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[2022/2023] Guild Wars working bots

Discussion on [2022/2023] Guild Wars working bots within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 07/18/2023, 21:35   #331
 
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Anyone having an issue with LDoA 2-10 Charr at gate? It pops the summon stone, runs up to the charr, then immediately maps and does not wait at all for the charr to get killed so it gains 0 experience.

And with no summoning stone selected, it just gets to the Charr and then immediately maps as well, so there is some missing step where it waits X amount of time for the Charr to get killed.

I am a noob with this sort of stuff so I do not know how to investigate how to fix it.

Edit: Since IDK what does what, if I just add a sleep line right after the waiting on rurik, I get it to AFK there long enough for them to be killed, but this is subpar.

Also, with this setup it seems to go back to town, go to prince rurik, take quest, then it starts next run and does the same thing of going to rurik and picking up the quest.. any way to eliminate it doing this?

Quote:
Originally Posted by Zilvermoon View Post
Hi everyone.

Just wanted to hear if anyone is interested in trying to fix up GWA2.au3 and maybe OmniApi,
with a shared repository to help each other update all the different "bots",
so as many people possible can benefit from each others know-how and "skills".

I have a Github.com repository (originally forked from the old MaddoW/gwa2 repository),
where I'm currently working on "updating" these from the personal work I've been doing,
gathering changes and fixes from this great site and community we have here.

Should you be interested in helping out,
or simply have a look at the code you should know that GWA2.au3 is created with the "GNU LESSER GENERAL PUBLIC LICENSE v. 3" ...
meaning that we should all help update the changes and fixes we have....

Anyway you can find my repository here:



BTW: Have a "fully working" self modified / fixed "OmniFarmer_Presearing V2.4.1.2" version to share with you too, this is in no way an official version, and parts of it might not be working as intended, so use with caution, also note that it's full of comments and other unwanted code that I've been using for personal use ... So dont share it elsewhere.

Hope some of you will help out and contribute to this, maybe we can even make a repository with all the updated bots too, to make it simple for people to share and find the working bots.

The best to you all.
Zilvermoon
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Old 07/18/2023, 22:54   #332
 
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Quote:
Originally Posted by darcsoul View Post
Anyone having an issue with LDoA 2-10 Charr at gate? It pops the summon stone, runs up to the charr, then immediately maps and does not wait at all for the charr to get killed so it gains 0 experience.

And with no summoning stone selected, it just gets to the Charr and then immediately maps as well, so there is some missing step where it waits X amount of time for the Charr to get killed.

I am a noob with this sort of stuff so I do not know how to investigate how to fix it.

Edit: Since IDK what does what, if I just add a sleep line right after the waiting on rurik, I get it to AFK there long enough for them to be killed, but this is subpar.
It's outdated atm, will upload a newer version later tonight or tomorrow, have several projects going right now.
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Old 07/18/2023, 23:16   #333
 
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Quote:
Originally Posted by Zilvermoon View Post
It's outdated atm, will upload a newer version later tonight or tomorrow, have several projects going right now.
Sounds good. Gonna try and learn how to edit these myself as this seems like a fun project.
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Old 07/18/2023, 23:23   #334
 
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up to date?
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Old 07/19/2023, 04:53   #335
 
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Quote:
Originally Posted by darcsoul View Post
Sounds good. Gonna try and learn how to edit these myself as this seems like a fun project.
Hehe, yeah I kind of like it, most the time, but life sometimes throws some twists into the mix, anyway hope you join the efford in fixing some of the bots up 8-)

Quote:
Originally Posted by AgeCheatUser View Post
up to date?
Yes, I have been trying to update "OmniFarmer Presearing" as good as I can, some stuff might be broken, but have fixed what I've found broken or in need of optimization (and have had time to do up until now).


Anyway need to get some sleep, just need to "update" the version and do some cleanup of unwanted code, then I'll upload it here (after I've sleept).
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Old 07/19/2023, 14:56   #336
 
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Any suggestion on best way to learn how to update these kind of bots? Some of it is obvious makes sense, but as someone who has no knowledge/experience with any of this it is a little daunting to look at and try to figure out what to do ^^ Also, what do you use to get coordinates/ID's/whatnot?

Quote:
Originally Posted by Zilvermoon View Post
Hehe, yeah I kind of like it, most the time, but life sometimes throws some twists into the mix, anyway hope you join the efford in fixing some of the bots up 8-)


Yes, I have been trying to update "OmniFarmer Presearing" as good as I can, some stuff might be broken, but have fixed what I've found broken or in need of optimization (and have had time to do up until now).


