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OK to ask for exploit/Scripting help here...
Discussion on OK to ask for exploit/Scripting help here... within the GW Bots forum part of the Guild Wars category.
11/11/2019, 21:19
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#211
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elite*gold: 32
Join Date: Dec 2010
Posts: 671
Received Thanks: 43
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Quote:
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Seem found error here; replace DonateFaction(1) by DonateFaction(l) (k for kurzick l for luxon and not 1 the number)
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Thank you it is working now! Holy **** i went full ****** mode!
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11/12/2019, 23:55
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#212
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elite*gold: 0
Join Date: Jan 2018
Posts: 1
Received Thanks: 0
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Hello all,
i need a bit of help with modifying the bot from this post:
I could get it to work with other builds, but as i saw that the bot doesn't use some skills very good i just wanted to try leaving skill slots open. What would i write in the skill/build part of the bot from line 90 for empy skills?
Quote:
Enum $SKILL_Contagion = 1, _
$SKILL_DarkAura, _
$SKILL_DeathNova, _
$SKILL_PutridBile, _
$SKILL_ShadowWalk, _
$SKILL_SignetOfAgony, _
$SKILL_TouchOfAgony, _
$SKILL_Dash
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11/15/2019, 05:07
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#213
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elite*gold: 28
Join Date: Jul 2018
Posts: 38
Received Thanks: 31
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Does Somebody have the right offsets for me for these functions? How can i find Offsets? I am using the c++ developer tool.
I did some google search and came out on cheat engine everytime. Is that usable for this game to find out the offsets?
Code:
Func TradeWinExist()
Local $lOffset = [0, 24, 88, 0]
Return MemoryreadPtr($mBasePointer, $lOffset)[1]
EndFunc ;==>Trade Window Exist
Func TradeOfferItemExist()
Local $lOffset = [0, 24, 88, 40, 0]
Return MemoryReadPtr($mBasePointer, $lOffset)[1]
EndFunc ;==>Trade Offer Items Exist
Func TradeOfferMoneyExist()
Local $lOffset = [0, 24, 88, 36]
Return MemoryReadPtr($mBasePointer, $lOffset)[1]
EndFunc ;==>Trade Offer Money Exist
For example: Packet 5 would be the trade window i think.
-- PACKET: P005
<GStoC> Size: 0x8 Header: 0x5
05 00 00 00 5D 00 00 00
---------------------------------
0x00 Header => 5
0x04 DWORD => 93 float => 0.000000
---------------------------------
Are these the offsets? I found this C++ Developer Tools -> GW-Config. I'm afraid this is for ingame settings and not to identify if a window exists.
Hmmm edit... the image don't show.
[IMG]  [/IMG]
Anyways! Help would be much appreciated! Thanks in advance!
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11/16/2019, 18:14
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#214
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elite*gold: 0
Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Maybe i'm blind  but cannot find my error to have function "Pauses after this round" working
Code:
Global $BotRunning = False
Code:
#Region GUI
Global Const $mainGui = GUICreate("Mantid", 350, 175)
GUISetOnEvent($GUI_EVENT_CLOSE, "_exit")
Global $Input
If $doLoadLoggedChars Then
$Input = GUICtrlCreateCombo("", 8, 8, 129, 21)
GUICtrlSetData(-1, GetLoggedCharNames())
Else
$Input = GUICtrlCreateInput("character name", 8, 8, 129, 21)
EndIf
GUICtrlCreateLabel("Successful Run:", 8, 50, 70, 17)
Global Const $RunsLabel = GUICtrlCreateLabel($RunCount, 80, 50, 50, 17)
GUICtrlCreateLabel("Failed Run:", 8, 65, 70, 17)
Global Const $FailsLabel = GUICtrlCreateLabel($FailCount, 80, 65, 50, 17)
