Point a cursor the Icon Smile for ex. ( So the icon will light ) and print screen, create an object, put those X Y, object size 3x3 for ex.
Object name - icon
inside AFK
at line 20
token=981, 599
- here the X Y of the object
drag_mouse=331, 64
// drag mouse somewhere else
- and a different X Y anywhere on the screen. it's just to drag cursor out of the Icon, when it seems to be light
Point a cursor the Icon Smile for ex. ( So the icon will light ) and print screen, create an object, put those X Y, object size 3x3 for ex.
Object name - icon
inside AFK
at line 20
token=981, 599
- here the X Y of the object
drag_mouse=331, 64
// drag mouse somewhere else
- and a different X Y anywhere on the screen. it's just to drag cursor out of the Icon, when it seems to be light
Now the rest of the stuff inside AFK
at line 6
appreciate your work!
I mean action skills
If you put them on skill bar
and then point them cursor
they will light
so the object must cosist of this light
to recognize if you the DBOG point icon
if it does not point icon
that means that it got stuck
and simply
AFK will restart
Btw. Again I gave some fix into DBOG Farmer
It pick up drops more immediately, and faster pick up the next mob
also . when fight monster behind big obstacle. it will round and go back 6 seconds. because in case it's range monster - it may kill you
Also I should add - reject party and trade to a SPPORTAFK
Has anyone tried to make a script with JitBit Macro recorder? I am attempting to get this one to work but it doesn't work and jitbit seems a little easier to use for me.
Has anyone tried to make a script with JitBit Macro recorder? I am attempting to get this one to work but it doesn't work and jitbit seems a little easier to use for me.
Yea its easier but i believe with jitbit only works if you have the window open and doesn't work on the background ( minimized ) windows
//123712237234237w234237234237v234vvvvvv3 s s 23723423723423723423723423723423723vvvv42372342372 34237234237234vvvvvvvvvds1ww2372342372341237123123 7123123712312s3712312371231237123s 2371231237123vvvvvvv12371231237123123712333
// When afk at night; during whole relogin action need a tool to heal up
// turn off ressurection and relog
constants
recoverypercentageLPafk=40
recoverypercentageEPafk=30
gridminafk=122
gridmaxafk=227 // no use
gridafk=100
// mana X, Y
selfhpxafk=122 // check guide - how to obtain x, y
selfhpyafk=83
rgb1afk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxafk=122 // check guide - how to obtain x, y
selfepyafk=98
rgb1epafk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hpafk=9
mpafk=0
// HP / MP potion keys
// FIGHT HELPER
mobhpmin=621, 74ds w ss
helper=0
// 1 - ON 0 - OFF
common=1
maxac=3
// ASSECURATING SKILLS
as1=1
as2=2
as3=3
// Function fightback
skilldelay=600
////4564569567567////9933992902002v3723423799230042347923422372349v4vvv vvvvvvvvvvv09923723423723499909099090099999999vvvv vv999990099999999990090909090909090999999vvvvvvvvv
constants
// start alt q, stop alt w - NO USE
recoverypercentageLPheal=60
recoverypercentageEPheal=35
gridminheal=122
gridmaxheal=227 // no use
gridheal=100
// mana X, Y
selfhpxheal=122 // check guide - how to obtain x, y
selfhpyheal=83
rgb1heal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxheal=122 // check guide - how to obtain x, y
selfepyheal=98
rgb1epheal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hp=9
mp=0
// TURN OFF OPTIONAL STUFF
optional_stuff=1
// to stuckwalkback
stuck_thing=1
// STATUS
// status_level_icon=115, 70
recoverypercentageLP=60
recoverypercentageEP=25
gridmin=121
gridmax=221 // no use
grid=100
// RECOVERY SIT
sit=1
// 1 = short time sit
// 2 = longer time sit
// YEEEE BEJBEEE
deadx=576
deady=68
selfhpx=122 // check guide - how to obtain x, y
selfhpy=83
rgb1=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepx=122 // check guide - how to obtain x, y
