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✅Workign on a League External software

Discussion on ✅Workign on a League External software within the League of Legends forum part of the Popular Games category.

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Old   #1
 
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Lightbulb ✅Workign on a League External software

I'm starting work on external League of Legends software. And when I say external, I mean completely; I don't plan read memory.
I'll design the entire software using AI recognition, pixelbots, and similar things. There are many features that are easy to recreate externally.

I've been developing on Valorant for about 4 years, so I doubt LoL can detect my driver or any of the methods I use to move the mouse, so in terms of security I feel well positioned.

Features I'm planning to do for now:
- Orbwalker (auto detect attack speed from in game stats or game api)
- Defensive or Aggresive (orbwalker modes)
- Awareness (like warning you the last enemy position in map and warning you to evade get ganked)
- Objetive Tracker
- Auto ping (miss, warning)
- Auto Last hit (if riot implement the "white" bar for last hit this will be even esier)
- Damage calculation
- Auto Item Usage

The plan take info from game api and stats in HUD. Use Yolo and color detection to read the screen using DXGI.
About drivers. Will be necesary only my driver that was ud for 3-4 years
When the basic system is done i will start trying do some combo scripts, but probably will evade the heroes that needs prediction

Why i do this post ?
I wanna read features, ideas and things that can be added.
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Old 09/15/2025, 23:38   #2
 
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GL
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Old 09/16/2025, 00:56   #3
 
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Quote:
Originally Posted by Pose1993 View Post
GL
thanks ! any feature you like to see ?
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Old 09/16/2025, 04:07   #4
 
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Quote:
Originally Posted by zapcrash View Post
I'm starting work on external League of Legends software. And when I say external, I mean completely; I don't plan read memory.
I'll design the entire software using AI recognition, pixelbots, and similar things. There are many features that are easy to recreate externally.

I've been developing on Valorant for about 4 years, so I doubt LoL can detect my driver or any of the methods I use to move the mouse, so in terms of security I feel well positioned.

Features I'm planning to do for now:
- Orbwalker (auto detect attack speed from in game stats or game api)
- Defensive or Aggresive (orbwalker modes)
- Awareness (like warning you the last enemy position in map and warning you to evade get ganked)
- Objetive Tracker
- Auto ping (miss, warning)
- Auto Last hit (if riot implement the "white" bar for last hit this will be even esier)
- Damage calculation
- Auto Item Usage

The plan take info from game api and stats in HUD. Use Yolo and color detection to read the screen using DXGI.
About drivers. Will be necesary only my driver that was ud for 3-4 years
When the basic system is done i will start trying do some combo scripts, but probably will evade the heroes that needs prediction

Why i do this post ?
I wanna read features, ideas and things that can be added.
Make it a slotted product and find staff who will check the applications thoroughly. I look forward to further updates!
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Old 09/16/2025, 06:12   #5


 
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Quote:
Originally Posted by zapcrash View Post
I'm starting work on external League of Legends software. And when I say external, I mean completely; I don't plan read memory.
I'll design the entire software using AI recognition, pixelbots, and similar things. There are many features that are easy to recreate externally.

I've been developing on Valorant for about 4 years, so I doubt LoL can detect my driver or any of the methods I use to move the mouse, so in terms of security I feel well positioned.

Features I'm planning to do for now:
- Orbwalker (auto detect attack speed from in game stats or game api)
- Defensive or Aggresive (orbwalker modes)
- Awareness (like warning you the last enemy position in map and warning you to evade get ganked)
- Objetive Tracker
- Auto ping (miss, warning)
- Auto Last hit (if riot implement the "white" bar for last hit this will be even esier)
- Damage calculation
- Auto Item Usage

The plan take info from game api and stats in HUD. Use Yolo and color detection to read the screen using DXGI.
About drivers. Will be necesary only my driver that was ud for 3-4 years
When the basic system is done i will start trying do some combo scripts, but probably will evade the heroes that needs prediction

Why i do this post ?
I wanna read features, ideas and things that can be added.
Not possible and even if you did it will be extremely slow. Too slow to the point where it wouldn’t even give you an advantage, that’s what made internals superior as they’re fast and process everything very quickly in this game where that’s literally the difference between a kill and dying. Good luck.
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Old 09/17/2025, 01:12   #6
 
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Quote:
Originally Posted by CosmoCheats View Post
Not possible and even if you did it will be extremely slow. Too slow to the point where it wouldn’t even give you an advantage, that’s what made internals superior as they’re fast and process everything very quickly in this game where that’s literally the difference between a kill and dying. Good luck.
I've been developing AI for many years, and I'm sure it obviously won't be better than an Internal, but it will still be better than playing Legit.
Regarding speeds, I think saying "TO SLOW" is completely wrong. I'm absolutely certain that speed will be one of the few things that won't be missing. I have a lot of experience working with AI and pixels, and the optimization for this project won't be any different than for an aimbot that supports multiple classes on screen.
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Old 09/18/2025, 10:16   #7
 
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nothing wrong with going for it
my pixel orbwalker is fast as **** but its only searching healthbars not processing neural network for models, i still find it better than most regular externals and even some internals
and yolo seems great at recognizing multiple instances at once so i see no reason an experienced dev can't do it

i'll look forward to seeing more
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Old 09/21/2025, 14:16   #8
 
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Good list so far, Adding vision/jungle info later could take it to the next level
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Old 09/21/2025, 16:31   #9
 
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Upload media when you done!!
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Old 12/21/2025, 11:07   #10
 
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Soon i will share a video, i work alot on this and finally im going in the last lap. Now im in the last part of integrate an IA model for read the data i miss
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Old 12/21/2025, 12:25   #11
 
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Sounds good
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Old 12/21/2025, 22:13   #12
 
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Anything but reversing Vanguard
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Old 01/03/2026, 16:30   #13
 
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This fotage is from 1 month ago, current script works way better, but im in a middle of a travel and i cant record from my laptop cus i dont have enought ram to evade the fps drop. But you can make and idea how it looks


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Old 01/04/2026, 03:21   #14
 
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Quote:
Originally Posted by zapcrash View Post
This fotage is from 1 month ago, current script works way better, but im in a middle of a travel and i cant record from my laptop cus i dont have enought ram to evade the fps drop. But you can make and idea how it looks



looking good fam
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Old 01/05/2026, 12:06   #15
 
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Looks good
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