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OK to ask for exploit/Scripting help here...
Discussion on OK to ask for exploit/Scripting help here... within the GW Bots forum part of the Guild Wars category.
10/09/2019, 19:11
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#166
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elite*gold: 0
Join Date: Aug 2015
Posts: 2
Received Thanks: 0
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Quote:
Originally Posted by n0futur3
Log the packages send to the server when trading, then recreate these packages with the SendPackage method
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Ok thank you for the tips
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10/10/2019, 14:48
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#167
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elite*gold: 0
Join Date: Oct 2019
Posts: 6
Received Thanks: 0
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Hi everyone,
I am new to the forum, but have lurked in the past  I was wondering if I could get some advice, I want to edit the Vaettir bot to work with E/Me - I'm comfortable with editing the au3 script file to get the skill sequencing correct and so on but I'm not sure how I would go about getting the Skill IDs to use in the script to monitor cooldown etc for recasting and stuff.
Anyone can point me to a resource or a page that lists the skill IDs of skills? Or if anyone could help me in editing the bot (I won't upload the bot here as I'm 100% no one here will download it nor should considering I'm a new member)
I got the bot off the GW Working Bots 2019 forum and its the Ident_Sell_Storgoldis one.
Thanks in advance!
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10/10/2019, 15:06
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#168
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elite*gold: 0
Join Date: Jul 2011
Posts: 145
Received Thanks: 78
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Quote:
Originally Posted by Starker3
Hi everyone,
I am new to the forum, but have lurked in the past  I was wondering if I could get some advice, I want to edit the Vaettir bot to work with E/Me - I'm comfortable with editing the au3 script file to get the skill sequencing correct and so on but I'm not sure how I would go about getting the Skill IDs to use in the script to monitor cooldown etc for recasting and stuff.
Anyone can point me to a resource or a page that lists the skill IDs of skills? Or if anyone could help me in editing the bot (I won't upload the bot here as I'm 100% no one here will download it nor should considering I'm a new member)
I got the bot off the GW Working Bots 2019 forum and its the Ident_Sell_Storgoldis one.
Thanks in advance!
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Donwload the Bot Developer Helper by DerMoench(  ), you can use it to find the SKillIDs and other usefull stuff like Coordinates, ModelIDs etc
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10/10/2019, 15:09
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#169
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elite*gold: 0
Join Date: Oct 2019
Posts: 6
Received Thanks: 0
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Quote:
Originally Posted by n0futur3
Donwload the Bot Developer Helper by DerMoench(  ), you can use it to find the SKillIDs and other usefull stuff like Coordinates, ModelIDs etc
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Awesome! Thank you!
I'll give it a shot and maybe once I've got it sorted I'll upload my edited script for anyone else to use.
If I do finish it and upload it is there anyone I can send it to to ask them to confirm it doesn't have any nasties in it?
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10/10/2019, 18:22
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#170
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elite*gold: 0
Join Date: Jul 2011
Posts: 145
Received Thanks: 78
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Quote:
Originally Posted by Starker3
Awesome! Thank you!
I'll give it a shot and maybe once I've got it sorted I'll upload my edited script for anyone else to use.
If I do finish it and upload it is there anyone I can send it to to ask them to confirm it doesn't have any nasties in it?
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Upload the source code (the .au3 file) here, so everyone who wants to use it can check the code for himself
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10/11/2019, 10:17
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#171
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elite*gold: 0
Join Date: Oct 2019
Posts: 6
Received Thanks: 0
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Quote:
Originally Posted by n0futur3
Upload the source code (the .au3 file) here, so everyone who wants to use it can check the code for himself
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Okay, I'll do that. Gonna take me a while to figure out all the changes that need to be made and make sure it actually works for E/Me.
Anyone thats willing to help is more than welcome to send me a PM!
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10/14/2019, 15:47
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#172
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elite*gold: 0
Join Date: Mar 2018
Posts: 20
Received Thanks: 1
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hey everyone,
im struggling with a function that tells me how many foes are in the range of my character im using this function to figure it out
Func Enemiesinrange($aAgent = -2, $aRange = 1250)
Local $lAgent, $lDistance
Local $lCount = 0
If Not IsDllStruct($aAgent) Then $aAgent = GetAgentByID($aAgent)
For $i = 1 To GetMaxAgents()
$lAgent = GetAgentByID($i)
If BitAND(DllStructGetData($lAgent, 'typemap'), 262144) Then ContinueLoop
If DllStructGetData($lAgent, 'Type') <> 0xDB Then ContinueLoop
If DllStructGetData($lAgent, 'Allegiance') <> 3 Then ContinueLoop
If DllStructGetData($lAgent, 'HP') <= 0 Then ContinueLoop
If BitAND(DllStructGetData($lAgent, 'Effects'), 0x0010) > 0 Then ContinueLoop
$lDistance = GetDistance($lAgent)
If $lDistance > $aRange Then ContinueLoop
$lCount += 1
Next
Return $lCount
EndFunc
currently im just trying to get a bot to tell me how many foes are in range but it doesnt work im using this setup :
Local $foes = Enemiesinrange (-2,-700)
Updatestatus($foes)
the only return i get is 0 where am i going wrong does the original function stillwork?
