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Mögliche Patchnotes

Discussion on Mögliche Patchnotes within the League of Legends forum part of the Popular Games category.

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Mögliche Patchnotes

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Hecarim The Shadow of War - Stats

Damage:56(+3 per level)
Health:535(+95 per level)
Mana:250(+40 per level)
Movement Speed:320
Armor:20(+4 per level)
Magic Resist:31.25(+1.25 per level)
Health Per 5 Sec:8
Mana Per 5 Sec:6.5

Hecarim The Shadow of War - Skills

Warpath
Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.

Devastating Charge
Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+) to 80/150/220/290/360 (+) physical damage based on how far Hecarim has traveled during Devastating Charge.

Cost - 60 Mana
Range - 300

Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8) magic damage to anyone they strike.

Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.4) magic damage and causing neaby enemies to flee from Hecarim for 1 seconds.

Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Cost - 100 Mana
Range - ?

Rampage
Hecarim cleaves nearby enemies for 50/80/110/140/170 (+) physical damage. (50% damage to minions and monsters)

If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
Cost - 25 Mana
Range - 20

Spirit of Dread
Hecarim deals 80/125/170/215/260 (+0.8) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source.

Hecarim cannot heal more than 60/90/120/150/180 health from minions.
Cost - 50/60/70/80/90 Mana
Range - 575



Varus The Arrow of Retribution - Stats

Damage:49.5(+3.2 per level)
Health:467(+82 per level)
Mana:286(+36 per level)
Movement Speed:305
Armor:14.8(+3.4 per level)
Magic Resist:30
Health Per 5 Sec:4.5
Mana Per 5 Sec:7

Varus The Arrow of Retribution - Skills

Living Vengeance
On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.

Blighted Quiver
Passive: Varus' basic attacks deal 10/15/20/25/30 (+0.2) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).

Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.8/3.5/4.3/5% (+0.01%) of the target's maximum Health per stack (Max: 360 total damage vs Monsters)
Cost - 55/60/65/70/75 Mana
Range - N/A

Chain of Corruption
Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.
Cost - 100/45/50 Mana (Bug?)
Range - N/A

Hail of Arrows
Varus fires a hail of arrows that deals 60/100/140/180/220 (+) physical damage and desecrates the ground for 4 seconds.

Desecrated Ground slows enemy Movement Speed by 20/24/28/32/36% and reduces healing effects by 50%.
Cost - 70 Mana
Range - 925

Piercing Arrow
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.

Second Cast: Varus fires, dealing 10/43/77/110/143 (+) to 15/65/115/165/215 (+) physical damage, reduced by 15% per enemy hit (minimum 33%).

While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
Cost - 70/75/80/85/90 Mana
Range - 925



Existing Champion Changes

Akali

Base Health increased to 530, up from 510.
Base Armor increased to 20, up from 17.

Janna

Monsoon now costs 150/225/300 Mana, down from 200/275/350 Mana.


Kayle

Divine Blessing now increases movement speed by 18/21/24/27/30% for 3 seconds, up from 15/17/19/21/23% for 2.5 seconds.
Divine Blessing now heals for 60/105/150/195/240, up from 45/85/125/165/205.
Divine Blessing now costs 60/70/80/90/100 Mana, up from 60/65/70/75/80 Mana.


Orianna

Command: Attack now costs 50 Mana at all levels instead of 50/55/60/65/70 Mana.


Sejuani

Arctic Assault now costs 70/75/80/85/90 Mana, down from 70/80/90/100/110 Mana.


Swain

Ravenous Flock now costs an extra 5/6/7 Mana each second to sustain, down from 5/7/9 Mana.


Ziggs

Hexplosive Minefield now slows enemies for 1.5 seconds, down from 2 seconds.


Zilean

Chronoshift now costs 125/150/175 Mana, down from 200 Mana at all ranks.
Time Warp now costs 80 Mana, down from 100 Mana.


