Quote:
Originally Posted by 3ampoke
Forgive me if im over simplifying, but will the merchant values of the runes/materials dictate their prioritization? For the weapon mods theres a few scripts in here with a solid salvage mod function listing the most important ones (pongmei chest runner comes to mind) which may give you a headstart on those list of mods. I would be happy to help collect any other information like kamadan value/demand. I tend to weekly create my own google sheet to record my Buy/Sell pricing on certain things when im shopping for minis/skins.
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Well mods are not the issue, some runes sometimes fall out of love but they usually don't have the highest value anyways, it is no big deal.
Where it gets more complicated is for people who salvage for mats to craft consets and other stuff, to them Measure for Measure is valuable no matter what, and also the mats may have priority over certain mods and runes or insignas.
But apart from this, I think the way those functions are built is a bit convoluted and there isn't a good, universally valid framework to tackle this, even in private API's.
To be honnest, salvaging runes is annoying, it makes your storage gold explode, then it pushes you to automate buying ectos, or rare scrolls or lockpicks, but scroll and lockpicks create even more value.
Unless people are running an entire operation or are working towards a minipet what possible use do we have for that absurd wealth accumulation? If you need the money for a rare skin, might as well build a bot for that skin, there is more of a sense of accomplishment.
Or just farm the firebrand or BDS and never worry about storage issues.

It will be a more straightforward way to consets and the likes. Conset crafting feels like blockchain, CO2 footprint is really subpar.
Quote:
Originally Posted by Air.Fox
Sure thing, happy to collaborate and always looking for input, sign me up. You have many good points for discussion, but one that stood out was "one function to rule them all". I specifically tried to go in the other direction so as to have simple reusable components that people can use in whichever combination they need. I'll agree not wasting cpu cycles is a good goal but I'll argue in this setting maintainability might be more important, esp given that we're so often waiting for the network anyway. On the other hand it probably wouldn't hurt to add it anyway if there is big demand.
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I think you can achieve both maintainability and flexibility. Also, when your array's are well organized, your code is shorter. In a long script it just looks cleaner when we don't have so many different functions. Clearness is the ornament of deep thought.
Quote:
Originally Posted by Air.Fox
"One thing I noted is that many bots don't integrate finding empty slots with finding existing stacks of a material or an item (e.g. Tomes)."
What would be purpose of this, why not just move it over once the stack is full?
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For example, having your tome stacks in your bags takes up way too much space, so it is good to offload them to storage whenever you visit. This is especially true for dungeons that have a lot of chests, as you get quite a few tomes but still won't get the full collection before being full, and then it kills your bag storage to keep one stack of each.
Quote:
Originally Posted by Zeus_54
Anyone have a working Ministerial Commendation Farm bot?
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There is a pre-update one, should be easy to fix, though. It is nice for the green weapons it yields. I plan on going over it soon because I want to use it with the new monk and warrior (with scythe) elites, it can make the farm more fun!