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[Release] Bloody Flyff -Source

Discussion on [Release] Bloody Flyff -Source within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 09/07/2011, 21:35   #91
 
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Danke =) Uff kommen da viele errors o:
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Old 09/07/2011, 21:40   #92
 
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errors compiling
c:\Documents and Settings\Administrator\Desktop\BF Source\Source\_Common\Project.h(377): error C2065: 'MAX_HUMAN_PARTS' : undeclared identifier
c:\Documents and Settings\Administrator\Desktop\BF Source\Source\_Common\Mover.h(256): error C3861: 'MAX_HUMAN_PARTS': identifier not found, even with argument-dependent lookup
c:\Documents and Settings\Administrator\Desktop\BF Source\Source\_Common\Mover.h(715): error C3861: 'MAX_HUMAN_PARTS': identifier not found, even with argument-dependent lookup

>-< whats wrong
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Old 09/07/2011, 21:43   #93
 
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MAX_HUMAN_PARTS Definieren
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Old 09/07/2011, 21:45   #94
 
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how to define it, and where? :l
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Old 09/07/2011, 21:51   #95
 
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Neuz error LNK2019: unresolved external symbol "public: void __thiscall CWndSkillInventory::InitItem(int,struct tagSkill *,int)" (?InitItem@CWndSkillInventory@@QAEXHPAUtagSkill@@H @Z) referenced in function "public: virtual int __thiscall CWndReSkillControl::OnChildNotify(unsigned int,unsigned int,long *)" (?OnChildNotify@CWndReSkillControl@@UAEHIIPAJ@Z)
Neuz error LNK2001: unresolved external symbol "public: void __thiscall CWndSkillInventory::InitItem(int,struct tagSkill *,int)" (?InitItem@CWndSkillInventory@@QAEXHPAUtagSkill@@H @Z)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndMailRequestingBox::CWndMailRequestingBox(void) " (??0CWndMailRequestingBox@@QAE@XZ) referenced in function "public: virtual void __thiscall CWndPost::OnInitialUpdate(void)" (?OnInitialUpdate@CWndPost@@UAEXXZ)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndSkillInventory::CWndSkillInventory(void)" (??0CWndSkillInventory@@QAE@XZ) referenced in function "class CWndBase * __cdecl AppMain_WndSkillInv(void)" (?AppMain_WndSkillInv@@YAPAVCWndBase@@XZ)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndMapEx::CWndMapEx(void)" (??0CWndMapEx@@QAE@XZ) referenced in function "class CWndBase * __cdecl AppMain_WndMap(void)" (?AppMain_WndMap@@YAPAVCWndBase@@XZ)
Neuz error LNK2019: unresolved external symbol "public: void __thiscall CWndChattingBlockingList::UpdateInformation(void)" (?UpdateInformation@CWndChattingBlockingList@@QAEX XZ) referenced in function "int __cdecl TextCmd_BlockUser(class CScanner &)" (?TextCmd_BlockUser@@YAHAAVCScanner@@@Z)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndChattingBlockingList::CWndChattingBlockingList (void)" (??0CWndChattingBlockingList@@QAE@XZ) referenced in function "int __cdecl TextCmd_IgnoreList(class CScanner &)" (?TextCmd_IgnoreList@@YAHAAVCScanner@@@Z)
Neuz error LNK2019: unresolved external symbol "public: void __thiscall CWndMapEx::SetConstructionMode(enum CWndMapEx::ConstructionMode)" (?SetConstructionMode@CWndMapEx@@QAEXW4Constructio nMode@1@@Z) referenced in function "void __cdecl ProcessQuestDestinationWorldMap(unsigned long)" (?ProcessQuestDestinationWorldMap@@YAXK@Z)
Neuz error LNK2019: unresolved external symbol "public: void __thiscall CWndMapEx::SetConstructionMode(enum CWndMapEx::ConstructionMode)" (?SetConstructionMode@CWndMapEx@@QAEXW4Constructio nMode@1@@Z) referenced in function "public: void __thiscall CWndWorld::RenderArrow(void)" (?RenderArrow@CWndWorld@@QAEXXZ)
Neuz error LNK2019: unresolved external symbol "public: void __thiscall CWndMapEx::InitializeTeleportationInformation(clas s CMover * const)" (?InitializeTeleportationInformation@CWndMapEx@@QA EXQAVCMover@@@Z) referenced in function "public: virtual int __thiscall CWndWorld::OnCommand(unsigned int,unsigned long,class CWndBase *)" (?OnCommand@CWndWorld@@UAEHIKPAVCWndBase@@@Z)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndColosseumEnter::CWndColosseumEnter(void)" (??0CWndColosseumEnter@@QAE@XZ) referenced in function "public: virtual int __thiscall CWndWorld::OnCommand(unsigned int,unsigned long,class CWndBase *)" (?OnCommand@CWndWorld@@UAEHIKPAVCWndBase@@@Z)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CMapInformationManager::~CMapInformationManager(vo id)" (??1CMapInformationManager@@QAE@XZ) referenced in function __unwindfunclet$??0CProject@@QAE@XZ$0
Neuz error LNK2019: unresolved external symbol "public: __thiscall CMapInformationManager::CMapInformationManager(voi d)" (??0CMapInformationManager@@QAE@XZ) referenced in function "public: __thiscall CProject::CProject(void)" (??0CProject@@QAE@XZ)
Neuz error LNK2019: unresolved external symbol "public: int __thiscall CMapInformationManager::LoadMapInformationData(voi d)" (?LoadMapInformationData@CMapInformationManager@@Q AEHXZ) referenced in function "public: int __thiscall CProject::OpenProject(char const *)" (?OpenProject@CProject@@QAEHPBD@Z)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndColosseumMassage::CWndColosseumMassage(void)" (??0CWndColosseumMassage@@QAE@XZ) referenced in function "public: void __thiscall CDPClient::OnColosseumEnter(class CAr &)" (?OnColosseumEnter@CDPClient@@QAEXAAVCAr@@@Z)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndColosseumStart::CWndColosseumStart(void)" (??0CWndColosseumStart@@QAE@XZ) referenced in function "public: void __thiscall CDPClient::OnColosseumStart(class CAr &)" (?OnColosseumStart@CDPClient@@QAEXAAVCAr@@@Z)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndColosseumStartReady1::CWndColosseumStartReady1 (void)" (??0CWndColosseumStartReady1@@QAE@XZ) referenced in function "public: void __thiscall CDPClient::OnColosseumReady1(class CAr &)" (?OnColosseumReady1@CDPClient@@QAEXAAVCAr@@@Z)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndColosseumStartReady2::CWndColosseumStartReady2 (void)" (??0CWndColosseumStartReady2@@QAE@XZ) referenced in function "public: void __thiscall CDPClient::OnColosseumReady2(class CAr &)" (?OnColosseumReady2@CDPClient@@QAEXAAVCAr@@@Z)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndColosseumRetry::CWndColosseumRetry(void)" (??0CWndColosseumRetry@@QAE@XZ) referenced in function "public: void __thiscall CDPClient::OnColosseumEndMatch(class CAr &)" (?OnColosseumEndMatch@CDPClient@@QAEXAAVCAr@@@Z)
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndColosseumComplete::CWndColosseumComplete(void) " (??0CWndColosseumComplete@@QAE@XZ) referenced in function "public: void __thiscall CDPClient::OnColosseumEndMatch(class CAr &)" (?OnColosseumEndMatch@CDPClient@@QAEXAAVCAr@@@Z)
Neuz error LNK2019: unresolved external symbol "public: void __thiscall CMapInformationManager:eleteAllMapInformation(vo id)" (?DeleteAllMapInformation@CMapInformationManager@@ QAEXXZ) referenced in function "public: virtual long __thiscall CNeuzApp::MsgProc(struct HWND__ *,unsigned int,unsigned int,long)" (?MsgProc@CNeuzApp@@UAEJPAUHWND__@@IIJ@Z)
Neuz fatal error LNK1120: 19 unresolved externals
Bei Neurospace compilieren
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Old 09/07/2011, 21:52   #96
 
