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GW Working Bots 2020

Discussion on GW Working Bots 2020 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 03/20/2020, 20:46   #136
 
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Someone have the "new" Kilroy Bot?
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Old 03/20/2020, 20:50   #137
 
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Originally Posted by becksyyy View Post
Someone have the "new" Kilroy Bot?
I can post one later that's working just fine
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Old 03/21/2020, 04:39   #138
 
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I'll give someone 250e for a working salvage bot lol this manual **** is gettin to me lol
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Old 03/21/2020, 11:31   #139
 
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Quote:
Originally Posted by hackingguy View Post
I will do some test and try to make work the template load after it will be public.
I hope that I did not forget to copy something. That's how it is done for years, dunno why the current public GWA2 reverted it ...
Code:
Global Const $HEADER_SET_ATTRIBUTES = 0x11

Local $mSetAttributes = DllStructCreate("ptr;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword;dword")
Local $mSetAttributesPtr = DllStructGetPtr($mSetAttributes)

Func Initialize()
	//[...]
	DllStructSetData($mSetAttributes, 1, GetValue('CommandPacketSend'))
	DllStructSetData($mSetAttributes, 2, 0x90)
	DllStructSetData($mSetAttributes, 3, $HEADER_SET_ATTRIBUTES)
	//[...]
EndFunc

;~ Description: Loads skill template code.
; NEW VERSION BY 4D 1 USING SET ATTRIBUTES
Func LoadSkillTemplate($aTemplate, $aHeroNumber = 0)
	Local $lHeroID = GetHeroID($aHeroNumber)
	Local $lSplitTemplate = StringSplit($aTemplate, "")
	Local $lAttributeStr = ""
	Local $lAttributeLevelStr = ""
	Local $lTemplateType ; 4 Bits
	Local $lVersionNumber ; 4 Bits
	Local $lProfBits ; 2 Bits -> P
	Local $lProfPrimary ; P Bits
	Local $lProfSecondary ; P Bits
	Local $lAttributesCount ; 4 Bits
	Local $lAttributesBits ; 4 Bits -> A
	;Local $lAttributes[1][2] ; A Bits + 4 Bits (for each Attribute)
	Local $lSkillsBits ; 4 Bits -> S
	Local $lSkills[8] ; S Bits * 8
	Local $lOpTail ; 1 Bit
	$aTemplate = ""
	For $i = 1 To $lSplitTemplate[0]
		$aTemplate &= Base64ToBin64($lSplitTemplate[$i])
	Next
	$lTemplateType = Bin64ToDec(StringLeft($aTemplate, 4))
	$aTemplate = StringTrimLeft($aTemplate, 4)
	If $lTemplateType <> 14 Then Return False
	$lVersionNumber = Bin64ToDec(StringLeft($aTemplate, 4))
	$aTemplate = StringTrimLeft($aTemplate, 4)
	$lProfBits = Bin64ToDec(StringLeft($aTemplate, 2)) * 2 + 4
	$aTemplate = StringTrimLeft($aTemplate, 2)
	$lProfPrimary = Bin64ToDec(StringLeft($aTemplate, $lProfBits))
	$aTemplate = StringTrimLeft($aTemplate, $lProfBits)
	If $lProfPrimary <> GetHeroProfession($aHeroNumber) Then Return False
	$lProfSecondary = Bin64ToDec(StringLeft($aTemplate, $lProfBits))
	$aTemplate = StringTrimLeft($aTemplate, $lProfBits)
	$lAttributesCount = Bin64ToDec(StringLeft($aTemplate, 4))
	$aTemplate = StringTrimLeft($aTemplate, 4)
	$lAttributesBits = Bin64ToDec(StringLeft($aTemplate, 4)) + 4
	$aTemplate = StringTrimLeft($aTemplate, 4)
	For $i = 1 To $lAttributesCount
		;Attribute ID
		$lAttributeStr &= Bin64ToDec(StringLeft($aTemplate, $lAttributesBits))
		If $i <> $lAttributesCount Then $lAttributeStr &= "|"
		$aTemplate = StringTrimLeft($aTemplate, $lAttributesBits)
		;Attribute level of above ID
		$lAttributeLevelStr &= Bin64ToDec(StringLeft($aTemplate, 4))
		If $i <> $lAttributesCount Then $lAttributeLevelStr &= "|"
		$aTemplate = StringTrimLeft($aTemplate, 4)
	Next
	$lSkillsBits = Bin64ToDec(StringLeft($aTemplate, 4)) + 8
	$aTemplate = StringTrimLeft($aTemplate, 4)
	For $i = 0 To 7
		$lSkills[$i] = Bin64ToDec(StringLeft($aTemplate, $lSkillsBits))
		$aTemplate = StringTrimLeft($aTemplate, $lSkillsBits)
	Next
	$lOpTail = Bin64ToDec($aTemplate)
	ChangeSecondProfession($lProfSecondary, $aHeroNumber)
	SetAttributes($lAttributeStr, $lAttributeLevelStr, $aHeroNumber)
	LoadSkillBar($lSkills[0], $lSkills[1], $lSkills[2], $lSkills[3], $lSkills[4], $lSkills[5], $lSkills[6], $lSkills[7], $aHeroNumber)
EndFunc   ;==>LoadSkillTemplate

