Somehow it doesnt load the .cfg which i named by the name of my Char. maybe i understood something wrong...
Could you explain me how to load the Archer cfg? when i click "a" it says it failed to load the cfg, even when i start it, it just starts with the default cfg.
I got it xD thanks anyway !
Do you have numbers in your char name?
If you cant load the .cfg then go to the source and edit the default setting..
Alright, so i've been reading stuff online and testing in general, i've been able to fix a great many deal of things that made it crash, i managed to sniff some packets and made it so that i can turn stuff on and off by pm and so on, but one problem i can't fix is when i put a character to kill random water dragons or so it works fine, but when i try to start a party in a room with alot of mobs it goes on for about one hour and then i have engine.exe, i turned beheading off, still getting it, i turned the targeting mobs off cause i thought the target list might be getting full or not being emptied and let only splashy with 2 seconds cooldown between each so basically all i was doing is sending a splashy packet every 2 secs but still got engined, i turned splashy off and used only IR+FB+CL and still engine.exe, when i leave a character only beheading and picking there are no problems, so it seems that it is related to sending attack/skill packets where there are many (10+) mobs or sending aoe skill packets.
Things i already tried is for my attack source i'm taking everything directly from the recv.cpp so i believe it's running on the same thread as kal is, i've added 2s cooldown between skills to be sure i wasn't sending too many packets at the same time.
Anyway, i wanted to know if someone could help with this issue as it is the last thing i need to figure out to have it fully functional, if you need to see my code let me know i'll send it in pm as i don't want people to just copy and paste it, i didn't know anything about programing when nokia made this source available, so if i could spend time to learn others can too.
Alright, so i've been reading stuff online and testing in general, i've been able to fix a great many deal of things that made it crash, i managed to sniff some packets and made it so that i can turn stuff on and off by pm and so on, but one problem i can't fix is when i put a character to kill random water dragons or so it works fine, but when i try to start a party in a room with alot of mobs it goes on for about one hour and then i have engine.exe, i turned beheading off, still getting it, i turned the targeting mobs off cause i thought the target list might be getting full or not being emptied and let only splashy with 2 seconds cooldown between each so basically all i was doing is sending a splashy packet every 2 secs but still got engined, i turned splashy off and used only IR+FB+CL and still engine.exe, when i leave a character only beheading and picking there are no problems, so it seems that it is related to sending attack/skill packets where there are many (10+) mobs or sending aoe skill packets.
Things i already tried is for my attack source i'm taking everything directly from the recv.cpp so i believe it's running on the same thread as kal is, i've added 2s cooldown between skills to be sure i wasn't sending too many packets at the same time.
Anyway, i wanted to know if someone could help with this issue as it is the last thing i need to figure out to have it fully functional, if you need to see my code let me know i'll send it in pm as i don't want people to just copy and paste it, i didn't know anything about programing when nokia made this source available, so if i could spend time to learn others can too.
Did you tryed to turn auto pick off? maybe your item drop list creates an error? just an little idea, i dont know how you are handeling the drop pick but if you pick direct after drop with pick packet to all bags and then delete it it should work, if you keep the dropped bags to long to send pick request for examle for bags to wait the no priority end the engenie will crash (as far as i know) sorry im dunk but i hope you can get something out of it
Did you tryed to turn auto pick off? maybe your item drop list creates an error? just an little idea, i dont know how you are handeling the drop pick but if you pick direct after drop with pick packet to all bags and then delete it it should work, if you keep the dropped bags to long to send pick request for examle for bags to wait the no priority end the engenie will crash (as far as i know) sorry im dunk but i hope you can get something out of it
Hey, thanks for trying to help, but when testing i had auto pick and auto behead off, as i said all i had running on packets was splashy, still got engine.exe
So no one knows why the bot dont use skills like meditation Force of Defense Dance Of Killing and so on ? Or Anyone can say me what i have to do in cfg that the bot is doing it?
like useForceOfDefence = 1
or useDanceOfKilling = 1
So no one knows why the bot dont use skills like meditation Force of Defense Dance Of Killing and so on ? Or Anyone can say me what i have to do in cfg that the bot is doing it?
like useForceOfDefence = 1
or useDanceOfKilling = 1
dont work for me
thanks and greetz
Code:
//THIEF
CD_ATTACK_THIEF = 500
};
Code:
struct sThief
{
BOOL isOK; // set when starting bot to indicate thats all set correctly
DWORD pause;
DWORD mediumMedsTime;
BOOL useMeds;
DWORD minHPtoExit;
DWORD lastPhysicalAttackTime;
DWORD smallMedsTime;
BOOL useSmallMeds;
//mobs
BYTE preferMob1;
BYTE preferMob2;
BYTE dontAttackMob1;
BYTE dontAttackMob2;
//Buffs
//att
DWORD lastCheckTarget;
DWORD maxAttackRange;
DWORD maxMoveRange;
// active skills
//BOOL useLighteningSlash;
// CD check
//DWORD lastLighteningSlashTime;
};
[RELEASE] [OPEN SOURCE] CE 5.5 Pointer to AutoIt Source-Code 02/13/2011 - AutoIt - 6 Replies Habe heute erst gemerkt, dass es hier eine AutoIt Sektion gibt xD also poste ich mal mein Programm mit rein.
Funktionsweise:
1. in CE Rechtsklick auf den Pointer und auf "Copy" klicken
2. in meinem Programm auf "Code generieren" klicken
3. In euer Scite gehen und einfügen
Hier ist der Source Code vom Programm:
[Release]How To Make Tq Source Work + Working Source + Server ByBass + Commands 12/08/2008 - CO2 PServer Guides & Releases - 15 Replies 1: How To Make The Server Work
In fact, before other people did not just let ACC now with hi EACC Columbia landing on the settlement of the issue, and the rest is our own how to improve the content of those interested can improve the next. MY MY set and the same. INI MAP INI files and MAP with the client-to-date coverage of the account. server.dat ! And then as long as the client will be able to modify server.dat!
127.0.0.1 192.168.0.1 192.168.1.1 IP。 Please do generally use...