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[Release] ItemLink
Discussion on [Release] ItemLink within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
01/14/2013, 15:23
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#31
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Join Date: Jun 2011
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falsch eingefügt, soll eher so aussehen:
Code:
int nFindSpace = str.Find( ' ' );
if( nFindSpace == -1 || nFindName <= nFindSpace )
{
#ifdef __ITEM_LINK
int nExtent = m_wndText.m_pFont->GetTextExtent(str.Mid(0,nFindName)).cx;
if(point.x < nExtent)
{
#endif
strncpy( szFind, str, nFindName );
if( strcmp( szFind, g_pPlayer->GetName() ) != 0 )
bChat = TRUE;
#ifdef __ITEM_LINK
}
#endif
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01/16/2013, 16:18
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#32
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Thank you for this release.
However i notice something.
The item linking is not compatible with toms antihack.
Cause it uses the same beginning of the chat.
(#)
Is this something i could change. or must it be this way.
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01/16/2013, 19:30
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#33
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you know the anti hack source was released long ago right? also you could just change it in this source use common sense.
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01/16/2013, 21:54
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#34
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yeah correct you are.
Never thinked of that one.
Haha
Thanks Twisted.
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01/17/2013, 17:05
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#35
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Ne Frage, wenn ich die Neuz start kommt die ganze zeit en error bei dem ich ok drücken müss. Muss an der Resdata liegen, habe v17 resdata.inc.
Was ist falsch daran? :
PHP Code:
APP_TOOLTIP_LINKEDITEM "WndTile00.tga" "" 1 128 96 0x2410000 21 { // Title String "Item Linking" } { // Help Key "Item Linking" } { WTYPE_CUSTOM WIDC_CUSTOM1 "" 0 38 8 70 40 0x260000 0 0 0 0 46 112 169 { // Title String IDS_RESDATA_INC_007410 } { // ToolTip IDS_RESDATA_INC_007411 } }
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01/17/2013, 17:07
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#36
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Liegt der Eintrag auch ganz am Ende der Resdata.inc? Wenn nicht, probier's da mal.
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01/17/2013, 17:09
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#37
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try this
link any item, click <whatever>, close, delete item, relog
^^
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01/17/2013, 17:54
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#38
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ist das normal das das so ist ? Bei Waffen und Rüstung geht es eimandfrei, bei dem Orb sieht es aber so aus.
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01/17/2013, 22:48
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#39
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Quote:
try this
link any item, click <whatever>, close, delete item, relog
^^
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And... crash :3
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01/18/2013, 13:41
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#40
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Your v16 resdata is the same on v15 please update your post
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01/20/2013, 13:55
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#41
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@Legolas:
Ich denke mal das liegt daran das der Orb keine beschreibung hat und das Fenster sich immer ungefähr an die Items anpasst :P
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03/02/2013, 18:44
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#42
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Quote:
try this
link any item, click <whatever>, close, delete item, relog
^^
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Quote:
Originally Posted by WinterWave
And... crash :3
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so you`re able to crash every server that has itemlink in their feature list? bad ...
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03/05/2013, 12:29
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#43
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Quote:
Originally Posted by Mariomarter
so you`re able to crash every server that has itemlink in their feature list? bad ...
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I have try it, it doesn't work.
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03/16/2013, 20:02
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#44
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Thanks for this working source edit. However, i wanna make people aware that for soem reason the developer limited us. Why make a block to show soullinked item while you can just do so if you remove that part of code?
For those who wanna know, go to DPSvr.cpp and look for
Code:
if( pItem->IsBinds() )
{
pUser->AddText("Seelengebundene oder verbrauchte Items können nicht gelinkt werden!");
return;
}
Remove it, and change the other erros languag from german to desired language.
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03/17/2013, 13:27
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#45
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@LoveBuffNL: You dont think it gives a reason why the developer has set this ifpart?
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