The native fishing state machine can progress independently of the normal environmental and visual checks. So, rather than simulating keyboard inputs or detecting fishing indicators visually, we can just interact directly with the game's internal fishing controller, state machine, and event-processing functions.
In short: No simulated keypresses, no fishing animation required, no need to stand near water, automatic casting, catching, and recasting without the game even needing to be in focus -> coming soon to Unf.
Also the ESP Radar now has a completed filter system for the mini map radar ( dunno if people had noticed that on the update ).
Other updates coming will be Climb working for mounts aswell as the player.