;~ Description: Set attributes to the given values
;~ by ddarek
;~ Usage: Call like this:
;~ 		SetAttributes("34|36", "12|12")		; to set to 12 both spawning power(=36) and channeling magic(=34)
;~ 		SetAttributes($ATTR_DIVINE_FAVOR&"|"&$ATTR_HEALING_PRAYERS&"|"&$ATTR_CURSES, "9|12|9")		; to set 3 attributes
Func SetAttributes($fAttsID, $fAttsLevel, $aHeroNumber = 0)
	Local $lAttsID = StringSplit(String($fAttsID), "|")
	Local $lAttsLevel = StringSplit(String($fAttsLevel), "|")
	DllStructSetData($mSetAttributes, 4, GetHeroID($aHeroNumber))
	DllStructSetData($mSetAttributes, 5, $lAttsID[0]) ;# of attributes
	DllStructSetData($mSetAttributes, 22, $lAttsID[0]) ;# of attributes
	For $i = 1 To $lAttsID[0]
		DllStructSetData($mSetAttributes, 5 + $i, $lAttsID[$i]) ;ID ofAttributes
	Next
	For $i = 1 To $lAttsLevel[0]
		DllStructSetData($mSetAttributes, 22 + $i, $lAttsLevel[$i]) ;Attribute Levels
	Next
	Enqueue($mSetAttributesPtr, 152)
EndFunc   ;==>SetAttributes
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Old 03/21/2020, 23:49   #140
 
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@

So you verified that method was working for set attributes???

If so excellent job! That's a doozie…
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Old 03/23/2020, 06:51   #141
 
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Hey guys, getting back into it.

I still have many bots from last year or so, for many purposes but not even one is working, even by replacing the old with new GWA2 in bot folders.

Kinda lost here tbh, i'm everything but a codelines-boļ :/

So... Yeah i'm looking for some help on making at least some of them work again, and if somebody has a good bot for speedbooking with heroes (suitable for any profession) i'll be glad to hear about it.

Best regards
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Old 03/23/2020, 11:01   #142
 
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Quote:
Originally Posted by D33PK0LD View Post
Hey guys, getting back into it.

I still have many bots from last year or so, for many purposes but not even one is working, even by replacing the old with new GWA2 in bot folders.

Kinda lost here tbh, i'm everything but a codelines-boļ :/

So... Yeah i'm looking for some help on making at least some of them work again, and if somebody has a good bot for speedbooking with heroes (suitable for any profession) i'll be glad to hear about it.

Best regards
You have all you need to update the headers :

a lot naming convention differences but easy to find the good ones with the help of GWCA team and their :

Quote:
ex on old GWA2 :
Code:
Global Const $HEADER_MODE_SWITCH = 0xA2
On the Opcodes list from GWCA to find the good one :
Code:
GAME_CMSG_PARTY_SET_DIFFICULTY              (0x00A3)
just change the 0xA2 by 0xA3 and it's ok for this one.

Quote:
But don't forget, some things need to be updated and need ASM knowledges :

- stringlogs
- loadfinished
- postmessage
- writechat
- buy/sell mats/adv mats
- buy/sell runes/insignias
- craft item
- use hero skill
- salvage
- rendering
- perform action iirc
- on-skill event
- on-chat event
and probably much more ....
Best regard
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Old 03/23/2020, 18:01   #143
 
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Quote:
Originally Posted by PinkMusen View Post
I can't explain, but I've been modifying the vaettir v4.1 by gigi with fixes here and there.

Enjoy
Is there any way this could be made so that it doesn't travel to GH but sells in Longeye's or in eye of the north? Maybe in a polish or russian district?
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Old 03/25/2020, 04:48   #144
 
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Could someone point me in the right direction for modifying these scripts? (Newbie)

I've found a GWA2 file from the forums and have old bot scripts. I've read things about headers (not entirely sure) having already been changed in this file - though old scripts will interact incorrectly as function names and 'server' ID codes have changed as far as I understand?

I managed to get the vaettir script posted moving me, though I couldn't test it further as no build.

I tried loading and modifying the old bones CoF farm, starting from a different outpost, it tries to zone to Doomlore though is using the code for another, as I don't have the outpost unlocked. If starting the script from Doomlore, it will crash the client, the client error saying pathing is out of sync.

Not sure how to debug, how to find these codes without going down an excessive debugging route (again, also out of my league currently).

