Patchnotes, für die dei auf die Seite nicht zugreifen können:
New Additions
All public game servers are now 100 player servers (official, trial, premium, veteran).
Lowered the amount of public game servers. All lockboxes will be removed from public servers as a result. All of the items in the lockboxes will get transferred to the owner's GI along with the lockbox.
Added Trial servers for trial accounts. Ask you friends to join the game at

Trial account limitations
Can only play on Trial Account servers.
Unable to create clans
1 character slot.
No GC discount.
Added Premium Servers
Access to special high loot servers
Double XP
Double Game Dollars
30 GC every day you login into the game (so in theory by logging in every day you can get back 1200gc)
Price of premium account for 30 days is 1650 GC
Added Veteran Servers
20 hours of play time is required to join these servers.
Marketplace
Removed buy GC button, instead you can now click on your GC balance (it is a button now) and buy GC that way.
You can now click on Game Dollars balance and convert your GC to Game Dollars.
Adjusted Chem Lights and Flares so if a Zombie has line of sight of the player they will run to the player.
The Threat Indicator has been improved to more clearly indicate how safe you are from nearby zombies. Now the Threat Indicator will transition from Green to Red as you get nearer and more susceptible to zombies.
Added a cooldown to using food/water. This is on a separate cooldown from meds.
Added a message to the chat window that tells you what server you connected to.
When players die they will now leave a gravestone where they died. If you interact with the gravestone you can see who killed that player.
All Assault Rifles and Sniper Rifles have had their ranges reduced based on feedback from the community.
Bug Fixes
Removed Recent/Favorites tab as they did not work properly. We will return the tab once the bugs have been fixed.
Fixed a bug that allowed zombies to hit players on high surfaces.
Fixed some floating objects in the tunnel near oak mountain rest stop.
Fixed a hole in the mountain near oak mountain rest stop.
Fixed an exploit that allowed players to disable grass in local.ini.
Fixed a bug with lawmen killing civs and getting the wrong reputation.
Fixed a bug that would allow users to change to small backpacks with greater weight than the backpack could carry.
Fixed a bug that allowed zombies to clip into each other in certain situations. Still working on all situations.
Fixed a bug with meds that allowed the med to be used on other players when on cooldown.
Fixed a missing sandbag in Norad that made it so players could not get on a rooftop.
Fixed a bug that was not spawning STI Eagle ammo.