selfepy=98
rgb1ep=130 // regular value - should work for everyone
// your hp X, Ys up to us90e recovery food
resurrection=1
ress=1
// Check
mobhpmin=621, 74
// X, Y of the monster minimal hp
mobhpmax=731, 75
// X, Y of the monster full hp
walkingdead=621, 74
// X, Y of the monster already dead are same as mobhpmin x, y, but the $rgb is different
//SETUP
lifes=0
buffs=0
stuck=0
// AFK FUNCTION
// AT procedure pick
// nightbotting only
// if run AFK.mac
nightbotting=0
token=981, 599
// do not change value at lifes, buffs, stuck
//12371234
skilldelay=350
// general skill delay
startingskill=1
maxss=4
// STARTING SKILLS
// attack on full hp
ss1=1
ss2=2
ss3=3
ss4=4
attackskills=1
maxas=7
// GENERAL SKILLS
// after the starting skill
gs1=777
gs2=1
gs3=777
gs4=2
gs5=4
gs6=3
gs7=4
timer2=35 //(effective 20-40)
// up to how long fighting monster (seconds)
timer3=10 //(effective 15-20)
// URGENT - between 15 - 30 to have effective
// if stuck, how long until walkback
// ( 5 = 15 seconds )
// if ignore, pick functions off, set 20
pick=1
// pick up drops 1 - ON, 0 - OFF
loot=v
// loot key
ignore=1
// ignore mode 1 - ON, 0 - OFF
// check the Ignore picture guide
// in order to learn how to setup
walkbackskill=3
distanceskill=43215432157
//distance skill for fight back (ignore)
//close combat skill ex. fist
recovery=1
timer4=0
wait=200
// do not change recovery, timer4, wait
if $optional_stuff = 1
if $ignore = 1
delay 50
call ignore
end
//ignore
end
if $strafe > 4
call strafe
end
// keys $startingskill
//delay 300
call startingskill
if $optional_stuff = 1
// keys $startingskill
if $resurrection = 1
call dead
end
end
// strafe to avoid obstacle
compute $strafe = $strafe + 1
if $stuck > $timer3
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $stuck_thing = 1
call ignore_run
end
call pick
end
end
keydown s 2 sec
if $stuck_thing = 1
call ignore_run
end
compute $stuck = 0
end
else
if $optional_stuff = 1
if $ignore = 1
delay 100
call ignore
end
end
if $strafe > 4
call strafe
end
call generalskills
//keys $attackskills
if $optional_stuff = 1
//keys $attackskills
if $resurrection = 1
call dead
end
end
end
else
if $stuck_thing = 1
call ignore_run
end
end
else
//call walkingdead
call pick
if $optional_stuff = 1
if $resurrection = 1
call dead
end
end
end
end
//
end
procedure startingskill
if $startingskill = 1
keys $ss1
end
if $startingskill = 2
keys $ss2
end
if $startingskill = 3
keys $ss3
end
if $startingskill = 4
keys $ss4
end
call heal
delay $skilldelay
compute $startingskill = $startingskill + 1
if $startingskill > $maxss
compute $startingskill = 1
end
end
procedure generalskills
if $attackskills = 1
keys $gs1
end
if $attackskills = 2
keys $gs2
end
if $attackskills = 3
keys $gs3
end
if $attackskills = 4
keys $gs4
end
if $attackskills = 5
keys $gs5
end
if $attackskills = 6
keys $gs6
end
if $attackskills = 7
keys $gs7
end
call heal
delay $skilldelay
compute $attackskills = $attackskills + 1
if $attackskills > $maxas
compute $attackskills = 1
end
end
procedure assecuratingskills
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
call heal
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
//123712237234237w234237234237v234vvvvvv3 s s 23723423723423723423723423723423723vvvv42372342372 34237234237234vvvvvvvvvds1ww2372342372341237123123 7123123712312s3712312371231237123s 2371231237123vvvvvvv12371231237123123712333
// When afk at night; during whole relogin action need a tool to heal up
// turn off ressurection and relog
constants
recoverypercentageLPafk=40
recoverypercentageEPafk=30
gridminafk=122
gridmaxafk=227 // no use
gridafk=100
// mana X, Y
selfhpxafk=122 // check guide - how to obtain x, y
selfhpyafk=83
rgb1afk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxafk=122 // check guide - how to obtain x, y
selfepyafk=98
rgb1epafk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hpafk=9
mpafk=0
