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New GWA2 for update on March 23, 2018
Discussion on New GWA2 for update on March 23, 2018 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
04/12/2018, 16:58
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#61
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elite*gold: 0
Join Date: Jan 2013
Posts: 46
Received Thanks: 23
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try rheeks updater, worked for me out of the box without any errors
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04/21/2018, 21:06
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#62
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Join Date: May 2008
Posts: 94
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Update for version 3.7.4: Fixed rendering bug
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04/30/2018, 23:23
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#63
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Updated to 3.7.5 for updated headers 2018/04/30
Edit: made a typo in one of the headers, the attachment and github are now fixed.
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05/01/2018, 00:17
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#64
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Join Date: Jun 2009
Posts: 94
Received Thanks: 66
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that was fast, tnx man
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05/01/2018, 00:41
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#65
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Join Date: Jan 2012
Posts: 7
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just noticed that TravelTo fonction dosnt work anymore any clue? I'm on your latest release 30/04/2018.
It say You may not travel to that outpost.
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05/01/2018, 03:32
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#66
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Join Date: May 2008
Posts: 161
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Initialize2(True,True,True)
^ ERROR
Error: Unknown function name.
I didn't have this issue before. Any ideas?
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05/01/2018, 14:35
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#67
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Join Date: Dec 2017
Posts: 84
Received Thanks: 152
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Quote:
Originally Posted by }{ME}{
Initialize2(True,True,True)
^ ERROR
Error: Unknown function name.
I didn't have this issue before. Any ideas?
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Function Initialize 2 is missing. Probably someone added this "illegaly" to the gwa, instead of keeping this function in the bot file.
what you wanna do is just copy the initialize2 function from the old gwa2 of the bot you're using into the actual botscript. then it should be fine.
Also, try:
Initialize2(True)
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05/01/2018, 17:54
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#68
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Join Date: May 2008
Posts: 161
Received Thanks: 11
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Quote:
Originally Posted by uhlala2323
Function Initialize 2 is missing. Probably someone added this "illegaly" to the gwa, instead of keeping this function in the bot file.
what you wanna do is just copy the initialize2 function from the old gwa2 of the bot you're using into the actual botscript. then it should be fine.
Also, try:
Initialize2(True)
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I copied the function from the old gwca and that fixed it. Thank you!
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05/18/2018, 06:55
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#69
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Join Date: May 2008
Posts: 94
Received Thanks: 82
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Woops, my bad. That has been fixed. It's using the same header as dialog so it's now 1 header. There's some more like that, like commanding heroes. I also fixed waiting for mapload. All that's left now is fixing this ****** cpu usage.
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05/18/2018, 08:22
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#70
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Join Date: Apr 2014
Posts: 486
Received Thanks: 13
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Quote:
I also fixed waiting for mapload.
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What was wrong with this? Just when I used my gwa2 without correction this function were no problem
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05/18/2018, 08:27
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#71
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Posts: 94
Received Thanks: 82
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It didn't break anything, but getIsMapLoaded always returned false so waitMapLoading always hit the deadlock timer.
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05/22/2018, 00:15
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#72
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Join Date: Mar 2018
Posts: 3
Received Thanks: 1
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line 833 is:
BuySuperiorIdentificationKit($Quantity)
but needs to be:
BuySuperiorIdentificationKit($aQuantity)
but thanks for the update
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05/22/2018, 00:58
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#73
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elite*gold: 0
Join Date: May 2008
Posts: 94
Received Thanks: 82
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Quote:
Originally Posted by Thagreat
line 833 is:
BuySuperiorIdentificationKit($Quantity)
but needs to be:
BuySuperiorIdentificationKit($aQuantity)
but thanks for the update
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Already fixed in last version (3.7.10C). Didn't even know it was wrong before.
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05/23/2018, 20:23
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#74
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elite*gold: 0
Join Date: Jun 2009
Posts: 94
Received Thanks: 66
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am i the only one getting disconnected directly to character selection page?
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05/24/2018, 18:43
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#75
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Join Date: Jan 2007
Posts: 513
Received Thanks: 24
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me too
Quote:
Originally Posted by afmart
am i the only one getting disconnected directly to character selection page?
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ye buddy i have the same but wait and wait and wait and then loaded
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