Anyway need to get some sleep, just need to "update" the version and do some cleanup of unwanted code, then I'll upload it here (after I've sleept).
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Old 07/19/2023, 17:29   #337
 
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Quote:
Originally Posted by darcsoul View Post
Any suggestion on best way to learn how to update these kind of bots? Some of it is obvious makes sense, but as someone who has no knowledge/experience with any of this it is a little daunting to look at and try to figure out what to do ^^ Also, what do you use to get coordinates/ID's/whatnot?
You could do as I have, learn by doing / testing, also autoit have an okay documentation, so you can find a lot of information that way too. You can use GWToolbox++ as a start to get data it's pretty good for that, I've build something my self in autoit, helps me see when there is problems with GWA2.au3 but I too utilize GWToolbox++ for some data, just note GWToolbox++ while running along the bots often course problems, so make sure you only run your bot (code) or GWToolbox++ at any one time.

Lastly CheatEngine is a good way to look into Guild Wars memory.



Anyway, I've run into a problem with the MapTravel functions, last update did something to them, or I broke something without notising, I'll need more time to investigate what is going on .... so delaying the upload of "OmniFarmer Presearing", so much is broken without the functionallity to MapTravel .... I'll report back.
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Old 07/21/2023, 14:43   #338
 
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Quote:
Originally Posted by Zilvermoon View Post
You could do as I have, learn by doing / testing, also autoit have an okay documentation, so you can find a lot of information that way too. You can use GWToolbox++ as a start to get data it's pretty good for that, I've build something my self in autoit, helps me see when there is problems with GWA2.au3 but I too utilize GWToolbox++ for some data, just note GWToolbox++ while running along the bots often course problems, so make sure you only run your bot (code) or GWToolbox++ at any one time.

Lastly CheatEngine is a good way to look into Guild Wars memory.



Anyway, I've run into a problem with the MapTravel functions, last update did something to them, or I broke something without notising, I'll need more time to investigate what is going on .... so delaying the upload of "OmniFarmer Presearing", so much is broken without the functionallity to MapTravel .... I'll report back.
Sounds good. I'll probably wait and see what you do to fix things and compare to old version to get a better idea of how it all works :P
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Old 07/24/2023, 12:24   #339
 
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Hey guys, anyone know if there is a working plant fiber bot?
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Old 07/24/2023, 17:05   #340
 
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Hey guys, someone got good Attack loop for VoS dervish? This build OgejkmrMbOm3vN3d9i70uNX2LA. Thx in advance
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Old 08/04/2023, 17:41   #341
 
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replace the LDoA2_10() function in Omnifarm_Bot - PreSearing.au3 with this one in order to fix your issue with the rezoning.


basically $BoolQuestComplete wasnt set as intented. checking for the quest id (46) here works.
would be better to put the quest id in the config if it changes in the future to make fixing easier in case something changes with the id but usually quest ids dont change
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Old 08/07/2023, 12:00   #342
 
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Are there ppl interested in a fully working HA bot? send me pm, giving it away for tips.
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Old 08/10/2023, 00:42   #343
 
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Sorry i am new to this. I have a short question.
Why is there no function the the GWA2.au3 file to get the required energy for a given skill?
The energy cost is (if i get it correctly) in the second byte of the Unknown1 element of the Struct that is created and returned in the GetSkillByID function.
I try to write something for myself, and GWA2.au3 has so many usefull functions, but i dont understand why such a basic request is not already build in the GWA2.au3 file. Or did i overlook a simple solution to this? If so please let me know.
(the named byte doesnt give the exact energy req but a energy "class"? (0=0 1=1 5=5 10=10 11=15 12=25)
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Old 08/19/2023, 10:34   #344
 
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Quote:
Originally Posted by Zilvermoon View Post
Hi everyone.

Just wanted to hear if anyone is interested in trying to fix up GWA2.au3 and maybe OmniApi,
with a shared repository to help each other update all the different "bots",
so as many people possible can benefit from each others know-how and "skills".

I have a Github.com repository (originally forked from the old MaddoW/gwa2 repository),
where I'm currently working on "updating" these from the personal work I've been doing,
gathering changes and fixes from this great site and community we have here.

Should you be interested in helping out,
or simply have a look at the code you should know that GWA2.au3 is created with the "GNU LESSER GENERAL PUBLIC LICENSE v. 3" ...
meaning that we should all help update the changes and fixes we have....

Anyway you can find my repository here:



BTW: Have a "fully working" self modified / fixed "OmniFarmer_Presearing V2.4.1.2" version to share with you too, this is in no way an official version, and parts of it might not be working as intended, so use with caution, also note that it's full of comments and other unwanted code that I've been using for personal use ... So dont share it elsewhere.

Hope some of you will help out and contribute to this, maybe we can even make a repository with all the updated bots too, to make it simple for people to share and find the working bots.

The best to you all.
Zilvermoon
HUGE THX to you mate, but when using the ldoa 11-20 it sometimes throws error end crashes "could not get your primary profession"
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Old 08/29/2023, 10:56   #345
 
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New version of OmniFarmer is out, hope it's working as intented, haven't had much time to test anything, but i'm sure you guys will let me know if anything is messed up.

anyway sorry i've been gone, have spend the last 3 weeks in psykiatric care, which explaines some of my absence.
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