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How to make the damage display like that?

Discussion on How to make the damage display like that? within the Flyff Private Server forum part of the Flyff category.

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Old 01/10/2019, 13:26   #16
 
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Originally Posted by xTwiLightx View Post
Declare temporary incrementing variables inside stdafx (precompiled header for MFC applications)? Wtf.
Yes, think of all the advantages, you'll never have to write for( int i = 0 again but can use for(i = 0.

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Btw, fX is a FLOAT, not an int.
In that context, it could be either int, float, short, char, long long, double... you know where this is going. I don't believe in hungarian notation but to each his own.
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Old 01/10/2019, 19:28   #17
 
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Yes, think of all the advantages, you'll never have to write for( int i = 0 again but can use for(i = 0.
Imagine that easiness!

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Originally Posted by ディオニュソス View Post
In that context, it could be either int, float, short, char, long long, double... you know where this is going. I don't believe in hungarian notation but to each his own.
I'm talking in context of the code scope in relation to the question asked in this thread. ;p
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Old 01/10/2019, 19:38   #18
 
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Imagine that easiness!


I'm talking in context of the code scope in relation to the question asked in this thread. ;p
I'm talking in context of the error message in which fX doesn't exist in the code scope.
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Old 03/23/2019, 18:54   #19
 
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I compiled it without errors but no dot Ingame
can someone tell me the right position and if the code is usable?

Greetings!
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Old 03/24/2019, 05:02   #20
 
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I compiled it without errors but no dot Ingame
can someone tell me the right position and if the code is usable?

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Space/s instead of dot ( . )
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Old 03/24/2019, 11:47   #21
 
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Oh, and how do I make a dot in the V15 files?

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Old 03/26/2019, 02:03   #22
 
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Use GetNumberFormatEx and add the seperator to use in the function :V
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