// HP / MP potion keys
// FIGHT HELPER
mobhpmin=621, 74ds w ss
helper=0
// 1 - ON 0 - OFF
common=1
maxac=3
// ASSECURATING SKILLS
as1=1
as2=2
as3=3
// Function fightback
skilldelay=600
////4564569567567////9933992902002v3723423799230042347923422372349v4vvv vvvvvvvvvvv09923723423723499909099090099999999vvvv vv999990099999999990090909090909090999999vvvvvvvvv
constants
// start alt q, stop alt w - NO USE
recoverypercentageLPheal=60
recoverypercentageEPheal=35
gridminheal=122
gridmaxheal=227 // no use
gridheal=100
// mana X, Y
selfhpxheal=122 // check guide - how to obtain x, y
selfhpyheal=83
rgb1heal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxheal=122 // check guide - how to obtain x, y
selfepyheal=98
rgb1epheal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hp=9
mp=0
// TURN OFF OPTIONAL STUFF
optional_stuff=1
// to stuckwalkback
stuck_thing=1
// STATUS
// status_level_icon=115, 70
recoverypercentageLP=60
recoverypercentageEP=25
gridmin=121
gridmax=221 // no use
grid=100
// RECOVERY SIT
sit=1
// 1 = short time sit
// 2 = longer time sit
// YEEEE BEJBEEE
deadx=576
deady=68
selfhpx=122 // check guide - how to obtain x, y
selfhpy=83
rgb1=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepx=122 // check guide - how to obtain x, y
selfepy=98
rgb1ep=130 // regular value - should work for everyone
// your hp X, Ys up to us90e recovery food
resurrection=1
ress=1
// Check
mobhpmin=621, 74
// X, Y of the monster minimal hp
mobhpmax=731, 75
// X, Y of the monster full hp
walkingdead=621, 74
// X, Y of the monster already dead are same as mobhpmin x, y, but the $rgb is different
//SETUP
lifes=0
buffs=0
stuck=0
// AFK FUNCTION
// AT procedure pick
// nightbotting only
// if run AFK.mac
nightbotting=0
token=981, 599
// do not change value at lifes, buffs, stuck
//12371234
skilldelay=350
// general skill delay
startingskill=1
maxss=4
// STARTING SKILLS
// attack on full hp
ss1=1
ss2=2
ss3=3
ss4=4
attackskills=1
maxas=7
// GENERAL SKILLS
// after the starting skill
gs1=777
gs2=1
gs3=777
gs4=2
gs5=4
gs6=3
gs7=4
timer2=35 //(effective 20-40)
// up to how long fighting monster (seconds)
timer3=10 //(effective 15-20)
// URGENT - between 15 - 30 to have effective
// if stuck, how long until walkback
// ( 5 = 15 seconds )
// if ignore, pick functions off, set 20
pick=1
// pick up drops 1 - ON, 0 - OFF
loot=v
// loot key
ignore=1
// ignore mode 1 - ON, 0 - OFF
// check the Ignore picture guide
// in order to learn how to setup
walkbackskill=3
distanceskill=43215432157
//distance skill for fight back (ignore)
//close combat skill ex. fist
recovery=1
timer4=0
wait=200
// do not change recovery, timer4, wait
if $optional_stuff = 1
if $ignore = 1
delay 50
call ignore
end
//ignore
end
if $strafe > 4
call strafe
end
// keys $startingskill
//delay 300
call startingskill
if $optional_stuff = 1
// keys $startingskill
if $resurrection = 1
call dead
end
end
// strafe to avoid obstacle
compute $strafe = $strafe + 1
if $stuck > $timer3
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $stuck_thing = 1
call ignore_run
end
call pick
end
end
keydown s 2 sec
if $stuck_thing = 1
call ignore_run
end
compute $stuck = 0
end
else
if $optional_stuff = 1
if $ignore = 1
delay 100
call ignore
end
end
if $strafe > 4
call strafe
end
call generalskills
//keys $attackskills
if $optional_stuff = 1
//keys $attackskills
if $resurrection = 1
call dead
end
end
end
else
if $stuck_thing = 1
call ignore_run
end
end
else
//call walkingdead
call pick
if $optional_stuff = 1
if $resurrection = 1
call dead
end
end
end
end
//
end
procedure startingskill
if $startingskill = 1
keys $ss1
end
if $startingskill = 2
keys $ss2
end
if $startingskill = 3
keys $ss3
end
if $startingskill = 4
keys $ss4
end
call heal
delay $skilldelay
compute $startingskill = $startingskill + 1
if $startingskill > $maxss
compute $startingskill = 1
end
end
procedure generalskills