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10/14/2019, 15:53
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#173
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elite*gold: 0
Join Date: Jul 2011
Posts: 145
Received Thanks: 78
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Quote:
Originally Posted by sw4gdaddy
hey everyone,
im struggling with a function that tells me how many foes are in the range of my character im using this function to figure it out
Func Enemiesinrange($aAgent = -2, $aRange = 1250)
Local $lAgent, $lDistance
Local $lCount = 0
If Not IsDllStruct($aAgent) Then $aAgent = GetAgentByID($aAgent)
For $i = 1 To GetMaxAgents()
$lAgent = GetAgentByID($i)
If BitAND(DllStructGetData($lAgent, 'typemap'), 262144) Then ContinueLoop
If DllStructGetData($lAgent, 'Type') <> 0xDB Then ContinueLoop
If DllStructGetData($lAgent, 'Allegiance') <> 3 Then ContinueLoop
If DllStructGetData($lAgent, 'HP') <= 0 Then ContinueLoop
If BitAND(DllStructGetData($lAgent, 'Effects'), 0x0010) > 0 Then ContinueLoop
$lDistance = GetDistance($lAgent)
If $lDistance > $aRange Then ContinueLoop
$lCount += 1
Next
Return $lCount
EndFunc
currently im just trying to get a bot to tell me how many foes are in range but it doesnt work im using this setup :
Local $foes = Enemiesinrange (-2,-700)
Updatestatus($foes)
the only return i get is 0 where am i going wrong does the original function stillwork?
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You call the function with -700 as range, so the counter is never updated because $lDistance > $aRange is always true
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10/18/2019, 13:20
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#174
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elite*gold: 28
Join Date: Jul 2018
Posts: 38
Received Thanks: 31
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Hey guys, i'm trying to get an old bot working with the new GWA2. I get an error
Label: skillllogproc not provided
Can some people point me in the right direction? Also, anybody have an gwa2/bible.au3 updater?
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10/18/2019, 14:26
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#175
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elite*gold: 0
Join Date: Mar 2018
Posts: 20
Received Thanks: 1
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before i attempt this myself i wanted to ask here whether someone has a working movebackwards function. while movebackwards exists in gwa2 and it should work(havent tested it yet) you cant specify where to move directly in the function. im aware that a function like that wont have pathing like the moveto function as it isnt something that is in the game like that. id assume that after a moveto into the exact opposite direction you could than do a do movebackwards until playergetcords(x/y) but havent tried that if anyone has something like that and is willing to share thatd be great
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10/18/2019, 20:14
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#176
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elite*gold: 0
Join Date: Mar 2018
Posts: 20
Received Thanks: 1
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Quote:
Originally Posted by CoderAndy
what are you trying to do and you need to move backwards, why exactly you need something like that
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I was looking into a whirling farmer to farm destroyer cores in glints challenge, but since it uses a speedboost the destroyers drop aggro even in hard mode. the solution would be either to move backwards or strafe which is what youre supposed to do as a real player in these scenarios or the other thing you might try is do partial movetos with regular sleep(afewseconds). the destroyers come from two sides and since they also have diffrent attackranges they need to be pulled quite speficially and having a good movebackwords would help with that.
the bot would have to be able to consistently ball up destroyers so you get the vast majority of them in adjecent range so they can be killed by whirling.
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10/19/2019, 13:07
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#177
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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Quote:
Originally Posted by sw4gdaddy
before i attempt this myself i wanted to ask here whether someone has a working movebackwards function. while movebackwards exists in gwa2 and it should work(havent tested it yet) you cant specify where to move directly in the function. im aware that a function like that wont have pathing like the moveto function as it isnt something that is in the game like that. id assume that after a moveto into the exact opposite direction you could than do a do movebackwards until playergetcords(x/y) but havent tried that if anyone has something like that and is willing to share thatd be great
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Depending on your farming code, you can setup a move backwards function pretty easy yourself....a couple of ways...
The easiest way is to reverse the direction of your FOR $countervariable
you can do a simply if statement in your waypoint array loop right before the next function some like....
If $movebackward = True and $countervariable is >= 2 then $countervariable -= 2
next
this subtracts 2 from your FOR NEXT loop way point variable then the NEXT adds one (in essence subtracting 1) , thus your Moveto($waypoint($countervariable,0),$waypoint($co untervariable,1)) will now run you the reverse direction in your array until $movebackward is no longer True or until your counter variable brings you back to the first waypoint.
there are many other ways to do this but I findthis particular methodmost useful.
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10/19/2019, 23:42
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#178
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elite*gold: 0
Join Date: Nov 2018
Posts: 2
Received Thanks: 0
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Hey folks, is there a script to accept and abandon mobstopper quest?
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10/20/2019, 00:09
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#179
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elite*gold: 0
Join Date: Mar 2018
Posts: 20
Received Thanks: 1
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Quote:
Originally Posted by saucypebble
Hey folks, is there a script to accept and abandon mobstopper quest?
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while i havent tested this myself there are abandon and pickup features in gwa2 so it should just work to do something like:
AcceptQuest(1123)
AbandonQuest(1123)
with 1123 being the questid of every bit helps
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10/20/2019, 19:47
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#180
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elite*gold: 0
Join Date: Feb 2014
Posts: 63
Received Thanks: 7
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Hey, I'm having trouble with salvaginig items. Is there a way to close the salvage window (where you choose between components, materials etc) ?
Also, I often get disconnected when I salvage my whole inventory. Any idea where this might come from ?
Here's what I'm running:
Code:
For $i = 1 To 4
$bag = Getbag($i)
For $j = 1 To DllStructGetData($bag, 'Slots')
$item = GetItemBySlot($i, $j)
If CanSalvage($item) Then
StartSalvage($item)
RndSleep(250)
SalvageMaterials()
RndSleep(250)
EndIf
Next
Next
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