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[WoM]PaidBot *Levelbot/Fishbot/Buffbot/Farmbot/Spambot*

Discussion on [WoM]PaidBot *Levelbot/Fishbot/Buffbot/Farmbot/Spambot* within the Metin2 Hacks, Bots, Cheats, Exploits & Macros forum part of the Metin2 category.

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Old 08/30/2015, 01:59   #166

 
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Bin mir noch nicht 100% sicher ob ich weiter mit c++ Zeit verschwenden sollte ^^
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Old 08/30/2015, 13:26   #167
 
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nice release
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Old 09/02/2015, 11:19   #168
 
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I did everything like you said.. dont knwo why this problem, im playing WoM2
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Old 09/04/2015, 19:31   #169

 
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Maybe someone need this, but i don´t think so That´s all what i have after the crash.

Code:
//--- module : player ---//
DWORD PlayerModulePointer;
DWORD SetAttackKeyStateCall;
DWORD PickCloseItemCall;
DWORD ClickSkillSlotCall;
//--- module : net ---//
DWORD NetModulePointer;
DWORD SendChatPacketCall;
DWORD SendChatPacketCall2;
DWORD SendBattleAttackPacketErrorCall;
DWORD SendItemUsePacketCall;
DWORD SendGuildOfferCall;
DWORD GetMainActorSkillGroupCall;
DWORD LogoutGameCall;
//--- module : chr ---//
DWORD ChrModulePointer;
DWORD GetNameByVIDCall;
DWORD GetRaceCall;
DWORD MoveToDestPositionCall;
//--- module : python.dll ---//
DWORD PyRun_SimpleStringCall;
//--- Pointer ---//
DWORD MobPointer;
DWORD Playerbase;
DWORD InvPointer;
DWORD Invoffset;
DWORD xoffset;
DWORD yoffset;
DWORD mobtypoffset;
DWORD mobvidoffset;
DWORD mobidoffset;
DWORD moblifeoffset;
DWORD wallhackoffset;
void SendBattleAttackPacketError(int VID){
    DWORD PullCall = 0x;
    DWORD Move = *(DWORD*)NetModulePointer;
    __asm{
        mov ecx, Move
        push VID
        push 0
        call SendBattleAttackPacketErrorCall
    }
}
void Pullmobs1time(){
    for (int i = 0; i < 150; i++)
    {
        BYTE mobtyp = *(BYTE*)(*(DWORD*)(*(DWORD*)MobPointer + 0x4 * i) + mobtypoffset);
        if (mobtyp == 0){
            int mobvid = *(int*)(*(DWORD*)(*(DWORD*)MobPointer + 0x4 * i) + mobvidoffset);
            Pullmob(mobvid);
        }
    }
}
void PickCloseItem(){
    __asm{
        MOV ECX, DWORD PTR DS : [PlayerModulePointer]
        CALL PickCloseItemCall
    }
}
void SendChatPacket(){
    DWORD SendChatPacketCall = 0x;
    DWORD SendChatPacketCall2 = 0x;
    char* msg = "/restart_here";
    __asm{
        MOV ECX, DWORD PTR DS : [NetModulePointer]
        PUSH 0x0
        PUSH msg
        CALL RestartCall
        CALL RestartCall2
    }
}
void SetAttackKeyState(int modus){
    DWORD Ccall = 0x4;
    __asm{
        MOV ECX, DWORD PTR DS : [PlayerModulePointer]
        SETNC DL //Or AL, Just look into the memoryviewer
        MOVZX EAX, DL
        PUSH modus
        CALL SetAttackKeyStateCall
    }
}
void ClickSkillSlot(int slot) {
    __asm{
        MOV ECX, DWORD PTR DS : [PlayerModulePointer]
        PUSH slot
        CALL ClickSkillSlotCall
    }
}
void SendItemUsePacket(DWORD Slot) {
    DWORD Mmove = *(DWORD*)NetModulePointer;
    DWORD Ccall = 0x;
    Slot = (Slot = (Slot * 0x100)) + 0x1;
    __asm {
        mov ecx, Mmove
        PUSH Slot
        call SendItemUsePacketCall
    }
}
int GetSlotById(int id){
    int l_num;
    for (int i = 0; i < 90; i++){ //90 = Slotscount ingame
        l_num = (*(DWORD*)(*(DWORD*)InvPointer + (Invoffset + (i * 0x2E))));
        if (l_num == id){
            return i;
        }
    }
    return 110;
}
float GetMyXYZ(DWORD Offset){
    return (*(FLOAT*)(((*(DWORD*)((*(DWORD*)Playerbase + 0xc)) + Offset))));
}
struct Position{
    float x;
    float y;
    float z;
};
void MoveToDestPosition(float destX, float destY){
    DWORD VID = MobvidOffset;
    Position* Position2 = (Position*)malloc(sizeof(Position));
    Position2->X = destX;
    Position2->Y = destY;
    __asm{
        mov ecx,[ChrModulePointer]
        mov eax,[ecx,0x4]
        mov eax,[eax+0x8]
        add ecx,0x4
        push VID
        call eax
        mov ecx,eax
        push Position2
        call MoveToDestPositionCall
    } //->By Dandy
    void PyRun_SimpleString(char*Code){
        __asm{
            mov eax,[esp+04]
            push 00
            push Code
            call PyRun_SimpleStringCall
        }
    }
    char*GetNameByVID(int VID){
        char*name;
        __asm{
            mov ecx,[ChrModulePointer)
            mov edx,[ecx+04]
            mov eax,[esp]
            mov edx,[edx+08]
            add ecx,04
            push eax
            call edx
            call GetNameByVIDCall
            mov name,eax
        }
        return name;
    }
    int GetRace(){
        int ID;
        __asm{
            mov ecx,[ChrModulePointer]
            call GetRaceCall
            mov [esp+08],eax
            mov ID,eax
        }
        return ID;
    }
    int GetMainActorSkillGroup(){
        int ID;
        __asm{
            mov ecx,[NetModulePointer]
            call GetMainActorSkillGroupCall
            mov [esp+08],eax
            mov ID,eax
        }
        return ID;
    }
    void LogoutGame(){
        __asm{
            mov ecx,[NetModulePointer]
            call LogoutGameCall
        }
    }
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Old 09/04/2015, 22:52   #170
 
