Just to add to this thread. The release uses undefined texts, which you have to define afterwards in your resource.
defineText.h
#define TID_GAME_CANNT_BY_PERIN 4407
#define TID_GAME_CANNT_BY_BLUE 4408
#define TID_GAME_CANNT_BY_BLACK 4409
#define TID_GAME_PERIN 4410
#define TID_GAME_BLUE 4411
#define TID_GAME_BLACK 4412
textClient.inc
TID_GAME_PERIN 0xffffffff
{
IDS_TEXTCLIENT_INC_002965
}
TID_GAME_BLUE 0xffffffff
{
IDS_TEXTCLIENT_INC_002966
}
TID_GAME_BLACK 0xffffffff
{
IDS_TEXTCLIENT_INC_002967
}
TID_GAME_CANNT_BY_PERIN 0xffffffff
{
IDS_TEXTCLIENT_INC_002968
}
TID_GAME_CANNT_BY_BLUE 0xffffffff
{
IDS_TEXTCLIENT_INC_002969
}
TID_GAME_CANNT_BY_BLACK 0xffffffff
{
IDS_TEXTCLIENT_INC_002970
}
textClient.txt.txt
IDS_TEXTCLIENT_INC_002965 Perin
IDS_TEXTCLIENT_INC_002966 Blue Chips
IDS_TEXTCLIENT_INC_002967 Black Chips
IDS_TEXTCLIENT_INC_002968 You need more Perin.
IDS_TEXTCLIENT_INC_002969 You need more Blue Chips.
IDS_TEXTCLIENT_INC_002970 You need more Black Chips.
Make sure there are no duplicate IDs.