Item Changes

Atma's Impaler now grants Attack Damage equal to 1.5% of your maximum Health, down from 2%.
Doran's Blade now grants +80 Health, down from +100 Health.
Doran's Ring now grants +80 Health, down from +100 Health.
Hexdrinker shield effect now lasts 5 seconds, up from 3 seconds.
Wit's End now has a 2150 Item Cost and 700 Recipe Cost. Up from 2000 Item Cost and 550 Recipe Cost.


Runes Changes

Glyph of Insight now grants +0.53 Magic Penetration, up from 0.44

Glyph of Potency now grants +0.92 Ability Power, up from 0.77

Glyph of Warding now grants +1.04 Magic Resist, down from 1.16.

Greater Glyph of Insight now grants +0.68 Magic Penetration, up from 0.57.

Greater Glyph of Potency now grants +1.19 Ability Power, up from 0.99.

Greater Glyph of Warding now grants +1.34 Magic Resist, down from 1.49.

Greater Mark of Warding now grants +0.77 Magic Resist, down from 0.97

Greater Quintessence of Destruction now grants +2 Armor Penetration / +1.3 Magic Menetration. Up from +2 Armor Penetration / +1.13 Magic Penetration.

Greater Quintessence of Insight now grants +2.18 Magic Penetration, up from +1.89.

Greater Quintessence of Warding now grants +4 Magic Resist, down from +4.5.

Lesser Glyph of Insight now grants +0.38 Magic Penetration, up from +0.32.

Lesser Glyph of Potency now grants +0.66 Ability Power, up from +0.55.

Lesser Glyph of Warding now grants +0.74 Magic Resist, down from +0.83.

Lesser Mark of Warding now grants +0.43 Magic Resist, down from +0.54.

Lesser Quintessence of Destruction now grants +1.11 Armor Penetration / +0.72 Magic Penetration. Up from +1.11 Armor Penetration / +0.63 Magic Penetration.

Lesser Quintessence of Insight now grants +1.21 Magic Penetration, up from +1.05.

Lesser Quintessence of Warding now grants +2.22 Magic Resist, up from +2.5.

Mark of Warding now grants +0.6 Magic Resist, down from +0.75.

Quintessence of Destruction now grants +1.55 Armor Penetration / +1.01 Magic Penetration. Up from +1.55 Armor Penetration / +0.88 Magic Penetration.

Quintessence of Insight now grants +1.69 Magic Penetration, up from +1.47.

Quintessence of the Piercing Screech now grants +2.01 Magic Penetration, up from +1.75.

Quintessence of Warding now grants +3.11 Magic Resist, down from +3.5.



Several New Features

1) Improved Floating Combat Text

Color Coded
Pop out in different directions so more information can be displayed.

2) Master Pages are now stored Sever side

You no longer have to worry about losing them all!

3) UI Updates

Better font for character panel
Experience Bar above head
Health / Mana / Energy regen rates are displayed on health bar

4) Bot Updates

Sion Bot added to roster
Bots will buy consumables after completing item builds.
Can add bots in Custom Dominion games.

5) FIRST WIN OF THE DAY timer has been added to summoner profile pages. It's been two years, but this highly sought after change has finally made it into the game.

Dies ist eine Zusammenfassung aus der Public Beta Environment. Angaben können stets geändert werden, ohne Gewähr.
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Old 04/07/2012, 10:21   #2
 
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Runen Nerf unnötig, ja toll man hat mehr ap.. aber im lategame hat man wenn keine mr items kauf bei nen mage 30 mr, 1 ulti von brand oder sonstigen ist man tod, bzw. man hat probleme gegen leblanc im early game, Atmas Nerf = unnötig

ich sehe nur noch nerfs nerfs nerfs -.-
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Old 04/07/2012, 10:24   #3
 
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Totall unnötig der MR Runen nerf. Die hätten auch einfach nur die AP Runen buffen können, oder eben es so lassen wie es ist.
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Old 04/07/2012, 10:49   #4
 
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Schaut ja nicht so überragend aus. Naja!
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Old 04/07/2012, 11:09   #5
 
