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2021 GW Leech-A-Working BOT Thread < Newbies Here >

Discussion on 2021 GW Leech-A-Working BOT Thread < Newbies Here > within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old   #1
 
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Cool 2021 GW Leech-A-Working BOT Thread < Newbies Here >

OK I started the new leech-A-Bot Thread for the masses... expecting a Vatier / Pre- 1 to 10 and some other WORKING BOTS posted here soon and a bunch of How do I ? Post even though this isn't a build-A-Bot question forum << Please don't post where is a bot question here... Only POST WORKING BOTS!!!
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Old 03/28/2021, 18:51   #2
 
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Hmm hi.
I downloaded a vaettir bot. For some reason it keeps crashing.

Error is : UseskillsEx($Skill_Paradox)
^ Error

Error: Unknown function name
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Old 03/28/2021, 19:03   #3
 
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Cool

How rude of me for starting a thread and not giving anything free away.... well I don't believe in giving free leech bots away but I will post some code that should be almost ready to run that I worked on in 2015. I think the original BIG ROCK was dropped in the middle of the path and I had to path around it to keep the bot working.

(or maybe it wasn't this one -- ) so many versions floating around

-------------------------------
Hello zakario -as I wrote above this really is not a help me thread but it looks like you just have an extra s on the function call....

change
UseskillsEx($Skill_Paradox)

to
UseskillEx($Skill_Paradox)

and you should be good to go...
Attached Files
File Type: txt vaettir2015.txt (25.7 KB, 75 views)
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Old 03/28/2021, 19:07   #4
 
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Woah sorry there dude. I misread your post and thought it was ok to ask for help.

Thanks anyway i'll check that
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Old 03/29/2021, 11:58   #5
 
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So if function A plus Function B should equal function C correct?

Credits to whomever wrote this, I just added to pick up stone summit badges and not sell them.
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File Type: rar Kilroy New 2021.rar (126.6 KB, 131 views)
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Old 04/06/2021, 03:12   #6
 
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Since this threads is for newbies...
Hi, are you using AutoIt3 to run these bots?
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Old 04/06/2021, 07:34   #7
 
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Quote:
Since this threads is for newbies...
Hi, are you using AutoIt3 to run these bots?
Yes, you need to use AutoIt3.
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Old 04/08/2021, 10:51   #8
 
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Exclamation

Quote:
Originally Posted by phat34 View Post
How rude of me for starting a thread and not giving anything free away.... well I don't believe in giving free leech bots away but I will post some code that should be almost ready to run that I worked on in 2015. I think the original BIG ROCK was dropped in the middle of the path and I had to path around it to keep the bot working.

(or maybe it wasn't this one -- ) so many versions floating around

-------------------------------
Hello zakario -as I wrote above this really is not a help me thread but it looks like you just have an extra s on the function call....

change
UseskillsEx($Skill_Paradox)

to
UseskillEx($Skill_Paradox)

and you should be good to go...




hi, It dont work from here
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Old 04/10/2021, 13:20   #9
 
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Could someone give me guidance on which lines / functions I need to do something? That would be gladly appreciated..
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Old 04/10/2021, 14:41   #10
 
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Omnifarmer is broken again .. Any updates to headers?
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Old 04/10/2021, 21:32   #11
 
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It seems, like the headers changed again.
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Old 04/11/2021, 01:45   #12
 
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Are the headers changed manually by Anet or something?
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Old 04/11/2021, 04:22   #13
 
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Headers give us access to various functions we access normally with key presses and mouse clicks... when the code is updated -statements are added or removed from different portions of the code and sometimes theses commands also change placement in the code base... so think of the code as a book and the headers as different indexes though out the book... so as these updates come through the order of the functions change and they move up and down in the code... so a lot of times we are mostly + or minus 1, 2, or three to a majority of them ... some times +/- 8 and in a bigger update — no rhyme or reason ...
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Old 04/11/2021, 08:58   #14
 
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Quote:
Originally Posted by phat34 View Post
Headers give us access to various functions we access normally with key presses and mouse clicks... when the code is updated -statements are added or removed from different portions of the code and sometimes theses commands also change placement in the code base... so think of the code as a book and the headers as different indexes though out the book... so as these updates come through the order of the functions change and they move up and down in the code... so a lot of times we are mostly + or minus 1, 2, or three to a majority of them ... some times +/- 8 and in a bigger update — no rhyme or reason ...
Yeah I got it working somehow after a few hours lol. But how do you know decrement / increment value?
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Old 04/11/2021, 13:05   #15
 
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You use a packet logger to see what is sent by the game when doing specific action within the game and first argument of the packet is the HEADER value. You then compare with what you got before update and now.

If you are lazy as many of us here, you can also just wait for GWToolbox to be fixed and look at the corresponding commit in github.
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