if $attackskills = 1
keys $gs1
end
if $attackskills = 2
keys $gs2
end
if $attackskills = 3
keys $gs3
end
if $attackskills = 4
keys $gs4
end
if $attackskills = 5
keys $gs5
end
if $attackskills = 6
keys $gs6
end
if $attackskills = 7
keys $gs7
end
call heal
delay $skilldelay
compute $attackskills = $attackskills + 1
if $attackskills > $maxas
compute $attackskills = 1
end
end
procedure assecuratingskills
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
call heal
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
//123712237234237w234237234237v234vvvvvv3 s s 23723423723423723423723423723423723vvvv42372342372 34237234237234vvvvvvvvvds1ww2372342372341237123123 7123123712312s3712312371231237123s 2371231237123vvvvvvv12371231237123123712333
// When afk at night; during whole relogin action need a tool to heal up
// turn off ressurection and relog
constants
recoverypercentageLPafk=40
recoverypercentageEPafk=30
gridminafk=122
gridmaxafk=227 // no use
gridafk=100
// mana X, Y
selfhpxafk=122 // check guide - how to obtain x, y
selfhpyafk=83
rgb1afk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxafk=122 // check guide - how to obtain x, y
selfepyafk=98
rgb1epafk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hpafk=9
mpafk=0
// HP / MP potion keys
// FIGHT HELPER
mobhpmin=621, 74ds w ss
helper=0
// 1 - ON 0 - OFF
common=1
maxac=3
// ASSECURATING SKILLS
as1=1
as2=2
as3=3
// Function fightback
skilldelay=600
////4564569567567////9933992902002v3723423799230042347923422372349v4vvv vvvvvvvvvvv09923723423723499909099090099999999vvvv vv999990099999999990090909090909090999999vvvvvvvvv
constants
// start alt q, stop alt w - NO USE
recoverypercentageLPheal=60
recoverypercentageEPheal=35
gridminheal=122
gridmaxheal=227 // no use
gridheal=100
// mana X, Y
selfhpxheal=122 // check guide - how to obtain x, y
selfhpyheal=83
rgb1heal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxheal=122 // check guide - how to obtain x, y
selfepyheal=98
rgb1epheal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hp=9
mp=0
// TURN OFF OPTIONAL STUFF
optional_stuff=1
// to stuckwalkback
stuck_thing=1
// STATUS
// status_level_icon=115, 70
recoverypercentageLP=60
recoverypercentageEP=25
gridmin=121
gridmax=221 // no use
grid=100
// RECOVERY SIT
sit=1
// 1 = short time sit
// 2 = longer time sit
// YEEEE BEJBEEE
deadx=576
deady=68
selfhpx=122 // check guide - how to obtain x, y
selfhpy=83
rgb1=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepx=122 // check guide - how to obtain x, y
selfepy=98
rgb1ep=130 // regular value - should work for everyone
// your hp X, Ys up to us90e recovery food
resurrection=1
ress=1
// Check
mobhpmin=621, 74
// X, Y of the monster minimal hp
mobhpmax=731, 75
// X, Y of the monster full hp
walkingdead=621, 74
// X, Y of the monster already dead are same as mobhpmin x, y, but the $rgb is different
//SETUP
lifes=0
buffs=0
stuck=0
// AFK FUNCTION
// AT procedure pick
// nightbotting only
// if run AFK.mac
nightbotting=0
token=981, 599
// do not change value at lifes, buffs, stuck
//12371234
skilldelay=350
// general skill delay
startingskill=1
maxss=4
// STARTING SKILLS
// attack on full hp
ss1=1
ss2=2
ss3=3
ss4=4
attackskills=1
maxas=7
// GENERAL SKILLS
// after the starting skill
gs1=777
gs2=1
gs3=777
gs4=2
gs5=4
gs6=3
gs7=4
timer2=35 //(effective 20-40)
// up to how long fighting monster (seconds)
timer3=10 //(effective 15-20)
// URGENT - between 15 - 30 to have effective
// if stuck, how long until walkback
// ( 5 = 15 seconds )
// if ignore, pick functions off, set 20
pick=1
// pick up drops 1 - ON, 0 - OFF
loot=v
// loot key
ignore=1
// ignore mode 1 - ON, 0 - OFF
// check the Ignore picture guide
// in order to learn how to setup
walkbackskill=3
distanceskill=43215432157
//distance skill for fight back (ignore)
//close combat skill ex. fist
recovery=1
timer4=0
wait=200
// do not change recovery, timer4, wait