GUICtrlCreateLabel("Shield:", 8, 80, 70, 17)
Global Const $DropsCount = GUICtrlCreateLabel("0", 80, 80, 50, 17)
GUICtrlCreateLabel("Sword:", 8, 95, 70, 17)
Global Const $DropsCount2 = GUICtrlCreateLabel("0", 80, 95, 50, 17)
Global Const $Checkbox = GUICtrlCreateCheckbox("Stop Rendering", 8, 125, 129, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
GUICtrlSetOnEvent(-1, "ToggleRendering")
Global Const $Button = GUICtrlCreateButton("Start", 8, 145, 131, 25)
GUICtrlSetOnEvent($Button, "GuiButtonHandler")
Global Const $StatusLabel = GUICtrlCreateLabel("", 8, 190, 125, 17)
Global $GLOGBOX = GUICtrlCreateEdit("", 140, 8, 200, 165, BitOR($ES_AUTOVSCROLL, $ES_AUTOHSCROLL, $ES_WANTRETURN, $WS_VSCROLL))
GUICtrlSetColor($GLOGBOX, 65280)
GUICtrlSetBkColor($GLOGBOX, 0)
GUISetState(@SW_SHOW)
Code:
Func GuiButtonHandler()
If $BotRunning Then
GUICtrlSetData($Button, "Pauses after this round")
GUICtrlSetState($Button, $GUI_DISABLE)
$BotRunning = False
ElseIf $BotInitialized Then
GUICtrlSetData($Button, "Pause")
$BotRunning = True
Else
Out("Starting")
Local $CharName = GUICtrlRead($Input)
If $CharName=="" Then
If Initialize(ProcessExists("gw.exe"), True, True, True) = False Then
MsgBox(0, "Error", "GW is not open")
Exit
EndIf
WinSetTitle($mainGui, "", "Celestial Weapons Farm Bot_" & GetCharname())
Else
If Initialize($CharName, True, True, True) = False Then ;
MsgBox(0, "Error", "Cannot find character: '"&$CharName&"'")
Exit
EndIf
WinSetTitle($mainGui, "", "Celestial Weapons Farm Bot_" & $CharName)
EndIf
GUICtrlSetState($Checkbox, $GUI_ENABLE)
GUICtrlSetData($Button, "Pause")
$BotRunning = True
$BotInitialized = True
EndIf
EndFunc
If someone have an idea, welcome
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11/17/2019, 13:18
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#215
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elite*gold: 0
Join Date: May 2014
Posts: 269
Received Thanks: 328
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Quote:
Originally Posted by Nachico
Does Somebody have the right offsets for me for these functions? How can i find Offsets? I am using the c++ developer tool.
I did some google search and came out on cheat engine everytime. Is that usable for this game to find out the offsets?
Code:
Func TradeWinExist()
Local $lOffset = [0, 24, 88, 0]
Return MemoryreadPtr($mBasePointer, $lOffset)[1]
EndFunc ;==>Trade Window Exist
Func TradeOfferItemExist()
Local $lOffset = [0, 24, 88, 40, 0]
Return MemoryReadPtr($mBasePointer, $lOffset)[1]
EndFunc ;==>Trade Offer Items Exist
Func TradeOfferMoneyExist()
Local $lOffset = [0, 24, 88, 36]
Return MemoryReadPtr($mBasePointer, $lOffset)[1]
EndFunc ;==>Trade Offer Money Exist
For example: Packet 5 would be the trade window i think.
-- PACKET: P005
<GStoC> Size: 0x8 Header: 0x5
05 00 00 00 5D 00 00 00
---------------------------------
0x00 Header => 5
0x04 DWORD => 93 float => 0.000000
---------------------------------
Are these the offsets? I found this C++ Developer Tools -> GW-Config. I'm afraid this is for ingame settings and not to identify if a window exists.
Hmmm edit... the image don't show.
[IMG]  [/IMG]
Anyways! Help would be much appreciated! Thanks in advance!
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Neighter the GStoC-Packet nor the Position of the Trade-Window are the right place you're looking for.
Code:
Func TradeWinExist()
Local $lOffset[4] = [0, 0x18, 0x58, 0]
Local $TradePtr = MemoryReadPtr($mBasePointer, $lOffset)
Return MemoryRead($TradePtr[0], 'long') > 0
EndFunc ;==>Trade Window Exist
Func TradeOfferItemExist()
Local $lOffset[4] = [0, 0x18, 0x58, 0]
Local $TradePtr = MemoryReadPtr($mBasePointer, $lOffset)
Return MemoryRead($TradePtr[0] + 0x28, 'ptr') > 0
EndFunc ;==>Trade Offer Items Exist
Func TradeOfferMoneyExist()
Local $lOffset[4] = [0, 0x18, 0x58, 0]
Local $TradePtr = MemoryReadPtr($mBasePointer, $lOffset)
Return MemoryRead($TradePtr[0] + 0x24, 'ptr') > 0
EndFunc ;==>Trade Offer Money Exist
Still works for me ...