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Riot und ihre Abneigung gegen passive Gameplay... Beim nächsten Patch werden bestimmt die Armor/ArmorPen Runen dran glauben müssen.
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Old 04/07/2012, 11:18   #6
 
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Quote:
2) Master Pages are now stored Sever side

You no longer have to worry about losing them all!
Endlich.
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Old 04/07/2012, 11:20   #7
 
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Quote:
Originally Posted by Escalon View Post
Endlich.
hat ich noch nie probleme mit lol
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Old 04/07/2012, 11:38   #8
 
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Quote:
Originally Posted by .Kreativ'GFX View Post
Runen Nerf unnötig, ja toll man hat mehr ap.. aber im lategame hat man wenn keine mr items kauf bei nen mage 30 mr, 1 ulti von brand oder sonstigen ist man tod, bzw. man hat probleme gegen leblanc im early game, Atmas Nerf = unnötig

ich sehe nur noch nerfs nerfs nerfs -.-
Dafür buffen sie halt andere Runen -> ausbalanzierung

Das einzigste was mir grad auf die Eier geht sind die -20 hp bei den Dorans items.
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Old 04/07/2012, 11:39   #9
 
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Dieser neue Champ, dieser Archer.
Endlich wieder ein Bogenschütze?! Und dazu noch so ein geil aussehender(siehe letzter Skin bei Quelle).

Intressiert mich viel mehr als dieser Hecarim.
Außerdem freu ich mich auf den Kayle und Teemo Buff.
Alles in allem ein ganz guter Patch, nur das mit den Mres runen find ich mies, da die ja schon jetzt gegen diesen "fking high burst" von den meisten AP's kaum was bringen.
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Old 04/07/2012, 11:40   #10
 
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Quote:
Originally Posted by LoLiP0P™ View Post
hat ich noch nie probleme mit lol
Ich benutz sowieso immer nur eine Page, weil ich sie mir kurz vor Spielbeginn mache.. Hab immer das gefühl gehabt, dass auf der AD-Seite Punkte geskillt urden, die ich mit dem CHar nich brauch.. Deswegen mache ich immer alles vor dem Game xD
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Old 04/07/2012, 11:40   #11
 
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Quote:
Originally Posted by %G4ME% View Post
Totall unnötig der MR Runen nerf. Die hätten auch einfach nur die AP Runen buffen können, oder eben es so lassen wie es ist.
Nope, Mr Runen sind total stark. Nur EU nicht so beliebt. Aber wenn du MR Quints used gewinnst du halt einfach alle exchanges.
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Old 04/07/2012, 11:40   #12
 
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Quote:
Originally Posted by Volug View Post
Dieser neue Champ, dieser Archer.
Endlich wieder ein Bogenschütze?! Und dazu noch so ein geil aussehender(siehe letzter Skin bei Quelle).

Intressiert mich viel mehr als dieser Hecarim.
Außerdem freu ich mich auf den Kayle und Teemo Buff.
Alles in allem ein ganz guter Patch, nur das mit den Mres runen find ich mies, da die ja schon jetzt gegen diesen "fking high burst" von den meisten AP's kaum was bringen.

Op ccs and this spells!
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Old 04/07/2012, 12:37   #13
 
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Quote:
Originally Posted by --cheers View Post

Doran's Blade now grants +80 Health, down from +100 Health.
Doran's Ring now grants +80 Health, down from +100 Health.


bad riot
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Old 04/07/2012, 13:00   #14
 
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Och ich find den Patch ok
Spiel neuerdings gern Vlad inner Mitte macht mir nix aus wenn der gegner weniger Magic ress hat.
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Old 04/07/2012, 13:05   #15
 
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Quote:
Originally Posted by BloodyExtreme View Post
Och ich find den Patch ok
Spiel neuerdings gern Vlad inner Mitte macht mir nix aus wenn der gegner weniger Magic ress hat.
Und du selbst. Auch wenns von Champ zu Champ unterschiedlicher ist.
Sowas wie Veigar wird es wahrscheinlich echt schwer haben.
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