if $optional_stuff = 1
if $ignore = 1
delay 50
call ignore
end
//ignore
end
if $strafe > 4
call strafe
end
// keys $startingskill
//delay 300
call startingskill
if $optional_stuff = 1
// keys $startingskill
if $resurrection = 1
call dead
end
end
// strafe to avoid obstacle
compute $strafe = $strafe + 1
if $stuck > $timer3
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $stuck_thing = 1
call ignore_run
end
call pick
end
end
keydown s 2 sec
if $stuck_thing = 1
call ignore_run
end
compute $stuck = 0
end
else
if $optional_stuff = 1
if $ignore = 1
delay 100
call ignore
end
end
if $strafe > 4
call strafe
end
call generalskills
//keys $attackskills
if $optional_stuff = 1
//keys $attackskills
if $resurrection = 1
call dead
end
end
end
else
if $stuck_thing = 1
call ignore_run
end
end
else
//call walkingdead
call pick
if $optional_stuff = 1
if $resurrection = 1
call dead
end
end
end
end
//
end
procedure startingskill
if $startingskill = 1
keys $ss1
end
if $startingskill = 2
keys $ss2
end
if $startingskill = 3
keys $ss3
end
if $startingskill = 4
keys $ss4
end
call heal
delay $skilldelay
compute $startingskill = $startingskill + 1
if $startingskill > $maxss
compute $startingskill = 1
end
end
procedure generalskills
if $attackskills = 1
keys $gs1
end
if $attackskills = 2
keys $gs2
end
if $attackskills = 3
keys $gs3
end
if $attackskills = 4
keys $gs4
end
if $attackskills = 5
keys $gs5
end
if $attackskills = 6
keys $gs6
end
if $attackskills = 7
keys $gs7
end
call heal
delay $skilldelay
compute $attackskills = $attackskills + 1
if $attackskills > $maxas
compute $attackskills = 1
end
end
procedure assecuratingskills
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
call heal
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
//123712237234237w234237234237v234vvvvvv3 s s 23723423723423723423723423723423723vvvv42372342372 34237234237234vvvvvvvvvds1ww2372342372341237123123 7123123712312s3712312371231237123s 2371231237123vvvvvvv12371231237123123712333
// When afk at night; during whole relogin action need a tool to heal up
// turn off ressurection and relog
constants
recoverypercentageLPafk=40
recoverypercentageEPafk=30
gridminafk=122
gridmaxafk=227 // no use
gridafk=100
// mana X, Y
selfhpxafk=122 // check guide - how to obtain x, y
selfhpyafk=83
rgb1afk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxafk=122 // check guide - how to obtain x, y
selfepyafk=98
rgb1epafk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hpafk=9
mpafk=0
// HP / MP potion keys
// FIGHT HELPER
mobhpmin=621, 74ds w ss
helper=0
// 1 - ON 0 - OFF
common=1
maxac=3
// ASSECURATING SKILLS
as1=1
as2=2
as3=3
// Function fightback
skilldelay=600
////4564569567567////9933992902002v3723423799230042347923422372349v4vvv vvvvvvvvvvv09923723423723499909099090099999999vvvv vv999990099999999990090909090909090999999vvvvvvvvv
constants
// start alt q, stop alt w - NO USE
recoverypercentageLPheal=60
recoverypercentageEPheal=35
gridminheal=122
gridmaxheal=227 // no use
gridheal=100
// mana X, Y
selfhpxheal=122 // check guide - how to obtain x, y
selfhpyheal=83
rgb1heal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxheal=122 // check guide - how to obtain x, y
selfepyheal=98
rgb1epheal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hp=9
mp=0
// TURN OFF OPTIONAL STUFF
optional_stuff=1
// to stuckwalkback
stuck_thing=1
// STATUS
// status_level_icon=115, 70
recoverypercentageLP=60
recoverypercentageEP=25
gridmin=121
gridmax=221 // no use
grid=100
// RECOVERY SIT
sit=1
// 1 = short time sit
// 2 = longer time sit
// YEEEE BEJBEEE
deadx=576
deady=68
selfhpx=122 // check guide - how to obtain x, y
selfhpy=83
rgb1=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepx=122 // check guide - how to obtain x, y
selfepy=98
rgb1ep=130 // regular value - should work for everyone
// your hp X, Ys up to us90e recovery food
