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Multiaccount Follow/Fight/Spike Bot

Discussion on Multiaccount Follow/Fight/Spike Bot within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 06/08/2024, 05:57   #181
 
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I've no bots that work with rendering. Tried my own, copied others, at some point they stop, as well as when monitor goes to sleep, for some reason.

I also tried with minimize and restore, simple functions, but when executed from autoit after leaving afk for like 2 hours, i noticed like 60 deaths when it usually never dies if the windows is active.

I think manual minimize works. Is just such an old game that it doesnt consume anything, and i doubt anybody would run 40 accounts on the same computer at that point. So i took the function away.
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Old 06/08/2024, 21:24   #182
 
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Rendering

Hey. I don't really want to hijack the guys thread but... I think for the Disable rendering to be optimal, it would not just include shrinking the window size, but to also have the game only render needed objects such as the map floor, Agents(player, enemies, npcs, loot, portals, etc.), and have other things like textures and effects turned off(instead of the whole physical environment). This is probably the only way to make the 'disable render' work while still allowing AutoIt to read the physical game space. Please forgive me, I could 100% be mistaken. TexMod has the ability to take the local textures and alter them to user specifications. It is possible to make all texture become blank this way. I don't know how important this is to people; as ATbs stated, it is already a low resource game, and if you are botting that heavily, you are probably be able to invest in separate devices to run those excess accounts.
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Old 06/16/2024, 04:30   #183
 
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First off, I was quite impressed with how well this worked. Tried it out for a little while vanquishing with an alt account. Following works well, chests opened consistently and loot was collected.

While fighting, it was unclear to me how the bot chooses which skill to use. I tried using with a dagger spammer and it didn't go so well. It kind of seems like it goes in order from 1-8 - can you confirm?
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Old 06/16/2024, 14:57   #184
 
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Quote:
Originally Posted by xxGuestXX View Post
(...) It kind of seems like it goes in order from 1-8 - can you confirm?
Hello, for the use of skills, here is the information on the first message:

The bot will use skills starting from left to right, the fewer skills equipped, the faster it will repeat
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Old 06/18/2024, 04:05   #185
 
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Quote:
Originally Posted by t7tcrusher View Post
I'll check it, i usually have it on 125 lowest. If they keep moving, it's probably too low.
Good Evening Sir! I can't for the life of me figure out this issue. Could you please help me out? I also have the newest version you've updated V2.5a. "Partyleader missing, sending invite or wait till map is loaded". Thanks a bunch sir!
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Old 06/18/2024, 10:11   #186
 
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Quote:
Originally Posted by G-_-Man View Post
Good Evening Sir! I can't for the life of me figure out this issue. Could you please help me out? I also have the newest version you've updated V2.5a. "Partyleader missing, sending invite or wait till map is loaded". Thanks a bunch sir!
Hey there

Your problem has nothing to do with the message you quote, but if you follow next steps, it should be fixed

-Make sure your leader has more heroes than the follower.
-If both have equal heroes or no heroes, make sure to have leader invite follower to party before starting bot.


Thats basically it, enjoy
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Old 08/09/2024, 22:13   #187
 
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I tried using this in Codex just to test something but it doesn't work there. In the outpost the followers work (they follow you around) but once a map is loaded it stops.
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Old 08/15/2024, 14:44   #188
 
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Quote:
Originally Posted by JimRaynerd View Post
I tried using this in Codex just to test something but it doesn't work there. In the outpost the followers work (they follow you around) but once a map is loaded it stops.
Hey Jim, I don't have any experience with codex myself so can't help you out there I'm afraid..
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Old 11/13/2024, 19:30   #189
 
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After the latest game updates. It doesn't work anymore. Crashes the client. Any fix by the OP of the thread? Cheers!
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Old 11/13/2024, 21:38   #190
 
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No fix yet, the headers seem to have changed. Hopefully more clarity in the near future.
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Old 11/14/2024, 22:42   #191
 
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Thanks to the newly posted headers fixed bot is live! Check it out in the startpost and make sure to copy/save personal info from your config.ini should you have edited it yourself.
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Old 11/16/2024, 01:31   #192
 
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Hey!
I tested the new version and it doesn't detect map changes. It only moves if I check to follow in town, because for it it's in town all the time.
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Old 11/16/2024, 16:58   #193
 
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I have the exact same issue like @. It doesn't work. It doesn't detect map changes, only when you're in the outpost.
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Old 11/16/2024, 23:31   #194
 
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Apparently the new GWA2 file I took from the other thread along with new headers read all maps as outposts. Eventually I switched back to the old GWA2 file and only used the new GWA2_header file.
Should work ok now.
File in startpost is updated, or just download the correct gwa2.au3 file attached to this post.
Attached Files
File Type: rar GWA2.rar (35.5 KB, 21 views)
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Old 11/17/2024, 20:18   #195
 
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Quote:
Originally Posted by t7tcrusher View Post
Apparently the new GWA2 file I took from the other thread along with new headers read all maps as outposts. Eventually I switched back to the old GWA2 file and only used the new GWA2_header file.
Should work ok now.
File in startpost is updated, or just download the correct gwa2.au3 file attached to this post.
why follow account, if ''follow in outpost'' is checked, it backs through the portal when I go outside and on the missions it's rushing forward like kamikadze? that was before headers update and still exists.
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