Quote:
Originally Posted by oneshout
Maybe i'm blind  but cannot find my error to have function "Pauses after this round" working
Code:
Global $BotRunning = False
Code:
#Region GUI
Global Const $mainGui = GUICreate("Mantid", 350, 175)
GUISetOnEvent($GUI_EVENT_CLOSE, "_exit")
Global $Input
If $doLoadLoggedChars Then
$Input = GUICtrlCreateCombo("", 8, 8, 129, 21)
GUICtrlSetData(-1, GetLoggedCharNames())
Else
$Input = GUICtrlCreateInput("character name", 8, 8, 129, 21)
EndIf
GUICtrlCreateLabel("Successful Run:", 8, 50, 70, 17)
Global Const $RunsLabel = GUICtrlCreateLabel($RunCount, 80, 50, 50, 17)
GUICtrlCreateLabel("Failed Run:", 8, 65, 70, 17)
Global Const $FailsLabel = GUICtrlCreateLabel($FailCount, 80, 65, 50, 17)
GUICtrlCreateLabel("Shield:", 8, 80, 70, 17)
Global Const $DropsCount = GUICtrlCreateLabel("0", 80, 80, 50, 17)
GUICtrlCreateLabel("Sword:", 8, 95, 70, 17)
Global Const $DropsCount2 = GUICtrlCreateLabel("0", 80, 95, 50, 17)
Global Const $Checkbox = GUICtrlCreateCheckbox("Stop Rendering", 8, 125, 129, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
GUICtrlSetOnEvent(-1, "ToggleRendering")
Global Const $Button = GUICtrlCreateButton("Start", 8, 145, 131, 25)
GUICtrlSetOnEvent($Button, "GuiButtonHandler")
Global Const $StatusLabel = GUICtrlCreateLabel("", 8, 190, 125, 17)
Global $GLOGBOX = GUICtrlCreateEdit("", 140, 8, 200, 165, BitOR($ES_AUTOVSCROLL, $ES_AUTOHSCROLL, $ES_WANTRETURN, $WS_VSCROLL))
GUICtrlSetColor($GLOGBOX, 65280)
GUICtrlSetBkColor($GLOGBOX, 0)
GUISetState(@SW_SHOW)
Code:
Func GuiButtonHandler()
If $BotRunning Then
GUICtrlSetData($Button, "Pauses after this round")
GUICtrlSetState($Button, $GUI_DISABLE)
$BotRunning = False
ElseIf $BotInitialized Then
GUICtrlSetData($Button, "Pause")
$BotRunning = True
Else
Out("Starting")
Local $CharName = GUICtrlRead($Input)
If $CharName=="" Then
If Initialize(ProcessExists("gw.exe"), True, True, True) = False Then
MsgBox(0, "Error", "GW is not open")
Exit
EndIf
WinSetTitle($mainGui, "", "Celestial Weapons Farm Bot_" & GetCharname())
Else
If Initialize($CharName, True, True, True) = False Then ;
MsgBox(0, "Error", "Cannot find character: '"&$CharName&"'")
Exit
EndIf
WinSetTitle($mainGui, "", "Celestial Weapons Farm Bot_" & $CharName)
EndIf
GUICtrlSetState($Checkbox, $GUI_ENABLE)
GUICtrlSetData($Button, "Pause")
$BotRunning = True
$BotInitialized = True
EndIf
EndFunc
If someone have an idea, welcome 
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Have you set
Code:
Opt("GUIOnEventMode", 1)
on Top of your script?
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11/17/2019, 14:20
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#216
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elite*gold: 0
Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by DerMoench14
Have you set
Code:
Opt("GUIOnEventMode", 1)
on Top of your script?
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got this :
Code:
Opt("GUIOnEventMode", True)
Opt("GUICloseOnESC", False)
Opt("MustDeclareVars", True)
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11/17/2019, 14:36
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#217
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elite*gold: 0
Join Date: May 2014
Posts: 269
Received Thanks: 328
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No clue ... looks good for me ...
