1st issue, when viewing the character that has enabled model change on an item, it wont show up the real item instead on "View Equipment" it will show the item that was remodeled as
2nd issue Item awakes wont show up on "View Equipment"
These seems to cause neuz to crash
Error log
Code:
KernelBase.dll!769d5ef8() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for KernelBase.dll] [External Code] Neuz.exe!CPiercing::SetPiercingSize(int nSize) Line 96 C++ Neuz.exe!CPiercing::Serialize(CAr & ar) Line 60 C++ > Neuz.exe!CDPClient::OnQueryEquip(unsigned long objid, CAr & ar) Line 16041 C++ Neuz.exe!CDPClient::OnSnapshot(CAr & ar) Line 688 C++ Neuz.exe!CDPClient::UserMessageHandler(DPMSG_GENERIC * lpMsg, unsigned long dwMsgSize, unsigned long idFrom) Line 350 C++ Neuz.exe!CDPMng::ReceiveMessage() Line 180 C++ Neuz.exe!CNeuzApp::FrameMove() Line 1439 C++ Neuz.exe!CD3DApplication::Render3DEnvironment() Line 1785 C++ Neuz.exe!CD3DApplication::Run() Line 1676 C++ Neuz.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 521 C++ [External Code] + aEquipInfoAdd 0x004eb194 {{iRandomOptItemId=0 piercing={m_vPiercing={ size=0 } m_vUltimatePiercing={ size=0 } m_vtmPetVis=...} ...}, ...} _EQUIP_INFO_ADD[32] + aEquipInfoAdd[nParts] {iRandomOptItemId=17179869184 piercing={m_vPiercing={ size=0 } m_vUltimatePiercing={ size=0 } m_vtmPetVis=...} ...} _EQUIP_INFO_ADD aEquipInfoAdd[nParts].bItemResist 0 '\0' unsigned char aEquipInfoAdd[nParts].nResistAbilityOption 0 int + aEquipInfoAdd[nParts].piercing {m_vPiercing={ size=0 } m_vUltimatePiercing={ size=0 } m_vtmPetVis={ size=0 } } CPiercing + ar {m_nMode=1 '\x1' m_nBufSize=651 m_lpBufCur=0x074fe45e "÷Cß\xf" ...} CAr & nParts 1 int + this 0x01d14098 {Neuz.exe!CDPClient g_DPlay} {m_ss={playerpos={vPos={...} vDelta={...} fValid=0 } playerdestpos=...} ...} CDPClient *
Error log, viewing a 8/8 fashion with set effects
Code:
> Neuz.exe!memcpy(unsigned char * dst, unsigned char * src, unsigned long count) Line 658 Unknown Neuz.exe!CAr::Read(void * lpBuf, unsigned int nSize) Line 56 C++ Neuz.exe!operator>>(CAr & ar, __int64 & i) Line 170 C++ Neuz.exe!CDPClient::OnQueryEquip(unsigned long objid, CAr & ar) Line 16036 C++ Neuz.exe!CDPClient::OnSnapshot(CAr & ar) Line 688 C++ Neuz.exe!CDPClient::UserMessageHandler(DPMSG_GENERIC * lpMsg, unsigned long dwMsgSize, unsigned long idFrom) Line 350 C++ Neuz.exe!CDPMng::ReceiveMessage() Line 180 C++ Neuz.exe!CNeuzApp::FrameMove() Line 1439 C++ Neuz.exe!CD3DApplication::Render3DEnvironment() Line 1785 C++ Neuz.exe!CD3DApplication::Run() Line 1676 C++ Neuz.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 521 C++ [External Code] [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
4th issue with view equipment
unequiped the item when viewing char, item will be remove but the model still stay the same
sorry for my bad english plas halp