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The paidbot.exe is missing, i followed the tutorial, but nothing happens, it injects succesfully
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Old 09/05/2015, 00:41   #171
 
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.exe fehlt....
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Old 09/09/2015, 00:02   #172
 
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works ?
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Old 09/09/2015, 00:07   #173
 
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Link download don't work
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Old 09/09/2015, 11:20   #174
 
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hast du den bot wieder neu gemacht nach dem crash oder lässt du es bleiben?
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Old 09/09/2015, 12:38   #175
 
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Quote:
Originally Posted by MatzetheBuster View Post
hast du den bot wieder neu gemacht nach dem crash oder lässt du es bleiben?
l2r

Quote:
Originally Posted by EasyFarm View Post
I will create this project again. This time with Packets so maaaaany Servers will be compatible!

Just give me some weeks.
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Old 09/09/2015, 14:37   #176

 
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exe fehlt ja komplett
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Old 09/09/2015, 15:27   #177

 
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Ist ja auch ne Dll aber egal
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Old 09/09/2015, 20:17   #178

 
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Geht der Hack auch auf Aktuellen server´n?

mfg
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Old 09/10/2015, 00:34   #179
 
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Please update on mega or mediafire..i can't download
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Old 09/14/2015, 12:44   #180
 
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The bot is outdated for WoM2, It says game version not supported
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Tags
easyfarm, farmbot, levelbot, paidbot




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