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11/17/2019, 16:19
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#218
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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Use
Code:
AUTOITSETOPTION("TrayIconDebug", 1)
to help determine where your code pointer is...
Also $botrunning should be False to initialize a pause... Your GUIbutton handler is corrupt... look at my blades FREE file to get the correct code for that pause after round method.
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11/17/2019, 17:10
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#219
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elite*gold: 28
Join Date: Jul 2018
Posts: 38
Received Thanks: 31
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Quote:
Originally Posted by DerMoench14
Neighter the GStoC-Packet nor the Position of the Trade-Window are the right place you're looking for.
Code:
Func TradeWinExist()
Local $lOffset[4] = [0, 0x18, 0x58, 0]
Local $TradePtr = MemoryReadPtr($mBasePointer, $lOffset)
Return MemoryRead($TradePtr[0], 'long') > 0
EndFunc ;==>Trade Window Exist
Func TradeOfferItemExist()
Local $lOffset[4] = [0, 0x18, 0x58, 0]
Local $TradePtr = MemoryReadPtr($mBasePointer, $lOffset)
Return MemoryRead($TradePtr[0] + 0x28, 'ptr') > 0
EndFunc ;==>Trade Offer Items Exist
Func TradeOfferMoneyExist()
Local $lOffset[4] = [0, 0x18, 0x58, 0]
Local $TradePtr = MemoryReadPtr($mBasePointer, $lOffset)
Return MemoryRead($TradePtr[0] + 0x24, 'ptr') > 0
EndFunc ;==>Trade Offer Money Exist
Still works for me ...
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****, thanks buddy.  But to learn from this where to look for it? What tools and how can i look for this myself?
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11/17/2019, 18:07
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#220
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elite*gold: 0
Join Date: May 2014
Posts: 269
Received Thanks: 328
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Quote:
Originally Posted by Nachico
****, thanks buddy.  But to learn from this where to look for it? What tools and how can i look for this myself?
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Any Debugger you like will do ..
CE ist easy to use for beginner ...
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11/17/2019, 19:56
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#221
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elite*gold: 28
Join Date: Jul 2018
Posts: 38
Received Thanks: 31
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Quote:
Originally Posted by DerMoench14
Any Debugger you like will do ..
CE ist easy to use for beginner ...
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  So cheatengine is used for that. I read somewhere that based on runtime the pointers would change and that cheat engine could not be used on guild wars but that didnt make any sense to me since $mBasepointer is a static pointer and besides that how can the game itself now where to point in memory. It's prolly a lot more complicated. Anyways. i can do some more research now in the right direction! Cheers!
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11/18/2019, 08:54
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#222
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elite*gold: 0
Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by phat34
Use
Code:
AUTOITSETOPTION("TrayIconDebug", 1)
to help determine where your code pointer is...
Also $botrunning should be False to initialize a pause... Your GUIbutton handler is corrupt... look at my blades FREE file to get the correct code for that pause after round method.
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i have rebuild all constants, GUIbutton handler and the GUI... All working fine now  Tks for the help
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11/21/2019, 11:28
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#223
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elite*gold: 0
Join Date: Oct 2019
Posts: 11
Received Thanks: 2
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So I got 2 questions here
a) does anyone have a working script to salvage in explorable areas when running multiple accounts? the script i have works perfect (no dcs or crashes whatsoever) when salvaging in an outpost but even changing the sleep to something like sleep(getping() + 1000) will cause dcs and is very unreliable, while multiboxing and in explorable areas.
b) is there a function that uses a mod? there is a function useitem in the gwa2 but since that cant target that wont work for mods, right?
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11/22/2019, 00:15
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#224
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elite*gold: 0
Join Date: Oct 2014
Posts: 13
Received Thanks: 0
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esto es asombroso
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11/24/2019, 10:43
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#225
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elite*gold: 0
Join Date: Oct 2019
Posts: 11
Received Thanks: 2
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@ 
a)i just use cheap salavage kits in explorables bots will get dcs until only one acc is running little to no issue when just running 1 account and no issue whatsoever when salvaging in outposts
b) what i want to do is use measure for measure inscription on items that only salvage to wood on items that salvage to a lot of dust or iron not wasting the inscription. what i can do right now is store the inscription and an item that is suitable for salvage but ideally i can let the bot apply the inscription and salvage the item for mats, currently i have to do the latter part manually
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