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RELEASE INT/STEAM BOT WITH SOURCE
Discussion on RELEASE INT/STEAM BOT WITH SOURCE within the Kal Online forum part of the MMORPGs category.
09/17/2016, 12:00
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#106
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elite*gold: 0
Join Date: Dec 2015
Posts: 6
Received Thanks: 0
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Quote:
Originally Posted by omega2k
Alright, so i've been reading stuff online and testing in general, i've been able to fix a great many deal of things that made it crash, i managed to sniff some packets and made it so that i can turn stuff on and off by pm and so on, but one problem i can't fix is when i put a character to kill random water dragons or so it works fine, but when i try to start a party in a room with alot of mobs it goes on for about one hour and then i have engine.exe, i turned beheading off, still getting it, i turned the targeting mobs off cause i thought the target list might be getting full or not being emptied and let only splashy with 2 seconds cooldown between each so basically all i was doing is sending a splashy packet every 2 secs but still got engined, i turned splashy off and used only IR+FB+CL and still engine.exe, when i leave a character only beheading and picking there are no problems, so it seems that it is related to sending attack/skill packets where there are many (10+) mobs or sending aoe skill packets.
Things i already tried is for my attack source i'm taking everything directly from the recv.cpp so i believe it's running on the same thread as kal is, i've added 2s cooldown between skills to be sure i wasn't sending too many packets at the same time.
Anyway, i wanted to know if someone could help with this issue as it is the last thing i need to figure out to have it fully functional, if you need to see my code let me know i'll send it in pm as i don't want people to just copy and paste it, i didn't know anything about programing when nokia made this source available, so if i could spend time to learn others can too.
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Just updating my situation if someone eventually decides to help, tonight i've made a function (basically copied nokia's logic) so that i could use the go to coordinates thing to lure, and it seems to be the same as attack skills, about an hour goes by and i get engine.exe.... i'm starting to think this is xtrap or some other thing in game making it crash, but still wouldn't explain why behead and pick works without any problem, might need something to bypass xtrap in order to run it without crashes... or it could have something to do with being underground, although chars picking and beheading are underground too and have no problems, and i dare not risk my chars by doing it for hours where everyone can see to test...
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09/17/2016, 16:07
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#107
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elite*gold: 0
Join Date: Oct 2009
Posts: 72
Received Thanks: 70
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Check memory use. When Kal reaching near 1GB actual use = crash
Move Send function to kal thread NOT (like i did :P) in your own created thread.
Cut everything other except your code to be sure nothing else is crashing.
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09/18/2016, 15:43
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#108
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elite*gold: 0
Join Date: Dec 2005
Posts: 23
Received Thanks: 3
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schon lustig was hier für fragen aufkommen
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09/20/2016, 03:41
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#109
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elite*gold: 0
Join Date: Nov 2012
Posts: 4
Received Thanks: 0
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thx
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09/20/2016, 09:44
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#110
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elite*gold: 0
Join Date: Nov 2013
Posts: 4
Received Thanks: 0
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I downloaded source code (cause only this download works) and build it, but in this case still some dll are missing (steam version) how to obtain that dlls, cause in error there is no info bout it.
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09/20/2016, 14:45
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#111
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elite*gold: 0
Join Date: Dec 2005
Posts: 23
Received Thanks: 3
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which .dll did you put into the main folder? may you missed 1
Quote:
Copy file ORGdsound.dll and dsound.dll to main kal folder
Start Kal, if apear Error DLL not found..
Copy dlls from included folder to main kal folder if still will be missing some dlls, look for them on internet.
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09/20/2016, 23:12
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#112
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elite*gold: 0
Join Date: Sep 2009
Posts: 23
Received Thanks: 0
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any1 can upload the steam bot? cuz its 0 bytes
thanks
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09/21/2016, 06:10
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#113
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elite*gold: 0
Join Date: Jul 2016
Posts: 38
Received Thanks: 3
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Quote:
Originally Posted by dragoner23
any1 can upload the steam bot? cuz its 0 bytes
thanks
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agree
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09/21/2016, 06:52
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#114
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elite*gold: 0
Join Date: May 2008
Posts: 8
Received Thanks: 0
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After update bot is fixed
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09/21/2016, 08:13
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#115
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elite*gold: 0
Join Date: Sep 2008
Posts: 108
Received Thanks: 23
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Quote:
Originally Posted by Stiffl0rsM0m
After update bot is fixed 
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Took them too long already
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09/21/2016, 08:48
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#116
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elite*gold: 0
Join Date: Jul 2016
Posts: 38
Received Thanks: 3
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Lol i lost a character Z^^ when i logged in it says there is a problem with information of character.. is it lost forever?
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09/21/2016, 11:00
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#117
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elite*gold: 0
Join Date: Nov 2008
Posts: 1,181
Received Thanks: 254
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Quote:
Originally Posted by Ordep13
Lol i lost a character Z^^ when i logged in it says there is a problem with information of character.. is it lost forever?
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Yes, it is.
You can write a C/S message, but I'm sure they will just ban your account instead.
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09/21/2016, 12:34
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#118
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elite*gold: 0
Join Date: Jul 2016
Posts: 38
Received Thanks: 3
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got it back magically appeared back on land ^^ after a short while
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09/21/2016, 13:32
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#119
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elite*gold: 0
Join Date: Aug 2016
Posts: 10
Received Thanks: 0
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bots still working for you guys? I get engine everytime i want to started it after update
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09/21/2016, 14:13
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#120
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elite*gold: 0
Join Date: May 2008
Posts: 8
Received Thanks: 0
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nope they fix the bot
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