Um die Wingmasks zu adden brauchst du 4 Datein.
-Propitem.txt.txt
-Spec_Item.txt
-defineItem.h
-mdldyna.inc
Hier mal ein Beispiel:
Propitem.txt.txt
Code:
IDS_RAY_CSTM_010161 Dark Eagle Wings
IDS_RAY_CSTM_010162 Dunkle Flügel eines Falken.
Spec_Item.txt
Code:
6 II_RID_RID_WIN_CSTM_BLUHAR IDS_RAY_CSTM_010161 1 1 IK1_ARMOR IK2_CLOTHETC IK3_MASK = TRUE = = 800 50000 = = = = PARTS_MASK = 1 = = 1 1 1 1 = = = 1 1 _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """itm_ArmCloMasGogle.dds""" 0 """""" IDS_RAY_CSTM_010162 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0
defineitem.h
Code:
#define II_RID_RID_WIN_CSTM_BLUHAR 50752
(
WICHTIG DIE ID DARF NUR EINMAL IN DER GESAMTEN DEFINEITEM.H VORKOMMEN)
mdldyna.inc
Code:
"GenMatSuitbox" II_RID_RID_WIN_CSTM_BLUHAR MODELTYPE_MESH "SaintWing03/SaintWing03" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Auch hier aufpassen, die GenMatSuitbox darf nicht irgendwo stehen sondern muss unter den anderen stehen.
EDIT: Die dds und o3d Datein müssen in den jeweiligen Ordnern sein,aber ich denke das ist ja klar
Ich hoffe das hat dir ein bisschen geholfen, wenn du nach der Vorlage arbeitest sollte eigentlich alles klappen