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[Help]Wing aura position

Discussion on [Help]Wing aura position within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
banktakung's Avatar
 
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[Help]Wing aura position





i put this code
PHP Code:

        
else if(HasBuffBUFF_ITEMII_SYS_SFX_EFFECT_11 ) )
        {
            if(
m_pSfxWing == NULL)                
                
m_pSfxWing CreateSfxD3DDEVICEXI_NAT_MAS_AURA11GetPos(), GetId(), D3DXVECTOR3(0,0,0), NULL_ID, -);                
        } 
under
PHP Code:
        if(HasBuffBUFF_ITEMII_CHR_MAG_TRI_ANGELWING ) || HasBuffBUFF_ITEMII_SYS_SYS_EVE_WINGS ))
        {
            if(
m_pSfxWing == NULL)                
                
m_pSfxWing CreateSfxD3DDEVICEXI_NAT_WINGANGEL01GetPos(), GetId(), D3DXVECTOR3(0,0,0), NULL_ID, -);                
        } 

what i did wrong ??? Thank you

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Old 04/28/2016, 08:12   #2
 
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anyone sir ?
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Old 04/28/2016, 12:50   #3
 
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Either alter the position of the SFX directly via SFX Editor or have a look at the code and alter the position when the SFX is created.
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Old 04/28/2016, 13:18   #4
 
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Quote:
Originally Posted by Nortix View Post
Either alter the position of the SFX directly via SFX Editor or have a look at the code and alter the position when the SFX is created.

when i replace the new sfx to old wing sfx it work fine but when i create it new it look like picture


sorry for my bad english.
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Old 04/28/2016, 13:29   #5
 
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try this sir, in createObj.cpp

under:

case XI_NAT_WINGANGEL01:

add your:

case XI_NAT_MAS_AURA11:
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Old 04/28/2016, 14:09   #6
 
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Fixed Thank you
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Old 09/03/2017, 14:53   #7
 
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@ when teleporting, the aura wing will not deactivate? because the default aura wing does.
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