Thanks.
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Old 03/25/2020, 10:09   #145
 
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Quote:
Originally Posted by sabert View Post
Is there any way this could be made so that it doesn't travel to GH but sells in Longeye's or in eye of the north? Maybe in a polish or russian district?
sure, create a function that zones to a place instead of the guild hall function and create waypaths to the chest and merchant.

about the server, no need it already randomly joins a different district.
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Old 03/25/2020, 10:20   #146
 
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Quote:
Originally Posted by Jasy19 View Post
Could someone point me in the right direction for modifying these scripts? (Newbie)

I've found a GWA2 file from the forums and have old bot scripts. I've read things about headers (not entirely sure) having already been changed in this file - though old scripts will interact incorrectly as function names and 'server' ID codes have changed as far as I understand?

I managed to get the vaettir script posted moving me, though I couldn't test it further as no build.

I tried loading and modifying the old bones CoF farm, starting from a different outpost, it tries to zone to Doomlore though is using the code for another, as I don't have the outpost unlocked. If starting the script from Doomlore, it will crash the client, the client error saying pathing is out of sync.

Not sure how to debug, how to find these codes without going down an excessive debugging route (again, also out of my league currently).

Thanks.
The autoit site is a good place to start learning:


The problem with your CoF script is most likely something that is actually broken, for example loading a skillbar, and not movement (which works just fine). We can only know for certain if you post the script tho.
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Old 03/25/2020, 10:23   #147
 
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Quote:
Originally Posted by Jasy19 View Post
Could someone point me in the right direction for modifying these scripts? (Newbie)

I've found a GWA2 file from the forums and have old bot scripts. I've read things about headers (not entirely sure) having already been changed in this file - though old scripts will interact incorrectly as function names and 'server' ID codes have changed as far as I understand?

I managed to get the vaettir script posted moving me, though I couldn't test it further as no build.

I tried loading and modifying the old bones CoF farm, starting from a different outpost, it tries to zone to Doomlore though is using the code for another, as I don't have the outpost unlocked. If starting the script from Doomlore, it will crash the client, the client error saying pathing is out of sync.

Not sure how to debug, how to find these codes without going down an excessive debugging route (again, also out of my league currently).

Thanks.
First of all, unlock the required outposts and skills. The "out of sync" error appears when the bot uses outdated headers afaik(Imagine this like each time the client is doing an action, it sends a number to the game server so the game server can verify the action and update itself. If you send a number the server does not know, it will send back an error and the client will crash.) To fix this error, you have to wait for someone to update the GWA2.
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Old 03/25/2020, 13:19   #148
 
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Is there any working bot out there, or all broken coz outdated gwa2 ?
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Old 03/25/2020, 13:25   #149
 
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Quote:
Originally Posted by FriendlyFarmer View Post
The autoit site is a good place to start learning:


The problem with your CoF script is most likely something that is actually broken, for example loading a skillbar, and not movement (which works just fine). We can only know for certain if you post the script tho.
Hey.

There are two scripts - I think it is best for me to try fix the 'original' one that I saw working -



There is also - 'CoF Farmer - Dervish Edition V1.1) - , found on the forums here.

Not sure which thread the link was from, though I found the download link for it in my history by timestamp. Script seems vastly different and I can't confirm it worked, though it is newer.

--------

With the new GWA2 file, the bot will load with the game open but will crash upon starting.

I went through with toolbox and checked the ID/map code for Doomlore and other interactions, which seem to be correct.

So - I moved on to trying to 'check' the code, but I'm a little confused still at what some of these conditions are and how they interact. This function in the main script for example, there is no global or () specified value for "$aMapID"? I'm sure I'm missing some understanding here.
Code:
"Func RndTravel($aMapID)
   If GetMapLoading() == 2 Then Disconnected()
#cs   Local $UseDistricts = 7 ; 7=eu-only, 8=eu+int, 11=all(excluding America)
   ; Region/Language order: eu-en, eu-fr, eu-ge, eu-it, eu-sp, eu-po, eu-ru, us-en, int, asia-ko, asia-ch, asia-ja
;~    Local $Region[11] = [2, 2, 2, 2, 2, 2, 2, -2, 1, 3, 4]
;~    Local $Language[11] = [0, 2, 3, 4, 5, 9, 10, 0, 0, 0, 0]
   Local $Region[11] = [0, -2, 1, 3, 4]
   Local $Language[11] = [0, 0, 0, 0, 0]
#ce   Local $Random = Random(0, $UseDistricts - 1, 1)
;   MoveMap($aMapID, $Region[$Random], 0, $Language[$Random])
   TravelTo($aMapID)
;   WaitMapLoading($aMapID)
EndFunc"
Completely stuck -- No idea why the bot does not at least zone to Doomlore when the map code is correct and map travel headers changed (though it seemed to make no difference to it's attempts at zoning)? Instead it is trying to zone elsewhere and I can't see why.
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Old 03/25/2020, 22:55   #150
 
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Quote:
Originally Posted by PinkMusen View Post
sure, create a function that zones to a place instead of the guild hall function and create waypaths to the chest and merchant.

about the server, no need it already randomly joins a different district.
Does such a thing already exist? I know nothing of coding haha.
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