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GWCA goes Open Source

Discussion on GWCA goes Open Source within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 10/10/2009, 16:27   #31
 
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bleibt bitte ontopic, das ist ein release-topic, über die beweggründe des releasers kann man sich auch per pm informieren.
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Old 10/10/2009, 16:31   #32
 
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geht ja nicht über die gründe des releasers sondern das hier dinge behauptet werden von den man keine ahnung hat

find das aber so öffentlich besser als pm

naja egal:


harboe nice source, gw2 will show what ppl learned here and who is the fastest @ debugging ;D
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Old 10/10/2009, 19:01   #33
 
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harboe nice source, gw2 will show what ppl learned here and who is the fastest @ debugging ;D
Have a few proposal after being mmber for while
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Old 10/11/2009, 01:32   #34
 
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*SCHNIPPS*
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Old 10/11/2009, 11:36   #35
 
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*SCHNIPPS*
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Old 10/14/2009, 04:59   #36
 
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Geändert von u-coRe (Gestern um 19:23 Uhr)
darf man sich jetzt eigentlich gar nicht mehr kritisch äussern?
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Old 10/14/2009, 07:00   #37


 
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darf man sich jetzt eigentlich gar nicht mehr kritisch äussern?
War ne kritische Äußerung bzw. Flame gegen member..und nein, das darf man nicht !
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Old 10/14/2009, 09:18   #38
 
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falme gegen nen member?

flame = beleidigung, warum darf er iwas behaupten und ich darf nichtmal hinschreiben wozu ein forum dient?
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Old 10/14/2009, 12:21   #39
 
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Thankj you for sharing this with us. Unfortunately my C++ Skills aren't good enough to use it really.
Geez
For developing u need C skills
For writing bots in AutoIt using that - u dont
There is a pack of commands with description how they works
Additionally seems that the author had find finally some time to make further progress( thnx btw) and a couple of funcs I am pretty sure u can add in sources as well
Now I can see the advantage of injected library into process against using standard way as ToniTush started () what everyone who is asking "what r the new mems" should notice already
New attitude - no mems requirements
I am glad to learn from all of u - and waiting for GW2


PS Plz stick to topic without personal remarks.
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Old 10/14/2009, 12:35   #40
 
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itz rly
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Old 10/14/2009, 12:53   #41
 
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Just want to say that I have added some basic Item Handling, which is documented on the GoogleCode project page.

So far, this allows identification of items, selling and depositting/withdrawing gold from storage! I may add buying of merchant items some time soon.

Enjoy
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Old 10/14/2009, 13:47   #42
 
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Great ^^"!
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Old 10/14/2009, 16:53   #43
 
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you ARE the best!
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Old 10/14/2009, 20:46   #44
 
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Was will man dazu noch sagen, habs mit der Anleitung und meiner selbst compilierten Datei versucht und es klappt 1A
Danke Du bist der Beste!
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Old 10/17/2009, 13:50   #45
 
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In the latest update (revision 58), I have added detection of item rarity among other things.

I'm starting to feel that there is soon nothing more missing. So, any suggestions on missing parts to make those perfect fully-automated bots that can be migrated to practically any pc without trouble?
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