Ok, looks ok but it also looks you are taking a lot of damage on the way to the spike spot. Try going in with Sword/Shield combo with shield +10vs Piercing in your 2nd weapon slot and then once in spike spot do ChangeWeaponSet(1) to go back to Scythe for spike.
For your shield, there are no attribute points left for tactics shield so you will need to use a max Q0 shield (inscribe with +30hp & "Through Thick and Thin") like Wintergreen Shield.
You might also want to add Attack() into your cycle somewhere so it keeps using scythe until most are spiked down.
Thanks for your suggestions, I don’t have a Q0 shield.
I tested Shield vs10 percing and the attack not seen too much change.
I come to about 80% success for Asura’s rank.
Updated v1.1 March 2019
~Corrected merch funtions
~Reduced load times (even faster now)
~Created Radio Buttons for Store/Merch Golds
~Reduced working inventory bags to first 3 bags
(Will only pickup, store, merch from first 3 bags)
Updated v1.2 March 2019
~Corrected merch funtions
~Removed unecessary funtions
~Small edits for ID/Sell function
~Updates by Malinkadink 3.3.19
~Edited and upgraded Sell function
~Removed "Buy Lockpicks" checkbox from GUI
~Added "Bunny Boost!" Function. If selected, will use chocolate bunnies for 50% speed boost in outpost!
~(Choc. Bunnies do not need to be in your inventory as the function will use them from your Xunlai Storage Chest)
Updated v1.3 April 2019
~GUI: Changed version# to v1.3
~$TimeCheck times have been adjusted
~Second cast of Dwarven Stability added to keep up Dash
~DllStructGetData($item, 'AgentID') = 1 <===Adjusted for testing
Selling function is broken.
When inventory is full, char goes to merchant but can't buy ID kit (because inventory is full)
If i buy it manually, it indentify all inventory but doesn't sell anything, i can read "selling items" on the GUI but char just run away.
In the original version, only 3 first bags are used and the ID kit, when bought, is always going in the last one, who is empty.
The other functions are working perfectly and the bot is running faster, thats great!
Selling function is broken.
When inventory is full, char goes to merchant but can't buy ID kit (because inventory is full)
If i buy it manually, it indentify all inventory but doesn't sell anything, i can read "selling items" on the GUI but char just run away.
In the original version, only 3 first bags are used and the ID kit, when bought, is always going in the last one, who is empty.
The other functions are working perfectly and the bot is running faster, thats great!
I upgraded a few things to help keep it running smooth and proficiently and I will be working on it for the rest of the week so check back for updates.
Changelog v1.0 (March 2019)
- GUI Updates
- GUI Added Version Number to GUI
- Fixed Sweet Title Speed Boost in outpost
- LoadFinished and String patterns updated
- Will ensure to switch to hard mode when started
- Adjusted Sleep times and added Sleep(GetPing()+ ***)
Changelog v1.1 (March 2019)
- GUI Upgrades
- Upgraded Timer
- Option to use Cupcakes
- Total Luxon now displayed
- No longer sells Lockpicks
- Option to use Legionnaire Summons
- Disable Graphics/Render function added
- Now opens chests along the way if you have Lockpicks
Edit: Something is not quite right with the merch function and it sells your lockpicks. I ill take a look in a few hours and see why and fix it. Just be cautious and do not put several stacks of lockpicks in inventory only about 20 at a time.
Notes:
-Ensure inventory is clean before start as it will sell when full
-Tested using SoS Ritualist and classic discord team w/ BiP Necro + ST Rit
-Current cast engine uses skills 1-8 in order so its possible to use any build
Sometimes rezones right after leaving the outpost and searches Yetis to kill in outposts which basicly makes the bot running crazy in the outpost
Hi
Just started playing again and got the nice suprise that a old gw m8 salvaged all my items...tormented,obsidian,chos gloves! yea everything :/ i dont want to spend all that time again getting it. Is there any farm here that fits me ? never dared to use bots so very new at this, thanks for answer and please add me ingame if you wanne help / Trixi Sugar
Hi
Just started playing again and got the nice suprise that a old gw m8 salvaged all my items...tormented,obsidian,chos gloves! yea everything :/ i dont want to spend all that time again getting it. Is there any farm here that fits me ? never dared to use bots so very new at this, thanks for answer and please add me ingame if you wanne help / Trixi Sugar
@ Trixi Sugar Sorry to hear that an old mate salvaged all your goods. What Characters do you have? What campaigns are completed?
Quote:
Originally Posted by Emixaa
Hello, someone got the Fiber bot as ranger please ?
@ Emixaa Keep checking back. If someone does not post one then after I catch up on projects I will look into updating one.
@ Emixaa Keep checking back. If someone does not post one then after I catch up on projects I will look into updating one.
i have updated with new GWA2; Working very well but keep crashing every time , when the bot want to stores the materials to storage (it was crashing on 1st release before update)... don't want to post a bot like that waiting for you and your magic fingers
my Char only uses Skill Number 1... How can i fix it, so he uses the whole skillbar?
Look to see how its used and what the context is for the useage. Then add in your other skills in the same format. Typically, to use a skill, just type the skill number and then the corresponding parameter. Here is just an example of some simple skill casting. You need to look at some other scripts to see full effective cast engines.
Code:
UseSkilExl(2,-2)
Sleep(GetPing()+300) ;<====Change times to reflect cast time
UseSkilExl(3,-2)
Sleep(GetPing()+300)
UseSkilExl(4,-2)
Sleep(GetPing()+300)
UseSkilExl(5,-2)
Sleep(GetPing()+300)
UseSkilExl(6,-2)
Sleep(GetPing()+300)
UseSkilExl(7,-2)
Sleep(GetPing()+300)
UseSkilExl(7,-2)
Func UseSkillEx($lSkill, $lTgt=-2, $aTimeout = 10000)
Local $lme = GetAgentByID(-2)
If GetIsDead($lme) Then Return
If Not IsRecharged($lSkill) Then Return
Local $lDeadlock = TimerInit()
UseSkill($lSkill, $lTgt)
Do
Sleep(50)
If GetIsDead($lme) = 1 Then Return
Until (Not IsRecharged($lSkill)) Or (TimerDiff($lDeadlock) > $aTimeout)
If $lSkill > 1 Then RndSleep(750)
EndFunc
Here is an example of a Kill or Spike function using all 8 skills repetitively until all the enemy are killed.
Code:
Func Kill()
Out("Attacking")
Do
CheckPartyDead()
$target = GetNearestEnemyToAgent(-2)
$distance = GetDistance($target, -2)
ChangeTarget($target)
Attack($Target)
UseSkills()
Until DllStructGetData($target, 'HP') = 0 Or GetDistance($target, -2) > 1400
PickUpLoot()
EndFunc
Func UseSkills()
$target = GetNearestEnemyToAgent(-2)
$targetHP = DllStructGetData(GetCurrentTarget(),'HP')
$targetDistance = GetDistance($target, -2)
For $i = 1 to 8
If GetSkillBarSkillRecharge($i) = 0 Then
If $targetHP <> 0 And $targetDistance > 1250 then ExitLoop
UseSkill($i, $target)
CallTarget($target)
Sleep(1000)
EndIf
Next
EndFunc
Last Chaos GuardianS - New 2019 Server (Opening 12 January 2019) 01/27/2019 - Last Chaos Private Server - 180 Replies https://www.youtube.com/watch?v=kCfwdUoPHu0
Website Coming Soon
Server Information
Start level :1
Max level:165
Experience:x2
Skill Points:x3