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Bekomme nur nen propQuest Error und WorldServer startet nicht?
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Old 09/07/2011, 22:12   #97
 
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Quote:
Originally Posted by simonx3 View Post
Bekomme nur nen propQuest Error und WorldServer startet nicht?
Liegt dann an deinen Resourcen, Fehler in der Error.txt raussuchen und fixen oder meine Resourcen verwenden.
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Old 09/07/2011, 22:17   #98
 
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Quote:
Originally Posted by Marvin! View Post
Liegt dann an deinen Resourcen, Fehler in der Error.txt raussuchen und fixen oder meine Resourcen verwenden.
Ich hab deine Resourcen xD
Der Error bekomme ich, mehr nicht.

Code:
2011/ 9/ 7   22:22:33   FileName propQuest.inc(14304) : state Not Found. : state 0

	{



		SetDesc

		(

			IDS_PROPQUEST_INC_001708

		);

		

	}



	st
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Old 09/07/2011, 22:23   #99
 
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Marvin where can i define MAX_HUMAN_PARTS?
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Old 09/07/2011, 22:29   #100

 
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Jetzt eine ganz prezise frage,warum kann man die Winmain.rc nicht öffnen?
Da steht immer "Opened in another editor"
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Old 09/07/2011, 22:43   #101
 
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Immer noch derbe Fehler beim Neurospace compilieren =(
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Old 09/07/2011, 22:50   #102
 
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Hier sind die Bin´s für die die Probs mitm compilen haben :










________________________________________________-

Mein WorldServer geht immer noch nicht, er schließt sich einfach nur mit einem Quest Error der nicht bedeutend ist. Weiß jemand was ich tun kann?
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Old 09/07/2011, 22:55   #103

 
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ich glaub langsam man sollte ein tut machen wie man Marvin!s source benutzt xD
@Simonx3 nimm mal eine clean ressource und pack da die resource vom source rein und lad dir (danke an yakuzai. fürs hochladen) runter und pack das auch rein.
dann probiers nochmal
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Old 09/07/2011, 23:08   #104
 
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habe auch marvins ressourcen und worldserver startet net. muss man noch den rest aus dem client via resoure manager einfügen oder kannstu mal die komplette resource einfügen? bei dir fehlten noch viele lua dateien
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Old 09/07/2011, 23:08   #105
 
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Quote:
Originally Posted by Synxx© View Post
ich glaub langsam man sollte ein tut machen wie man Marvin!s source benutzt xD
@Simonx3 nimm mal eine clean ressource und pack da die resource vom source rein und lad dir (danke an yakuzai. fürs hochladen) runter und pack das auch rein.
dann probiers nochmal
Hm, jetzt geht er auf, dann steht da ne halbe Minute keine Rückmeldung und dann geht er wieder zu.
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