
} //->By Dandy
void PyRun_SimpleString(char*Code){
__asm{
mov eax,[esp+04]
push 00
push Code
call PyRun_SimpleStringCall
}
}
char*GetNameByVID(int VID){
char*name;
__asm{
mov ecx,[ChrModulePointer)
mov edx,[ecx+04]
mov eax,[esp]
mov edx,[edx+08]
add ecx,04
push eax
call edx
call GetNameByVIDCall
mov name,eax
}
return name;
}
int GetRace(){
int ID;
__asm{
mov ecx,[ChrModulePointer]
call GetRaceCall
mov [esp+08],eax
mov ID,eax
}
return ID;
}
int GetMainActorSkillGroup(){
int ID;
__asm{
mov ecx,[NetModulePointer]
call GetMainActorSkillGroupCall
mov [esp+08],eax
mov ID,eax
}
return ID;
}
void LogoutGame(){
__asm{
mov ecx,[NetModulePointer]
call LogoutGameCall
}
}
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09/04/2015, 22:52
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#170
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elite*gold: 0
Join Date: Feb 2009
Posts: 3
Received Thanks: 1
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The paidbot.exe is missing, i followed the tutorial, but nothing happens, it injects succesfully
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09/05/2015, 00:41
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#171
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elite*gold: 0
Join Date: Jul 2012
Posts: 1
Received Thanks: 0
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.exe fehlt....
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09/09/2015, 00:02
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#172
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elite*gold: 0
Join Date: Dec 2011
Posts: 7
Received Thanks: 1
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works ?
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09/09/2015, 00:07
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#173
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elite*gold: 0
Join Date: Sep 2015
Posts: 2
Received Thanks: 0
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Link download don't work
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09/09/2015, 11:20
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#174
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elite*gold: 0
Join Date: Sep 2009
Posts: 31
Received Thanks: 1
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hast du den bot wieder neu gemacht nach dem crash oder lässt du es bleiben?
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09/09/2015, 12:38
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#175
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elite*gold: 405
Join Date: Dec 2007
Posts: 6,615
Received Thanks: 6,358
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Quote:
Originally Posted by MatzetheBuster
hast du den bot wieder neu gemacht nach dem crash oder lässt du es bleiben?
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l2r
Quote:
Originally Posted by EasyFarm
I will create this project again. This time with Packets so maaaaany Servers will be compatible!
Just give me some weeks.
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09/09/2015, 14:37
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#176
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elite*gold: 5
Join Date: Dec 2012
Posts: 661
Received Thanks: 76
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exe fehlt ja komplett
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09/09/2015, 15:27
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#177
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elite*gold: 281
Join Date: May 2011
Posts: 1,552
Received Thanks: 946
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Ist ja auch ne Dll aber egal
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09/09/2015, 20:17
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#178
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,005
Received Thanks: 847
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Geht der Hack auch auf Aktuellen server´n?
mfg
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09/10/2015, 00:34
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#179
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elite*gold: 0
Join Date: Jan 2013
Posts: 41
Received Thanks: 9
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Please update on mega or mediafire..i can't download
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09/14/2015, 12:44
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#180
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elite*gold: 0
Join Date: Oct 2009
Posts: 10
Received Thanks: 2
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The bot is outdated for WoM2, It says game version not supported
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