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[Tutorial] Add system to v19 Jopsi Glow

Discussion on [Tutorial] Add system to v19 Jopsi Glow within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old   #1
 
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[Tutorial] Add system to v19 Jopsi Glow

Well this tutorial is for those who are newly starting out and not sure how to add glow system, well here I leave the tutorial:

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Old 05/12/2013, 17:56   #2
 
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Thanks for the effort ..
you miss 1 thing of these
the database..

for the database posted by Raventh1984 -->
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Old 05/12/2013, 18:02   #3
 
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and if you want to have database overflow use the entry (dbmanagersave.cpp ) from him

if not
change the SQL_VARCHAR to SQL_INTEGER
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Old 05/12/2013, 18:07   #4
 
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Please use
PHP Code:
[SPOILER][/SPOILER
for the code.
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Old 05/13/2013, 12:21   #5
 
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on Obj.cpp cant find this m_dwAuthorization = AUTH_GENERAL;

also this #if __VER >= 15 // __GUILD_HOUSE

About this error

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Old 05/14/2013, 03:50   #6
 
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Quote:
Originally Posted by Supr3matt View Post
Well this tutorial is for those who are newly starting out and not sure how to add glow system, well here I leave the tutorial:


all Success compile but i got 300+ warnings and im done to Database glow but my glow cant save when i relog-In and ,how to fix this ..
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Old 05/14/2013, 12:53   #7
 
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when i start the world server it pop up this
Attached Images
File Type: jpg Untitled.jpg (9.7 KB, 124 views)
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Old 05/14/2013, 17:51   #8
 
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when i start the world server it pop up this
Add in VersionCommon.h in folder = Neuz , Database , WordServer
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Old 05/15/2013, 12:14   #9
 
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Quote:
Originally Posted by Supr3matt View Post
when i start the world server it pop up this
Add in VersionCommon.h in folder = Neuz , Database , WordServer



still nothing happen , i finished to define
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Old 05/15/2013, 12:29   #10
 
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@those who do have problems with this error
XI_SETIEM_EFFECTHAND1 Not Found. : XI_SETIEM_EFFECTHAND1

Make sure that those XI_SETIEM are defined in defineObj.h

In the resource folders. Then the error is gone.

@Supermat
That error has nothing to do with no defined those in the versioncommon.

If you dont know what youre talking about please do some research first.

If you put it not in versioncommon.h then the system wont work. Still you can add those things in mdldyna.inc etc.
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Old 05/15/2013, 12:34   #11
 
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how can i define ? is this the correct #define XI_SETIEM_EFFECTHAND1 3500?
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Old 05/15/2013, 12:42   #12
 
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Make sure that the number is not in use.

And that it matches the mdldyna.inc
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Old 05/15/2013, 12:44   #13
 
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thanks , last question it is ok to disable i mean putting //
"sfx_leveleffecthand" XI_SETIEM_EFFECTHAND MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
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Old 05/15/2013, 12:55   #14
 
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Quote:
Originally Posted by brent2121 View Post
thanks , last question it is ok to disable i mean putting //
"sfx_leveleffecthand" XI_SETIEM_EFFECTHAND MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
Do not duplicate! it cause error
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Old 05/15/2013, 16:00   #15
 
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Quote:
Originally Posted by raventh1984 View Post
@those who do have problems with this error
XI_SETIEM_EFFECTHAND1 Not Found. : XI_SETIEM_EFFECTHAND1

Make sure that those XI_SETIEM are defined in defineObj.h

In the resource folders. Then the error is gone.

@Supermat
That error has nothing to do with no defined those in the versioncommon.

If you dont know what youre talking about please do some research first.

If you put it not in versioncommon.h then the system wont work. Still you can add those things in mdldyna.inc etc.

sir how to fix this:
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flyff, glow, jopsi, system, tutorial


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