resurrection=1
ress=1
// Check
mobhpmin=621, 74
// X, Y of the monster minimal hp
mobhpmax=731, 75
// X, Y of the monster full hp
walkingdead=621, 74
// X, Y of the monster already dead are same as mobhpmin x, y, but the $rgb is different
//SETUP
lifes=0
buffs=0
stuck=0
// AFK FUNCTION
// AT procedure pick
// nightbotting only
// if run AFK.mac
nightbotting=0
token=981, 599
// do not change value at lifes, buffs, stuck
//12371234
skilldelay=350
// general skill delay
startingskill=1
maxss=4
// STARTING SKILLS
// attack on full hp
ss1=1
ss2=2
ss3=3
ss4=4
attackskills=1
maxas=7
// GENERAL SKILLS
// after the starting skill
gs1=777
gs2=1
gs3=777
gs4=2
gs5=4
gs6=3
gs7=4
timer2=35 //(effective 20-40)
// up to how long fighting monster (seconds)
timer3=10 //(effective 15-20)
// URGENT - between 15 - 30 to have effective
// if stuck, how long until walkback
// ( 5 = 15 seconds )
// if ignore, pick functions off, set 20
pick=1
// pick up drops 1 - ON, 0 - OFF
loot=v
// loot key
ignore=1
// ignore mode 1 - ON, 0 - OFF
// check the Ignore picture guide
// in order to learn how to setup
walkbackskill=3
distanceskill=43215432157
//distance skill for fight back (ignore)
//close combat skill ex. fist
recovery=1
timer4=0
wait=200
// do not change recovery, timer4, wait
if $optional_stuff = 1
if $ignore = 1
delay 50
call ignore
end
//ignore
end
if $strafe > 4
call strafe
end
// keys $startingskill
//delay 300
call startingskill
if $optional_stuff = 1
// keys $startingskill
if $resurrection = 1
call dead
end
end
// strafe to avoid obstacle
compute $strafe = $strafe + 1
if $stuck > $timer3
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $stuck_thing = 1
call ignore_run
end
call pick
end
end
keydown s 2 sec
if $stuck_thing = 1
call ignore_run
end
compute $stuck = 0
end
else
if $optional_stuff = 1
if $ignore = 1
delay 100
call ignore
end
end
if $strafe > 4
call strafe
end
call generalskills
//keys $attackskills
if $optional_stuff = 1
//keys $attackskills
if $resurrection = 1
call dead
end
end
end
else
if $stuck_thing = 1
call ignore_run
end
end
else
//call walkingdead
call pick
if $optional_stuff = 1
if $resurrection = 1
call dead
end
end
end
end
//
end
procedure startingskill
if $startingskill = 1
keys $ss1
end
if $startingskill = 2
keys $ss2
end
if $startingskill = 3
keys $ss3
end
if $startingskill = 4
keys $ss4
end
call heal
delay $skilldelay
compute $startingskill = $startingskill + 1
if $startingskill > $maxss
compute $startingskill = 1
end
end
procedure generalskills
if $attackskills = 1
keys $gs1
end
if $attackskills = 2
keys $gs2
end
if $attackskills = 3
keys $gs3
end
if $attackskills = 4
keys $gs4
end
if $attackskills = 5
keys $gs5
end
if $attackskills = 6
keys $gs6
end
if $attackskills = 7
keys $gs7
end
call heal
delay $skilldelay
compute $attackskills = $attackskills + 1
if $attackskills > $maxas
compute $attackskills = 1
end
end
procedure assecuratingskills
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
call heal
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
DBOG (Dragon Ball Online Global) BOT 02/14/2019 - Foreign Games - 36 Replies Hi everyone
I've made a working DBOG bot, which has such functions as target mob, using starting skill, regular skills, RP skill, pick up drops, heal up, using recovery food, search for mobs in near area, unstuck when walk into obstacle
it's almost
It's working with AC Tool 5.4.0 (download at actool.net)
EDIT2: However there might be a problem when you're playing full screen mode
[Release]Updated CRC, + System Hacking TuT + Updated TrinIjector,UPDATED EVERYTHING!! 03/29/2008 - GunZ - 6 Replies For Ijji Gunz...
Hacking Tutorial
Open the system editing tools folder
Go into the hash tab finder
Install it to your desktop
Go into your Ijji Gunz main folder (C:IJJI:ENGLISH:GUNZ)
Copy the GunzLauncher.exe and system.mrs
Paste them in the folder called the original files